VivaciousJazzy
Member
I was meandering around the trailer in my editing program and noticed this.
Of you and me sexing it up? K I'll wait until the next page.
I wanted to post this on Wednesday to trollol but I was prohibited so here it is. PIc is large so I thought it'd be better to link to it instead of posting it: http://i.imgur.com/cs3PN.jpg
i hope we get more info this week. some in-game screens, info on not perks, etc
"Carlos I swear to god, I will turn gay, take you out to dinner, have sex with you." - Tunavi
I don't expect new info for a long time.
With imgur, you can type in s,m, or l at the end to make it different sizes.I wanted to post this on Wednesday to trollol but I was prohibited so here it is. Pic is large so I thought it'd be better to link to it instead of posting it:
fixed for actuality"Carlos I swear to god, I will turn gay, take you out to dinner, have sex with you, turn straight again, and never call you back" - Tunavi
With imgur, you can type in s,m, or l at the end to make it different sizes.
http://i.imgur.com/cs3PNl.jpg
Naughty, naughty.
fucking life lesson right here. did not know this. thanks
Congrats on making it to my avatar Frank, you should be very proud
edit: Oh god that looks so weird. lol might have to change it back soon.
Congrats on making it to my avatar Frank, you should be very proud
edit: Oh god that looks so weird. lol might have to change it back soon.
That looks really.......bad.
fixed for actuality
Congrats on making it to my avatar Frank, you should be very proud
edit: Oh god that looks so weird. lol might have to change it back soon.
Cool, I hope you are right about this, I really am a sucker for lighting and shadows.Continued from the last thread:
This is what I believe picture proof of real-time lighting and shadows in Halo 4:
Pretty blatant shadow map quality artifacts if you ask me. This is basically a good thing; it means that the lighting and shadows are real time, and not baked. Which means pretty good possibilities for forge.
I really do want to see what you guys saw, its hard to judge what the maps look like from the BTS video.I really wish that they'd release the B-roll MP footage Devo and I got to see that was separate from the ViDoc. Someday?
Also, still can't get over Wraparound's art style. HNGGGGGG.
And with the new |OT|, the Halo 4 discussion rapidly gives way to... anything else.
I was meandering around the trailer in my editing program and noticed this.
http://i241.photobucket.com/albums/ff142/Killer_joe1413/Ohhaifrankie-2.jpg[IMG][/QUOTE]
My last avatar lasted a full four years. I think this one might have a significantly shorter life in the rotation.
:lol I gotta change it, it's actually starting to freak me out.
edit: ok it's gone.
The callsign beside the scores (at least that's what I think that is) are the now-traditional four character single-person callsigns, so it might be an FFA game.Wait, is the other team Green in this picture, or is that an effect from it being off screen? If so, things like loadouts may only be present in certain gametypes.
The last one was a bit over a month, so... I'm saying 7.Bets on which OT we'll be at by the time Halo 4 actually hits?
Wait, is the other team Green in this picture, or is that an effect from it being off screen? If so, things like loadouts may only be present in certain gametypes.
It is my hope that it was adjusted to be jump/booster pack, but yea, sure looks like that.So, who wants to try to figure this out again now that things are more calm?
Jetpack?
This might explain the three grenades he's carrying, as IIRC that loadout in Reach at one point allowed an extra grenade on spawn. I wonder if that a possible perk: carry one extra grenade.Grenadier Loadout?
Sure looks like it. Given they want the armor to be more functional in its design, I don't imagine it's purely superfluous.AA pack on back?
Ooh, this sounds entirely plausible. Good eye.Wait, is the other team Green in this picture, or is that an effect from it being off screen? If so, things like loadouts may only be present in certain gametypes.
Who here votes for forge being axed in exchange for better and more original MP maps? Other then Grifball and a few maps that shine I really think the forge experiment failed overall in Halo 3 and Reach. Complete editor or nothing....go big or go home. Also leave it for Halo 5 and just concentrate on the basics for Halo 4.
Free for all?
The callsign beside the scores (at least that's what I think that is) are the now-traditional four character single-person callsigns, so it might be an FFA game.
Yup, I think all of these guesses are fairly reasonable. I wouldn't mind things like an extra grenade, or maybe HUD and radar enhancements. Jetpack, IMO, doesn't have to break gameplay, it just needs some big overhauls.. So if it operates like a booster-pack I will be happy as I could see that working out.It is my hope that it was adjusted to be jump/booster pack, but yea, sure looks like that.
This might explain the three grenades he's carrying, as IIRC that loadout in Reach at one point allowed an extra grenade on spawn. I wonder if that a possible perk: carry one extra grenade.
Sure looks like it. Given they want the armor to be more functional in its design, I don't imagine it's purely superfluous.
Pure speculation across the board. But they certainly seem like deliberate nuggets intended to spark such.
Continued from the last thread:
This is what I believe picture proof of real-time lighting and shadows in Halo 4:
Pretty blatant shadow map quality artifacts if you ask me. This is basically a good thing; it means that the lighting and shadows are real time, and not baked. Which means pretty good possibilities for forge.
It appears this is the thread for Halo 4 discussion and not the Gaming ones. Looks like they are keeping the different loadout types based on the grenadier thing.
Wait, is the other team Green in this picture, or is that an effect from it being off screen? If so, things like loadouts may only be present in certain gametypes.
Continued from the last thread:
This is what I believe picture proof of real-time lighting and shadows in Halo 4:
Pretty blatant shadow map quality artifacts if you ask me. This is basically a good thing; it means that the lighting and shadows are real time, and not baked. Which means pretty good possibilities for forge.
I don't think so.
Lightmaps can exhibit the exact same artifacts. Essentially what happens with precalculated lighting in previous Halo games is that lightmap resolution changes as it is applied across the map geometry. What this means is that if a large flat area is mostly fully lit, it is given a much lower resolution in the lightmap lookup, whereas complex geometry or places where lights cast shadows across a surface - they're deemed as higher priority and that area is given more resolution.
Also artists will tag certain areas as being higher priority than others as well, so places where players will see frequently close-up will be given more lightmap resolution.
The fact that we see big blocky pixelated shadows could mean a few things:
1. The map lighting was being tweaked right up till the last minute, and so didn't have time to allow the lightmap to fully be calculated. Perhaps they're still working on the lighting system, or don't have the content pipeline in place yet. They might have had to build their own server farm for this instead of using Bungie's.
2. They've decided to lower the lightmap resolution in order to give other parts of the game access to those resources.
3. It's a bug.