It's called "calling out", it's a strategy used to help find players on the map and figure what to do next.
I've been wondering whether these weekly SpartOps installments will be unlocking disk locked content, or DLC.
Repeatedly say red lorry, yellow lorry as fast as you can, go on.
I get that, but because I don't know their slang terms for locations it just sounds like gibberish.
Me and my friends do something similar with Gears 3, but it helps that you can click the left stick and a little icon will appear over their heads for a few seconds. It's a great way to locate/communicate about enemy locations, even without voices. I always wondered how something like that would fit into a Halo title. Maybe an armor modification?
Probably that to allow for variation in whether and day/night cycles.I didn't fully understand in the article, but is the ceiling of the Dyson Shell painted? Or is it artificial sky with artificial lights? I'm really eager to just land on Requiem and look up.
Much of the debate has been about that too, check out the GI information thread.I've been wondering whether these weekly SpartOps installments will be unlocking disk locked content, or DLC.
Press Up on the D-Pad to call out, Shadowrun did it 5 years ago, Reach took the Callout names idea, but didn't flesh it out to be useful like it is in Shadowrun.
Don't worry, you will have a multitude of options for alteration in custom games.
All the maps are Forge variations of "Infinity Training Deck". New Forge includes blocks in both light and dark grey. Includes great new features like double strength man cannons, random weapon spawns, spawn points to get your self instantly killed, and a frame rate cap set at 15fps. Preorder your copy now.
Try switchin to 240p. Worked for me.Stream isn't working for me on FF or Chrome.
COD doesn't have a Forge feature so I'm still not entirely sure Halo 4 will have one.
For the love of god don't make any kind of exclusive unlockable anything for Gamespot and the like. No skulls, no skins, no abilities.
wutPlease give opportunity to get english voices in Euroland.
Sucks to order from UK and wait 4 more days.
Probably that to allow for variation in whether and day/night cycles.
The article states that it is not paid DLC, it is free.As for the Spartan Ops debate, I'd say 343 would have to brace for an absolute media and community shit storm if they tried to legitimise withholding content already on the disk that players have bought.
What?!?Please give opportunity to get english voices in Euroland.
Sucks to order from UK and wait 4 more days.
For the love of god don't make any kind of exclusive unlockable anything for Gamespot and the like. No skulls, no skins, no abilities.
What?!?
No thank you on the voices.
Generally Halo games come out a single day after the US release, if the not the same day.
Master Chief speaking French is so... unnatural.
Wut
Oh man. Someone should make this happen.I will gladly pay extra for Guilty Spark voiced by Dara O Briain.
So trueYou know France will leak it so first in game retail footage will be in french.
On a totally different subject:
These two comments were posted by the same person, about the same game, 25 minutes apart.
When your hyperbole gets this absurd, I can't listen to what you're saying any more. If you want to discuss something intelligently... USE REASONABLE WORDS.
The article states that it is not paid DLC, it is free.
Nope.You guys want any old maps? Because I don't
Yeah, sorry misunderstood ya there. You bring up a good point.Oh I know, we misunderstand each other.
I'm not saying 343 wish to charge people for the DLC, if it even is that. I'm saying there's an ethical debate to charging customers for a product and then withholding aspects of that product behind a virtual barrier. Battlefield: Bad Company 2 did something similar with certain map variations, and it pissed a lot of people off.
In my opinion, the only way for 343 to legitimise the Spartan Ops as weekly content would be to have it downloadable, even though it is free. Too many impatient 14 year olds with buckets of time on their hands would spit and moan about having to wait for content that's already on the disk they own.
IIRC, Frankie already said there will be a couple of remakes in the shipping maps.You guys want any old maps? Because I don't
I don't care as long they play well really.You guys want any old maps? Because I don't
The only remake I want is The Pit. And maybe Valhalla.
I'm happy leaving Halo 2 maps to rest for a bit, they've sort of been done to death in numerous iterations. And no Reach maps deserve a remake.
The only remake I want is The Pit. And maybe Valhalla.
I'm happy leaving Halo 2 maps to rest for a bit, they've sort of been done to death in numerous iterations. And no Reach maps deserve a remake.
And no Reach maps deserve a remake.
Imagine The Pit set at midnight in the middle of the arctic ocean and the whole thing is actually an abandoned oil platform.
Ship it.
If there's one thing they have to copy from CoD is the amount of maps at launch. CoD4 had around 15 and both MW2 and 3 had 16. If we're going to have 3 4v4 maps, 2 invasion maps and 5 Forge maps again like in Reach I'm going to cry.Let's say...10 new maps? 7 designed for 4v4, the other 3 for the bigger, BTB kind of games. As long as they're good, ya know?
And then there's the Forge/Holodeck variants that will hopefully have more then 1 color to bring up the slack in-between DLC
Never knew why people liked the Pit so much. It's a serviceable map, but so are others.
If there's one thing they have to copy from CoD is the amount of maps at launch. CoD4 had around 15 and both MW2 and 3 had 16. If we're going to have 3 4v4 maps, 2 invasion maps and 5 Forge maps again like in Reach I'm going to cry.
The Pit is the best map in Halo history.
I don't think the actual number of maps matters so long as the quality is high.
MW3 had 16 (or whatever), but all of them were forgettable. One of the reasons why I played MW3 for two days and stopped.
I don't think the actual number of maps matters so long as the quality is high.
MW3 had 16 (or whatever), but all of them were forgettable. One of the reasons why I played MW3 for two days and stopped.
I think it matters, especially long term. The shipping maps are the ones we'll play most and the ones that'll come up the most. If we only have a few good ones, we won't have much variety. In this case, I think we should hope for both quantity and quality.