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Halo |OT2| Hyper-Athletic Speed And Mass And Weight and Power

Kibbles

Member
more like this ;)

tumblr_ltmpjyBbbE1r5w4ffo1_500.gif

oQyYw.gif

...

Funny they are hyping it up though, didn't Frankie say it wasn't a major reveal, just the fact that do to contractual obligations they couldn't say who it was yet?
 

senador

Banned
Uh?

it's allways been locked to no higher than 30 fps. Every game thus far except the PC versions.

Unlocking only ever makes sense if you're higher than 60, and even then it can have negative effects on some oversensitive eyes picking up fluctuation and unnecessary power consumption.

Maybe I used the wrong term. I expect 30fps, but not locked, as in there will be dips. I mean its still the 360. I'm just going to plan on there being frame rate drops here and there. Hopefully they are minimal.

Uh, I'd take Warhouse visuals any day over the Pit visuals. Its a game, I want it to look cool still. I just hope they've figured out how to keep it steady.

Also, I'm not against 60fps, but when I've played games with it it doesn't feel right. Maybe I'm just not used to it, but it feels really surreal, but not in a good day really.
 
Agree, simplicity of map needs to make its return. Tired of getting caught on little door lips, rail pieces, and pieces of rock. MP maps need to be smooth simple and less detailed and perform better than SP crap.
 

neoism

Member
Something like Blackout isn't just more detailed. They added dumb railings and all kinds of things sticking out without good reason. Looks the same on Warhouse.
nope the only thing that fucked that map up was changing it to human made. If they would have left it forerunner it wouldn't have been as bad. I lovved Lockout, most definitely one of the best maps in halo. Even if they would have left it forerunner it would still have more detail because of the hardware. They will alway take advantage if they can.
Also on arnie's last post.. everyone goes through that first few dozen games were they're like HOLY SHIT the grafickss :O But still if your playing you play to play, not look at the new graphics. I always go on every new map first anyway.
 

Overdoziz

Banned
How is better graphics/more detail an issue.
Like I said, it's not so much a problem with graphics detail as it is with geometry detail. It seems like Warhouse has so many small edges, railings and stuff poking out similar to Blackout. I prefer simpler geometry like on Wraparound.
 
Not at all, but Kyle makes an excellent point.

There are ways to make environments look pretty without throwing in hundreds of superfluous decorators like cameras, handrails and mechs. These things don't add to the gameplay and may in fact detract from it.

One of the biggest improvements, engine wise, from the early glimpses we've had is the lighting system. The Pit is a map that heavily relies on light to orient the player in the playable space, and so imagine a revamped version of The Pit with improved godrays and shadows like we've already witnessed in Warhouse and Wraparound.

The thing that needs reiterating is that we'll play these maps, hopefully, hundreds of times. Each successive time we play these maps we'll stop seeing decorators and superfluous art assets and begin seeing blocks, and ramps and ledges. We won't stop during a match one month from launch and marvel at the monolithic KYLE6D in awe. What's more than likely is we'll curse these things if they block our natural instinct to play with the Halo sandbox.

It's worth noting that Warhouse features some crisp, flat surfaces to propel grenades off, so I take it 343 are already conscious of what we're saying. Hopefully. A short acknowledgment of these issues would act as a nice nightcap though.

Yeah, I understand. One would almost expect a big contrast in how Wraparound and Warhouse play out in the future. Wraparound seems to follow the design requirements you suggest would benefit the players. What might be nice, is if 343 notices large volumes of slowdown around the mech post-launch, they could simply make it static. No unnecessary movement and stuff.
 

WJD

Member
Agree, simplicity of map needs to make its return. Tired of getting caught on little door lips, rail pieces, and pieces of rock. MP maps need to be smooth simple and less detailed and perform better than SP crap.

Someone at 343 specified that the Halo 4 maps weren't being taken out of SP again didn't they?
 

kylej

Banned
Yeah, I understand. One would almost expect a big contrast in how Wraparound and Warhouse play out in the future. Wraparound seems to follow the design requirements you suggest would benefit the players. What might be nice, is if 343 notices large volumes of slowdown around the mech post-launch, they could simply make it static. No unnecessary movement and stuff.

If there are large volumes of slowdown around that mech post-launch I will trounce both my Xbox and my body out a 4th story window.
 

Arnie

Member
How is better graphics/more detail an issue.

Because they begin to interact with the gameplay in ways that disturb the sandbox.

Imagine if The Pit had handrails on the sides of each platform. Imagine if the floor was littered with thick cables that interfered with the physics of your grenades. Imagine a big mech that caused the frame rate to drop (Not that I'm saying the KYLE6D will, per se).
 

Fracas

#fuckonami
What? Halo 3 or Reach doesn't look any better than COD imo.
I agree with you a lot in this thread, but CoD doesn't even come close to Halo 3 or Reach. The CoD games look decent enough from a distance, sometimes even look pretty, but if you get anywhere close to objects they don't look good at all. Decent textures in some locations, inexcusable textures in others. The only graphical aspect of CoD games is IW/Treyarch do a great job with the weapon models.

ANd I swear I am going to name that Mech Kyle.

You better rename Wraparound to Cirrus or Nimbus!
 

kylej

Banned
I agree with you a lot in this thread, but CoD doesn't even come close to Halo 3 or Reach. The CoD games look decent enough from a distance, sometimes even look pretty, but if you get anywhere close to objects they don't look good at all. Decent textures in some locations, inexcusable textures in others. The only graphical aspect of CoD games is IW/Treyarch do a great job with the weapon models.

I guess if you spend your time staring at boxes or walls that's a big deal. I run around the map and try to kill people. Looks fine to me.
 

neoism

Member
Like I said, it's not so much a problem with graphics detail as it is with geometry detail. It seems like Warhouse has so many small edges, railings and stuff poking out similar to Blackout. I prefer simpler geometry like on Wraparound.

wait.. is warhouse human theme..... if soo that is why. I really don't like human themed maps in halo... they've always been shitty. Countdown being one of the few I like. I hated it at first though.
 
Because they begin to interact with the gameplay in ways that disturb the sandbox.

Imagine if The Pit had handrails on the sides of each platform. Imagine if the floor was littered with thick cables that interfered with the physics of your grenades. Imagine a big mech that caused the frame rate to drop (Not that I'm saying the KYLE6D will, per se).
Completely agree.
 

neoism

Member
I agree with you a lot in this thread, but CoD doesn't even come close to Halo 3 or Reach. The CoD games look decent enough from a distance, sometimes even look pretty, but if you get anywhere close to objects they don't look good at all. Decent textures in some locations, inexcusable textures in others. The only graphical aspect of CoD games is IW/Treyarch do a great job with the weapon models.



You better rename Wraparound to Cirrus or Nimbus!

most definitely... So wish I didn't but I got Black OPs last year... and I was amazed at how shitty multiplayer looked on 360.. it was bad... Played like 20 games and sold it... soo bad.
 
The first one is better because it encourages new and inexperienced players to keep playing by giving them feedback for simply playing. Experienced players don't need such encouragement.

No it doesn't. It simply show quites clearly that you will get the same no matter what you do. That's not encouraging a player to try to get better, nor is it interesting in the slightest. I tune out of Reach investment system because I know I have nothing to do with the output, other than the face that I played the game.

You seem to have skipped past a bunch of my posts stating that the CoD system appeal's to the the mass casual market whilst also allowing the more competitive players to enjoy the fact that playing well is rewarded.

I also disagree with your arguments that the progression system is built to hook potentially the worst players, but thats a discussion for another time.

COD's investment system works really well, and it's the most popular game around. They are doing something right.

That'd be sweet if him and Atticus Ross did the soundtrack together. But they just did Girl With the Dragon Tattoo so I doubt there's any chance.

Their score of The Social Network is unbelievable. SO GOOD


The screens looks incredible! Not sure how they're doing that on the 360 (12fps).
 

Arnie

Member
They didn't?

Multiplayer maps are hand built and not featured in the campaign.

I hope 343 take full advantage of that with regards to playability over hundreds of hours. And the fact that they're all virtually simulated environments designed with the purpose of training Spartans, not impressing them with beautiful decorations.

In fact, the Infinity's fictional existence gives 343 the perfect excuse to build maps that are absolutely designed around the idea of Spartan on Spartan combat. I hope this is explored to its potential.
 

kylej

Banned
I hope 343 take full advantage of that with regards to playability over hundreds of hours. And the fact that they're all virtually simulated environments designed with the purpose of training Spartans, not impressing them with beautiful decorations.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 

neoism

Member
I have to say I don't think I ever had that happen.. unless I just can't remember. I never had a problem with getting caught on anything. maybe a grenade or two, but Reach's grenade bouncing is bad... 3s was great, and sometimes I will get in someones way and will be pushed. Stupid evade. :/ But on the maps?? guess I'm lucky.
 
I haven't followed the thread the whole weekend but hopefully I was not the only one where the gears in my brain started to move when I read the Shield World is called Requiem?

Otherwise the artwork shows the Covenant is on Requiem. I repeat: The Covenant is on Requiem.
 

FyreWulff

Member
Yeah, you can tell because when you see the maps in campaign, you don't do shit in them.

I wish they could talk about the map Boneyard replaced. IIRC, the map it replaced had it's location in Campaign get cut pretty late in development, so the map went down with it.

Same thing almost happened to Guardian, but Halo 3 was so far along at that point they just let the map stay in, even though it took place in a cut campaign setting. If I remember correctly from the interviews.
 

Fracas

#fuckonami
If we're talking about simple and pretty maps, I should probably mention Arica Harbor, a map from Bad Company 2.
0BHur.jpg


Although this image doesn't do it much justice, it's the first pic I found lol.
It's probably my favorite map in any game. It's such a simple playspace, but it looks fantastic, with some great lighting, as well as some beautiful particle effects from bullets hitting the sand/buildings falling down. A fantastic map.

Lol and yes, I know this has nothing to do with Halo
 

Arnie

Member
I have to say I don't think I ever had that happen.. unless I just can't remember. I never had a problem with getting caught on anything. maybe a grenade or two, but Reach's grenade bouncing is bad... 3s was great, and sometimes I will get in someones way and will be pushed. Stupid evade. :/ But on the maps?? guess I'm lucky.

Do you not remember Orbital? That map was like tapdancing on a cattle grid.
 

GhaleonEB

Member
I wish they could talk about the map Boneyard replaced. IIRC, the map it replaced had it's location in Campaign get cut pretty late in development, so the map went down with it.

Same thing almost happened to Guardian, but Halo 3 was so far along at that point they just let the map stay in, even though it took place in a cut campaign setting. If I remember correctly from the interviews.

My recollection is similar, RE: Guardian. It was visualized in the Guardian Forest, and remained so after that mission was cut. I had not heard of a MP map getting cut late from Reach, though, replaced with Boneyard. Though it makes sense, since that's the kind of space you'd start cannibalizing when resources got short.
Do you not remember Orbital? That map was like tapdancing on a cattle grid.

My favorite thing about Orbital is how the trailer for its map pack barely mentioned it - just a quick note that the pack also includes Orbital as 'free' bonus. Bungie knew it was a stinker before it even came out.
 
Do we have any cause to believe that 343i are going to do a better job narrative wise? As in, are there any known developers on board who might be able to change things around a bit?
I am excited/confident in 343i to tell a strong narrative at the very least because it is a new team and 343i has done so much more to focus and talk about the fiction than Bungie ever has (but that's due to the responsibilities they have I guess). I'm more confident in 343i to tell a stronger narrative than Bungie post Halo 3 at least. Halo 3's events made sense from point to point, but it was told in a very bad way.

No offense to Bungie or anything. I always held out hope that they would deliver another Halo 2, but it seemed less and likely as time went on. I would continue to do so even if they were making Halo games.

But yeah. Super excited for the narrative.
 

Homeboyd

Member
Do you guys know what Shishka's role at 343 is? I don't recall... I just remembered he wanted Terminal in the Anniversary map pack. Wonder if that will be one of the remakes that comes back along with Guardian.

;)

Edit: Also, Der, spam attack in the Halo 4 forum at Waypoint. GET TO WORK!
 

Recarpo

Member
Mildly OT question for anybody who knows a bit about the MLG site. Is there any place to watch some of the older halo events anywhere? I was looking around and I couldn't find anything before last year as far as rebroadcasts go.
 
Has anyone else not touched BTB since they added Heavies?

inb4IneverplayedBTBbeforeblahblahderpderp NO ONE ASKED YOU
No one likes BTB heavies. My whole PAX East group think it is shit.

Mildly OT question for anybody who knows a bit about the MLG site. Is there any place to watch some of the older halo events anywhere? I was looking around and I couldn't find anything before last year as far as rebroadcasts go.
You can see the matches which were streamed here. But not the whole stream.
 
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