squidhands
Member
The demo was stupidly fun. I may have to pick up the game at some point soon.i remember the ads when they came out, and i actually just recently purchased bulletstorm. the single player was actually pretty fun.
The demo was stupidly fun. I may have to pick up the game at some point soon.i remember the ads when they came out, and i actually just recently purchased bulletstorm. the single player was actually pretty fun.
Blops 2 will outsell Halo 4 on 360, and probably by at least 5 million copies.
Hey, 343 wanted to chase COD money. Now it's go time. We'll see how the market reacts to two futury multiplayer FPS games released on the same day, one from a franchise that they kinda remember playing 6 years ago when there were no other games out (or when they were 7 years old), and the other from a franchise that all their friends play for 4 hours a day.
When you come at the king, you best not miss. I see a lot of replication in H4, but not much to sway people over.
i remember the ads when they came out, and i actually just recently purchased bulletstorm. the single player was actually pretty fun.
yeah, enjoyed the hell out of that game my first play through. doesnt really lend itself to replay much though IMO. maybe the score run mode...
I was playing through it recently. Despite it based around trying to vary up your means of killing enemies, I felt like kicking and headshotting was just all I had to really do. The kick itself is really weird because it's so blatantly used as a setup that it actually gets in my way more than anything. I would try to kick someone off an edge and they'd be floating in front of me in slow motion for 5 seconds before actually falling. It got to the point where I'd go for the kick and run away on the faith that they'd fall to their death. Totally took the satisfaction out of it.The demo was stupidly fun. I may have to pick up the game at some point soon.
Blops 2 will outsell Halo 4 on 360, and probably by at least 5 million copies.
Hey, 343 wanted to chase COD money. Now it's go time. We'll see how the market reacts to two futury multiplayer FPS games released on the same day, one from a franchise that they kinda remember playing 6 years ago when there were no other games out (or when they were 7 years old), and the other from a franchise that all their friends play for 4 hours a day.
When you come at the king, you best not miss. I see a lot of replication in H4, but not much to sway people over.
Generally I'll try to explore my possibilities, but I didn't really see much. I liked the sniper rounds that made the controllable remote detonated ragdolls, but otherwise it seemed like my creativity was stifled because the game so heavily pushed that the kick and leash effectively served the same purpose: to get people in front of you in slow motion to headshot."This game has a million and one cool ways to kill somebody, but I decided to just play it as boring as possible. Meh"
The demo was stupidly fun. I may have to pick up the game at some point soon.
Urk gotta eat.Link your gamertag with Bungie.net and play a game in Halo: Reach Matchmaking. 3000 cR
Might be a good idea to retire that one, guys
I see a lot of replication in COD as well particularly in the multiplayer which hasn't changed since COD 4. Saying COD is the king is all well and good but you have to remember Halo 3 had the biggest launch in entertainment history and sold the most copies of any game to date. I'm sorry but Halo has been and always will be, the biggest selling game on Xbox, particularly now that the Masterchief is back, his absence being the reason why many people didn't touch ODST, Halo Wars or Reach.
Speaking as a fan of both the COD franchise and the Halo franchise I really just don't think COD will be able to stand up to this new Halo trilogy. Especially now that MW3's ending wrapped things up nicely in the story department and that BLOPS will be taking over the franchise, considering the problems a lot of people had with BLOPS I honestly don't think it's sequel will sell as well as Halo 4 in the long run or even on day one. Its just getting to the point where COD is recycling its old gameplay over and over, whereas Halo has been changed quite drastically since Halo 3, the inclusion of armour abilities, new game modes etc etc. Whether that change is for the better or not, is irrelevant it is still change, and people will notice that.
The demo was stupidly fun. I may have to pick up the game at some point soon.
I was playing through it recently. Despite it based around trying to vary up your means of killing enemies, I felt like kicking and headshotting was just all I had to really do. The kick itself is really weird because it's so blatantly used as a setup that it actually gets in my way more than anything. I would try to kick someone off an edge and they'd be floating in front of me in slow motion for 5 seconds before actually falling. It got to the point where I'd go for the kick and run away on the faith that they'd fall to their death. Totally took the satisfaction out of it.
Link your gamertag with Bungie.net and play a game in Halo: Reach Matchmaking. 3000 cR
Might be a good idea to retire that one, guys
I definitely felt like I was missing something, as I was trying to use all the abilities available. It just seemed like pretty typical shooting on that side of things, and the sliding, leashing and kicking all did the exact same thing: had someone floating in front of you in slow motion. That was the primary reason why I couldn't get much out of the combat, when I actually wanted to manipulate the encounter with those maneuvers, it always resulted in the same thing. When people are levitating in front of me for that long, there's nothing left for me to do than just shoot them. So I mean, if you had some different experience with it I'd like to hear it as I'd be willing to try and understand what makes the game stand out.i think you were playing it wrong. its definitely a game where if you play like any other shooter, which kinda sounds like how you did, you wont get much out of it. but if you play with variety of kills in mind and always looking for creative ways to handle encounters, its vastly better.
I think you set too much store in MC and the wider public: CoD will continue to be enormous irrespective of Halo's new trilogy. An almost total lack of meaningful change between CoD4 and MW3 hasn't dented sales at all.
Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
That AR looks amazing, it actually looks like a real gun made of metal, with an awesome attention to detail. Also, that Grunts limbs is exactly what the Halo 4 grunt should have but maybe with more claws.Check out Rens' Portfolio, He's got all you would want in this case.
Here's some of his Halo work:
Amazing.
He's working at DICE now on BF3.
I REALLY hope Microsoft forces 343 to make an ad making fun of CoD. Almost like what BulletStorm did with the Halo 3 "Believe" ad. Not because I strongly dislike CoD, but because it will get people talking.
I want to think that Microsoft is going to do a marketing blitz with this and utilize everything they have to make this game sell. ie Internet Ads, Dashboard Ads, Online mini series, Magazine Ads, Partnerships (gamerfuel), etc. Obviously its about impossible to outsell something that's multiplatform, but 343 is obviously pointing this game's direction to appeal to a much broader audience. Whatever game sells more, it won't be that large of a margin IMO.
Awesome, reading now.Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
Still, who would have thought that Halo would be usurped by the Call of Duty series during Halo 2's reign? Things change. I can see the popularity switching back to Halo if 343 actually puts out a good game. Although, like Kyle, I think it's kind of hard to win over fans of a different game when all they see is some other FPS trying to be a clone of what they already play.I think you set too much store in MC and the wider public: CoD will continue to be enormous irrespective of Halo's new trilogy. An almost total lack of meaningful change between CoD4 and MW3 hasn't dented sales at all.
Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
You don't, as far as I know. Your nameplate is stuck like that FOREVER.How do I change my Halo Reach nameplate from halo.xbox.com?
So, BLOPS2 has a walking Elephant:
You don't, as far as I know. Your nameplate is stuck like that FOREVER.
Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
I'll add it to the list of things to get.I would. During the Christmas Steam sale I picked it up and had a blast with the Single Player. It really is a good game. It does what it sets out to do very well which is be an over the top macho action flick of a game. The dialog is corny as all hell but it's obviously supposed to be. The gameplay is damn good though too.
It's just a shame it's not getting a sequel because the end really set it up for one.
I'll look around and may take you up on that offer. You live in the US?dunno what it goes for, but i'll sell mine 15 shipped. if you can find it elsewhere for cheaper, ignore. i'd rather keep it then sell it for less
MY. GOD. This is some shit to aspire to, seriously.Ellis, regrow your beard and do this.
http://www.youtube.com/watch?v=wYi24D9lHqc
Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
I see a lot of replication in COD as well particularly in the multiplayer which hasn't changed since COD 4. Saying COD is the king is all well and good but you have to remember Halo 3 had the biggest launch in entertainment history and sold the most copies of any game to date. I'm sorry but Halo has been and always will be, the biggest selling game on Xbox, particularly now that the Masterchief is back, his absence being the reason why many people didn't touch ODST, Halo Wars or Reach.
Nice thx for the impression.Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
So, BLOPS2 has a walking Elephant:
DA FUQ?
More reasons for the Elephant to return in H4
I'll add it to the list of things to get.
I'll look around and may take you up on that offer. You live in the US?
Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
Good stuff. Thanks, Wu.As a fan, I've been seeing small clips, listening to explanations, and voraciously gobbling up any tidbit 343 has released. Like many other fans, I've been a little apprehensive that all of the changes I've heard described would turn this game into something I wasn't ready for. After playing it for a few hours, though, I have to say - it still feels like Halo. Yes, there are new bits. Yes, there are changes. But 343 seems to be doing a fine job of keeping that 'Halo feel' in the game... I'm looking forward to my next chance to jump back in.
Nice, thanks for the info! Some thoughts:Probably would have been better had I not left on Thursday; things get unclear after several days, and I'm sorry.
Nevertheless:
Impressions from last week's Halo 4 event
I actually do think that CoD was the very first to have a persistent player progression system like that, which is when everything started spiraling out of control as everyone else tried to copy that. I can't really think of any game doing it before MW. Counter-Strike had progression, but it was in a per game basis and completely different.I also don't think 343 or MS is aiming to beat them. CoD isn't even the only game that does exp, unlocks, progression, etc. Did they even do it first for an FPS? That aside, that shit sells and people like it. It's addicting and fun for most. I'm a sucker for it (though I hate CoD).
uh Black Ops has sold 4 million copies more than Halo 3 on Xbox 360 alone. Halo's "biggest launch in entertainment history" was $170 million in one day. Modern Warfare 3 did over $400 million in one day.
In that mode. He could not do it in the version of Team Slayer he played.Hmm weapon drops are sounding worse than before. Hoping for more infos soon. You can call them in and choose what weapon you get? That doesn't sound good.
ETA on the MP vidoc?In that mode. He could not do it in the version of Team Slayer he played.
uh Black Ops has sold 4 million copies more than Halo 3 on Xbox 360 alone. Halo's "biggest launch in entertainment history" was $170 million in one day. Modern Warfare 3 did over $400 million in one day.
In that mode. He could not do it in the version of Team Slayer he played.
So the Spartan Laser is back eh?
Call of Duty has the benefit of being multiplatform, though. So it's really not even fair to compare. While some people complain about games that have a new iteration come out seemingly every year, I think it helps in the long run. There's constant hype and freshness, whereas a series like Halo has a longer wait inbetween games. And if one iteration is bad, such as Reach, the long term negative effect on gamers is much, much worse. In the case of Call of Duty, if you don't like one of the games, no problem! The next installment is just around the corner. Hooray!
Maybe I haven't played the series enough, but it seems that the devs for the CoD series try and keep what people love, by not changing things around too much. In Halo, developers are always jacking around with the formula. We've never had a straight sequel to any of the games, sadly. They're always overhauled and players are forced to adjust to a completely new game.
So was that the FFA mode, then? I guess the bigger question to ask is if the gametypes played that night are indicative of what to expect from multiplayer and not something from a more customized game.In that mode. He could not do it in the version of Team Slayer he played.