wutWhich kinda sucks, but kylej and co continually shit on challenges anyway and point out how stupid they are so...
wutWhich kinda sucks, but kylej and co continually shit on challenges anyway and point out how stupid they are so...
Should have cancelled Spartan Ops and used the resources to get dedicated servers and 60 fps. Maybe 200 people will be playing Spartan Ops four months after the game is released.
Just been rolling a few games of MLG with randoms, doing fairly well, on a win streak of about 4 and then this happens. Holy shit. These guys were absolutely insane. Not huge on the pro scene but can Tashi, Over or Kyle tell me if any of these are notable? Felt like I was being hit in the face with a hammer, repeatedly.
In other news this was my first time seeing Waypoint stats since it transitioned over from BNET. I'm fairly impressed, looks pretty slick. I wish they could find a way to show your BPR in game though, and have it move up and down depending on matches played.
I just love how when you click over the people you are in a game with, it shows you how many daily and weekly challenges they've completed.
Such useful information.
You've gotta dig waaaaay into the service record to get that.Doesn't even show arena rank does it?
Spartan Ops sounds awesome to me, so I disagree here. I like to balance my sanity with multiplayer and other things (firefight, etc.).
I'm the most excited about this out of everything so far. 343 really can't go anywhere but up with the co-op netcode, but I rarely have issues with Reach's as it is (lucky me). If they keep the support going for it past the first free season, I'll be in it for the long haul.If supported like it should, I think Spartan Ops will be huge.
The biggest problem for Waypoint is that clicking on links rarely works right unless you're already signed in. Then it usually works, which is better than it was a couple of months ago. The site is still pretty bad in terms of load times and error messages, so your best bet is a screenshot of the game results from Waypoint. #imissbungiestatsI just copied the link from Waypoint, that's how I'd have done it back on BNET. Is there a new method for linking game history on Waypoint?
I expect Spartan Ops will be less replayable than the firefight.
It takes sooo long for everything to load; very clunky. Guess that's MS forcing 343i to use silverlight more than anything else though.The biggest problem for Waypoint is that clicking on links rarely works right unless you're already signed in. Then it usually works, which is better than it was a couple of months ago. The site is still pretty bad in terms of load times and error messages, so your best bet is a screenshot of the game results from Waypoint. #imissbungiestats
Doesn't even show arena rank does it?
Yep, it's a damn shame.It takes sooo long for everything to load; very clunky. Guess that's MS forcing 343i to use silverlight more than anything else though.
Excuses. Making a game especially of this caliber requires a huge amount of time and resources. They likely decided early on to not have dedicated servers. Saying "no plans currently" is a "kind" way of squashing the idea rather than being upfront about it.Oh god. You are probably just making jokes, but I also know you are upset about no dedicated servers so there's some truth in that.
Just adding then would solve nothing at all. They'd probably have to write all the code and systems from scratch or start from some simple base code packages that simply communicate with groups of servers. They'd also have to work and sign multiple contracts for servers all around the globe. Quite a task. Then they'd have to make sure they's all work correctly and account for variations in the equipment and networks and ISPs. They'd have to make sure all the servers are manned and maintained at all hours. They'd have to adapt their entire networking model to support this. It'd require very skilled network engineers for both coding and physical setups. It's no small task.
Me too. Making it more objective and story driven might have that side effect. Am hoping to be surprised though.I expect Spartan Ops will be less replayable than the firefight.
Me too. Making it more objective and story driven might have that side effect. Am hoping to be surprised though.
I can't wait to not be able to play it because I have no HDD space
Excuses. Making a game especially of this caliber requires a huge amount of time and resources. They likely decided early on to not have dedicated servers. Saying "no plans currently" is a "kind" way of squashing the idea rather than being upfront about it.
I fully expect people here to sing the praises of the netcode early on and as time goes on begin complaining about how they can't get a good connection for more than one game at a time. It's P2P in 2012, no amount of refinement can change that.
Buy a larger one?
Me too. Making it more objective and story driven might have that side effect. Am hoping to be surprised though.
That's my only real worry. They've described it as a linear, story-based series of missions, with a focus on objectives. So, how does that translate to a matchmaking experience? Is it like co-op Campaign in Reach where we pick from one of the missions, and that's it, and that's all that will ever be? Just how customizable is Spartan Ops, relative to Reach's Firefight?
Me too. Making it more objective and story driven might have that side effect. Am hoping to be surprised though.
Excuses. Making a game especially of this caliber requires a huge amount of time and resources. They likely decided early on to not have dedicated servers. Saying "no plans currently" is a "kind" way of squashing the idea rather than being upfront about it.
I fully expect people here to sing the praises of the netcode early on and as time goes on begin complaining about how they can't get a good connection for more than one game at a time. It's P2P in 2012, no amount of refinement can change that.
Halo 4 resource management.
Basically I got steamrolled by a team of four consisting of: Hurk DESTROYS, Jay AIMS, Snakes Solstice and IPx6uii. We lost 50 - 13.
It does balance out with my previous game of CTF Sanc where I went +15 with 11 assists. Peaks and troughs.
And I concur with the consensus that Waypoint is far clunkier than BNET. Everything seems like a hassle, and I get the feeling the website's trying to push through all these fancy animations when all I want is my stats.
I can see why they may not put in dedicated servers, but surely everyone here can see why custom game browsing is an absolute necessity.
I can see why they may not put in dedicated servers, but surely everyone here can see why custom game browsing is an absolute necessity.
Dedi's are not a magic bullet, but they are an improvement. They could have both and you could still enjoy your transatlantic lag fest. Fact is, I get laggy games in Reach. Definitely not because of my connection so much as it is the people they pair me up with that are far and away from where I live. Now they could add a region ticker, but the fact is P2P is P2P and there will always be a difference no matter how well the netcode tries to cover it up.So many assumptions... Reach is still the most stable netcode in an FPS. I can play with friends from around the world and have it be not only playable, but can do well on foreign hosts.
Dedi's are not a magic bullet. They don't solve all the problems people here think they do, and cause some p2p does not.
You should probably keep your expectations in check on that front, too. That's not a statement on my desires or those of the community, just an extrapolation looking at the state of the 343 online setup as it compares to past games.I can see why they may not put in dedicated servers, but surely everyone here can see why custom game browsing is an absolute necessity.
Oh ok I've played with those guys. Americans. Around my skill level.
Exactly my thoughts about it too.That's my only real worry. They've described it as a linear, story-based series of missions, with a focus on objectives. So, how does that translate to a matchmaking experience? Is it like co-op Campaign in Reach where we pick from one of the missions, and that's it, and that's all that will ever be? Just how customizable is Spartan Ops, relative to Reach's Firefight?
Guess I haven't reached that "enough" state yet. Its just... pure. A good match has you in the zone right away and keeps you there with little downtime or drama. But maybe I'm weird as that is how I spend 95% of my time with Reach. But I'm more than open to expanding upon the formula.I don't know, firefight can get pretty damn boring after doing it enough.
I'd personally much prefer a story driven, objective based coop mode; especially if it is challenging and rewarding enough.
I sure don't. There are more than a few sites where you can get together with lots of people to play custom games. I've never, ever, ever had a problem finding people to play customs with (unless it was to playtest a map, lol).I can see why they may not put in dedicated servers, but surely everyone here can see why custom game browsing is an absolute necessity.
I think we should exchange friend requests, fellow firefight enthusiast.Guess I haven't reached that "enough" state yet. Its just... pure. A good match has you in the zone right away and keeps you there with little downtime or drama. But maybe I'm weird as that is how I spend 95% of my time with Reach. But I'm more than open to expanding upon the formula.
You'd wipe the floor with me then, and I consider myself a pretty competent player. One thing I dislike about Reach matchmaking is how it doesn't separate randoms from teams. These four were in a party, calling out, and I was just with three randoms. That probably contributed to our capitulation but I'm under no illusions that these guys were a tier above me.
My DMR is coming to life with this no-bloom update though. Lighting things up as if it's Halo 3. I just wish there was a 1-50 ranking system and I'd probably be pretty content with Reach up until 4.
Also, how frequently do you pull Beaver Creak in matchmaking? I've not seen it once in about ~50 games.
I do not understand the tears over no dedis. Reach has great netcode and I very rarely play a game with any lag. And when I do, it's usually with some dude from Mexico or somewhere in Europe. It doesn't make that much of a difference really.
The things I really don't get that this thread complains about is dedis and 60fps. Neither thing has ever been even slightly hinted at, so the disappointment when it's not happening doesn't make sense.
I do not understand the tears over no dedis. Reach has great netcode and I very rarely play a game with any lag. And when I do, it's usually with some dude from Mexico or somewhere in Europe. It doesn't make that much of a difference really.
You'd wipe the floor with me then, and I consider myself a pretty competent player. One thing I dislike about Reach matchmaking is how it doesn't separate randoms from teams. These four were in a party, calling out, and I was just with three randoms. That probably contributed to our capitulation but I'm under no illusions that these guys were a tier above me.
My DMR is coming to life with this no-bloom update though. Lighting things up as if it's Halo 3. I just wish there was a 1-50 ranking system and I'd probably be pretty content with Reach up until 4.
Also, how frequently do you pull Beaver Creak in matchmaking? I've not seen it once in about ~50 games.
I would always expect to be fighting a team in MLG.
The only thing I understood out of that was 'Avengers'.So good do is the Avengers?
So good do is the Avengers?
Sent. I'm NullPointer256 on the Xbox in case anybody else is interested.I think we should exchange friend requests, fellow firefight enthusiast.
It do good but not The Dark Knight Rises good.So good do is the Avengers?
The only thing I understood out of that was 'Avengers'.
The only thing I understood out of that was 'Avengers'.