Random, but Frankie, please get a achievement tracker like in ODST included in this game please.
How good of a PC do you need for DayZ? Wasn't the original game (that the mod is for) released years ago? Graphics look like poop.
I want to try the mod and just go around killing random players but I'm waiting for it to go on sale next time Steam does one.
One of the few sane posts I've read here over the past while.
Arena is the way to go, have a rating for every playlist, that takes into account your performance in game, and measures it against a win or a loss. I don't know the algorithm, but it can exist. Combine that with a history of past ratings throughout "seasons" and an overall rank/rating. More importantly, make performing poorly, or losing lower your rank. Currently, Arena doesn't do this, but it should.
lol rank lock
Joke on the Over.
Tashi Disciple confirmed.
I wasn't worried about those medals. I just wanted to stick it in your backside, if you know what I mean.
But Reach has this problem multiplied by 586494765 because you get paired with anyone. Yea of course people will make new accounts, but as kyle mentioned, whats the difference of that guy, or someone who just got the game and is naturally good? At least 1-50 (in my experience) put me in exciting matches that ended 47-50, not 4-50.
Wait, did that actually happen?
you can perform poorly and still winIt does, if you lose, your trueskill lowers, then you will move down in your division (or between divisions).
Edit:
? Did you not experience this?
That has nothing to do with 1-50 itself though, just very tight trueskill matching in Halo 3's ranked playlists.
you can perform poorly and still win
Huh, interesting. I don't like Arena, but I'm also not married to Halo 3's system. I'm down for new ideas.He said they have some ideas for ranked, and basically said that 1-50 (at least as it existed in H3) was garbage and don't expect it in H4. He never said "Arena is back".
It does, if you lose, your trueskill lowers, then you will move down in your division (or between divisions).
Huh, interesting. I don't like Arena, but I'm also not married to Halo 3's system. I'm down for new ideas.
I've got that feeling.
Until then..
Just matched with a guy on my team and he said, "wow, these guys actually know when the rockets are coming up"
He went like -12
TOP NOTCH!
Whats the power weapon timers, is there a chart somewhere I can print up?
I was more referring to your performance in-game not lowering your rating. If you play a bad game, or aren't consistent and have 1700+ for 4/25 games only, and the rest you get 1500-1600, it shouldn't reward you by ignoring all your other games and giving you 17xx. Each game should matter, win or lose, as well as your performance in-game.
and for normal gametypes?
I think that has a (large) part in it, but I think at least a contributing factor is the fact that the rank meant a lot more (rather than a bonus 100cR for winning vs. losing), people would play a lot more seriously and put a lot more effort into the games, making the games a lot more intense and close.
and for normal gametypes?
Yeah well you can also lay partial blame for that on Reach's investment system being completely backwards, giving out the majority of credits for simply playing the game instead of playing well and winning.
Yes, playing a game for multiple hours a day, for months/years, doesn't give a player actual insight into what might be wrong with a game or system within a game. Bungie tried to use hard numbers based on data for Reach and look where it got us.I don't know why you keep bringing it up when Frank and the people at 343 have the data, and your entire argument is based on anecdotal evidence at best. It was already stated that it was a big problem, and frankly, his word is better than yours in this case, sorry.
Oh you must be right, because it came from you How is what you just said any more sane? You just know right?One of the few sane posts I've read here over the past while.
Arena is the way to go, have a rating for every playlist, that takes into account your performance in game, and measures it against a win or a loss. I don't know the algorithm, but it can exist. Combine that with a history of past ratings throughout "seasons" and an overall rank/rating. More importantly, make performing poorly, or losing lower your rank. Currently, Arena doesn't do this, but it should.
This.I don't like Arena because I don't want to invest 5 games a day, for x amount of days to be placed in a division. Not to mention my division could potentially change if I can't continue to play games every single day.
This still doesn't provide a person with any kind of visual indication of where they stand skillwise in relation to the rest of the player base, which is what I want. But I want it outside of an Arena system that requires playing over an extended amount of time on a daily basis. I just want to jump in and play, and instantly work on my skill and be visually rewarded for playing well. Call me vain, but that's what worked for me in Halo2 and 3.So don't. You could still enjoy the closer skill matcking, even more with a close skill search modifier, although if Reach is like 3, it will abandon those modifiers after a certain amount of time of failing to find a qualifying match. Your rank is completely based on your Trueskill which is completely based on wins/losses and the relative Trueskills of your teammates/opponents. The only problem is that you can't see your rank and progress until you meet the current 5 days of 4 games requirement.
I think Super Slayer also might have tighter skill matching requirements than the default Reach setting.
Haha what happened?Couldn't do it.
You're better for it.Couldn't do it. Sorry guys.
Haha what happened?
Yes, playing a game for multiple hours a day, for months/years, doesn't give a player actual insight into what might be wrong with a game or system within a game. Bungie tried to use hard numbers based on data for Reach and look where it got us.
Oh you must be right, because it came from you How is what you just said any more sane? You just know right?
The thing is, your rating (i.e. a 1700) does not have any effect on your rank in Arena - it's now only an idea of how well you played today. It means nothing.
Every game counts in Arena, win/loss ONLY contributes to Trueskill and so, your division placement.
Bungie did a poor job explaining that the rating means nothing when they changed over (hell, they did a poor job while it was based on ratings - people assumed only the best 3 games per day counted, until Luke came over here to explain it - if the ultra hardcore like those here don't understand, how will the multitudes of timmies on Live??).
It's cool, I might be doing the same thing during this one.Boneyard happened. One too many spawns next to detonating Warthogs and into DMR cross fires. I literally hit the power button out of reflex, the sort of reaction you have when you want something horrible to get way from you as you recoil in horror. Not classy, genuinely sorry. Had a crazy long intense day and just couldn't take it.
Just be glad you didn't play in the next game.Boneyard happened. One too many spawns next to detonating Warthogs and into DMR cross fires. I literally hit the power button out of reflex, the sort of reaction you have when you want something horrible to get way from you as you recoil in horror. Not classy, genuinely sorry. Had a crazy long intense day and just couldn't take it.
Done.
No global ranks.
There is no specific "arena" or "ranked" playlist. You go to the Waypoint website and create a leaderboard, then pick which playlist you want to track. Invite gamertags from there, or people can do a search for it from the in-game leaderboard browser (if you allow it to be searchable).
You can change the privacy settings for the leaderboard you create:
Open (Anyone can join instantly. Anyone can see the ranks.)
Closed (Anyone can request to join but must be approved. Anyone can see the ranks.)
Private (Invite only. Only members can see the ranks.)
The system then assigns the leaderboard members a rank using a 1-50 scale, distributing them according to a bell curve. This rank is determined by your trueskill.
An XBL Gold account can only create one leaderboard, but may be a member of up to three. Your leaderboard memberships have no bearing on how matchmaking works.
There is no limit to how many gamertags a leaderboard can hold. The creator has the ability to kick anyone off. The leaderboard lists your stats for the playlist including K/D, number of games played, win ratio, and date of last game played. This helps the admins see if anyone is being boosted or has stopped playing.
You can set the ranks to reset on a specific time interval (1 month, 2 months, etc.) or decide to reset them manually on your own schedule. This doesn't affect trueskill, but each player will be listed as unranked until they complete the requisite number of games in the selected playlist.
Crazy? Probably. I'm sure there are plenty of holes to poke in it. Just started typing and this is what I came up with. I think I just want clans back.
I wanted a game to relax and have fun in, so I hopped in Firefight Doubles. Got the NEP Arcadefight (which I like a lot) on Beachhead (best Firefight map). And my partner quits from the get go. The cherry on top.
20 minutes of bliss. Washed the Boneyard game away nicely.
PisTashiO
Yo fuck you guys
c'monPisTashiO
classy
That pony gif is kinda creepy