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Halo |OT3| Remember Reach?

First of all, wow this thread moves fast.

Ramirez's avatar gets me every time. It always looks so surprised at whatever he's written. Was really hoping he would quote one of the mildly offensive age of consent limericks just so I could get the avatar's reaction.

I'm a simple person.

It's so good. I've already dropped the avatar quote several times.

What's also funny is that shot is from a trailer, and the take that made it into the actual episode is nowhere near that dramatic of a facial expression.

The Halo Honor Podcast

I like this one.

Continue the suggestions though peps.

OT, just had a 14 hour school day, the third 10 plus hour day of the week. Weekend get at me!
 

CyReN

Member
a8eKD.jpg
 
This is going to take a while, but here's a list of all the maps that would have been ruined by a jetpack pre-Reach. Enjoy:

All of them.

Nope, that didn't take long at all. Being able to bypass map design that is intended to direct players down specific paths and choke points is completely negated by the ability to fly around. And if you account for the ability to fly around, you end up designing a poor map. Colossus keeps coming back into my mind. The whole design of that map would have been undermined with jetpacks. Objective game types go down the drain, too. Relic would have been ruined. Lockout would have been ruined. Midship would have been ruined. Warlock and Wizard would have been ruined. Small arena styled maps turn into games of morons flying around like idiots. And any map with multiple levels has a game enhancing limitation removed.

It's good to have limitations in certain games, especially a first person shooter. They play to the strengths of the map designers. Not being able to just fly anywhere you want gives a developer the ability to use choke points and direction/flow for making a strategic map. Jetpacks take a big fat dump on that useful tool.

Anyway, I just wanted to rant. Jetpacks are such a poor decision. Ugh... I want strategic maps, not lolwut maps ruined by circus clowns flying around.
 

Tashi

343i Lead Esports Producer
Lol quick and dirty huh?

I had honestly pictured a more cartoonish, clean, simple design. Straight 2D perspective. You guys are the artists though.

Ok so let's nail down 2 or 3 names and then we'll have an official vote.

1. The Halo Honor Podcast
2. Breaking the Ceiling
3. ???
Then we can do the same for the logos
 
Interesting. Given Primordium and Cryptum, I was never too sure if we would be fighting the Flood or not. The new antagonist has to be more fun.

EDIT: HEY! Wait a second...why hasn't Frankie posted that on HaloGAF?!?!?!
 
Interesting. Given Primordium and Cryptum, I was never too sure if we would be fighting the Flood or not. The new antagonist has to be more fun.

EDIT: HEY! Wait a second...why hasn't Frankie posted that on HaloGAF?!?!?!

New super-parasite. The Tsunami. Able to infect inanimate as well as sentient things. Think about it, all our dearest Halo paraphernalia running around like wild things; BRs, warthogs, traffic cones... Requiem is a weapon, but it's not a cudgel, you barbarian. It doesn't kill the Tsunami, it kills it's food: matter. It destroys all matter in the Galaxy.

Halo 5: Requiem 2: Electric Boogaloo. GOTF.
 

monome

Member

Maybe no Flood, but I can see them balancing the new, more intelligent than Elites, ennemies with something brutal, but it could be robotic swarms or local beasts since Requiem probably holds up a large number of alien creatures.
Flood probably just doesn't fit the story of Halo 4 (Precursors barely acknowledged to better introduce them later in the trilogy?) , but for all the hate the Flood gets, and deserves, it gives a good adrenaline rush to maw through them.
 

Krispy

Member
So I decided to go to Waypoint and check my stats and noticed I had been placed in a Division for Arena without actually having the required daily ratings in game.

Anyway, I saw that I was 85% Silver (yeah, yeah scrub), but the guy who played each arena game with me (and no other games in arena) is in 50% Silver...

What?

We both won the same 15/16 games and although his stats are a bit better, I thought Win/Loss was the only part that counted in the placement.

Is it just an anomaly because we haven't actually been rated yet? What madness is this? Trueskill is reset, we play 16 games, win 15, get different ratings? Doesn't make sense, man.

lol u mad?
 
Happy the Flood won't be in 4, already meh enough having the Covies there.

You know, I wonder if a factor in having Covenant to fight is to provide a more accurate comparision for players versus the new enemy.
That people would just say 'They're practically just Elites in a new skin, yadda yadda' so to avoid this you provide some combat context.
 

Woorloog

Banned
BY THE NINE! What a relief.

No Flood? Gotta say i'm a tad disappointed. The Pure Forms could have been tweaked to be more fun, they were a very good idea, if not exactly fun or succesful in-game. And since we know Covies are in... well, Humans vs Covies vs Flood vs the New Enemy (vs Sentinels and Forerunners, if the new one is not Forerunners)... well, that's make a nice big battle.
 
Happy the Flood won't be in 4, already meh enough having the Covies there.

You know, I wonder if a factor in having Covenant to fight is to provide a more accurate comparision for players versus the new enemy.
That people would just say 'They're practically just Elites in a new skin, yadda yadda' so to avoid this you provide some combat context.

That's a very good point. Personally, I happy to fight the covenant for a portion of the game.

Kind of like a nice familiarity to the game, before they change it up.

Also I really wanna see those bad ass red energy sword wielding elites.
 

monome

Member
Happy the Flood won't be in 4, already meh enough having the Covies there.

You know, I wonder if a factor in having Covenant to fight is to provide a more accurate comparision for players versus the new enemy.
That people would just say 'They're practically just Elites in a new skin, yadda yadda' so to avoid this you provide some combat context.

Elites are part of the Halo Universe.
Not fighting them is like not banging your ex after a drink.

That sad I'm happy they found a good reason to fight them, but in small numbers.

Curious about new ennemies.
Smarter = Forerunners for sure
I have no fucking idea
But Halo 4 can't be a Forerunner slaughter fest, can it?
 

scently

Member
I think the new enemy might be a creation or creation, biological or mechanical/robotic in nature, that were designed as a counter measure to the flood, that is, they were created to eradicate the Flood and, maybe their food source. Sort of like the sentinels in GoO.......or it could be the Prometheans or something totally out of the left field.
 
Happy the Flood won't be in 4, already meh enough having the Covies there.

You know, I wonder if a factor in having Covenant to fight is to provide a more accurate comparision for players versus the new enemy.

That people would just say 'They're practically just Elites in a new skin, yadda yadda' so to avoid this you provide some combat context.
It may have been but I don't see it as one being at the forefront of their minds. The simplest explanation (that I can think of) is that 343 wanted enemy variety plain and simple, and given the fractured state of Elite society after the events of Halo 3, it makes perfect narrative sense.
 
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