Tha Robbertster
Member
How do you find this shit? HOW??
SMH Robbert.
GG guys.
Sending me 3 ODST to help me when all 3 enemies are attacking me. That's what I call help
SMH Robbert.
GG guys.
Twitter and Tumblr are scary places, man.How do you find this shit? HOW??
Sending me 3 ODST to help me when all 3 enemies are attacking me. That's what I call help
It is a good map. I have lots of fun on it. Especially defending the Oddball in Operations. But you are referencing your brother, Starwolf, no?Someone here said Sword Base is a good map. Forgot who.
They should have never added in those fringe gametypes when not long before it they removed them. It was basically CTF, Neutral Bomb, bits of 1-flag and 1-bomb, and some spots here and there for Oddball and 3 Plots. They kept in Hot Potato for who God knows why.can someone tell me why the weighting for CTF is so low in Team Objective? I don't think I could tell you the last time I got it. Just went through two voting rounds, the only flag options were 1 Flag on Pinnacle and 2 Flag Slayer on Zealot. The other options were all oddball or stockpile. Another round, and the only one is 3 Flag on Zealot. Where is the traditional CTF?
Oddball placed on Swordbase and Countdown is the worst - almost as silly as 3 Plots only showing up in Boardwalk and Countdown.Why in the world is Oddball on Sword Base so popular? Just because you can camp with the ball at top green lift?
It is a good map. I have lots of fun on it. Especially defending the Oddball in Operations. But you are referencing your brother, Starwolf, no?
But Invasion might be inTrying to catch up...
Forge isn't a map "creator"?
Clans out?
Spectator mode out?
Wat
Fuckin brutal.
Trying to catch up...
Forge isn't a map "creator"?
Clans out?
Spectator mode out?
Wat
Fuckin brutal.
Get pooped on.
It is not a good map and you are wrong in this regard.It is a good map. I have lots of fun on it. Especially defending the Oddball in Operations. But you are referencing your brother, Starwolf, no?
I was really hoping this had something to do with White Power Bill.
I think the point was, in fact, that we hoped that it would be.It never was.
I think the point was, in fact, that we hoped that they would be.They were never in.
What happened in the Halo Wars game? Im kind of curious, who choose what and who won?
I have fun playing it. I have competitive matches on it. It is aesthetically pleasing. It has lots of paths for players, even without using a Jetpack (a Jetpack on this map grants significant mobility, but I mostly use it to grenade out top gold lift room). Why do you say it is not good?It is not a good map and you are wrong in this regard.
Allow me to respond to each one of your points:I think that given the mechanics of the game and the design of the map, Sword Base is one of the few maps in any shooter that you can literally say is objectively bad.
How is 3 walkways considered multiple?I have fun playing it. I have competitive matches on it. It is aesthetically pleasing. It has lots of paths for players, even without using a Jetpack (a Jetpack on this map grants significant mobility, but I mostly use it to grenade out top gold lift room). Why do you say it is not good?
I was really hoping this had something to do with White Power Bill.
What happened in the Halo Wars game? Im kind of curious, who choose what and who won?
I would answer this but it would be insulting for both of us.How is 3 walkways considered multiple?
I have fun playing it. I have competitive matches on it. It is aesthetically pleasing. It has lots of paths for players, even without using a Jetpack (a Jetpack on this map grants significant mobility, but I mostly use it to grenade out top gold lift room). Why do you say it is not good?
Allow me to respond to each one of your points:
There, done.
nooby plsI would answer this but it would be insulting for both of us.
I kiiinda like ODST's better, but I wouldn't have liked it if it had matchmaking probably. It was definitely a style that worked better played with people you know instead of random internet jerks.
Reach has the massive advantage of customization, with the drawback that the skulls reset every set.
So I guess that works out as a tie, really. Also, Reach supports Versus.
oh yea. Whole other ball game when you are playing as an ODST. You actually need team work.
You didnt? ODST firefight was the pinnacle of Firefight, Was much harder especially in the later waves and had better maps.
Reach Firefight can't hold a candle to ODST's. There's no urgency, there's no difficulty, at least not compared to ODST.
ODST is the pinnacle. Some of my most fun moments in gaming playing ODST Firefight with a few friends.
It is a good map, one of Reachs best, atleast compared to forge ones atleast.It is a good map. I have lots of fun on it. Especially defending the Oddball in Operations. But you are referencing your brother, Starwolf, no?
It is a good map. I have lots of fun on it. Especially defending the Oddball in Operations. But you are referencing your brother, Starwolf, no?
I have fun playing it. I have competitive matches on it. It is aesthetically pleasing. It has lots of paths for players, even without using a Jetpack (a Jetpack on this map grants significant mobility, but I mostly use it to grenade out top gold lift room). Why do you say it is not good?
I was just minding my own business, when suddenly Over, ACM and the AI started attacking me. I heroically defended myself against the enemy hordes while hoping for backup from my cowardly allies. Finally, help came. Or so I thought. Elzar sent me mearly 3 puny ODST units. Logically, I succumbed under the combined strength of 3 enemies, but not without taking a few of them with me to the grave.
I have fun playing it. I have competitive matches on it. It is aesthetically pleasing. It has lots of paths for players, even without using a Jetpack (a Jetpack on this map grants significant mobility, but I mostly use it to grenade out top gold lift room). Why do you say it is not good?
Allow me to respond to each one of your points:
There, done.
It is a good map, one of Reachs best, atleast compared to forge ones atleast.
I was just minding my own business, when suddenly Over, ACM and the AI started attacking me. I heroically defended myself against the enemy hordes while hoping for backup from my cowardly allies. Finally, help came. Or so I thought. Elzar sent me mearly 3 puny ODST units. Logically, I succumbed under the combined strength of 3 enemies, but not without taking a few of them with me to the grave.
I have fun playing it. I have competitive matches on it. It is aesthetically pleasing. It has lots of paths for players, even without using a Jetpack (a Jetpack on this map grants significant mobility, but I mostly use it to grenade out top gold lift room). Why do you say it is not good?
Allow me to respond to each one of your points:
There, done.
I was just minding my own business, when suddenly Over, ACM and the AI started attacking me. I heroically defended myself against the enemy hordes while hoping for backup from my cowardly allies. Finally, help came. Or so I thought. Elzar sent me mearly 3 puny ODST units. Logically, I succumbed under the combined strength of 3 enemies, but not without taking a few of them with me to the grave.
I have fun playing it. I have competitive matches on it. It is aesthetically pleasing. It has lots of paths for players, even without using a Jetpack (a Jetpack on this map grants significant mobility, but I mostly use it to grenade out top gold lift room). Why do you say it is not good?
Teams typically try to control the top. Top Red, High Bridge, etc. All of the motion is upward, kind of like Prisoner, only players have a lot more mobility thanks to the lifts, bridges, and Jetpack. You can take center lift to Top Red, or fall short to Shotgun spawn and run up the back stairs, or come up Red Lift directly. Or you can attack at range from Break Health Pack, Server Room, High Vent, or Gold lift/hallway.Far too many choke points. Green Lift Room and that hallway are grenade death traps. For objective, the map is terrible. Oddball in the operations room makes it near impossible to win if you don't get there first. I think Reach's settings make it terrible. AA's cause imbalance.
The map feels like it has 0 flow.
Only Gold and Red are pre-set, and they shouldn't be used unless those rooms are cleared or if you are syncing a push on those areas from multiple points. The central lift is completely influenced by player movement and is thus very versatile.Any benefit that might have been gained by adding lifts is negated by the loud noise they make when anyone enters them, giving every player within earshot ample time to redirect their aim at a pre-set landing zone.
The same incentive exists in Sword Base as with every other map: power weapons. You have a very exposed Sniper, Grenade Launcher, as well as DMRs and Needle Rifles (for ammo or pickup in default Slayer variants) in the lower areas (as well as the Sword). There really aren't any small areas besides the Gold Lift room, most of the rooms are fairly large with plenty of room for strafing, jumping, and taking cover. Reach has fantastic movement options with Sprint and Jetpack, and the two abilities create an interesting chase component where the Jetpack user tries to cut off a sprinting opponent. Choke points suck, but you can escape them when in danger by dropping to what is often a choice of lower platforms and subsequent escape routes.The map is almost entirely a series of choke points, there is no incentive to move around the map, nor does the design allow free movement around the map outside of having a jetpack. There are tons of small areas and tight hallways and walkways which is just about the worst combination possible with Reach's limited movement options, nuke grenades, and slow killing weapons.
This is fucking hilarious. I can just imagine Elzar blaring into the mic "I've got your back, Rob; the cavalry is on its way!" And as Robbertster looks towards the horizon expectantly with a mixture of hope and desperation burning in his eyes, three broke down looking ODSTs make their way into the fray. Robberster loses his base -- there are no survivors.
This is fucking hilarious. I can just imagine Elzar blaring into the mic "I've got your back, Rob; the cavalry is on its way!" And as Robbertster looks towards the horizon expectantly with a mixture of hope and desperation burning in his eyes, three broke down looking ODSTs make their way into the fray. Robberster loses his base -- there are no survivors.
I'm not gonna lie this is exactly what happened except for the fact that I sent him 2 pelicans filled with ODST's.
He built cobras, I mean, WHO DOES THAT? Come on.
Pretty sure Elzars 3 weary ODST's survived, cowards probably turned and ran as soon as they saw the base burning.
I'm not gonna lie this is exactly what happened except for the fact that I sent him 2 pelicans filled with ODST's.
He built cobras, I mean, WHO DOES THAT? Come on.
Prometheus Spoiler pic
GOD DAMN. DAT CG WAS AWESOME.
Apparently they also used a lot of practical effects. I was surprised by how much wasn't CG.
What did the other guys build? BTW I kind of wish I played now lol.
Well actually, this kinda happened. My first base was getting slaughtered by ACM's hawks while his ODST's were standing next to my second base, casually watching the massacre.
Apparently they also used a lot of practical effects. I was surprised by how much wasn't CG.
Sweet lies.
Only Gold and Red are pre-set, and they shouldn't be used unless those rooms are cleared or if you are syncing a push on those areas from multiple points. The central lift is completely influenced by player movement and is thus very versatile.
Bringing up Prisoner to defend a map.
smh
Prometheus Spoiler pic
GOD DAMN. DAT CG WAS AWESOME.
Apparently they also used a lot of practical effects. I was surprised by how much wasn't CG.
Did anyone get the sense that he was the movies 'Prometheus'? As in, he had stolen the black goo and was marooned on earth as punishment? (He kind of looked angry or hopeless toward the ship as it left him)
It would explain why the the others want to kill the humans, although we still have no clue as to what exactly David said to him.
I agree about Firefight's need to evolve. You can see 343's likely line of thinking in where they settled:I firmly believe that Firefight needs to evolve. From a design point of view i dont think Spartan Ops is exactly a Firefight Evolution but its going to fill the void somewhat.
Hopefully with Halo 5 and the Xbox 720 comes increased disc space and the return and growth of Firefight. I want to see it take on a much more Objective and/or Defensive game style.
I dont know if you played Mass Effect 3's Multiplayer but i would love to see firefight progress in that manner with 2-3 "kill waves" and some kind of "objective wave".
*snip*