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Halo |OT5| Believe, Again

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Kajiba

Member
Organize and track groups sounds interesting.

I think I'm going to need a new harddrive for my xbox. The 20gig I've been using is full and the empty 4gb that came with the new xbox doesn't sound like it will be enough =\.

If that empty 4gb is good enough just for halo dlc, i'll be happy.
 

Shadders

Member
http://www.eurogamer.net/articles/2012-06-27-new-halo-4-information-spills-from-retailer-quiz

Eurogamer rolling with that fake Lego pic. Did you make that Rickenslacker?

2pZ0T.jpg
 

Petrichor

Member
We have images of 6 different promethean weapons plus the storm rifle, sticky detonator and rail gun. That means there's still a weapon to reveal.

2 new vehicles is pretty dissapointing, hopefully the Chopper is returning.

Adding two vehicles between sequels isn't out of the ordinary for halo:

Halo: CE (4) - Ghost, Banshee, Warthog, Scorpion

Halo 2 (6) - Ghost, Banshee, Warthog, Scorpion, Wraith, Spectre

Halo 3 (9) - Ghost, Banshee, Warthog, Scorpion, Wraith, Mongoose, Hornet, Chopper, Prowler

Halo: Reach (8) - Ghost, Banshee, Warthog, Scorpion, Wraith, Mongoose, Falcon, Revenant

Halo 3 was the only sequel that added more than 2 vehicles (excluding warthog variants). Assuming there are lots of returning vehicles (we already know about the ghost, warthog, mongoose, banshee, falcon, scorpion and wraith) the vehicle sandbox should be fine.
 
Interesting that you mention "variants", because if one of the new vehicles is mech then there are bound to different kinds of it.

It better not be a mech.

If it is it would really really suck. I dont want to be in some shitty slow ass Cyclops esq mech with guns walking around as the biggest target on the map and at the same time a gundam/ZOE style mech does not fit into the universe.

The way i see it the Cyclops mech's are more like loaders from Alien's than anything else not built for battle at all.

The basis for a mech is NOTHING. Adrift having a mech means nothing.

3 Reach maps include a Sabre

@Shadders - To be honest, the new enemies look like Bionicle models anyway. And they die exactly the same way that Bionicle burns when under a blow-torch (my little bro has ADHD, what can you expect ;))
 

TheOddOne

Member
It better not be a mech.

If it is it would really really suck. I dont want to be in some shitty slow ass Cyclops esq mech with guns walking around as the biggest target on the map and at the same time a gundam/ZOE style mech does not fit into the universe.

The way i see it the Cyclops mech's are more like loaders from Alien's than anything else not built for battle at all.
We've seen about 2 types of mechs already, one on the multiplayer map and the one at the end of the Halo 4 E3 trailer. Them being used would not be that suprising.
 

Plywood

NeoGAF's smiling token!
It better not be a mech.

If it is it would really really suck. I dont want to be in some shitty slow ass Cyclops esq mech with guns walking around as the biggest target on the map and at the same time a gundam/ZOE style mech does not fit into the universe.

The way i see it the Cyclops mech's are more like loaders from Alien's than anything else not built for battle at all.
JOvte.jpg
 

FyreWulff

Member
Is this the proof HiredN00bs wanted that Halo Reach didn't sell as much as Halo 3?

vfd54.jpg

You mean a game out on the market for 5 years has outsold a game on the market for 2?

On a year by year basis, that chart says Reach has sold through 70% of Halo 3's sales in less than half the time on the market. This puts Reach on track to break 10 million in a shorter period of time than 3.

Reach is currently doing 3.5 million / year average. Of course most of Halo 2's sales happened on the frontend, and I'm not exactly sure they're not counting Vista's sales on there.

edit: math

edit2: even if you assume most of Halo 2's sales happened between 2 coming out and 3 coming out, that gives Halo 2 a 2.6 million/year average. Reach is still outperforming it.
 
You mean a game out on the market for 5 years has outsold a game on the market for 2?

On a year by year basis, that chart says Reach has sold through 70% of Halo 3's sales in less than half the time on the market. This puts Reach on track to break 10 million in a shorter period of time than 3.

Also, that chart puts Halo 2 at exactly an average of 1 million per year. Reach is currently doing 3.5 million / year average. Of course most of Halo 2's sales happened on the frontend, and I'm not exactly sure they're not counting Vista's sales on there.

It cant really be discussed because we don't have the yearly stats for each game.

Im willing to be Reach wont make it past the 8 million mark unless its VERY close (within 200,000) now.

Halo 4 will eclipse reach and everyone who wants it has played it by now.

Halo 3 has incentive for people to purchase it its the last in the trilogy. Reach has very little to a "non-fan".

Reach did earn 30 million USD more than Halo 3 on Launch day but i feel any hype about buying the game is gone now.
 
You mean a game out on the market for 5 years has outsold a game on the market for 2?

On a year by year basis, that chart says Reach has sold through 70% of Halo 3's sales in less than half the time on the market. This puts Reach on track to break 10 million in a shorter period of time than 3.

Reach is currently doing 3.5 million / year average. Of course most of Halo 2's sales happened on the frontend, and I'm not exactly sure they're not counting Vista's sales on there.

edit: math

edit2: even if you assume most of Halo 2's sales happened between 2 coming out and 3 coming out, that gives Halo 2 a 2.6 million/year average. Reach is still outperforming it.
I expect a major drop off for Reach. It's not a game people will be going back to once 4 is released. There is no way it has the longevity of any of the previous games.
 

FyreWulff

Member
I expect a major drop off for Reach. It's not a game people will be going back to once 4 is released. There is no way it has the longevity of any of the previous games.

I'm expecting it, but the market can be funny sometimes. For all we know Halo could start to have a CoD situation where people start playing the two most recent ones. Before, Bungie succesfully got most of the playerbase to switch, because each game had all the functionality of the previous one plus more. Halo 4 will be the first Halo game that drops two significant modes (Invasion and Firefight, mostly Firefight) from the previous game. The question will be now if Halo 4 will convince everyone to jump or you see people go "I'm fine with the current Halo".

But it also says to me something about my opinion that shortening down to the 2 year cycle isn't doing anyone any favors.


The vast majority of its sales occurred between coming out and Christmas of that year, if this Gamespot article is accurate, it was at 8.1 million during January 2008.

Hrm. That's interesting, as that does make Halo 3 outperform Reach for first year sales, but also means Halo 3 was extremely frontloaded. If it was already at 8 mil by the time 2007 closed out, that puts them at.. 500,000 copies a year afterwards? That doesn't sound right.
 
Hrm. That's interesting, as that does make Halo 3 outperform Reach for first year sales, but also means Halo 3 was extremely frontloaded. If it was already at 8 mil by the time 2007 closed out, that puts them at.. 500,000 copies a year afterwards? That doesn't sound right.
Eh, floated numbers probably.
 
I'm starting to wonder if those were sold to customers or shipped copies sold to retailers..

Its very likely shipped copies to retailers. Getting a solid grasp on numbers of purchased items is crazy hard most of the time.

Its likely just a "we printed 1,00,000. copies and have 100,000 unshipped so that means we sold 900,000" deal.
 
Monthly reminder prior to the MM update bulletin that Squad DLC has had its run as a vanilla playlist, has performed meekly and that TU settings should be given a crack of the whip. This would also be a long overdue olive branch to DLC owners that prefer the TU settings (that 343 forcefully encouraged us to adopt by making the majority of the playlists TU). If Squad Slayer has to be removed to make way for a vanilla duplicate in Super Slayer then why can't players who've spent additional money on Reach content have Super Squad DLC? I just want to play the maps I've paid for.

Pls.
 

TheOddOne

Member
Pretty sure Frankie confirmed we won't be controlling mechs. It'd be pretty dumb to put a spartan in one anyway.
That comment was about the mech on Warhouse not being controllable in multiplayer – he did not say we might not control it anywhere else. Furthermore he said we will be able to control something bigger than that.
 

Overdoziz

Banned
That comment was about the mech on Warhouse not being controllable in multiplayer – he did not say we might not control it anywhere else. Furthermore he said we will be able to control something bigger than that.
Putting a spartan in a mech makes about as much sense as putting one in a tiny spacecraft.
 

TheOddOne

Member
Putting a spartan in a mech makes about as much sense as putting one in a tiny spacecraft.
It will probably be one of the sandbox vehicles that can be used in larger scale battles, for i.e. Scarabs. There will still me multiple ways to take it down, but mech could be added to the mix. There are tons of other areas where it could also be used.

Also a Spartan doesn't have to really enter the mech, he could remotely access it from somewhere else and give commands.
 

a zoojoo

Banned
CyReN and Plywood: sorry for quitting out last night, im heading to disney world this morning and its a couple hours drive, so i needed to get my sleep.
 
I'm expecting it, but the market can be funny sometimes. For all we know Halo could start to have a CoD situation where people start playing the two most recent ones. Before, Bungie succesfully got most of the playerbase to switch, because each game had all the functionality of the previous one plus more. Halo 4 will be the first Halo game that drops two significant modes (Invasion and Firefight, mostly Firefight) from the previous game. The question will be now if Halo 4 will convince everyone to jump or you see people go "I'm fine with the current Halo".

But it also says to me something about my opinion that shortening down to the 2 year cycle isn't doing anyone any favors.
That's true. I've never thought of Firefight as a feature that could retain players by itself, but who knows. There are lot of people who enjoy it.
Putting a spartan in a mech makes about as much sense as putting one in a tiny spacecraft.
A smaller mech would be kind of silly. But if the mech was bigger, it wouldn't be any less goofy than spartans driving vehicles. I'm kind of neutral on the whole thing, though. Mechs are at the end of the list of things that I'm dreading.
 
Is the mammoth confirmed to be drivable? that'd mean only more vehicle to be revealed... it'd be pretty sad since the mammoth is just an elephant on steroids, not really new.
 
Pretty sure Frankie confirmed we won't be controlling mechs. It'd be pretty dumb to put a spartan in one anyway.
He had said that in refer to the mecha on Adrift and hinted that we will control much bigger vehicles.

Especially the E3 trailer showed a Mech which will definitely be playable.
 
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