NobleGundam
Banned
I assume that these specific colors indicates the user's ability for campaign/SpOps as well.Red = Damage Boost
Blue = Speed Boost
Green = Overshield
I assume that these specific colors indicates the user's ability for campaign/SpOps as well.Red = Damage Boost
Blue = Speed Boost
Green = Overshield
Seems like Perks. Ordinance Drops maybe.I'm confused are these speed/damage boost stuff powerups you pick up on the map or perks?
I'm confused are these damage boost stuff powerups you pick up on the map or perks?
Red = Damage Boost
Blue = Speed Boost
Green = Overshield
When you get enough points to get an Ordinance Drop you can pick between boosts or weapons. Honestly getting Ordinance Drops will not happen that often in a game so you wont see everyone glowing red, blue or green all over the place.
btw I am pretty sure Damage boost is 4sk, most of the stuff you can get is pretty passive now that there is no OS invincibility.
How are those any different from something like Camo/OS? I think they're pretty slick additions and would've been a perfect addition to move the franchise forward with the classic playlists by having them as pickups.
See for yourself.
http://www.youtube.com/watch?v=XDUqZjVXB9g&feature=player_detailpage#t=907s
Pretty significant IMO.
Edit: motherofgod.jpg It's a 2sk
cheers.
they come with/as weapon drops, right?
will they activate on pickup or by pressing a button? if the latter: can you de- and re-activate them?
More offensive boosts in my opinion, in the past even if someone had camo OS they were still moving and killing as fast as you. They just had an upperhand in awareness-longevity.
cheers.
they come with/as weapon drops, right?
will they activate on pickup or by pressing a button? if the latter: can you de- and re-activate them?
that answers my fist question and raises another: Ordinance Drops are "unlocked" by score or kills? also, if they're that hard to obtain i'm suddenly having doubts about Infinity Slayer being the more noob-friendly game mode. doubling the damage of the guys that pwn the other team already makes it sound like i'm gonna need a lot of beer before playing it.
and that just brought up another question: in other games, points scored during a kill-streak bonus don't count towards another killstreak: do kills/points made utilizing damage boost (for example) count towards the next ordnance drop?
More offensive boosts in my opinion, in the past even if someone had camo OS they were still moving and killing as fast as you. They just had an upperhand in awareness-longevity.
Now's all we need is a SUPER JUMP Boost!No we don't but that would be kinda funny lol
Ordinance Drops are obtained by getting points, you get points for doing pretty much anything but you have to build up a decent amount of points still though to get one. Didn't pay a whole lot of attention to the system when playing because of the build up time between each drop. Hell even that 23/3 game I pulled I only had about 2 drops the entire time.
Hell even that 23/3 game I pulled I only had about 2 drops the entire time.
Ordinance Drops are obtained by getting points, you get points for doing pretty much anything but you have to build up a decent amount of points still though to get one. Didn't pay a whole lot of attention to the system when playing because of the build up time between each drop. Hell even that 23/3 game I pulled I only had about 2 drops the entire time.
Its funny that you say that actually, its fixed now but you could obtain that with speed+backwards thrust. Me and biggy got insane distances by doing that lol
Iirc, Kevin said that they progressively become harder to obtain. Getting 4 ordnance drops during a match is extremely rare.
Good to know.Iirc, Kevin said that they progressively become harder to obtain. Getting 4 ordnance drops during a match is extremely rare.
Yup 3sk
Hopefully these "modifiers" stay in Infinity Slayer only with Ordnance drops. I would be fine if they were in select playlist but not across all of MM.
Basically I think its just gimmicky and dumb and I think its catering to the lowest common denominator of ADD riddled youngens who don't have the faintest idea what a out BR is and have no civility.
None of the other Halo's needed crap like this. They should be focusing on awesome core gameplay and not just adjusting settings of what they think we want the gameplay to be.
Also playlists... Hire Me. Seriously Your shit you have currently sucks a fat one. You need help. This isn't my opinion this is a fact.
I hear what your saying but imagine someone decent getting this in a ranked playlist(assuming there is). I'm all for social to have them but let's keep them out of ranked playlist.Keep in-mind that these are random. You will not always get Damage boost in your drop.
I worry about what impact the ability to call in a power up will have on objective games.
Imagine 1 flag, about to enter enemy base and call in OS or damage boost.
Neutral Assault, both teams push for the bomb, whoever grabs it calls in a speed boost and races to the other team's base.
I just think these would be really frustrating to be on the receiving end of as they're so cheap and there's no straight counter to them.
When power ups were on the map it meant they could be mostly kept away from objective points, but now playerc can call them in whenever they like.
I've seen your username as the Leader to the Waypoint group on HaloUnity. Correct me if I'm wrong.Whatever happened to the railgun? I want to see that thing in action!
Testing streaming ODST multiplayerSection 8: Prejudice
http://www.livestream.com/tbktv
Looking for feedback on stream/sound quality
*a leader. Yes.I've seen your username as the Leader to the Waypoint group on HaloUnity. Correct me if I'm wrong.
Also, where is the Railgun anyways? Maybe it was too badass to be in the build.
I've seen your username as the Leader to the Waypoint group on HaloUnity. Correct me if I'm wrong.
Also, where is the Railgun anyways? Maybe it was too badass to be in the build.
I want to ask you all a question.
How would you make BTB fun again?
Pro tip, stream on twitch
It's a logical evolution of Reach. From what I have seen Halo 4 plays almost exactly like it. They have just copied and pasted Halo Reach code into the Halo 4 engine and added a few tweaks here and there. There is nothing that indicates a step back to a core Halo experience.
This game is dumbed down for another audience.
Some quick thoughts:I want to ask you all a question.
How would you make BTB fun again?
I think this should be edited and posted in the "Call of Duty" threads.It's a logical evolution of Reach. From what I have seen Halo 4 plays almost exactly like it. They have just copied and pasted Halo Reach code into the Halo 4 engine and added a few tweaks here and there. There is nothing that indicates a step back to a core Halo experience.
This game is dumbed down for another audience.
Some quick thoughts:
- H2 Vehicle Health Structure, vehicles should not be papier-mâché
- Better balanced vehicle weapon strength, they should be strong but not overpowered like Banshee, Scorpion and Gauss Hog can be in Reach
- H2 Style Maps, especially ones that are like Containment and Waterworks where the map is very wide yet you can get to the other base very quickly and there many avenues to get there.
- There should also be a fair amount of cover from Point A to Point B unlike in Reach where BTB maps tend to be mostly wide expanses. Under no circumstance should a player be able to shoot someone across the map(base to base.) This would be mostly due to map design not allowing that, not necessarily weapon range.
- Should be mostly Objective and no BTB Snipers/Weapon Specific Gametypes
- No fall damageSome quick thoughts:
- H2 Vehicle Health Structure, vehicles should not be papier-mâché
- Better balanced vehicle weapon strength, they should be strong but not overpowered like Banshee, Scorpion and Gauss Hog can be in Reach
- H2 Style Maps, especially ones that are like Containment and Waterworks where the map is very wide yet you can get to the other base very quickly and there are many avenues to get there.
- There should also be a fair amount of cover from Point A to Point B unlike in Reach where BTB maps tend to be mostly wide expanses. Under no circumstance should a player be able to shoot someone across the map(base to base.) This would be mostly due to map design not allowing that not necessarily weapon range.
- Should be mostly Objective and no BTB Snipers/Weapon Specific Gametypes
It doesn't matter what they say! The end result is a game that has the core gameplay of Reach.
It doesn't matter what they say! The end result is a game that has the core gameplay of Reach.
I remember Frankie saying that every map was made with a specific gametype in mind, has it been mentioned what gametypes the maps we've seen so far were intended to be for?
I remember Frankie saying that every map was made with a specific gametype in mind, has it been mentioned what gametypes the maps we've seen so far were intended to be for?
New OST. Full version NEEDS to come out!
http://www.youtube.com/watch?v=UKiVrjBEKKs&feature=youtube_gdata_player
Classic TS is dead in the water until 314 shuts me up otherwise.
Infinity will run the show.
Pre-ordered the console just in case.The Halo 4 console is up on Amazon UK now for £269
The controller is up as well (with the wrong image) £39.99
Download the MP3?The beginning is bad, IMO, the good part begins about 0:32. Still didn't listened to both sparkast's, whenever I try to download them, iTunes says no.
Pre-ordered the console just in case.
Download the MP3?
would mailing the mp3 downloaded over iTunes work for you?