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Halo |OT6| I will not allow you to leave this thread!

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I swear, the people that get to ask the questions are literally the ones that don't follow the game until the week before it launches.

Incoming: Y U NO XBOX LIVE?!
 

Vire

Member
K3dkM.jpg


Dem sharp knees.

Looks bad, like N64 stuff.
 
so we got to see:

new shotgun
dynamic forge lighting
zones where you can edit base player traits
magnets in forge
duplicating in forge

5/10 might watch again
 

IHaveIce

Banned
That was it?

god.. these stupid kids with their questions.. "Is there a beta?" "where can I play it " and and and ... fuck damn.


I missed the squad slayer thing, did someone yell it or was it part of a question?
Someone asked about a classic playlist at launch, frankie said he couldn't confirmed but that he understands that Reach is in a bad condition and named then the removal of squad slayer and things.. something like this
 

Striker

Member
so we got to see:

new shotgun
dynamic forge lighting
zones where you can edit base player traits
magnets in forge
duplicating in forge

5/10 might watch again
Add in:

- hilly terrain in the lone forge area we've seen
- CTF, Oddball and KotH are returning, no mention of Assault
- same for vehicles, no mention of any new ones
 

kylej

Banned
It's a multiplayer and forge panel, and some scrub asked if Spartan 2s(???) and Spartan 3s(???) would be in Halo 4 since they were in some random Halo book. That kid should be thrown in a wood chipper.
 

CyReN

Member
Forge Breakdown by APK.

-$1,000,000 budget: Halo 4's Forge features 10x as much budget. Although the budget it "larger" numerically, the significance of this numerical increase is dependent on the scaling of how much the pieces cost.

-3 Forge Environments: Halo 4 will ship with three unique Forge environments, one of which appears to be a Forge World successor, which features the same pallet but with remastered and updated textures.

-Object Highlighting - Now when you place your Monitor's reticule over a group of pieces, Forge will highlight the piece you are hovering over in green and display the name of the piece, which is an attempt to address the issue of not knowing which piece you are grabbing before you actually do so.

-Piece-locking: Forgers now have the option to lock pieces in place, preventing them from being moved or deleted until unlocked.

-"Duplicate Object" feature: Forgers can now duplicate pieces without scrolling through the object menus to spawn the same object.

-Object-magnetism: Forgers now have the option to turn on Object magnetism, which gives Forge pieces magnetic properties in order to allow Forgers to "snap" pieces to each other with more ease and precision.

-Dynamic Lighting remastering: Objects are more responsive to the dynamic lighting of the base map, while also having the pieces themselves cast shadows.

-Player Trait Zones: Forgers can now place up to four "Player Trait Zones", which allow Forgers to essentially create a new setting set that will affect players within the zones. This feature has infinite possibilities, including the ability to create a low-gravity zone or an invincibility zone.
 
Is that a 10,000,000 budget I see?

Pretty sure that's 1,000,000 pal :p


Forge Breakdown by APK.

-$1,000,000 budget: Halo 4's Forge features 10x as much budget. Although the budget it "larger" numerically, the significance of this numerical increase is dependent on the scaling of how much the pieces cost.

-3 Forge Environments: Halo 4 will ship with three unique Forge environments, one of which appears to be a Forge World successor, which features the same pallet but with remastered and updated textures.

-Object Highlighting - Now when you place your Monitor's reticule over a group of pieces, Forge will highlight the piece you are hovering over in green and display the name of the piece, which is an attempt to address the issue of not knowing which piece you are grabbing before you actually do so.

-Piece-locking: Forgers now have the option to lock pieces in place, preventing them from being moved or deleted until unlocked.

-"Duplicate Object" feature: Forgers can now duplicate pieces without scrolling through the object menus to spawn the same object.

-Object-magnetism: Forgers now have the option to turn on Object magnetism, which gives Forge pieces magnetic properties in order to allow Forgers to "snap" pieces to each other with more ease and precision.

-Dynamic Lighting remastering: Objects are more responsive to the dynamic lighting of the base map, while also having the pieces themselves cast shadows.

-Player Trait Zones: Forgers can now place up to four "Player Trait Zones", which allow Forgers to essentially create a new setting set that will affect players within the zones. This feature has infinite possibilities, including the ability to create a low-gravity zone or an invincibility zone.

You made this sound better. lol
 
Cool stuff, While id love a terrain editor iv never been under any illusion we would get one and im happy with the feature set particularly dynamic lighting, magnetism and duplicate.

3 Forge environments sounds great.

Id personally love some kind of jungle environment but im better its going to be something forerunner based on cauldron and snow based.

Good stuff all round. Wish i could go to the 343 booth and just question spam frank.
 
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