Terrain is and can still be an issue - we haven't seen any new features that makes me think any of that is better. Better layouts in these forged environments would be pleasing, and not hilly areas like we've seen in that ravine.Eh, the new lighting model makes them look pretty good actually. With 3 different 'maps' with different pieces/themes, I think it won't be nearly as bad as what we've been subjected to in Reach.
Bungie: "There's just way too much. You can't keep it all in your head at once. It was so beyond our production, and capability - we were just like, you know "That's crazy, you can't do that." I couldn't stop the artists who had started creating it."Reach would have had 5 until they decided to jam them all together for absolutely no reason.
I mean, they could have replaced Forge with a full scale map editor. Which would have been awesome, and much better than what we're getting. But I'm still excited by what they showed today.
Yeah, they really should have demo'd a different Forge map.
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Eh, the new lighting model makes them look pretty good actually. With 3 different 'maps' with different pieces/themes, I think it won't be nearly as bad as what we've been subjected to in Reach.
I think we expect too much from Forge. I would put your disappointments in the map makers and map selectors. I've been playing Forge Maps in MLG for years now and if they can do it....
Grey shit doesn't ruin my fucking day like it does for a lot of people but I can't knock anyone for wanting for variety at this point in the series.
I just don't like playing on user created maps, no matter how you slice it.
Yeah, because a thumbnail of a mass of generic grey geometry really would have helped.
Once I get my new computer built I do a write up on why those features are significant. Typing lots sucks on this thing though.
Forge isn't that unchanged? Put another checkmark down kids.
Not sure about the others, but the flat map is definitely something that's needed. Wasting blocks building in the sky all the time is just annoying. Not to mention it makes the maps look a lot worse.Forge isn't that unchanged? Put another checkmark down kids.
At least give us a flat map and create a bunch of ground, dirt, water, tree, pieces so we can create terrain for forgers maps.
Why do you have to destroy that junior's best moment here at GAF?
Why bro?
If anything, the lighting and shadows in those areas will make a Lockout type map less shitty looking.Not sure about the others, but the flat map is definitely something that's needed. Wasting blocks building in the sky all the time is just annoying. Not to mention it makes the maps look a lot worse.
I never got the Dreamcrusher medal outside of the Reach beta.Why do you have to destroy that junior's best moment here at GAF?
I think I spot the Forerunner cave their.( Below that Forerunenr structure). And we have not seen the whole map.If anything, the lighting and shadows in those areas will make a Lockout type map less shitty looking.
But yeah, definitely needs more flatter surfaces.
- Too many.
- Harder to learn compared to real maps.
- Majority of users aren't map makers. They are almost always not of the same quality of real maps, in terms of design and layout, etc.
- They don't get the same attention from developer as the real maps, since its not really possible. (Image assets, map callouts, heat maps, etc)
- Unless made by the studio, users won't have tools good enough to make real maps.
- Regardless of new lights/palettes/etc maps will still end up looking similar. I don't need crazy skyboxes and stuff but I do want maps I'm going to spend countless hours on to be visually appealing.
I just don't like them. Forge seems more like its for a subset of the Halo community, for the creators and experimenters, but not for the players.
See but you can't judge them all the same. You just haven't played a great one yet. Keep your head up, they're out there
holy hell that shotgun is horrifying
What the hell did I miss.
eh. Waypoint forums are down
Forge seems more like its for a subset of the Halo community, for the creators and experimenters, but not for the players.
What the hell did I miss.
Not what I heard. If your good enough the DMR is more versatile than the BR even a close range.
They BR really needs to be a 4shot. Same similar balance as Anniversary Magnum v DMR
If I haven't played a great one yet, I don't believe they exist. I've played the ones in the MLG playlist bro. They are still "meh". Bland and boring.
I'd say without a doubt this is my major issue with forge, Iv played a handful of unique forge maps id gladly replay.
Virtually every forge map in Matchmaking is Horrible i have zero idea where most stuff is spawning and no idea about at what time. Everyone is running around with no direction just aimlessly walking until they find someone on the other team.
Potentially it could be great and i think dynamic lighting could add better visual flare to the maps but if all im going to see is the same ugly grey box map with white textures then screw that.
Please please please do not fill Halo 4 MM with horrible community maps id rather play backwash if only for the extended range in colour pallet it has.
Oh wow, nice avatar. /creeper
What the hell did I miss.
If I haven't played a great one yet, I don't believe they exist. I've played the ones in the MLG playlist bro. They are still "meh". Bland and boring.
Forge is made out of grey blocks again. The people making Forge are the people who made Highlands and Condemned. The shotgun looks different.
You know you hurt my feelings when you say things like that.
Forge is made out of grey blocks again. The people making Forge are the people who made Highlands and Condemned. The shotgun looks different.
holy hell that shotgun is horrifying
Wait wait wait, wtf is going on
Did I hear someone say dynamic lighting in Forge? My boner is interested in this.
Wait wait wait, wtf is going on
Did I hear someone say dynamic lighting in Forge? My boner is interested in this.
Really? I like the design quite a bit.
Hang 'em High was Halo 1, so no. They did mess around and change up Timberland/Ridgeline, though.And the guy who made Hang'Em High.
Yep, no mention of it. But like I told Havok, sure it'll be in - specifically for Grifball. -_-On returning gametypes, I only heard King, Oddball, and CTF? I assume that's not a full list, just giving some examples? Assault?
Forge Breakdown by APK.
-$1,000,000 budget: Halo 4's Forge features 10x as much budget. Although the budget it "larger" numerically, the significance of this numerical increase is dependent on the scaling of how much the pieces cost.
Except that you can start the game with a Shotgun. Iwishthatwasatrollpost.gifThe shotgun looks almost identical to the scattershot.
Yup, Every time you exit monitor mode now it generates shadows for the objects you have placed.
Are you implying that you had a boner before the event started?
Mother of god. This is actually a bigger deal than most anything in Reach Forge tbh. I'm a bit nervous though as surely it has to be a resource hog. If not, bravo.