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Halo |OT6| I will not allow you to leave this thread!

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Halo 5 to have PV as a default ability along with Sprint. Mapped to RT on Bumper Jumper. Shoot relegated to B. Use/Reload moved to up on the d-pad.
 

BigShow36

Member
Disagree completely, effectively using the radar is part of being a good Halo player. It is an extra asset or skill that is required to be truly good at the game. I watch my brother play all the time and I always tell him to look at his radar since he kept getting assassinated. It may seem routine for you, but some players lack the ability.

I hate playing no-radar games because it feels like I'm missing my sixth sense.

Sure, effectively using your radar is a skill, but its pretty easily aquired after a few weeks of playing. Once a player has the skill, even on a rudimentary level, it completely slows the game down. Yeah, when you're playing a random MM game against bad players, its easy to say that radar is awesome because it nets you a bunch of easy kills against other players who aren't using it properly. However, when the whole game is filled with players that can use the radar, it affects the game in a negative way.

Its a skill, but it's also a crutch, replacing more important skills that give the game greater depth.
 

Vire

Member
Sure, effectively using your radar is a skill, but its pretty easily aquired after a few weeks of playing. Once a player has the skill, even on a rudimentary level, it completely slows the game down. Yeah, when you're playing a random MM game against bad players, its easy to say that radar is awesome because it nets you a bunch of easy kills against other players who aren't using it properly. However, when the whole game is filled with players that can use the radar, it affects the game in a negative way.

Its a skill, but it's also a crutch, replacing more important skills that give the game greater depth.

Guess we'll have to agree to disagree. But that's why there's separate playlists right? :)
 
Team of Holograms would destroy PV users though. What possible advantage would PV have? Obviously the whole team wouldn't need to use holograms but those who do can literally send false knowledge to the opponents. I think players with a tendency to associate PV as being way too reliable will be very much caught off when faced with Holograms though.

Who knows?
 
This is where good-player feedback is so valuable. While you may not think its terribly overpowered, when you give higher-level players instantaneous feedback on exactly what their opponent is doing, it is overpowered. Radar at least has limited range and forces you to look away from your reticle and make an educated guess as to what the enemy is doing; PV bypasses all of that.

In a 1v1 situation, no other perk comes close to that. In team games, no other perk comes close to that. Also, radar isn't used in higher level games because it provides too much feedback and slows games down, now imagine good players in MM with PV.

Also, I'm thouroughly convinced that the in-house testing of Halo games is under strict Halo honor rules, where people use different things and play "friendly." Once you release something like PV into the wild of MM, its going to overtake everything else.

"Don't tell Sage, he'll nerf it!"

Obviously it was meant as a joke, but it still was always something that worried me just a little bit. I give devs more credit than that, but I'm sure the sentiment has existed.
 

Stinkles

Clothed, sober, cooperative
Exactly this... I don't understand why people seem not to listen to this logic. Real time information on the other team in the manner currently displayed is crazy. The motion detector can be defeated by crouching, lags on line, and is effectively an approximation of the other players movement that requires my attention away from the play space... and in truth it stunts game play even in it's current form.

PV is an order of magnitude above the motion sensor.
If they're playing that style of game, they won't use it.
 

Risen

Member
idk dude, a lot of people thought you guys were OP.

she's a lady... see avatar

If they're playing that style of game, they won't use it.

It will allow very good players to move with impunity, never having to guess where other people are... unless playing other very good players using the same ability... in which case there will be moments the game will slow to a crawl... depending on map of course. I get there may be a counter we haven't seen - I'm speaking purely of the ideal absent of that.
 
Team of Holograms would destroy PV users though. What possible advantage would PV have? Obviously the whole team wouldn't need to use holograms but those who do can literally send false knowledge to the opponents. I think players with a tendency to associate PV as being way too reliable will be very much caught off when faced with Holograms though.

Who knows?
People could blink PV to get a glimpse at enemy placement and then engage without it. Doubt Hologram would do much in that case.
 
Halo 5 to have PV as a default ability along with Sprint. Mapped to RT on Bumper Jumper. Shoot relegated to B. Use/Reload moved to up on the d-pad.
314 Industries is hiring!

Bumper Jumper has now become the #1 worry I have. There have been so many good versions of it suggested by HaloGAF that it would be sadder than sad if it isn't up to snuff in the final game.
 

Vire

Member
Team of Holograms would destroy PV users though. What possible advantage would PV have? Obviously the whole team wouldn't need to use holograms but those who do can literally send false knowledge to the opponents. I think players with a tendency to associate PV as being way too reliable will be very much caught off when faced with Holograms though.

Who knows?

My bet is that the Hologram is the least used AA. It's just not as fun as the others. You hardly if ever get any feedback for it being used successfully.

You know what would be cool? Is if you got some ding sound for everytime someone was fooled by the fake hologram. Or you got some sort of medal.

That way you can have the laugh to yourself "a-ha fooled another one!"

But at least we don't have to worry about it being unbalanced...
 
This is where good-player feedback is so valuable. While you may not think its terribly overpowered, when you give higher-level players instantaneous feedback on exactly what their opponent is doing, it is overpowered. Radar at least has limited range and forces you to look away from your reticle and make an educated guess as to what the enemy is doing; PV bypasses all of that.

In a 1v1 situation, no other perk comes close to that. In team games, no other perk comes close to that. Also, radar isn't used in higher level games because it provides too much feedback and slows games down, now imagine good players in MM with PV.

Also, I'm thouroughly convinced that the in-house testing of Halo games is under strict Halo honor rules, where people use different things and play "friendly." Once you release something like PV into the wild of MM, its going to overtake everything else.

Great post, and this is my largest worry for H4 Armor abilities. If every Armor ability doesn't prove useful and it's left to choosing one simply because you're at a disadvantage if you're not using it, it will make the effort put into implementing them wasted.
 

Swarmerr

Member
Now hologram is a perfect example of an ability that if you are using it, it's your loss, simply because you can be using another ability.

PV, right now I highly doubt it.
 

Risen

Member
Team of Holograms would destroy PV users though. What possible advantage would PV have? Obviously the whole team wouldn't need to use holograms but those who do can literally send false knowledge to the opponents. I think players with a tendency to associate PV as being way too reliable will be very much caught off when faced with Holograms though.

Who knows?

Hologram... unless significantly changed, does not move like a person moves... well, doesn't move like decent players move lol.
 
K

kittens

Unconfirmed Member
Bumper Jumper has now become the #1 worry I have. There have been so many good versions of it suggested by HaloGAF that it would be sadder than sad if it isn't up to snuff in the final game.
Same. It's damn near perfect in 3 and Reach. I'd hate to see it get mangled for no reason.

Edit : Just got done watching this video on Bravo's youtube, and I'm more excited about Haven than ever. Looks like an instant classic.

Dude has no sexual connotation, dude.
Heh, I've had so many debates about this with my friends. I agree with you, but some people absolutely assign masculinity to it.
 

BigShow36

Member
Team of Holograms would destroy PV users though. What possible advantage would PV have? Obviously the whole team wouldn't need to use holograms but those who do can literally send false knowledge to the opponents. I think players with a tendency to associate PV as being way too reliable will be very much caught off when faced with Holograms though.

Who knows?

Holograms have limited use because they run in a straight line. In confined coridoors like that space-junk map they demo'd, decent players will spot Holograms right away because they'll be running into walls or standing still. Additionally, Halograms have no real other than to hopefully trick a PV user; the Hologram users would need to spam them all the time because there's no way to know when they're being spied by PV. For the Holo to have any chance of working, you would need to know where the PV user was, when he was planning to use PV and then shoot the Holo right before the PV activates.

There's simply no way you can actually plan that out and have it work. Meanwhile, you can use PV whenever you want with no drawbacks.
 

blamite

Member
Can anyone confirm my emblem is in?

Qnj9B.png


Shzlss thoughts on H4 from RTX

Awesome impressions, exactly what i want to hear. :D A more powerful Needler and Vehicles passing through Hardlight Shields both sound great.
 
Same. It's damn near perfect in 3 and Reach. I'd hate to see it get mangled for no reason.

Yup, same here. I can deal with every other change, as long as I can use a control scheme I'm comfortable with.

If I can't do that, the rest of the game may be perfect, but boy oh boy will it be hard for me to enjoy.
 
Live Q/A guy said what he played in Vanilla H4 was the most fun he's had since H2 and that it's better than Vanilla H3 and Reach (especially) by a mile.

God I hope he's right <3
 
K

kittens

Unconfirmed Member
Yup, same here. I can deal with every other change, as long as I can use a control scheme I'm comfortable with.

If I can't do that, the rest of the game may be perfect, but boy oh boy will it be hard for me to enjoy.
It makes a big difference. I'm replaying Halo 2 for the first time in five years right now, and the control scheme is a major downer. I still have fun with the game, as I'm sure I'll have fun with Halo 4, but I wants my Bumper Jumper.
 
Now hologram is a perfect example of an ability that if you are using it, it's your loss, simply because you can be using another ability.

PV, right now I highly doubt it.

Define loss and you might have a point. A lack of mobility that someone else might have? Yes. Hologram is not bad at all. I love using it. If a single sniper shot is fired at it in reflex, I'll have benefitted from it. If someone chases it instead of me as a go in another direction, I'll have won then too. PV is actually more of a reason to use hologram and that suits me fine.
 

Swarmerr

Member
Same. It's damn near perfect in 3 and Reach. I'd hate to see it get mangled for no reason.

Edit : Just got done watching this video on Bravo's youtube, and I'm more excited about Haven than ever. Looks like an instant classic.


Heh, I've had so many debates about this with my friends. I agree with you, but some people absolutely assign masculinity to it.

To me what makes it look good is how simple the geometry appears to be. It's funny how maps like powerhouse and boardwalk are not simple in the least and probably took some time to make, and yet, they are just awful in terms of map flow and movement.
 
K

kittens

Unconfirmed Member
Define loss and you might have a point. A lack of mobility that someone else might have? Yes. Hologram is not bad at all. I love using it. If a single sniper shot is fired at it in reflex, I'll have benefitted from it. If someone chases it instead of me as a go in another direction, I'll have won then too. PV is actually more of a reason to use hologram and that suits me fine.
Yeah. Hologram will be a lot more appealing now that Sprint is a default ability.
 

CyReN

Member
Live Q/A guy said what he played in Vanilla H4 was the most fun he's had since H2 and that it's better than Vanilla H3 and Reach (especially) by a mile.

God I hope he's right <3

Really glad hearing that too.



I taught you well.
 

Cool, though I really want less videos about events and more Halo 3 Vidoc/BTS style videos.. I loved those things. And Halo 4 really hasn't had any since the first look.. none the less excited to see what they have on the way.


Ohhh nicee... But wtf is up with the female spartan? :lol

Ydh1h.jpg


Ghost on radar, not sure how long that has been known but it's new to me.

Oh, yeah thats new to me also.. Kinda cool, kinda cluttered. Im fine with it though.
 
Yeah. Hologram will be a lot more appealing now that Sprint is a default ability.

You've made me realise something.

The player not sprinting is probably the Hologram.

Well fuck.

Also; What is more fitting to Hologram users than a batch of distraction medals?
 

LMFAO! I literally lul'd irl.. Sorry Over :b

Not to mention that Universal Sprint makes some larger maps work OK for smaller teams/no vehicles. Longbow, for example, can be played sans Hogs, no problem at all. Changes the pace but is still compelling. This, in my opinion, which is one of the best opinions ever, makes almost all of the maps fairly convincing TS maps.

I JUST realized that in my quote, I said Longbow looked SMALL for 5v5 when I actually meant the opposite which I'm sure you probably picked up on since the first half of my statement alluded to it lol

----- Truth be told, Halo's BTB hasn't been the same for me (maybe a tiny bit of Halo 3 BTB) since Halo 2. The maps in that game coupled with the gameplay mechanics = OWNGASM

FURTHERMORE! I'm an AVID Warthog driver (vehicle-strat user in general) so seeing Longbow as a great space to drive around in turns me on ;x

..seriously
 

Vire

Member
Did 343 talk about the changes if any to the Jetpack?

Was it available in the E3 build? Or is it now just limited to other game modes? (Spartan Ops?)
 
English is your first language right?
Traditionally dude was a masculine term, but in recent years (maybe even decades) it has been used as a gender neutral term. Same with "guys"--often times people will say "are you guys going to the movies" while referring to a group of both men and women.

On Hologram: I wish it let you tap the AA to send out the dummy hologram that behaves as it does in reach OR it let you hold the AA to have the hologram mimic exactly what you were doing at that time. Figuring out a way to let you combine both of those functions (send out a dummy then press and hold to have the dummy start copying your actions) would be fantastic. Not going to happen for Halo 4 obviously, but the future could be awesome.

EDIT: obviously the "mimic" hologram would move some distance away from you (maybe to where your reticle was aiming when you first pressed the button) before it would start to mimic you.
 
Scatter Shot will be favorite power weapon. Brings back Unreal Tournament's Flak Canon... Sexy

This kid really thought the Light Rifle IS Promethean Sniper *facepalm*
 

Swarmerr

Member
Define loss and you might have a point. A lack of mobility that someone else might have? Yes. Hologram is not bad at all. I love using it. If a single sniper shot is fired at it in reflex, I'll have benefitted from it. If someone chases it instead of me as a go in another direction, I'll have won then too. PV is actually more of a reason to use hologram and that suits me fine.

Loss as in almost every other ability can do the same thing that hologram does, while simultaneously doing more things that benefit the player. For instance I can use AL to dodge a rocket, I can use sprint to avoid a player chasing me (and run toward my team which may result in the chaser's death), hell I can even shoot the sniper so he misses his shot and I don't even need an ability for that.

I can understand how one might get a little fun out of making another player look foolish for falling for the hologram and in no way should the hologram be removed as an armor ability, but if "the most effective ability" is a reason for using the hologram, well I don't know what is going through that player's mind..
 
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