So Natalie and I were bunched up with Duncan and crew, letting folks past so we could play BTB with them. Then it's our turn, and they split off and leave us to play a different map with strangers. We played Regicide on Adrift.
Halo 4 is...interesting.
Well stuff can look like it's going in the right direction then swerve off the yellow brick road.
Just a thought.
You know the way having a waypoint over your had sucks because the other team has this 'KILL' objective popping up? How much do you think it will help those who go in solo to see that they are now alerted to 'ESCORT' their own flag carrier?
You must be new to "honey moon phase."
Most people playing it for the first time or in a setting like this are going to be slurping that sweet goolaid.
Danger Close and Flak Jacket in Halo...
Remember when 343 at least tried to claim that they weren't just making changes to be more like Call of Duty? When it was instead their "own way of evolving the gameplay"? At this point, it isn't even just the perks and the XP in the hud, it's tiny little things like a "KILL" waypoint over the flag carrier at all times because they feel fucking obligated. Yep THAT'S why CoD sells so much. Because the flag carrier can't hide but can travel full speed.
b-but..
Just a thought.
You know the way having a waypoint over your had sucks because the other team has this 'KILL' objective popping up? How much do you think it will help those who go in solo to see that they are now alerted to 'ESCORT' their own flag carrier?
http://www.youtube.com/watch?v=PLaIR2tKtdwSo... I take it the CTF gameplay wasn't pleasing? What the hell happened to get this much reaction from, well... everybody? (Plus can I get a link. Went back a few pages and couldn't find it)
It's called "flag taken."
Ok, so I'm not allowed to pull the flag anymore if the path back to my base isn't perfectly clear, cool. I can't pull flag, notice someone nearby who's a threat and take him out. Well I guess I can try with my 6sk blooming pistol. Gotta rely on those randoms in objective to protect me!Don't pick up the flag then, and play support. Some people like flag running. I love CTF, but have always hated Bungie's gimping of the carrier. They never made it fun to be the carrier. The public found some ways to exploit their design (not totally unlike bxr) and felt like it's a necessary part of Halo/CTF. It's not.
I don't like auto pickup, if that's true, and I'd prefer to have all my weapons at my disposal. Although, I guess Halo's warthog changes the equation a little bit, offering an easier and faster way out. But right not, a pistol is better than nothing and no flag juggling is a good decision IMO.
edit: kill indicator isn't a good decision either.
So, is this community back to calling similarities with CoD again? Because I did that the other day, and we all know how that played out...
Danger Close and Flak Jacket in Halo.
Just a thought.
You know the way having a waypoint over your had sucks because the other team has this 'KILL' objective popping up? How much do you think it will help those who go in solo to see that they are now alerted to 'ESCORT' their own flag carrier?
My favorite post of yours yet. I actually just did this with my margarita. It burns.
My favorite post of yours yet. I actually just did this with my margarita. It burns.
Number of people complaining in this thread about H4 CTF tops Reach objective population.
Kind of get what they are trying to achieve, but pair this with random matchmaking then it will be a clusterfuck of nobody giving a damn.I'm not sure where I stand on not being able to drop the flag. I liked the idea of being able to defend myself without dropping the flag, but the degree to which you can defend yourself is overall lower than before. The pistol reticle blooms quickly, so I found it difficult to nab a kill with it. Because of that, I felt weak as the flag carrier -- even more so than before. Why couldn't I drop the flag and switch to a more powerful w@@eapon? The mechanic did make me rely on my teammates more, which made the game feel more team-centric.
your clearly not paying attention.
Its very hard to sit here and read pure ignorance, you are misinformed, you misunderstood.
The Armor mod increases the range and decreases the damage of grenades of the user.
This is a very common FPS ability, in Tribes Ascend there are plenty of grenade variants that play on these factors.
Increase radius, decrease damage.
Decrease radius, increase damage.
[*]Explosives: Increases blast radius, decreases damage received
PURE ignorance?
These abilities smell fishy. Depending on 343's chosen integers, they could be completely analogous.
All of these perks and AAs sound horrible but every single person who has played the game has seemed to fall in love with it. Hopefully this is not just all due to the "honeymoon phase" that happens with each new Halo...
I hope there were giant chunks of salt...
see what I did thar?
All of these perks and AAs sound horrible but every single person who has played the game has seemed to fall in love with it. Hopefully this is not just all due to the "honeymoon phase" that happens with each new Halo...
I think H4 might just leave a wonderful first impression. We probably won't be able to truly judge the game until we've spent some considerable time with it.
The Halo 4 booth had both CTF on Exile and Regicide on Haven, and there was only one line. I think the flag waypoint was a way to give casual players a chance.
I'm still processing my thoughts on the game. A number of personal factors went into the game, including the large size of the screen (I prefer smaller screens) and my unfamiliarity with the game. It's hard to say how H4 will be online because we were playing a LAN match.
That said, my CTF match was smooth and sexy. The HUD announcement of power weapons is amazing. I knew what was available so I didn't waste time running a certain route. Weapons wise, I used the DMR, BR, Pistol, Spartan Laser, Pulse Grenades and Sniper Rifle. Pulse Grenades do not disable vehicles, which I found out the hard way. Sniping is brutally difficult. Maybe it was the large screen, but I felt more aware of the non-centered reticle, and it threw off my sniping and shooting abiiities. Because of that, I'm not sure if I liked the BR or DMR more. It was easier to land shots with the BR on my setup.
I used the Ghost and, to a lesser degree, the Banshee. I believe it takes longer to kill someone with a Ghost in H4 than it did in the past, but that's judging from the one time I tried to do that. Splatters are where it's at, and those are still glorious to pull off. I hijacked a Banshee, but I didn't get to shoot anything. Banshee Lasers and Fuel Rod are still there, and you still have to switch between them. These two vehicles handled like a dream, and I can't wait to use them again.
I used the Thruster Pack and the Autosentry. The AS takes a few seconds to deploy (it hovers in the air), but I didn't get to see how effective it was.
I didn't get to test the bounce of grenades. I'll try to tomorrow.
I'm not sure where I stand on not being able to drop the flag. I liked the idea of being able to defend myself without dropping the flag, but the degree to which you can defend yourself is overall lower than before. The pistol reticle blooms quickly, so I found it difficult to nab a kill with it. Because of that, I felt weak as the flag carrier -- even more so than before. Why couldn't I drop the flag and switch to a more powerful weapon? The mechanic did make me rely on my teammates more, which made the game feel more team-centric.
Default layout puts crouching on B, so Toggle Crouch is essential if you want to play stealth.
I don't understand the flak toward ground textures. That's a total non-issue. They were beautiful except on one occasion.
Honestly, I would need more time with the game to have a stronger opinion one way or the other. At the moment, I'll say I enjoyed my first match and that I look forward to playing another match.
I don't get this term in this context. What do you mean?
That's why there's the 'flag taken' announcement, and if players ignore that then I can't see a visual marker making too much of a difference. I personally feel the very idea that you don't know where the flag is at any one time is part of the fun for CTF. I love making stealth runs by taking an alternate, and protracted route.
I really, really, really hope these CTF settings are some alternate, tweaked game mode and not the staple CTF experience in Halo 4.
Ironically that's why I hated "FLAG STOLEN" no matter what team you were in neutral. I was like "wait so WHO THE FUCK HAS IT."
People aren't allowed opinions unless they're positive. Okay. Thanks for the contribution. Unless 343 clarifies how people can be stealthy, it's a huge blow to one of the strategies in getting the flag across the map.
The pistol reticle blooms quickly, so I found it difficult to nab a kill with it. Because of that, I felt weak as the flag carrier -- even more so than before.
Yeah, definitely agreed.
I played an MLG CTF game on the Pit in Reach a few months ago. I think it was 4v4 although it may have been 5v5. So, there we are, battling it out. A frind of Krow's was with us and he isn't as good at gunplay as the rest of us were. Somehow, somehow, he could sneak into their base, grab the flag and run down low, unnoticed. It was insane. Even those of us on his team hadn't realised how he was doing it. We were always battling for the middle ground. We were just holding our own, a player down ssentially, while he snuck in and out.
It was a thing of beauty and I hope that won't be lost in 4.
I hijacked a Banshee, but I didn't get to shoot anything. Banshee Lasers and Fuel Rod are still there, and you still have to switch between them. These two vehicles handled like a dream, and I can't wait to use them again.
So then shouldn't it say 'increases blast radius while decreasing damage delt'? That's what you're describing, but not what it says. 'Increases blast radius while decreasing damage taken.' If it really means what you believe, the first phrase, then someone worded that horribly wrong as it switches perspective from the person throwing the grenade to the one getting hit by it.your clearly not paying attention.
Its very hard to sit here and read pure ignorance, you are misinformed, you misunderstood.
The Armor mod increases the range and decreases the damage of grenades of the user.
This is a very common FPS ability, in Tribes Ascend there are plenty of grenade variants that play on these factors.
Increase radius, decrease damage.
Decrease radius, increase damage.
People aren't allowed opinions unless they're positive. Okay. Thanks for the contribution. Unless 343 clarifies how people can be stealthy, it's a huge blow to one of the strategies in getting the flag across the map.
PURE ignorance?
These abilities smell fishy. Depending on 343's chosen integers, they could be completely analogous.
Ok, so I'm not allowed to pull the flag anymore if the path back to my base isn't perfectly clear, cool. I can't pull flag, notice someone nearby who's a threat and take him out. Well I guess I can try with my 6sk blooming pistol. Gotta rely on those randoms in objective to protect me!
Hitmonchan107 said:The pistol reticle blooms quickly, so I found it difficult to nab a kill with it. Because of that, I felt weak as the flag carrier -- even more so than before.
Your posts and your avatar always seem to go hand in hand with each other..
100% agree with this post.. but he didn't even use the damn PV ;[
So then shouldn't it say 'increases blast radius while decreasing damage delt'? That's what you're describing, but not what it says. 'Increases blast radius while decreasing damage taken.' If it really means what you believe, the first phrase, then someone worded that horribly wrong as it switches perspective from the person throwing the grenade to the one getting hit by it.
What I enjoyed so much about CE was that even in team-centric gametypes the individual wasn't weakened for the sake of it, so you could pull off some great solo plays. Feels like the series has been dampening that with every iteration, which also speaks to why I don't really play CTF anymore even if it was my favourite thing to do originally.Personally I don't get the "team centric" focus of recent Halos. The best Halo you will ever see is MLG and the game has been fairly team centric since 1. More reliance on team mates means your team mates have to be smarter. Now consider how much a skill a random has, or how much they even care if you're competitive. Which in all cases why shouldn't you be? More credits, better rank and faster. I just feel like there are a couple conflicts of interest here.