ArbiterMajor
Member
343
Classic
Sounds like a pretty solid explanation. Helmet talk has been very boring, more about gameplay please. Henery save us from this hell.I personally think Mk V wasn't omitted or cut so something else could exist, but it simply never existed and wasn't chosen to be added because its old, was only in 1 game's campaign, and doesn't fit with the context of Halo 4 while Mk VI does. Use Mk VI or 1 of the other 40 helmets. Everyone will be fine.
With that, I am done with this talk.
While I feel like you have a point, I also feel that people are putting too much stock in the "cutting ties from Bungie" / "new vision" argument here. If that's the case, why include the Mark VI? To me, excluding the Mark V feels more like cutting ties with fans than cutting ties with Bungie, but that's of course hyperbole. But it's a small piece of fan service that has a lot of meaning to some people, and really should have been in the game.
And 343's explanation of this is less than satisfying. More than a few of their responses have felt inadequate, and some borderline disingenuous. It's kind of bumming me out. But once again, I'll probably love the game, despite my critiques. I just wish 343 would handle things differently.
I'm totally in agreement that the option should be there, but it is also entirely possible there is a very good reason it can't be at this time. There's no logical explanation as to why there shouldn't be options to play classic flag if you want to, so I have to believe it's a technical hurdle due to the new mechanics.
I am really curious what other gametypes there are. I would love to see Assault, Plots (this works well with these new additions), and I'm sure King of the Hill still works fine depending on the map (log-jamming any gametype into any map, amirite). This "Team Flag" thing just gives me an idea that others are either 1) not coming, or 2) not getting included and will become a waste of disc space like much of the gametypes we've seen in Halo 3 and Reach. TO in Reach had its fair amount of good ones, not perfect by any means, up until they added in that garbage back in. 3 had mostly CTF and Territories with a splash of instant-arm Assault and Oddball on any map possible. You see, the objective based playlist is where I commonly keep myself playing but it's going to need more than just flag to keep my interest.This may be assuming too much, but CTF having it's own playlist at launch tells me that you will not find a ton of fringe gametypes in Halo 4. They are going to stick to a small set of objective games with settings that they feel very confident in.
Das Kalk: While we're on the subject of CTF, you've revealed some pretty significant changes to the way that CTF works. What are some of the reasons behind these changes?
You know, that's definitely a better question for a designer, because they'll be able to go into more depth, but ultimately it's speeding up the pace across the board in the encounters and the objectives and so on. There's definitely some fairly controversial things in that mode, like fact that you can't drop the flag, the fact that you have a pistol. The pistol is getting some tweaks to it right now, so the one that's on the floor isn't quite final. But yeah, it's definitely controversial, we totally get that, the first thing that people get excited about, being polite about it, is change, and so whenever we do something radical or significant, we know that there's going to be that kind of effect. But you guys played it, and I'm not going to put words in your mouth, so you guys should say how it felt to you, how big a difference that those two changes, the carrying a pistol and the inability to drop or juggle the flag, how did it affect the pace? I know how I feel about it, but I work on the game, my opinion is completely flawed, obviously, in some ways, but my serious opinion is that it improves it, it speeds it up, it changes it, definitely, and it takes a little while to get used to, but that's what I enjoy. But you guys played it, nobody told you what to say, you should say what you think about it, whether it's good or bad.
SD: Is that something that's going to be customizable in custom games?
We have really significant custom options and we'll talk about those more later.
I'm a doomsayer, and with 38 degree fever, i can't be sure whatever thoughts are in my head actually work.
As for the explanation's satisfactori---something.... Just how many times has 343i managed to make something clear on try number 1, without any ambiguity? I can't think of any.
"psshhhhhh our version of CTF is way better than the one you've been playing for four games and is generally regarded as one of the classic halo gametypes don't worry about it"-343 Industries
Hey remember you just have to trust them. lol
"psshhhhhh our version of CTF is way better than the one you've been playing for four games and is generally regarded as one of the classic halo gametypes don't worry about it"-343 Industries
Oh my god, I get it now.
Woorloog works for 343, it all makes sense.
This is pretty much where I'm coming from. I'm not against custom options, they are good, but even if it means less custom options I would rather have a singular vision of Capture the Flag, designed specifically for 5v5 matchmaking with specific maps and setups than 5 different CTF gametypes that all suck and no thought out matchmaking combos.Yep. I hate the CTF design and rules as it stands, but I'd be more pissed if there were five different versions of CTF in seven different playlists.
-"Classic Slayer" is vague. All we know for sure is that there will be a playlist without full loadout options.So basically, we know weve got the following lists, right?
-Infinity Slayer
-Classic Slayer
-BTB
-Team Flag
-Grifball
-Coop campaign
-Spartan Ops
I think it's safe to assume we will have some "everything else" objective list. So that's roughly eight. Not sure exactly how Ops in matchmaking will really work.
The point is that many feel that it just shouldn't be that important to people. There is WAY more customizable options for appearance in this game than any other Halo game, you'll find stuff that you like.Ram pls. You know I'm obsessive over this stuff. While not an issue to YOU, its an issue to many, Including myself.
No secret Irish Halo 4 testing. =/
343 has grounded all the MP in fiction, so why the hell would a Spartan IV wear Mk V armor? They wouldn't.
So basically, we know weve got the following lists, right?
-Infinity Slayer
-Classic Slayer
-BTB
-Team Flag
-Grifball
-Coop campaign
-Spartan Ops
I think it's safe to assume we will have some "everything else" objective list. So that's roughly eight. Not sure exactly how Ops in matchmaking will really work.
lmao
They might be right, judging by the CTF population and those who actually play CTF to capture flags and not pad their kill stats.
Will stat tracking for kill/death ratio be done separately for the different playlists? All of the changes made to modes like Capture the Flag will do wonders for improving game speed as long as everyone is focused on winning. These improvements start to fade when people are just trying to farm for kills.-indubitably1
When comparing yourself to teammates, medal points make all the difference and in each mode you’ll earn specific points for not only scoring but also helping your teammates. CTF, for example, has medals for “Flag Driver”, “Flag Assist”, and “Flag Defense”. We will be reporting stats for War Games as a mode, but also for the individual game base variants, meaning the underlying game types like CTF, Regicide, Slayer, etc. K/D ratio in general will only be highlighted for Slayer.
They might be right, judging by the CTF population and those who actually play CTF to capture flags and not pad their kill stats.
I know, it's ridiculous, but I'm trying all kinds of answers. I didn't know it was possible to be so upset about a helmet that you only see in the lobby.
They might be right, judging by the CTF population and those who actually play CTF to capture flags and not pad their kill stats.
The answer is what higherARC05 hit on. Mark V will be a paid DLC armor set.
It's extremely hard to trust game develops now-a-days. Saying "trust us" means that you most likely won't be happy what we did with your favorite game.
I fully expect new armors/skins/etc to be a part of the DLC packs.
This is from waypoint, and this are the kind of answer that just give a bad face in general, A question is asked and there is really no answer in it, just going around the question decorating the response with ideas that are not addressing the question and avoiding the question about customize it.
https://forums.halo.xbox.com/yaf_postst110757_Your-Questions-for-Frankie-Answered.aspx
This is getting to me the more discussed about there being no clear explanations (which would be helpful if given). I'll still play it regardless and get my own opinion."psshhhhhh our version of CTF is way better than the one you've been playing for four games and is generally regarded as one of the classic halo gametypes don't worry about it"-343 Industries
The wording in the update implies they literally have no room in the games memory for more armor sets.. Unless it was weird wording and they meant disc space or time to implement more armor. As of now Im not expecting DLC armor, which is weird since its been something people have asked for since Halo 3.
I don't think the trade off for having a bigger population in CTF is really worth the changes being made. If I don't like the new CTF, that bigger population won't do anything for me. I'd rather have a small population and a gametype I enjoy to play.
Game gets a patch for a map pack, patch includes armour assets. That's one way they could do it, though I don't really expect anything in the form of armour DLC.Here's what I don't understand about armor DLC...
Everyone would be forced to download it to view it in-game. So if they sold them as strictly armor DLC, or added them as a bonus to a map pack or something, it presents the same problem.
I find all the salt about something which is only in the game for people who are killing you to see kind of funny.
I don't think anyone hates the new mode, what most people don't like is that they don't have the option to customize it.This is getting to me the more discussed about there being no clear explanations (which would be helpful if given). I'll still play it regardless and get my own opinion.
I find all the salt about something which is only in the game for people who are killing you to see kind of funny.
Game gets a patch for a map pack, patch includes armour assets. That's one way they could do it, though I don't really expect anything in the form of armour DLC.
Classic Halo Dev stuff going on.
"Here are the custom game options that allow literally millions of different combinations for gameplay. The option to play the second most-popular gametype in Halo history isn't one of them."
Well Call of Duty doesnt let you drop the flag so its obviously not important right?
Isn't it?This isnt call of duty (sarcasm?).
so now you can pad your k/d while carrying the flag
problem solving
Classic Halo Dev stuff going on.
"Here are the custom game options that allow literally millions of different combinations for gameplay. The option to play the second most-popular gametype in Halo history isn't one of them."
Luckily the option to play a custom CTF game in Halo 3 and Reach still exists. Dunno what the problem is.
^ if its possible to have DLC armor it will likely be a small download.. they could just force everyone to DL it, but to use it you have to pay for it. The ideal way would be to include new armor with mappacks rather than sell em separately.
The wording in the update implies they literally have no room in the games memory for more armor sets.. Unless it was weird wording and they meant disc space or time to implement more armor. As of now Im not expecting DLC armor, which is weird since its been something people have asked for since Halo 3.
Wasn't referring to anything in particular, certainly not last night since I can hardly hear call outs to begin wih because of my headset malfunctioning. I'm just pointing out a general trend I've noticed, it's most easily observed when partying up with people after a game. It's good times until you lose one, then everyone gets out fast.Pretty sure biggy left last night because there was literally no way we should have lost playing against people who blow that hard and most of the callouts that were made were basically ignored. Instead of raging at teammates, he simply left. If that's what you're refering to, that is.
On a related note, I think I'm going to start querying the teams I'm on beforehand as to whether or not they are drinking/high at the moment and weigh my tolerance before games start. No matter what they might say, they are NOT better players stoned/drunk.