I really miss playing Halo Reach with you guys =(
I may get on later, if anyone else is on.
If not, I'll probably be playing BF3 if you want to play
ewwwww.
ewwwww.
I'm really excited for Armored Kill next week.
Hey man, other sites gotta eat too.ewwwww.
Me too! The snowy mountain map (Alborz Mountain I think) looks so good.
I'm also excited because it looks like what the other 2 map packs should've been.
lol you need people who know people to take care of that problem.
What, the link? How'd I know somebody would respond that way, haha. Its just what someone else linked to me, brotha.
Hey man, other sites gotta eat too.
For the sake of discussion its the same. Physical space or runtime memory being the bottleneck is not what im concerned about, im concerned about the decisions that go into deciding what is worth the limited memory resource.
Does that make sense?
How they do it on the back end is not rocket science, or even worth talking about. Quite simply if memory, any type of memory is full, taking something out will allow you to put something else in. Thats the case whether we talk about disk memory or RAM memory. The only difference is, even if something can fit on disk, it may not fit into RAM, and I didnt really want to talk about the technical nitty gritty, because its not necessary, but we dont know how they have defined they're RAM budgets, and those budgets can be changed.
Do they have different budgets for skins/ pieces/ textures/ animations? Or lump them into one bucket? We don't know, but either way it doesn't matter, if its all in one bucket its easy to see where taking one thing out leaves space for something else. If there are defined boundaries for each aesthetic type - compromise can be met - want more armour? Simply give a higher budget to the armour pieces and a lower budget to one of the other sections. I am oversimplifing, but we don't know how they handle that stuff, and ultimately it doesn't matter. As I said, different terminology - same difference.
What I do think is interesting is the decisions they took in deciding what was worth keeping in and removing.
Its a gaming forum, I come here to relax, not talk technical mumbo jumbo, im not going to spend ages typing a quick message when no meaning is lost. Either way as I think I clarified above, whatever caused the bottleneck doesnt matter, for the sake of discussion they simply ran out of space, whether that was disk space or RAM memory doesnt excuse or change anything. I understand what your getting at, sure they may have ran out of time to optimize theyre assets to take advantage of the available space, but why would that space being RAM or Disk space matter? Either way its pointless to be so specific when 'space' handles it.
The best way to approach this game is to realize it's a new studio, and they've blatantly said they see it as a reboot of the franchise. Stuff's gonna change, and the only way you can really "hurt" them is by not buying the game, but you've already said you wouldn't do that!
I sent you a FR again. It's nice to play xbl once again.
AC-130 beats everything.
Lol I can't wait to try it. I played vanilla maps yesterday, trying to get used to everything. Stingers/IGLAs are crazy overpowered now.
I'll accept the FR when I get out of class. xbox.com's not working properly on this library computer.
I think it's important to distinguish between them because they aren't the same and we don't have to get technical to realize that. It's also important because of the bolded. Now I also understand your point and that they could take out another helmet to put another in. I do believe the armor and systems that handle them do have a budget and that's what was maxed. Armor is small in disc space so they could probably add a bunch more, but they couldn't be used. But to extend that budget could potentially break other things and it's just not worth. This is all speculation of course, but I feel it's accurate in general terms.
I don't not think they were saying Mk V was cut do to armor memory budget, but rather, it never existed in the first place and they now couldn't add it anyway because the budget is used up.
They chose to not have Mk V. It doesn't make sense for this game. There are plenty more helmets to choose from people should cool it.
I don't work on videogames so I don't know if this is a stupid idea, but...
How about they removed one of the extremely ugly armors and put in the Mark V which they know most people like?
It seems every time we I play with a group, people always leave after a loss. Yes, destroying inferior kids if fun, but you can't handle a loss? Semi-even games = no good I guess.
Which kind of goes back to my original point about the technicalities not being important. I don't care what the technical reasons are, why did 343 plan to make armours and stuff in the way they went about doing it? I want to avoid arguing technicalities, but I find it stupid that any development studio would make that kind of 'mistake', if its not intentional. Its not hard to know how much work should go into planning assets. Equally as stupid though would be the none technical decision to plan to build certain stuff before other stuff which is what im kind of trying to discuss if we can leave technical side out of it.
I don't work on videogames so I don't know if this is a stupid idea, but...
How about they removed one of the extremely ugly armors and put in the Mark V which they know most people like?
Paid DLC brah
I don't work on videogames so I don't know if this is a stupid idea, but...
How about they removed one of the extremely ugly armors and put in the Mark V which they know most people like?
I don't work on videogames so I don't know if this is a stupid idea, but...
How about they removed one of the extremely ugly armors and put in the Mark V which they know most people like?
I don't work on videogames so I don't know if this is a stupid idea, but...
How about they removed one of the extremely ugly armors and put in the Mark V which they know most people like?
What mistake are you saying they made?
Oops, my bolded part was to say "do not" not "don't not".
I don't not think they were saying Mk V was cut do to armor memory budget, but rather, it never existed in the first place and they now couldn't add it anyway because the budget is used up.
Maybe they are like me and there are others like me and want to see new stuff instead, even unicorn hats.
Gui pls.
It's not their vision of the game !!!!
The same reason almost all of Reach's armor was ugly and they had a party favor/flying heart armor effect. Human imperfection.
Maybe they are like me and there are others like me and want to see new stuff instead, even unicorn hats.
You will unlock the Mark V on the second level of the campaign. It will be behind a Fo'runner plant that kind of resembles Milhouse. Behind the plant is a wall and on it engraved "Lisa will marry Ralph Wiggum".I don't work on videogames so I don't know if this is a stupid idea, but...
How about they removed one of the extremely ugly armors and put in the Mark V which they know most people like?
A lot of that 'new stuff' is simply pre-order exclusives. They are filling the space with that junk.
Paid DLC brah
I don't work on videogames so I don't know if this is a stupid idea, but...
How about they removed one of the extremely ugly armors and put in the Mark V which they know most people like?
I can understand the whole "this is our Halo, and this is how we believe it's meant to be played".
However, I think it'd be ridiculous not to offer custom game settings that can create classic Halo CTF. I mean, I can create a gametype with forced magnum starts, 300% movement speed and no jumping, and that doesn't conflict with their "vision for Halo"? You literally have a playlist (MLG) that is designed for competitive play by removing all variables. Like, the exact opposite of the standard matchmaking experience. I'm not even asking for classic flag settings in matchmaking, just let us have custom options..
So far, in't that unicorn armour the only pre-order exclusive armour?
So far, in't that unicorn armour the only pre-order exclusive armour?
The retailer pre-order exclusives are all skins/emblems. No actual armor sets.
I wasn't a big fan of Reach's bulky, hulking armor aesthetic, and the generally dull colors, but I still think they're heaps better than Halo 4's armor. Especially the helmets.The same reason almost all of Reach's armor was ugly and they had a party favor/flying heart armor effect. Human imperfection.
Didn't Amazon/ Gamestop and a whole bunch of other retailers each have an exclusive armour piece or skin/ emblem each confirmed?
I don't think it's a matter of "OOPS, outta disc space, scratch the Mark V!" It probably wasn't intended on being included in the first place. I like the Mark V, but I understand it's exclusion, as long as there is at least a classic Mark VI.That still makes the 'lack of space' argument laughable.
That still makes the 'lack of space' argument laughable.
Isn't it extremly simple and clear? 343i wants to differentiate itself. They distance themselves from Bungie whenever possible.
Getting rid of one iconic helmet is such a simple thing to do (yet effective, in some odd twisted way, i'd imagine)... especially when they still leave another iconic design in. In Halo 5, even that's gone, and no one except the HaloGAF (or other Halo fan communities) will care.
You slowly cut any ties to past.
Why were the Covenant species changed so much? Just because. Why is the art overall changed so much? Just because.
This is of course just how i think it went.
Sorry, i'm being cynical, two weeks of fewer does that.
If your response to this is "well, it's a new studio, good enough" then that's fine, but I don't know how someone can shrug off the total abandonment of features that people have come to expect and enjoyed for a decade. Defending everything under the guise of change doesn't really cut it to me, especially after Reach.
I wasn't a big fan of Reach's bulky, hulking armor aesthetic, and the generally dull colors, but I still think they're heaps better than Halo 4's armor. Especially the helmets.
But oh well. There's enough good options in 4 to assemble something I like.
How so? Pre-order bonuses are good marketing nowadays (whether you like it or not). It is a sensible decision to budget a bit of that memory for enchancing marketing... if you can cut ties to past devs while at it, all the better.
That ain't da reason dey gaved us
How so? Pre-order bonuses are good marketing nowadays (whether you like it or not). It is a sensible decision to budget a bit of that memory for enchancing marketing... if you can cut ties to past devs while at it, all the better.
My opinion:
A) They said that you have to be on top of the flag to pick it up, so, I see very little accidental pick ups happening.
B) power weapons, a power weapon holder should not be running a flag regardless if he can or cant drop the flag (unless you are very sure that you will carry he flag to a safe place within your own base)
I think this is new footage of the SAW+. That shit is a BEAST!
David Ellis just confirmed via twitter they wanted to implement the Golden Flagnum, but couldn't due to time constraints.
It would have been awesome.
https://twitter.com/DavidEllis/status/243742690401984512
Some of my English Halo friends messaged me yesterday about some Halo 4 thing in private, thought they where pulling my leg. Guess they are actually going.
Twitter - https://twitter.com/HaloForumEU
This is so hilariously true.Every time I play with GAFFers who moan about mismatched games, the one time we do finally get matched evenly and get smoked, all I hear is moaning about how fat the kids are. Can't have it both ways!