Halo: Reach Beta Thread

I don't have Bungie pro yet - but I recorded this off my screen in HD. :lol I used the jetpack to sneak up on someone and snapped their neck, maybe the crowning moment of my 6hours online tonight. Oh, and the last little clip is a friend request of me getting hammered so hard i flew about 50 yards off the roof.

http://www.youtube.com/watch?v=EqTVm45XFiQ
 
Can you default the network connection setting to a different option? I'd like to always prefer best connection.


Also, game feels very weighty. Not too sure about the fall damage - I've died to suicides in Sword Base a few times where it doesn't seem to make sense.

Had some great games last night - one particularly close match against Sai Kun, who felt the wrath of my plasma grenade launcher.
 
HoTHiTTeR said:
I don't have Bungie pro yet - but I recorded this off my screen in HD. :lol I used the jetpack to sneak up on someone and snapped their neck, maybe the crowning moment of my 6hours online tonight. Oh, and the last little clip is a friend request of me getting hammered so hard i flew about 50 yards off the roof.

http://www.youtube.com/watch?v=EqTVm45XFiQ

Oh man that must have been satisfying :D

One of the last games I played was on that map and I managed to use a jump pad to catch up and air assassinate someone with a jet pack :lol
 
Unless you're using a power weapon it takes way too long to kill someone. At anything but close range a good player will find a way to recharge his shields. Add in Armor Lock and this game slows right down.

Covie slayers was a lot of fun at first. You move hella fast, you have one of the best abilities in the game (evade), and you can start with a needle rifle. After a game or two the fun wore off and I started noticing of the problems. The problem with enemies having too much health is intensified with these more resilient and faster foes. Unless you have a power weapon your enemy can just roll away and quickly regain his shields. It also pushes every player to use nothing but plasma grenades to stick enemies. Just roll around and stick the large hit boxes. Overall though the increased speed and NR to start makes me prefer it over regular slayer.

I don't feel like the game gives me enough feedback when I'm getting shot. It might just be because I'm not used to the game, but as of right now there are times where I die a lot faster than expected. In Halo 3 and Halo 2 I could tell how much health I had without having to look up at the top of the screen to see my health bar. You would just know.

The target reticule and the rest of the hug needs to be darkened a small bit. On power house there are moments when I can't properly make out my reticule or how much shield I have left against the blue sky.

Grenades need to be addressed. I don't particularity mind the damage increase but they are too powerful to give each player two of them each spawn. Lower it down to one or decrease the damage a bit. I feel like they make Armor Lock a must in a lot of situation.

General weapon thoughts:

- DMR is quite fun to use. Though I sort of prefer the NR because I can shoot the projectiles in bursts. More damage per shot for both would help.

- The pistol feels weird. It will take some getting used to. It feels a little weak but I've played against a few players who've destroyed me with it (A lot of top Halo MLG players on tonight).

- Assault rifle feels kind of weak. It doesn't really have that feel of power behind it. Plasma Repeater feels good though.

- Grenade Launcher is amazingly fun to use. As far as power weapons go this has to be my new favourite. Feels powerful but not overwhelmingly so.

- Focus Rifle is a nice counter to the normal sniper rifle. I really like the damage output on this thing. Feels like I'm melting my opponents.

- The Plasma Launcher is very powerful. Though the start up time before shooting and armor lock sort of keep it from being too good.

- The rocket launcher feels stronger than before. Maybe it's just me.


I may sound pretty negative about this game but I'm still having fun. I think the power weapons feel powerful, but most of the main weapons lack the damage and could use a little work (especially the grenades). Up the damage on the DMR/NR and lower the damage on the grenades and I think the game would be great.


EDIT: Day one stats for me!
Capture-2.jpg
 
Mo0 said:
When/where do you use it? I haven't found any dynamite situations yet to use sprint in the way I have Armor Lock (dropping into armor lock next to a flag is awesome, because everyone just STOPS and thinks they have to do something instead of just run and take the flag).

vv Haha, thanks. :)

Sprint is great for grabbing assassinations when you see a guy way ahead of you, and it's fantastic for getting back in the fray during 1 flag CTF if you were just taken out.

It's unfortunate that the jetpack doesn't give you a double jump if you juice it during your descent. It makes it far less fun than I was hoping.

SpacLock said:
Sure wish I would have gotten CTF on Powerhouse tonight.

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Seriously though, I'm still loving it.

I need to get some Gaffer GTs. I'm sick of going in alone!

Gamertag: intrinsic

Add me.

In fact, if ANY gaffers wanna get into a party for some team shit, add me and join my party whenever you like.
 
I swear, if Bungie makes a game and it turns out better on PS3...

"Congrats to Bungie," Sony's senior director of corporate communication and social media Patrick Seybold wrote via Twitter today. "Marrying their creative minds and incredible talent to the power of PS3 will be like giving PS3 fans Halo on steroids."
 
Kibbles said:
Screw Bungie if they make a game and it turns out better on PS3.

"Congrats to Bungie," Sony's senior director of corporate communication and social media Patrick Seybold wrote via Twitter today. "Marrying their creative minds and incredible talent to the power of PS3 will be like giving PS3 fans Halo on steroids."

That's a Joke Post two-fer if i ever saw one.
 
thetrin said:
Sprint is great for grabbing assassinations when you see a guy way ahead of you, and it's fantastic for getting back in the fray during 1 flag CTF if you were just taken out.

It's unfortunate that the jetpack doesn't give you a double jump if you juice it during your descent. It makes it far less fun than I was hoping.



Gamertag: intrinsic

Add me.

In fact, if ANY gaffers wanna get into a party for some team shit, add me and join my party whenever you like.

Awesome. I'll be back on in the afternoon.
 
thetrin said:
Sprint is great for grabbing assassinations when you see a guy way ahead of you, and it's fantastic for getting back in the fray during 1 flag CTF if you were just taken out.

It's unfortunate that the jetpack doesn't give you a double jump if you juice it during your descent. It makes it far less fun than I was hoping.



Gamertag: intrinsic

Add me.

In fact, if ANY gaffers wanna get into a party for some team shit, add me and join my party whenever you like.

I added you



but I cannot play




yet
 
Anybody actually playing the Beta feel like the weapons don't have any "kick" to how they sound? Aside from the Grenade Launcher, and regular frags so far all of the videos I've watched sound really weak as far as weapon sounds are concerned. This is an issue I've had with Halo for a long time, and after Battlefield Bad Company 2, it seems even worse to me.
 
Man I am so bad at this game. :lol

Practice makes perfect I guess. Modern Warfare skills do not mix with this game at all it seems.
 
I just woke up and pissed off about something else so I'm pretty cranky right now but still, I hope going multiplat doesn't mean we get the short end of the stick on 360.

Net_Wrecker said:
Anybody actually playing the Beta feel like the weapons don't have any "kick" to how they sound? Aside from the Grenade Launcher, and regular frags so far all of the videos I've watched sound really weak as far as weapon sounds are concerned. This is an issue I've had with Halo for a long time, and after Battlefield Bad Company 2, it seems even worse to me.
Odd you say that because the sound has drastically improved. *shrug*
 
Net_Wrecker said:
Anybody actually playing the Beta feel like the weapons don't have any "kick" to how they sound? Aside from the Grenade Launcher, and regular frags so far all of the videos I've watched sound really weak as far as weapon sounds are concerned. This is an issue I've had with Halo for a long time, and after Battlefield Bad Company 2, it seems even worse to me.

The sound is godly, vastly improved from Halo 3. Don't know what you're talking about - a good sound system and this game will make grown men cry tears of aural joy.
 
53 games in today. Not going to lie, things started out pretty rough and I wasn't sure I was enjoying myself. After 20 or so matches the chaos subsided a bit and things became a little more predictable/understandable. Still not sold on the ballooning reticule and feel it adds more random than skill but it's getting better. I've been using the jetpack and armor lock as they help repel the nade problem. I find fighting armor lock users to be a tad annoying and the camo people can really slow the game down as well. Can't wait to put some more time in over the weekend. I've already logged 7 hours into the beta and can't imagine how much time we'll spend dicking around in Invasion. Then there's generator defense and the Arena. Good shit.

Biggest wishes:
  • Nerf the nades
  • Extend the pistol clip a couple of shots
  • Remove laser and the plasma cannon's people lock on

1stdaystats.png


Dani said:
The sound is godly, vastly improved from Halo 3. Don't know what you're talking about - a good sound system and this game will make grown men cry tears of aural joy.
The only thing I find weird is that sometimes the game is almost complete silent when Halo 3's made me expect to hear firefights happening on the other side of the map. Maybe it's just Reach's different pace and I'm not supposed to hear anything or maybe it's a bug, but it's just something I've notice.
 
Dani said:
The netcode seems to have been tightened up considerably. After playing with S players on Halo 3 for years the difference, for someone from UK/Ireland is very noticeable.
Kewl. sounds like less lag then yes?
bodes well for us aussies...that said, after years of playing with the slight lag we get, i might just suck a whole lot harder now.
 
von zipp said:
Kewl. sounds like less lag then yes?
bodes well for us aussies...that said, after years of playing with the slight lag we get, i might just suck a whole lot harder now.

Definitely. In all the games I've played I've had no discernible lag and when something went hinky it found a new host. I've run into a few bugs like when you play covies it still sometimes shows a covenant character model in the lobby. Or the crazy bee hive radar during a cloak sometimes takes effect when I'm not. Or when I'm cloaked and I can actually see my radar clear as day.
 
The Pistol is the best weapon in the game right now, so good.

I'm not totally sold on the crosshair bloom, as Eazy said it just seems random at times. The skill difference in this game will be huge compared to the past 3 I think, and it's a big reason as to why I think some of you are not enjoying it. The days of AR spray+beatdown are over. /bow

I played like 78 games today...:lol
 
EazyB said:
The only thing I find weird is that sometimes the game is almost complete silent when Halo 3's made me expect to hear firefights happening on the other side of the map. Maybe it's just Reach's different pace and I'm not supposed to hear anything or maybe it's a bug, but it's just something I've notice.

It may be due to the scale of maps. I don't really have a surround system of any kind or even earphones - relying on my TV speakers, so I haven't paid much attention to the background sound effects - I know most folks compliment Halo 3's distance battle noises, so it seems strange if they haven't been given a considerable buffing up.
 
Foxix said:
Definitely. In all the games I've played I've had no discernible lag and when something went hinky it found a new host. I've run into a few bugs like when you play covies it still sometimes shows a covenant character model in the lobby. Or the crazy bee hive radar during a cloak sometimes takes effect when I'm not. Or when I'm cloaked and I can actually see my radar clear as day.
Or when you switch weapons quickly right after spawning and you have the ammo readouts for both the AR and pistol showing at the same time. That messed me up the first time that happened.
 
Anyone else get the Oddball bug when you beat someone down with the skull? It says "You pummeled _____" twice.

Happened multiple times from my 5 ball kills.
 
I have a bit of a dumb arse question to ask, is the pistol in this the same as the magnum from H3 or is it a completely seperate weapon, i.e there is a pistol and a magnum?
 
Mo0 said:
Or when you switch weapons quickly right after spawning and you have the ammo readouts for both the AR and pistol showing at the same time. That messed me up the first time that happened.

Never had that happen to me! I'll have to give it a shot tomorrow. I also shot Thetrin a friend request and looked at my stat's while I was at it. I was surprised at what my top weapon is... by such a large margin! :lol

And to the poster above ^ it's not the same weapon it's way different but it does replace the magnum.

2u88e1t.jpg
 
Is slayer pro only for FFA? I've heard talk about it better never seen it myself. I've been playing Grab Bag though, I'll check out some FFA later. Back to bed hopefully.
 
Incredible... Here you have a studio with years and years of experience in multiplayer shooters and yet when I play Stockpile on Sword Base I'm supposed to magically know where the fuck our flag area is and manauever myself through that fucking maze of a map to cap it. UNBELIEVABLE... I mean, what the hell? Why is there no indicator?
 
Kuroyume said:
Incredible... Here you have a studio with years and years of experience in multiplayer shooters and yet when I play Stockpile on Sword Base I'm supposed to magically know where the fuck our flag area is and manauever myself through that fucking maze of a map to cap it. UNBELIEVABLE... I mean, what the hell? Why is there no indicator?

There is an indicator....
 
Zeouterlimits said:
Actually that's a good question:
Dani - how has your connection been? Satisfactory? Better than Halo 3?
It's way too early to talk about this, but there is definitely an improvement. Maybe it's the beta, maybe it was just last night, maybe it was just the people I was playing with, or some mystical confluence of the fates, but it felt really, really good. Whenever I died I felt like it was my fault. I was even winning the majority of beatdown contests (likely because most people are punching too soon right now)!

For about two hours last night I was in a game solely with Americans (Daravon and his friends), and I never felt at a disadvantage.

Combine that with how quickly it finds games (and how quickly it loads them! the speed at which the Theater loads films put a huge grin on my face!), the wider FOV, and the smoother framerate, and it just feels joyous.

Now tone down the motion blur, Bungie.
 
Kuroyume said:
Incredible... Here you have a studio with years and years of experience in multiplayer shooters and yet when I play Stockpile on Sword Base I'm supposed to magically know where the fuck our flag area is and manauever myself through that fucking maze of a map to cap it. UNBELIEVABLE... I mean, what the hell? Why is there no indicator?


Betting you'll feel mighty stupid in a moment.
 
Not at all. I've seen plenty of players running around in circles with the flag.

Btw, grenades are supposed to be powerful. The problem with Halo is that people actually drop them after they die. Bungie should allow people to either carry frags or stickies, but not have them drop them after they die. There sholdn't be any grenades placed around the map either. Get your two (or more) kills with your two nades and that's it.
 
I did want to mention how frequently I get simultaneous shoot-downs in the beta. I know people have said it happens in 3 but I don't recall any instances and it happens every SWAT game and pretty frequently in normal gametypes.

That said, I'd probably had less simultaneous beatdowns than I have simultaneous shoot-downs. I'm not sure if they've reduced the window for simultaneous melees but I've actually found it to be better than 3's. Still would like the melee cooldown to be longer so popping off a headshot after a melee was more viable. The lunge is still pretty crazy too.

cjelly said:
Sword Base is like a cross between Boarding Action and Orbital.

Do not want.
I'm far from sold on Swordbase but while the orbital references aren't surprising, it's not that similar. Superficially it seems like some portions are very linear but if you take the time to explore and experiment a bit you'll find there's some neat ways to maneuver around the map and flank enemies, even without the jetpack.
 
See, I can understand why the colours are wrong. The argument is sound, and people's reasoning about how things should be seems right to me. And yet I've never had a problem with it, somehow, in any of the game.

Judging by other people's stats, I gotta whore the pistol more, although that, the DMR, and the Needle Rifle are in my top five (with beatdowns and frags).

Holla @ u later, spray and pray. kylej's earlier posts saying the AR was the best weapon... :lol :lol :lol

On spawn, press Y. Never look back.
 
EazyB said:
I did want to mention how frequently I get simultaneous shoot-downs in the beta. I know people have said it happens in 3 but I don't recall any instances and it happens every SWAT game and pretty frequently in normal gametypes.

That said, I'd probably had less simultaneous beatdowns than I have simultaneous shoot-downs. I'm not sure if they've reduced the window for simultaneous melees but I've actually found it to be better than 3's. Still would like the melee cooldown to be longer so popping off a headshot after a melee was more viable. The lunge is still pretty crazy too.
There are definitely fewer simultaneous beatdowns, for whatever reason, but I found that simultaneous shootouts are happening with about the same frequency as they did in 3 (i.e. I think I saw it happen about once or twice per SWAT game). Hard to judge when I've only played 33 games, I know (and only two of those were SWAT, iirc), and obviously we disagree about how often they occurred in 3.
 
Im not sure I like the pistol, its got a VERY low rate of fire when you take into account the reticule bloom (which is hard to see). Its also got a VERY shallow clip, your pretty much screwed if its more than 1v1.
 
You know how I can tell this is Halo? Because for everyone one person who loves something, there is one that absolutely hates it. Serious guys, the times are a changing. And if you can't get used to them, you're going to hate it. Like some bitter senior citizen. Just because something isn't the way you liked it in Halo 3 (which may have been unbalanced) doesn't mean it "sucks" now.
 
The netcode is absolutely awesome. It's lightyears ahead of H3.


I played about 10 games last night, at 1-2AM in the morning, with a player population of 5K, and with prefer good connection on. It took about 30 seconds to find a game, and they were all flawless, with everyone on 6 green bars.

Perhaps the highest compliment I can give it is that I actually could not tell if I was hosting or not. This is coming from a very high ranked H3 player, who is extremely sensitive to BS and various delays, and I could not tell you when I was hosting or not, the games were that awesome.

Grenades are still created by the host so there is a delay between throwing them and them appearing, but I couldn't actually see it. It seems the latency was about 30ms or so. At no point whatsoever was there a "ZOMG WTF BS" moment. Every time I got killed or failed to kill a player it always felt like my fault instead of "man that's some bullshit lag".

If the game can do that at 2AM so quick, it'll be amazing to see what happens during peak times with large amounts of players to choose from.
 
ToyMachine228 said:
You know how I can tell this is Halo? Because for everyone one person who loves something, there is one that absolutely hates it. Serious guys, the times are a changing. And if you can't get used to them, you're going to hate it. Like some bitter senior citizen. Just because something isn't the way you liked it in Halo 3 (which may have been unbalanced) doesn't mean it "sucks" now.
I was taken aback by people's reactions only one or two or ten games in. It'll take a lot longer before you can tell what's "unbalanced" or overpowered.

Except for grenades. Because they are overpowered, and plentiful.

Worried about the laser, obviously. Worried about the focus rifle on more open maps. Very worried about the plasma launcher, because while it's ridiculously fun to use, it's also one of the easiest to rack up kills with. Fire and forget. I haven't had it used against me much yet, thankfully, but I feel like something needs to be changed about it. The wind-up time, maybe. I can't even imagine what it does to vehicles.

Surprised that Armour Lock isn't more gamechanging, but maybe people just aren't using it well yet. A lot of the time people just go into it when they're losing a 1v1 and you just reload, toss a few grenades, and get them when they come out. If their team's coordinated and close, you sometimes have to back off, but otherwise...
 
Argh, this game looks like so much fun, but my wireless connection gives me a 2 yellow bar connection on Xbox Live for some reason, so I'm fearing the worst for Reach.
 
Shake Appeal said:
I was taken aback by people's reactions only one or two or ten games in. It'll take a lot longer before you can tell what's "unbalanced" or overpowered.

Except for grenades. Because they are overpowered, and plentiful.

Worried about the laser, obviously. Worried about the focus rifle on more open maps. Very worried about the plasma launcher, because while it's ridiculously fun to use, it's also one of the easiest to rack up kills with. Fire and forget. I haven't had it used against me much yet, thankfully, but I feel like something needs to be changed about it. The wind-up time, maybe. I can't even imagine what it does to vehicles.

Surprised that Armour Lock isn't more gamechanging, but maybe people just aren't using it well yet. A lot of the time people just go into it when they're losing a 1v1 and you just reload, toss a few grenades, and get them when they come out. If their team's coordinated and close, you sometimes have to back off, but otherwise...


Been using it these last few hours, and I think it's pretty redic at times. I had some pissy girl downright insulting me over and over again due to it. What I do, is run up towards them while firing, then Armor lock, they run in for the melee thinking thats what I'm doing, punch the armor lock, lose the shield, and I pop out and get my free kill.

And if I've nearly dead and they do that, I still come out with a double k.o.

I also had a friend throw a nade at me by mistake while some enemy was blasting at me, and I armor locked, his 'nade bounced off of me, and blew up the enemy that was gunning towards me. I wasn't even sure what had happened 'till I heard "Holy shit, that was badass."

So far, all the armor items seem pretty badass. The only ones I feel so so about are the camo and jetpack. Camo because half the time you can see them anyway and it seems useless at times, and the jetpack because of how slow it takes to get up. Hard to use it as a getaway. But those are not really an issue.
 
Photolysis said:
The netcode is absolutely awesome. It's lightyears ahead of H3.
High-five.

Probably part of the reasons my impressions are so positive is I don't feel latency is having a noticeable negative impact on them.
 
Damn I woke up late today, that staying up played a big number on my sleeping :lol

Looking at my stats from yesterday I won 10 games, lost 10, half of them being from FFA games. I love oddball in halo 2 and 3 so I did well in Reach too :D

If anyone wants to party up later for a huge gaf party i'm up for it.
 
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