SailorDaravon said:Played my first Arena game (with 3 randoms, two of who were in a Party Chat and the 4th wasn't talking) and got a freaking Perfection 16/0....but only got 1590 points :lol
I'm a pretty average player, in 3,222 games of Halo 3 I have ONE Perfection, so this was probably the most exciting game of Halo I'll have in a long time. I'm still super pumped, I'll probably buy some more render minutes so I can save the whole thing for posterity.
HALO FUCK YEAH
Your shields do actually regenerate, it is just 'graphically' it doesn't show.backflip10019 said:-During one game, one of the guys on the other team quit while my shield was regenerating. It switched host and my shield was stuck at about 50%. it didn't regenerate all the way.
-PXG- said:Has yet to happen. Guess you're smarter than the average bear :lol
Need one for a friend please.Striker said:Got a free code if anybody is needing one.
OK. Check PM.JambiBum said:Need one for a friend please.
I had the same experience tonight.backflip10019 said:-The matchmaking system was all over the place tonight. One match I would play kids who looked like they've never played an FPS before and the next I would be playing MLG try-hards. I was kid of hoping the games would be a little more balanced.
Assembly Required said:are there any vehicles or elites in the beta?
backflip10019 said:For new page: Ok so I played Arena tonight for almost three hours straight and noticed a couple glaring issues:
-Armor lock is completely overpowered and broken. I took three guys on with armor lock on Powerhouse and came out of the battle alive. It's broken because of how you are able to position the camera when using it so that once you pop out of it, you're free to double melée any enemy that is within range.
-During one game, one of the guys on the other team quit while my shield was regenerating. It switched host and my shield was stuck at about 50%. it didn't regenerate all the way.
-Powerhouse needs to have more long range weapons everywhere. It's so easy for one team with DMRs and Needies to hold down the base.
-The shotgun on Sword Base needs to go. It's too easy to take it, go up the ramp and just camp there.
-Grenades feel overpowered. The range is ridiculous. There were at least 5 time tonight that I just couldn't understand how I was hit from a grenade that landed so far away.
-DMR should be able to kill with 4 shots. Because of the melée system, it's ridiculous not to adjust the damage of the DMR, at least in Arena (or Slayer Pro) games when it's your primary weapon. Keeping it at 5 shots to kill encourages close range double meléeing too much.
-Why is it possible to shoot and kill your opponent and be shot and kille by your opponent at the same time?
-I wish reticule bloom would be less extreme or recovered a bit quicker than it currently does. I can't tell you how many kills I missed tonight because I squeezed off a premature shot trying to get someone before they rounded a corner. And the center of my reticule was dead on their heads too. Ugh I wish this could be slightly altered a bit.
-Jet packs are essentially useless. They're loud and make you a sitting duck. Sure they might be helpful in reaching higher up areas more quickly but the costs of using it greatly outweigh the benefits. Playing against jet pack users is like playing Duck Hunt.
-I really don't like the way that ammo is displayed. I don't know what it is but I just don't like that part of the UI.
-The matchmaking system was all over the place tonight. One match I would play kids who looked like they've never played an FPS before and the next I would be playing MLG try-hards. I was kid of hoping the games would be a little more balanced.
All in all I'm enjoying Arena a lot. And I'm pretty good at it too. I've got me a 1.59 k/d right now.![]()
Covie Slayer.Pein said:So how do I play as an elite?
Grimm Fandango said:Plasma Pistol overcharge should fuck up someone in Armor Lock. Should balance it out nicely.
Yeah.
ok, thanks because I played as an elite before and didn't know the gametype. But I really liked the evasion roll the elite have.Striker said:Covie Slayer.
Invasion comes on the 7th. Spartans vs. Elites
Yeah, that's been disproven in the Halo: Reach Mythbusters video posted a while back.Ajemsuhgao said:I swear I remember someone saying EMP from plasma pistol/grenade launcher drops jetpacks, but I guess I misheard? That would be interesting, to have overcharged plasma pistols interrupt armor abilities.
backflip10019 said:Ok so I played Arena tonight for almost three hours straight and noticed a couple glaring issues:
1. The shotgun on Sword Base needs to go. It's too easy to take it, go up the ramp and just camp there.
2. DMR should be able to kill with 4 shots. Because of the melée system, it's ridiculous not to adjust the damage of the DMR, at least in Arena (or Slayer Pro) games when it's your primary weapon. Keeping it at 5 shots to kill encourages close range double meléeing too much.
3. Why is it possible to shoot and kill your opponent and be shot and kille by your opponent at the same time?
All in all I'm enjoying Arena a lot. And I'm pretty good at it too. I've got me a 1.59 k/d right now.![]()
TYStriker said:OK. Check PM.
Sounds pretty awesome...Merguson said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=291316
So there's this assassination bug.
Basically, on Swordbase, I go up the yellow lift. There are two guys there to greet me so I activate armor lock and both of them lose their shields. Good opportunity to kill at least one right? One of them manages to do the assassination animation before I could do anything. This is where the weird part occurs. I managed to "escape" the animation somehow and throw a grenade. The game tells me I get assassinated as the red guy finishes the assassination animation. I get a double kill.
Don't know if anyone wants to render it but that's the description basically.
Got one last nght too in a fairly balanced game. It felt awesome. Never had one in ranked halo 3. Thanks "overpowered" grenades!Mr. Lemming said:I got my first overkill tonight. I know it doesn't mean a lot to a bunch of you, but I think I had one ever in Halo 3. One clip of a needler and one grenade. One guy was even using armor lock.
Striker said:Got a free code if anybody is needing one.
Devin Olsen said:Sounds pretty awesome...
It is rendering
user_nat said::lol
always love a flowchart.
Needle rifle has very little bloom. People I've talked to online consider it superior to the DMR because of that, but I disagree; the DMR is a death-dealing machine. I fucking love it, and I find even when timing shot for precision that I get quicker kills than when using the needle rifle.Accidentus said:Does it seem like the bloom is less extreme on the needle rifle?
Swordbase is awful, I really hate that map. Possibly worse than Snowbound imo. Halo is not meant to be played in small rooms.
Letters said:extra beta code in this post if someone needs it, press quote to see it
Letters said:extra beta code in this post if someone needs it, press quote to see it
That's why you don't do it randomly in open spaces.Zinthar said:I gotta disagree with a lot of this.
-Armor lock is not overpowered, and usually leaves you as a sitting duck if the opponent uses the opportunity to reload or times a grenade right.
Sword can be blocked, so it's much more powerful =P But yeah, shotgun is fine.-Shotgun is no more overpowered than the sword or hammer -- still easy enough to kill someone with any of these with grenades and a pistol since they have to get in close to do any damage.
purnoman3000 said:I gotta agree with what's being said about the double meleeing. In previous games, it was a choice in close combat after you each got a melee in whether to go for a 2nd melee or try to finish them a weapon, their was viability for both. Now whenever i'm in close combat I just spam on the melee button until either one of us is dead. They need to increase the time between melees, otherwise I just feel it degrades the quality and any variation of close quarters combat that made it fun in Halo.