Since I started playing this beta 8 days ago I've been keeping a list of all thing that either not work properly, or that I think should be changed. And it's become a pretty long one. Before I start though, I want to mention that I think the core game is actually really good. Bungie has made a lot of changes that I think really improve the game over halo 2 and 3, and make it more than just another installment in the series. For example the weapon balance is a lot better than in halo 3, every weapon feels useful now, while in the older halo games (mainly 2 and 3) most weapons except for the power weapons and the BR where a waste of time. I also like that the game has a bit more of a grounded feel than the older games, the loadouts + AA's are also welcome changes, and obviously all the technical improvements (graphics, matchmaking, etc) are great.
However some of these changes also seem to cause a few problems with the general gameplay and balance of halo reach that I think need to be tweaked/changed, so here comes the list: (hopefully it will be atleast somewhat usefull)
Suggested changes (overall; in no particular order)
20% less ammo for the bacon wave
I love this weapon, but right now you seem to be able to get too many kills with one full charge.
Reduce rockets two 2 in one launcher on all current maps
Rockets seem to be a lot more powerfull than they where in halo 3, and they now have vehicle lock on, so reducing the ammount of ammo you get in one pickup would balance them a bit more I think.
Nerf Frag Grenades, reduce either the damage or radius
This has already been mentioned in the BWU, but I still want to point it out, because it's just that annoying sometimes.
Less power weapons, one laser in each vehicle map max.
I think currently swordbase and especially boneyard have way too many power weapons right now. On swordbase, during slayer areana matches, this often results in one team camping the top with all powerweapons and the other team dying a lot. While on boneyard it results in games that are pretty slow paced, because elites have no change against the spartan's power weapons.
Remove fall damage.
I'm not sure why this was put in the game in the first place, but while it's not really a huge problem, it is seems a pretty unnecessary and annoying change.
Remove the accuracy decrease when zooming out or standing.
This does bother me a lot, and it also seems a pretty unnecessary change, because it simply doesn't fit the halo gameplay.
Increase the warthog turret's turning speed and reduce the spin up time.
With all the added anti vehicle weapons this makes the warthog a lot less effective and fun to use, the overheating mechanic doesn't seem like a bad idea though.
Increase the banshees speed.
The reduced speed makes it handle more like a flying APC than a fast attack aircraft.
Jump and movement speed increase by ~10%.
Right now the game feels a bit too restrictive sometimes, some jumps that should be easy are impossible now (like jumping up the ramp by the showers on powerhouse), and the movement speed makes it a little too hard to evade incoming projectiles (rockets, grenades).
Less double melee and double headshot kills.
This seems to happen a lot more often than in halo 3 now, and it's pretty unsatisfying to both die.
Knockback effect on melee
If you melee someone, this would knock them back a couple of meters, which would make using your firearms more useful at close range, and make it harder to double melee someone.
Sudden death longer in Objective gametypes
Right now it seems to be about 15 seconds which often doesn't make any difference at all.
Going into armor lock depletes entire gauge, no matter how long you use it.
This will make armor lock a bit more balanced I think, right now it seems too easy for people to just pop in and out or armor lock, this will force people to use their "get out of a fuck up free card" wisely
Add a slight delay between sprinting and using a melee weapon
On powerhouse some players will just sprint around the map with the hammer, and if you didn't see them coming from a pretty decent distance you have a really low chance of survival.
Suggested changes (invasion; in no particular order)
Needle Rifle starts elites, or at least drop a few more of these around their spawn
Right now the spartans have a huge advantage, because they can destroy all the elites at long ranges with their dmr, while the elites start at a low level and have to move uphill with only ~2 long range weapons.
Plant bomb instead of staying in zones to advance
Instead of staying in a certain zone for 20 seconds elites could be given bombs that they have to plant at the generators, every elite has one bomb, and the spartans have to disable them within a certain timer (maybe 10 seconds). Planting/disarming a bomb could be done by either
pressing X or by doing a quick QTE.
This would make attacking a little easier for elites, but it would also make the chance bigger that a really bad elite team would lose at the first round because they can't just chip away at the timer.
8 vs 8
More players = more fun on a huge map like boneyard.
Keep Music going during last phase, it's awesome
Pretty self-explanatory.
No tanks
This might just be me, but I really dislike tanks in halo, and especially in invasion they just seem to slow the game down. Imo tanks should just be restricted to heavies.
More open objective area boneyard, no inching the core outside the building
The core is much too closed in I think, and it has a ton of powerweapons for the spartans to (ab)use right next to it + there are loadout with shotguns and propipes. Making this area a little more open and closing off the upper level would probably increase the pace of the game a lot. Because right now elites really have to move the core out of there inch by inch, which is just tiresome and doesn't really reward/promote tactical play.
Increase spawntime elite powerweapons on boneyard to prevent spartans from stealing it before the elites get there
This happens all the time, if you're a spartan you can just steal all the powerweapons before the elites even spawn, which is really unfair considering the spartans already have tons of powerweapons in their base.
Slightly shorter rounds, add time instead of reset
This would force elites to move fast and reward teams that get through the first 2 phases with some extra time.
Reduce powerweapons on spartan side drasticly
Right now the spartans have a huge advantage when it comes to powerweapons, three rocket launches (4 rockets each), 2 lasers and 3 snipers is simply too much. I'd reduce that to 2 rocket launchers with 2 rockets each, 2 grenadelaunchers, 1 sniper rifle and 1 splazer to give the elites more of a chance.
Bonus for staying with your fireteam
Probably a bit hard to implement, but it would be nice to promote actually sticking together with your battle bro.
No grenade launcher spawns
This weapon is pretty powerfull, especially against vehicles, so I think it should be treated as a power weapon, and replace some of the rockets/splazer.
Suggested changes (arena; in no particular order)
Make the arena more interesting
Right now the arena doesn't seem to be fleshed out at all, although I'm sure it will be much more interesting in the final version of the game.
Remove most power weapons from slayer pro.
Make it so that only your 3 best games actually count towards your trueskill rating
Right now your daily rating doesn't mean that much appearently, which could discourage people from playing. In the end this will all balance out anyway, because when you get higher up the trueskill ladder your rating will start to drop anyway.
Bugs:
Spawns seem to be broken, I've been assasinated a couple of times about 1 second after respawning, and I've seen enemy battle bros spawn right in front of me.
Spawning sometimes doesn't work at all in Invasion, and sometimes you will spawn above the valley of death.
Armor lock glitch, where someone stays in armor lock when already moving around (looks really wierd)
Medals earned at the end of the round don't show up
Total Ammount of credits can sometimes go down
Destroyed tank can block objective in Invasion
Most aiming reticles are hard to see.
Hitboxes on spartans' heads seem too high, and too small. (this may also be caused by lag)
Good Connection option often puts me in yellow bar games.
Post game carnage screens sometimes shows different player than the one selected.
Can't change colours of guest player
Sometimes the framerate drops to unplayable levels (5 - 10 fps) when there is a lot of action going on in invasion.
Sorry btw if I made a lot of spelling mistakes, but when I'm typing a long text on a forum in english I sometimes tend to get a bit sloppy in regards to correct grammar.