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Halo: Reach Beta Thread

Foxy Fox 39 said:
Found a pretty huge possibly game breaking glitch.

I don't know if I should post it here because people might start doing it and ruin matchmaking. What should I do guys?!

edit: I've tested it about 4 times and it worked 100% of the time.
Yeah PM someone from bungie, I hope it's not invincible scorpion or something.
 
Foxy Fox 39 said:
Found a pretty huge possibly game breaking glitch.

I don't know if I should post it here because people might start doing it and ruin matchmaking. What should I do guys?!

edit: I've tested it about 4 times and it worked 100% of the time.

I have this bad feeling that, despite being encouraged to PM Bungie, not thereby not reveal anything publicly, you're going to lose control and spill the beans. Please prove me wrong. :D
 
Foxy Fox 39 said:
Found a pretty huge possibly game breaking glitch.

I don't know if I should post it here because people might start doing it and ruin matchmaking. What should I do guys?!

edit: I've tested it about 4 times and it worked 100% of the time.

If its the feckin annoying "Parking tank corpse on Core" then I think it can be resolved by ramming a Wraith into the charred remains. :lol

If its something else, PM away! Usually glitches get out, everyone uses them and people get wise.
 
Dax01 said:
Another reason to increase the jump height: I have a chance at evading a ghost that's trying to splatter me. I can't do that anymore. :(

Had this happen like 3 times to me today.

Just like having the core be stuck beneath a blown up Scorpion. Which happened in two games. It's always fun rolling for 5 miles to get to a core that you can't pick up.

Or not being able to spawn with your "battle bro" until like 6 seconds after the respawn timer has depleted all of the way through. Or having horrible spawns on both Spartan, and Elite side, but 10x worse if you're an Elite. Like spawning right next to a Spartan with a Plasma Launcher and barely beating the guy with a very lucky Plasma Grenade throw.

Devin Olsen said:
The flame effect on the warthog is incredible... Never really noticed it in game.
http://imgur.com/RuJvJ.jpg

I'd like this piece to be called "Halo: Reach in it's Current State".

:/
 
ZayneH said:
I'd like this piece to be called "Halo: Reach in it's Current State".

:/

N68~Drama-Queen-Posters.jpg


;-)
 
Raide said:
If its the feckin annoying "Parking tank corpse on Core" then I think it can be resolved by ramming a Wraith into the charred remains. :lol

If its something else, PM away! Usually glitches get out, everyone uses them and people get wise.

No it's not that. There's nothing anyone can do to stop it save for Bungie patching or something.

PM'ing Urk now.
 
man, does ANYONE have an extra beta code or know where I can get one? I mean seriously I couldn't find a code anywhere before the beta and now.... PLEASEEEEE :(
 
Anybody got some tips for succeeding with camo? I think I understand how to work the other 3 abilities at least somewhat, but I always die with camo...
 
Invasion is one of the best Multiplayer experiences I have ever had, I can't stop playing it.
I hope there are similar modes in the final game.
 
Sent him the PM. Most likely will be fixed for the final version so no worries. I can't tell you guys what it is but it can't be done in Arena as far as I know.

trying it now will tell you if it works in Arena.

edit: nevermind works in Arena.
 
Since I started playing this beta 8 days ago I've been keeping a list of all thing that either not work properly, or that I think should be changed. And it's become a pretty long one. Before I start though, I want to mention that I think the core game is actually really good. Bungie has made a lot of changes that I think really improve the game over halo 2 and 3, and make it more than just another installment in the series. For example the weapon balance is a lot better than in halo 3, every weapon feels useful now, while in the older halo games (mainly 2 and 3) most weapons except for the power weapons and the BR where a waste of time. I also like that the game has a bit more of a grounded feel than the older games, the loadouts + AA's are also welcome changes, and obviously all the technical improvements (graphics, matchmaking, etc) are great.

However some of these changes also seem to cause a few problems with the general gameplay and balance of halo reach that I think need to be tweaked/changed, so here comes the list: (hopefully it will be atleast somewhat usefull)

Suggested changes (overall; in no particular order)


20% less ammo for the bacon wave

I love this weapon, but right now you seem to be able to get too many kills with one full charge.

Reduce rockets two 2 in one launcher on all current maps

Rockets seem to be a lot more powerfull than they where in halo 3, and they now have vehicle lock on, so reducing the ammount of ammo you get in one pickup would balance them a bit more I think.

Nerf Frag Grenades, reduce either the damage or radius
This has already been mentioned in the BWU, but I still want to point it out, because it's just that annoying sometimes.

Less power weapons, one laser in each vehicle map max.

I think currently swordbase and especially boneyard have way too many power weapons right now. On swordbase, during slayer areana matches, this often results in one team camping the top with all powerweapons and the other team dying a lot. While on boneyard it results in games that are pretty slow paced, because elites have no change against the spartan's power weapons.

Remove fall damage.
I'm not sure why this was put in the game in the first place, but while it's not really a huge problem, it is seems a pretty unnecessary and annoying change.

Remove the accuracy decrease when zooming out or standing.

This does bother me a lot, and it also seems a pretty unnecessary change, because it simply doesn't fit the halo gameplay.

Increase the warthog turret's turning speed and reduce the spin up time.
With all the added anti vehicle weapons this makes the warthog a lot less effective and fun to use, the overheating mechanic doesn't seem like a bad idea though.

Increase the banshees speed.
The reduced speed makes it handle more like a flying APC than a fast attack aircraft.

Jump and movement speed increase by ~10%.
Right now the game feels a bit too restrictive sometimes, some jumps that should be easy are impossible now (like jumping up the ramp by the showers on powerhouse), and the movement speed makes it a little too hard to evade incoming projectiles (rockets, grenades).

Less double melee and double headshot kills.

This seems to happen a lot more often than in halo 3 now, and it's pretty unsatisfying to both die.

Knockback effect on melee
If you melee someone, this would knock them back a couple of meters, which would make using your firearms more useful at close range, and make it harder to double melee someone.

Sudden death longer in Objective gametypes
Right now it seems to be about 15 seconds which often doesn't make any difference at all.

Going into armor lock depletes entire gauge, no matter how long you use it.

This will make armor lock a bit more balanced I think, right now it seems too easy for people to just pop in and out or armor lock, this will force people to use their "get out of a fuck up free card" wisely

Add a slight delay between sprinting and using a melee weapon
On powerhouse some players will just sprint around the map with the hammer, and if you didn't see them coming from a pretty decent distance you have a really low chance of survival.

Suggested changes (invasion; in no particular order)

Needle Rifle starts elites, or at least drop a few more of these around their spawn
Right now the spartans have a huge advantage, because they can destroy all the elites at long ranges with their dmr, while the elites start at a low level and have to move uphill with only ~2 long range weapons.

Plant bomb instead of staying in zones to advance
Instead of staying in a certain zone for 20 seconds elites could be given bombs that they have to plant at the generators, every elite has one bomb, and the spartans have to disable them within a certain timer (maybe 10 seconds). Planting/disarming a bomb could be done by either
pressing X or by doing a quick QTE.
This would make attacking a little easier for elites, but it would also make the chance bigger that a really bad elite team would lose at the first round because they can't just chip away at the timer.

8 vs 8
More players = more fun on a huge map like boneyard.

Keep Music going during last phase, it's awesome
Pretty self-explanatory. :P

No tanks
This might just be me, but I really dislike tanks in halo, and especially in invasion they just seem to slow the game down. Imo tanks should just be restricted to heavies.

More open objective area boneyard, no inching the core outside the building

The core is much too closed in I think, and it has a ton of powerweapons for the spartans to (ab)use right next to it + there are loadout with shotguns and propipes. Making this area a little more open and closing off the upper level would probably increase the pace of the game a lot. Because right now elites really have to move the core out of there inch by inch, which is just tiresome and doesn't really reward/promote tactical play.

Increase spawntime elite powerweapons on boneyard to prevent spartans from stealing it before the elites get there
This happens all the time, if you're a spartan you can just steal all the powerweapons before the elites even spawn, which is really unfair considering the spartans already have tons of powerweapons in their base.

Slightly shorter rounds, add time instead of reset
This would force elites to move fast and reward teams that get through the first 2 phases with some extra time.

Reduce powerweapons on spartan side drasticly
Right now the spartans have a huge advantage when it comes to powerweapons, three rocket launches (4 rockets each), 2 lasers and 3 snipers is simply too much. I'd reduce that to 2 rocket launchers with 2 rockets each, 2 grenadelaunchers, 1 sniper rifle and 1 splazer to give the elites more of a chance.


Bonus for staying with your fireteam

Probably a bit hard to implement, but it would be nice to promote actually sticking together with your battle bro.

No grenade launcher spawns
This weapon is pretty powerfull, especially against vehicles, so I think it should be treated as a power weapon, and replace some of the rockets/splazer.

Suggested changes (arena; in no particular order)

Make the arena more interesting

Right now the arena doesn't seem to be fleshed out at all, although I'm sure it will be much more interesting in the final version of the game.

Remove most power weapons from slayer pro.

Make it so that only your 3 best games actually count towards your trueskill rating
Right now your daily rating doesn't mean that much appearently, which could discourage people from playing. In the end this will all balance out anyway, because when you get higher up the trueskill ladder your rating will start to drop anyway.

Bugs:

Spawns seem to be broken, I've been assasinated a couple of times about 1 second after respawning, and I've seen enemy battle bros spawn right in front of me.

Spawning sometimes doesn't work at all in Invasion, and sometimes you will spawn above the valley of death.

Armor lock glitch, where someone stays in armor lock when already moving around (looks really wierd)

Medals earned at the end of the round don't show up

Total Ammount of credits can sometimes go down

Destroyed tank can block objective in Invasion

Most aiming reticles are hard to see.

Hitboxes on spartans' heads seem too high, and too small. (this may also be caused by lag)

Good Connection option often puts me in yellow bar games.

Post game carnage screens sometimes shows different player than the one selected.

Can't change colours of guest player

Sometimes the framerate drops to unplayable levels (5 - 10 fps) when there is a lot of action going on in invasion.


Sorry btw if I made a lot of spelling mistakes, but when I'm typing a long text on a forum in english I sometimes tend to get a bit sloppy in regards to correct grammar.
 
Karram said:
Invasion is one of the best Multiplayer experiences I have ever had, I can't stop playing it.
I hope there are similar modes in the final game.

Who the hell do you think you are coming in here with your positive impressions?

*crawls under the weight of Mad Max's post*
 
DeadFalling said:
Anybody got some tips for succeeding with camo? I think I understand how to work the other 3 abilities at least somewhat, but I always die with camo...
You're quite visible when doing anything other than slow crouch-walking. I find it best when I'm with other Elites who are not hidden, as it's a great way to distract the other team into engaging them, and then then dive in.

Also, Boneyard made me fall in love with the DMR. It's got the right kind of spaces for its range, and I've had a lot of success with it. The other two maps are much less suited for it.
 
fbgamer said:
man, does ANYONE have an extra beta code or know where I can get one? I mean seriously I couldn't find a code anywhere before the beta and now.... PLEASEEEEE :(

You can get one by picking up a copy of ODST. Should be pretty cheap right now if you find a used copy or someone getting rid of the ODST/Forza3 pack-in bundle.
 
DeadFalling said:
Anybody got some tips for succeeding with camo? I think I understand how to work the other 3 abilities at least somewhat, but I always die with camo...

Walking slower prolongs the effect. Also, when you have to stop to recharge, make sure you stand still else you appear on the radar. Use it when running in the open and choose spots wisely to pop out and regen it.

Don't run straight at people's faces. They will spot the Camo and you will die. Try to sneak around the less obvious routes and follow people a little while before striking. If you kill someone, move to a different spot. Teams will spot the kill and might come to investigate and catch you unaware.

Also, don't hide in the obvious places like close to flags/in territories etc. They get nuked like mad and you will die!

Equip weapons that kill quickly. Hammer/Sword/Shotgun are all firm faves (despite people crying madly about Camo users having them.) If you cannot kill them quickly, then they have a chance of busting out AL/team helping or double KO. If weapons are not available, stick them and run before they can react or get the assassination in and camo up again.

Just some things I have picked up.
 
My best use for camo is when using a sniper or DMR, I cloak so I can't be seen across the map standing up high, then I get a good view of the map for easy kills. Without cloaking people would see me all the time and shoot back :P

Cloaking near people scrambles radars so it gives you away a bit, I try to use it at range.

Foxy Fox 39 said:
Sent him the PM. Most likely will be fixed for the final version so no worries. I can't tell you guys what it is but it can't be done in Arena as far as I know.

trying it now will tell you if it works in Arena.

edit: nevermind works in Arena.
Remember to tell us once the beta ends so we know what the awesome broken glitch/bug was :P
 
Karram said:
Invasion is one of the best Multiplayer experiences I have ever had, I can't stop playing it.
I hope there are similar modes in the final game.

I love Invasion. Played it for a few hours solid this morning. It has singlehandedly sold me on buying Reach when it comes out.

But Invasion Slayer can shit out its guts and die.
 
CitizenCope said:
You can? Serious question. I must be doing something wrong.
Pro pipe and plasma pistol. Destroyers of worlds. I guess you can't always spawn with them, but late game is a clusterfuck.
 
What's the deal with the 5 or so seconds after the invasion game is done where you can continue to kill people? Those actually count? Game was over (so I thought) and I blew one of my teammates away with the scorpion and the next thing I see is booted for team killing. :lol I mean that guy is a bitch for doing that after the game is over but I digress, do kills continue to count after the winner is announced?
 
Mad Max said:
Since I started playing this beta 8 days ago I've been keeping a list of all thing that either not work properly, or that I think should be changed. And it's become a pretty long one. Before I start though, I want to mention that I think the core game is actually really good. Bungie has made a lot of changes that I think really improve the game over halo 2 and 3, and make it more than just another installment in the series. For example the weapon balance is a lot better than in halo 3, every weapon feels useful now, while in the older halo games (mainly 2 and 3) most weapons except for the power weapons and the BR where a waste of time. I also like that the game has a bit more of a grounded feel than the older games, the loadouts + AA's are also welcome changes, and obviously all the technical improvements (graphics, matchmaking, etc) are great.

However some of these changes also seem to cause a few problems with the general gameplay and balance of halo reach that I think need to be tweaked/changed, so here comes the list: (hopefully it will be atleast somewhat usefull)

Suggested changes (overall; in no particular order)


20% less ammo for the bacon wave

I love this weapon, but right now you seem to be able to get too many kills with one full charge.

Reduce rockets two 2 in one launcher on all current maps

Rockets seem to be a lot more powerfull than they where in halo 3, and they now have vehicle lock on, so reducing the ammount of ammo you get in one pickup would balance them a bit more I think.

Nerf Frag Grenades, reduce either the damage or radius
This has already been mentioned in the BWU, but I still want to point it out, because it's just that annoying sometimes.

Less power weapons, one laser in each vehicle map max.

I think currently swordbase and especially boneyard have way too many power weapons right now. On swordbase, during slayer areana matches, this often results in one team camping the top with all powerweapons and the other team dying a lot. While on boneyard it results in games that are pretty slow paced, because elites have no change against the spartan's power weapons.

Remove fall damage.
I'm not sure why this was put in the game in the first place, but while it's not really a huge problem, it is seems a pretty unnecessary and annoying change.

Remove the accuracy decrease when zooming out or standing.

This does bother me a lot, and it also seems a pretty unnecessary change, because it simply doesn't fit the halo gameplay.

Increase the warthog turret's turning speed and reduce the spin up time.
With all the added anti vehicle weapons this makes the warthog a lot less effective and fun to use, the overheating mechanic doesn't seem like a bad idea though.

Increase the banshees speed.
The reduced speed makes it handle more like a flying APC than a fast attack aircraft.

Jump and movement speed increase by ~10%.
Right now the game feels a bit too restrictive sometimes, some jumps that should be easy are impossible now (like jumping up the ramp by the showers on powerhouse), and the movement speed makes it a little too hard to evade incoming projectiles (rockets, grenades).

Less double melee and double headshot kills.

This seems to happen a lot more often than in halo 3 now, and it's pretty unsatisfying to both die.

Knockback effect on melee
If you melee someone, this would knock them back a couple of meters, which would make using your firearms more useful at close range, and make it harder to double melee someone.

Sudden death longer in Objective gametypes
Right now it seems to be about 15 seconds which often doesn't make any difference at all.

Going into armor lock depletes entire gauge, no matter how long you use it.

This will make armor lock a bit more balanced I think, right now it seems too easy for people to just pop in and out or armor lock, this will force people to use their "get out of a fuck up free card" wisely

Add a slight delay between sprinting and using a melee weapon
On powerhouse some players will just sprint around the map with the hammer, and if you didn't see them coming from a pretty decent distance you have a really low chance of survival.
Agreed with all of this, except for the bit about the laser, but I've already said my piece on that.
 
zero margin said:
What's the deal with the 5 or so seconds after the invasion game is done where you can continue to kill people? Those actually count? Game was over (so I thought) and I blew one of my teammates away with the scorpion and the next thing I see is booted for team killing. :lol I mean that guy is a bitch for doing that after the game is over but I digress, do kills continue to count after the winner is announced?
Rather sure in the older games any kill after the "game over" voice was null, and that team kill kick box would disable. maybe not for Reach right now.
 
Diablohead said:
Rather sure in the older games any kill after the "game over" voice was null, and that team kill kick box would disable. maybe not for Reach right now.

That was the impression I was under as well. This was several seconds after we had lost so it's not like it was at the wire when I fired the tank. Ah well.
 
Just had a game of invasion where someone parked the tank over the core, first time I seen it happen but damn that is some annoy shit, I was on elites too :(

By the time we would have had a wraith there to push it out of the way it would have easily been a minute, if the wraith survived that is.
 
Thagomizer said:
I think the first phase of Invasion can be fixed by giving the "Warrior" class a Needle Rifle and making a Jetpack class for the Elites.

Giving them a jetpack during that first phase would kind of defeat the point of them having to work their way up to that room.
 
Diablohead said:
Just had a game of invasion where someone parked the tank over the core, first time I seen it happen but damn that is some annoy shit, I was on elites too :(

By the time we would have had a wraith there to push it out of the way it would have easily been a minute, if the wraith survived that is.

That happens to me every game. You can't get to the core when they do that. Game over. =\
 
Ten-Song said:
Giving them a jetpack during that first phase would kind of defeat the point of them having to work their way up to that room.

Risk/Reward. You get to the objectives quicker, but you are also a sitting duck for the Spartans and their DMRs.
 
Mad Max said:
Add a slight delay between sprinting and using a melee weapon
On powerhouse some players will just sprint around the map with the hammer, and if you didn't see them coming from a pretty decent distance you have a really low chance of survival.

I don't agree with this -- I like it the way it is, and I've barely used the hammer to this point -- but it seems like Bungie is culling data that speaks to this issue.

For example, if they find that sprinters wreak havoc on a map with the hammer, but don't demonstrate much skill with other facets of the game, it seems like this would constitute a problem (an oversimplification, but hopefully you get the point).

However, if this isn't the case, it might suggest that our subjective -- and potentially flawed -- perceptions are tarnishing our judgment (e.g., thanks to basic cognitive principles like the availability heuristic, being on the other end of a handful of egregious hammer kills can cause us to the think the system is horribly unbalanced, even if it's not).

In any event, I hope Bungie is going to listen to the fans, but at the same time will pay close mind to the data. No offense, but I trust it a lot more than I trust the fans. :D

I'm not saying I disagree with a lot of the criticisms levied against the game, but I hope Bungie essentially disregards complaints that aren't backed up by hard data.
 
Bungieware said:
So some people have a division by their name in Arena but I don't....I've played on 4 days so far with a total of 42 games....any ideas?

Someone earlier said you need 5 days.
 
Bungieware said:
So some people have a division by their name in Arena but I don't....I've played on 4 days so far with a total of 42 games....any ideas?
Play the fifth day. That is literally the requirement.
 
Thagomizer said:
I think the first phase of Invasion can be fixed by giving the "Warrior" class a Needle Rifle and making a Jetpack class for the Elites.
Why? There's Needle Rifles in the beginning of the initial spawn. A Jetpack for Elites is something that needs to be done later in tiers. It's something rare for Elites outside evade. That should be treated as such.

There's as many DMR's in the Spartan's base as there is Needler Rifle's in the Elite's spawn area. A Plasma Repeater and Evade (also including Plasma Pistol) I've found decent enough to use. Once you kill a Spartan, grab their Pistol.
 
Striker said:
Why? There's Needle Rifles in the beginning of the initial spawn. A Jetpack for Elites is something that needs to be done later in tiers. It's something rare for Elites outside evade. That should be treated as such.

There's as many DMR's in the Spartan's base as there is Needler Rifle's in the Elite's spawn area. A Plasma Repeater and Evade (also including Plasma Pistol) I've found decent enough to use. Once you kill a Spartan, grab their Pistol.

The Spartans spawn with DMRs and usually kill 1-2 Elites every time they spawn before they can even get close enough to tickle the Spartans, especially the poor bastards that spawn cliffside. Dieing because you are literally helpless to retaliate and spawn a hundred feet from cover is NOT fun. At the DMR's range, the Repeater and Needler just make a pretty light show for the Spartans to propose to their girlfriends to.
 
Bad luck today maybe, one of my teammates TK's and then proceeds to TK me and no prompt to kick him, I TK him back next life with a shotgun to the face and he gets to kick me. :lol
 
Ten-Song said:
Giving them a jetpack during that first phase would kind of defeat the point of them having to work their way up to that room.
I don't think so. That phase really needs another way in, right now it's far too predictable. Shooting gallery, then watch the stairs. Flying out in the open when the other team spawns with DMRs and Pistols isn't that much of an advantage, but it would mean that when the defenders get scattered, there's opportunity to get in faster. It would be pretty interesting.
 
Thagomizer said:
I think the first phase of Invasion can be fixed by giving the "Warrior" class a Needle Rifle and making a Jetpack class for the Elites.
Maybe some turrets for the Elites also, just to keep the Spartan DMR's busy while the other Elites make their way in. There is a lot of space in the back of the Elite spawn not being used, so a weapon cache or even some light vehicles might help.

I only ever have a problem getting to the objective when the Spartans actively come out and spawn kill us. When they stay put, I can use stealth alongside some warriors (meat shields) like Ghaleon suggested
It would have been cool if the map was designed so that an additional spawn could be captured once the Elites managed to get to the base of the Spartan Spawn.
 
Spawn camping in Invasion is so easy. :lol I feel like such an asshole for doing it but it works well. Someone quit out after I killed 'em three times in a row.

Fuck I feel bad :lol :lol :lol
 
Stop running straight up the middle of no where. I played about 10 games last night and was not killed once in my spawn area.

Inv+Needler can defeat a DMR player in open space, if that's a problem you've encountered. I've also gotten more success going right and up the steps, using more teammates with me, using Inv, etc. - some of you make it seem like it is completely impossible to win as an Elite.
 
It would be nice if the Matchmaking algorithm could track the way you vote, and then try to team you up with other people who have voted similarly in the past. I haven't been able to play Oddball or King of the Hill a single time because most people just zerg the 1-flag, TS and flag collection gametypes.
 
Foxy Fox 39 said:
Found a pretty huge possibly game breaking glitch.

I don't know if I should post it here because people might start doing it and ruin matchmaking. What should I do guys?!

edit: I've tested it about 4 times and it worked 100% of the time.
PM me because I'm curious O_o

:(
 
I NEED SCISSORS said:
I can't get the Beta to show up on my ODST menu. I've yet to download it since it started (only played it at a friends house so far). Any ideas how to make it show up? I was told to wait 12 hours before, but it's been three days now..

No codes or anything needing entered?


are you using the campaign disk?
 
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