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Halo: Reach Beta Thread

I still strafe, but I suck.

Not sure if this was posted, it probably was, but check it out anyways. Pistol Minitage The guy has some skill with it, and kills faster than I have been able to at medium and close range. This just shows what skill can play with the pistol. Of course the level of player base skill is subject at best, doesn't mean he wasn't using it skillfully.
 
Dude, it's not even funny. He just gets lucky over and over again. Reticle bloom needs to go, it's just random right now whether you get the kill or not.
 
Shake Appeal said:
Dude, it's not even funny. He just gets lucky over and over again. Reticle bloom needs to go, it's just random right now whether you get the kill or not.


Listen to this man Bungle. Reticle bloom ftl!


I see wut ur doing
 
Trickster said:
Man, getting my first 1700+ rating is not at all satisfying when we're 3v2. But damn you need a crazy good game to get that kinda rating.

Yea, I got a 1705 in my second game in the arena, I was so happy, it felt so good. I then proceeded to get a 1200 in my next.

This morning I played, and I got a 1650 followed by an 1100 (though we were down a man).
 
I've noticed something while using the dmr several times now. What happens is that I shoot an unshielded person in the head, which kills them. But it takes like half a second from when my shot connects and until they die.

Is this just lag on my end?
 
Shake Appeal said:
Dude, it's not even funny. He just gets lucky over and over again. Reticle bloom needs to go, it's just random right now whether you get the kill or not.


Oh nah, dont say that! Bungie are AWESOME and are so unique that EVERYTHING in Reach is totally super awesome. No one can have an opinion that they dont like something because quite frankly Reach is so super awesome no one should be able to see any flaws. My god even the beta has no flaws, how amazing is that? I hope nothing changes between now and the retail release, because quite frankly Reach is so SUPER AWESOME I can eat it every goddamn day.


Its fair enough to praise Bungie, but Shake I expect better from you, those jUrky snarky replies dont fit you well. Urk is the master of them, and gets the right to use em considering how much bullshit he reads on places like Bnet, I think everyone has been fairly reasonable here though.
 
You guys have finally lost the plot.

Sandy vaginas pretending to be non-sandy, and non-sandy pretending to be sandy vaginas. What the flying fuck!?

Confused.
 
I'm not sure it follows that because I make fun of people who think "pistol spam" is "lucky", that I think the Reach beta is without flaws.

I think all that follows is that I think using the pistol differently at different ranges is skillful, and that people who don't are silly.
 
Trickster said:
I've noticed something while using the dmr several times now. What happens is that I shoot an unshielded person in the head, which kills them. But it takes like half a second from when my shot connects and until they die.

Is this just lag on my end?

Latency, yeup.


Incidentally I did find out why players simultaneously headshotting each other is more likely in the Reach beta; basically the game will always give the kill if your latency is <300ms (subject to change). This is different to H3 where the host would effectively say "sorry, you're already dead so your headshot doesn't count".

Melee attacks are still handled differently to the rest of the game as well; there's no "headshot contest" like for melee contests.
 
Shake Appeal said:
I'm not sure it follows that because I make fun of people who think "pistol spam" is "lucky", that I think the Reach beta is without flaws.

I think all that follows is that I think using the pistol differently at different ranges is skillful, and that people who don't are silly.

I have a difference in opinion, no personal attacks here cos I actually have a fair amount of mutual respect for you, but I just wish we could see the bloom in those videos properly, because I garuntee you that at the speed he's firing that pistol theres no way in hell that bloom is only covering the Spartan.

I understand that at point blank range spamming the trigger is the 'right' thing to do, that doesnt make it the fun thing to do though quite frankly, sure I understand knowing when to spam is a skill in itself, but that doesnt mean it leads to good gameplay.
 
Photolysis said:
Latency, yeup.


Incidentally I did find out why players simultaneously headshotting each other is more likely in the Reach beta; basically the game will always give the kill if your latency is >300ms (subject to change). This is different to H3 where the host would effectively say "sorry, you're already dead so your headshot doesn't count".

Melee attacks are still handled differently to the rest of the game as well; there's no "headshot contest" like for melee contests.

It seems to me that they are on the same contest system now, as I've had Simultaneous Headshot-Melees.

I can't wait for reach with no double (edit: double meaning, two rapid) melees. I think the system in place works well, except for that glaring flaw.

edit I see why I was confusing :-p
 
electricpirate said:
It seems to me that they are on the same contest system now, as I've had Simultaneous Headshot-Melees.

I can't wait for reach with no double melee. I think the system in place works well, except for that glaring flaw.

You would rather the person with the better connection at that particular moment always win the melee?

I'll take double melees over "I SWEAR I HIT HIM FIRST" any day of the week.
 
Photolysis said:
Latency, yeup.


Incidentally I did find out why players simultaneously headshotting each other is more likely in the Reach beta; basically the game will always give the kill if your latency is >300ms (subject to change). This is different to H3 where the host would effectively say "sorry, you're already dead so your headshot doesn't count".

Melee attacks are still handled differently to the rest of the game as well; there's no "headshot contest" like for melee contests.

You mean less than?

I'm finding that it's different on a per player basis. Obviously there are latency differences depending on location relative to the host but it's larger than I thought it would be. There's also a weird thing happening with death animations and even the HUD that throws me off. I had a black out yesterday but today I'll get going on that video I wanted to make about it. I'm going to get busy on it today though. It's pretty interesting stuff.

edit: Damn, I just realized that this is going to be tough if I want to make it as comprehensive as I should. Might take longer.
 
It seems to me that they are on the same contest system now, as I've had Simultaneous Headshot-Melees.

Nah, that's just the host waiting to see if you retaliate and you decide to shoot him in the head; the delay comes from the melee contest code (I'll ask on this)

But headshot-headshot situations are just "I killed you first" "No I killed you first" "Shut up you two, you're both dead." :lol


You mean less than?

Whoops, got the sign wrong. Yeah, less than.
 
divisionbyzorro said:
You would rather the person with the better connection at that particular moment always win the melee?

I'll take double melees over "I SWEAR I HIT HIM FIRST" any day of the week.

I would definitely prefer whoever kills first wins, host advantage or not. Double kills make for two unhappy players. I'd much rather have win some, lose some. If the game is laggy, I can always try and find a different match, but I can't do anything about double deaths.

I mean if that 300ms that someone mentioned is true, that's a massive timeframe.
 
les papillons sexuels said:
what exactly is imbalanced?

The nades and melee. Which will be fixed.

Just saying that it is hard to call the beta the best thing ever when these elephants are in the room.

So does sword blocking take down your shields or what?

divisionbyzorro said:
You would rather the person with the better connection at that particular moment always win the melee?

I'll take double melees over "I SWEAR I HIT HIM FIRST" any day of the week.

I played Halo 3 over LAN religiously over the last 2 years and we hated that update that introduced the double melee.

Makes sense online but not in LAN when the connection is perfect.
 
Went in to FFA playlist last night and played my second game of Headhunter ever. I set my restrictions to Good Connection and Skill, and I ended up winning by a huge margin. The beta has been pretty frustrating for me, but when you get into a groove and feel like you're playing smart (I'm not a camper) it's a glorious feeling.



...until you find out that all the other people you "dominated" have barely played the beta. fml :-\

14akg1w.jpg
 
divisionbyzorro said:
You would rather the person with the better connection at that particular moment always win the melee?

I'll take double melees over "I SWEAR I HIT HIM FIRST" any day of the week.

I'm not criticizing the system, I think the concept is perfectly sound, with a timeframe that is maybe just a bit too big. I was just correcting what I saw as an inaccuracy in the statement.

EDIT: I see why my post was Totally confusing, that's my bad, edited above.
 
Dirtbag said:
In all fairness the timed rollouts of modes in this beta (rather then have everything unlocked up front like the H3 beta) plays a factor in this as well.

BTB was introduced part way through the H3 beta. It was not available at launch. But I believe that was the only playlist update.
 
KS Seven X said:
To the same effectiveness as in the other Halos?

Hard to tell. I'm playing mostly against scrubby players in the beta. Against them it seems to be working for me.
 
PedroLumpy said:
I mean if that 300ms that someone mentioned is true, that's a massive timeframe.

Just to clarify, there is a difference between melee and non-melee kills here.

With melee attacks the host waits for a time to see if another melee comes in before dealing the damage. According to Tyson's post a few years ago, this was 100ms in H3. The problems in the beta are because this value was set too high, and urk's already said it'll be lowered. I don't know what this value is at the moment but I wouldn't be surprised if it was also set to 300ms because Bungie seem to like that number :lol .

With bullets and so on the host doesn't delay the damage; if you get shot in the head with the DMR with no shields the host will kill you instantly. However if you manage to shoot the person who shot you before you get the message that you're dead, you'll also get a kill, instead of the host ignoring it like in Halo 3. This is the rule I mention that applies up to 300ms, and it's not the same as giving you a 300ms window to shoot someone back.
 
AwesomeSyrup said:
To Urk or Luke or Brian,

what are the chances any of these three things happen?

speed increase
jump increase
removal of reticule bloom

I doubt it, changing movement and jumping would affect all the geometry design. Reticule bloom is REALLY good at balancing weapons and putting weapons into niches, which has been a huge design goal for them. If they can retool it to take away the lucky spam, and also remove the 'crouching reduces bloom' mechanic them I will be happy. If your going to introduce reticule bloom it should be across the board, im wary it will be too easy for campers come release. Crouching to reduce bloom makes sense in a physical sense, but this is a game and everything should be based around fun gameplay.

The real question is, will we have the custom game options to change these values ourselves?
 
Dax01 said:
Nearly 0% on the last one, I can tell you that.

Which is bullshit.

Facepalm to whoever at bung|e thought it was a good idea. Maybe in their new IP that's created completely from the ground up sure, but in Halo? Lol no.
 
Schmitty said:
So I really think vehicles should not have their own health. It's ridiculous that a Banshee can be taken down in seconds by just having a few Spartans focus DMR fire on it. Sure, it's cool that I can survive 4 shots from a launcher when I first get in the Warthog, but not soon after I'll be shot by a Repeater for a few seconds and I'm dead. Vehicles really feel useless this time around, especially on a crammed Boneyard.
I really like vehicles having their own health. What needs to change though is a separate health meter for the vehicle like in Halo 1, and the vehicles need much more health. Especially when there are so many anti-vehicle weapons to spawn with.
 
Okay, does anyone else just HATE invasion? I do. I hate that elites always spawn so far away from any actual conflict. I hate the massive disadvantage the elites have at phase 1. But more than anything, I hate Phase 3. Dear, god, I hate that phase. I hate that spartans spawn with power weapons, and if they all of them manage to get into the room where the core is, then there is no hope. It doesn't even have to be all of them, but if there are 2 guys on each side rocking a close range weapon (shotgun or something) in the corner then it's already difficult for elites to do anything. The game I just played had them with those, swords, focus rifles, and pro pipes. How is it even possible for elites to get it under these circumstances, even if they all rushed in at once? It doesn't get any more fun if they get outside. I hate it when some asshole decides to drive the tank over the Core, so elites have absolutely no chance of getting it, even if there is no opposition around. The fact that it's such an open straight line just means that we are going to get shot at from every direction when we try to move the core. At best, we get to inch it through the field. Does anyone actually consider this fun? And even if my team does win, I never feel satisfied. I haven't won one with elites yet, but I never felt awesome when I stopped the elites dead in their tracks right as the timer went out, especially during Phase 3 when it's basically shooting fish in a barrel. I don't know, maybe boneyard is just a horrid map, and there is another map that is more balanced, but I'm not getting any enjoyment out of playing invasion at all. In fact, I hate it. While I've always liked certain modes better than others, I've never actively hated a mode before. Especially not in halo. I do now. Christ, I do now.

/rant
 
I'm not enjoying invasion. Why? Because I SUCK. Or my teammates suck. I don't know how many times I've been partnered with people who idle or just drop off. I should I play with friends sure, but sometimes I just want to hop in a game late at night and my only choice is randoms. Randomly, I should get lucky and be in a team that doesn't suck right? No.

I'm bitching really. I love invasion, but it's pretty much a wash if one person drops.
 
Generic said:
While I've always liked certain modes better than others, I've never actively hated a mode before. Especially not in halo. I do now. Christ, I do now.
You've never actively despised One Bomb, Territories, Juggernaut or Grifball in Halo 3 and Invasion is truly the first gametype to turn you off? I agree it has balance issues at the moment, but for me there were far, far less enjoyable "pickup" experiences compromising the majority of Halo 3's playlists at any given time. The point about playing with a squad is kind of moot to me, because any game is always going to be better with a team full of cooperative informed players in constant communication.

Aside from players dropping, the half dozen games I've played of Invasion easily blows any random round of BTB in Halo 3 out of the water. I don't get assassinated for power weapons, I can pick an armor ability rather than wait for equipment, and if I do what is required of my team I get rewarded with new gear and vehicles.

The map is strange though, I'd actually be interested to see either a valley or a vertical progression rather than a rectangle split into three long hallways. Although they will always have the problem of needing players to spawn in the back field to bring up vehicles, I can see how Boneyard brings some slight compression to an otherwise entirely linear experience.
 
Hydranockz said:
I think you want them to tighten the spread of all the weapons. The reticule bloom is a fucking expanding circle :p
Yeah I know, I just worded that funny.

And I really hope the speed and jumping are both increased at least a little bit. It's kinda annoying trying to jump to avoid things or jump onto something and not being able to.
 
Stripper13 said:
While we're on the topic - there are some serious retards out there.

I played an Arena match, 2 of my team left, and the game became 2v4 on swordbase. The enemy team camped the elevators with Shotguns, Plasma Launchers, Swords etc - and all had Jetpacks - so if we killed one/two, they flew straight back and set-up perfectly still to ambush us when we approached.

Fair enough, I can cop a bad game because of some leavers, and I can understand these people using it as a means to maximise their K/D ratio and rating against us. However, I managed to kill one with a pistol, and as I ran around the corner, I got shotgunned by his partner. I die, the shotgunner proceeds to stand over me and tea-bag, and then another team-mate runs over and tea-bags me also. Now I'm not one for honour etc and all that shit... but wow, seriously immature. It was bad enough that they were playing 'dirty' against a mere 2 of us, but then to taunt when we had zero chance without power weapons.

Anyways, I dunno - it didn't annoy me - but just made me question the brains and thought processes of some of these people. I can understand a taunt after an amazing kill or as revenge. But really, there was no skill involved, and certainly not from 2 of them :lol
Random story: I played a 1v4 game the other day, where one guy always teabagging me after each kill, meh, it's normal, but I decide to mess with him by sending a message afterward saying "why? :(" to which he surprisingly responded with "yeah that was really immature of me, I'm really sorry, good game", it blew my mind, I was expecting something in the ballpark of "eat shit cock bitch tits" when I saw he had replied. I like to think I made live a minuscule percentage slightly better that day, will send "why? :(" more often.

Kenak said:
Invasion rule of thumb: Regular Invasion, be a Spartan. Invasion Slayer, be an Elite.
Yes, I always vote accordingly. But most of the time in my case it doesn't show what team I'm on until voting is over.
 
They really need to make it more obvious whether it's your teamate or an enemy in a vehicle. I turned the whole tide of a game because I beat the shit out of my own teams wraith. "Betrayal" Whoops!:lol
 
Letters said:
Random story: I played a 1v4 game the other day, where one guy always teabagging me after each kill, meh, it's normal, but I decide to mess with him by sending a message afterward saying "why? :(" to which he surprisingly responded with "yeah that was really immature of me, I'm really sorry, good game", it blew my mind, I was expecting something in the ballpark of "eat shit cock bitch tits" when I saw he had replied. I like to think I made live a minuscule percentage slightly better that day, will send "why? :(" more often.
Wait till that guy comes on B.net and sees that Tea-bagging is an integral part of Halo MP, even for Bungie. :lol
 
Pete Rock said:
You've never actively despised One Bomb, Territories, Juggernaut or Grifball in Halo 3 and Invasion is truly the first gametype to turn you off? I agree it has balance issues at the moment, but for me there were far, far less enjoyable "pickup" experiences compromising the majority of Halo 3's playlists at any given time. The point about playing with a squad is kind of moot to me, because any game is always going to be better with a team full of cooperative informed players in constant communication.

Honestly, yeah. Admittedly, I don't play MP games all that much (I usually get bored by 2 weeks or so), and I spent most of my time in Slayer, but when I did venture out, I never had the urge to quit simply due to the gametype. You are speaking to a very casual MP player, who is hoping to get into Reach MP longterm because it seems like you guys have endless fun around here. That said, it may be because there are so many gametypes in Halo 3, I've never really felt the need when I was sure the next match would be something better. But yeah, Invasion is nothing but migraine inducing for me right now, because of the imbalance, exploits, sucky players around me, glitches, and changes I don't particularly like.l

Aside from players dropping, the half dozen games I've played of Invasion easily blows any random round of BTB in Halo 3 out of the water. I don't get assassinated for power weapons, I can pick an armor ability rather than wait for equipment, and if I do what is required of my team I get rewarded with new gear and vehicles.

So, you don't typically capture a hill, had new gear drop, and then get killed by enemies who suspiciously left you alone while you captured the hill for them? Because that's what happens to me. On a constant basis.
 
Generic said:
So, you don't typically capture a hill, had new gear drop, and then get killed by enemies who suspiciously left you alone while you captured the hill for them? Because that's what happens to me. On a constant basis.

Yeah...I've never figured out why the weapon drop isn't immediate after capturing the zone...
 
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