Ajemsuhgao
Member
The shield doors really need to be kept on the spawn points in Invasion Slayer. I played three games yesterday where all the Elites did was spawn camp. It wasn't fun on either side. :\
It's an experiment, I'm sure; it'll bound to be unbalanced with how strong the Covenant's shields are and how faster the Elites are and can maneuver with evade.GhaleonEB said:I haven't had a chance to play it, but the setup makes me think they're testing how the player traits balance against each other. Elites are supposed to be more powerful, by design: faster native speed, more health, faster shield recharge, full health recharge, evade maneuver. Honestly I was kind of surprised when they announced Spartans vs. Elites Slayer, but I thought they'd tip things over to the Spartans with better load outs for them. But no load outs at all makes me think they're testing just how much better Elites really are, starting each side with more equal footing through the game. Only one grenade is also a tell, since there will be fewer grenade kills and more from mêlée/weapons fire, meaning the player traits are much more of a factor. I have a feeling that just as NT1 is a Firefight test, the SvE is a balancing test.
We are all just bacteria in Bungie's petri dish, after all.
Sure, but for example having daily ratings of 1700 won't necessarily mean much or put your in a high division if you're only beating low level players. It's only a measurement of how good you did against people of similar trueskill level (hidden) in each day.mescalineeyes said:well, I finished 2 games with hat many "points"? I don't fully get it.
but I guess the higher the number, the better, right?
I leik Halo said:After playing this for a while I realized two things:
1. Reticle bloom sucks.
2. Driving a vehicle is like getting into a moving deathtrap. They are too easy to kill.
That is all
Striker said:As for Network Test 1, Stunner and I were discussing this last week. He's got a pretty nifty idea which I may be tend to believe true, if Bungie does feel it's acceptable and can work.6 players in NT1, set from a direct-pull campaign map...
Huh. I've been wondering where that eye looking down on me is from.GhaleonEB said:I haven't had a chance to play it, but the setup makes me think they're testing how the player traits balance against each other. Elites are supposed to be more powerful, by design: faster native speed, more health, faster shield recharge, full health recharge, evade maneuver. Honestly I was kind of surprised when they announced Spartans vs. Elites Slayer, but I thought they'd tip things over to the Spartans with better load outs for them. But no load outs at all makes me think they're testing just how much better Elites really are, starting each side with more equal footing through the game. Only one grenade is also a tell, since there will be fewer grenade kills and more from mêlée/weapons fire, meaning the player traits are much more of a factor. I have a feeling that just as NT1 is a Firefight test, the SvE is a balancing test.
We are all just bacteria in Bungie's petri dish, after all.
GhaleonEB said:NT1 is a Firefight test. The area is pulled from campaign and tweaked/rigged for Firefight, such as the weapon drops, ammo caches and objectives to defend. AI is simulated in the background.
"There will be some subdivision within divisions when the competition is most heated. Think "Gold Division, Top 5%""
niroth said:With reach I know I am a '2' and I will probably be a '2' no matter how many games I play.
GhaleonEB said:NT1 is a Firefight test. The area is pulled from campaign and tweaked/rigged for Firefight, such as the weapon drops, ammo caches and objectives to defend. There's more stuff than onscreen being tested in the background.
Imagine a Firefight mode that let you play on teams, as in NT1. But instead of two teams of Spartans, one team of Spartans with the high ground and weapon advantages, and the other players got to play as Elites, alongside the rest of the Covenant waves attacking.Ajemsuhgao said:Truth. There's even aFirefight gametype in the Beta code itself, that can be access via mods on that map alone, though no AI spawns or anything like that.
DeadFalling said:Not really. I went from Onyx -> Silver -> Gold. You can move up and down during a season. Heck, even multiple times like myself.
I do support showing somehow subdivisions within a division. I hate not knowing if I'm about to drop down or go up a division.
GhaleonEB said:Imagine a Firefight mode that let you play on teams, as in NT1. But instead of two teams of Spartans, one team of Spartans with the high ground and weapon advantages, and the other players got to play as Elites, alongside the rest of the Covenant waves attacking.
Or, play squad of Elites pinned down by and advancing swarm of Marines, dropped off via Pelican.
I have. [/irresponsible speculation]
Why are we using spoiler tags?
niroth said:It seemed like there was a lot of fluctuation the first few days as more and more people got rated and we all got pushed into our correct spot. Since then though its been pretty static. Maybe we are an enigma, but I find myself missing something like watching my 1-50 blink in the Halo 3 lobby post game. By no means am I saying to go back to that system, the deceleration killed it, but I think maybe a little more granularity would make it feel more rewarding.
First, what's in a name? Network Test 1. Something they have not tested before on a network. They've been doing so for multiplayer for months. So it's something else.Domino Theory said:Links?
This is a test of the Halo: Reach multiplayer net code under stressed conditions.

GhaleonEB said:ManCannon said a ways back in this thread that they'd be able to talk about why they ran NT1 closer to ship. So they're testing something they can't talk about yet. Not to mention, the existence of Firefight is not exactly a secret.
Ammo cache, from a video of someone exploring the Overlook map:
http://i44.tinypic.com/2h8cy1x.jpg[/IMG
That's inside the Spartan spawn box at the top of the hill. Just like the weapon racks in ODST.
From the same video - which I can't find - the three power weapons that get dropped off via Longsword on the map is called a "weapon drop", just as they are in Firefight from ODST. We'll see that in person tomorrow.
[/QUOTE]
GB's Ask Me Anything video?
[url]http://www.giantbomb.com/ask-me-anything-halo-reach/17-2381/[/url]
DeadFalling said:I was Onyx the first few days then dropped to Silver, and just today went up to Gold. I do miss the 1-50 system of Halo 2/3, but maybe this system will be better to view your performance in the long run. I know the Halo 3 system worked perfectly as they intended, but it wasn't satisfying for the user. (I got to level 45 in I think like 3 or 4 playlists. Couldn't ever get above that, but I was going in solo every time.)
I really want something that changes from game to game. Even something simple such as dots representing the percentile you are in or anything would be nice. It would be the best of both worlds, since this season system is a very nice way to reset ranks every month.
Will there be a system to view players past rankings so we can see our own or opponents performance over multiple months?
GhaleonEB said:First, what's in a name? Network Test 1. Something they have not tested before on a network. They've been doing so for multiplayer for months. So it's something else.
On the networking side, from the guide:
ManCannon said a ways back in this thread that they'd be able to talk about why they ran NT1 closer to ship. So they're testing something they can't talk about yet. Not to mention, the existence of Firefight is not exactly a secret.
Ammo cache, from a video of someone exploring the Overlook map:
![]()
That's inside the Spartan spawn box at the top of the hill. Just like the weapon racks in ODST.
From the same video - which I can't find - the three power weapons that get dropped off via Longsword on the map is called a "weapon drop", just as they are in Firefight from ODST. We'll see that in person tomorrow.
And then there's the map itself:
A long, elevated map, broken into tiers. Spartans spawn at the top of the hill in a spawn box with extra ammunition on the racks. Covenant spawn at the bottom of the hill and work their way up through the three sections of the map, each of which has lines of cover to weave through. That's half the Firefight maps from ODST.
Their goal, of course, is to take out the generators. Generators Bungie has said are not likely to be in a multiplayer gametype, but are clearly fully functional, detailed assets placed and tuned for some kind of multiplayer experience. They're going to show up somewhere.
niroth said:I'd guess the first few days Onyx was more due to a large percentage of players not having ratings yet. Your jumping from Silver to Gold certainly shows it happens, though. The problem with the Halo2/3 system to me was how they had to decelerate true skill which led to everyone getting "stuck" and making fake accounts.
I think they've already solved that with Arena, we just need need a little more feedback on how we are doing to keep it interesting. 1-5 dots or something like you mentioned below our division star is exactly what I'm talking about, especially now that your trueskill is free to roam based on a bad losing or wining streak, I think the extra granularity would go a long way in keeping it interesting and keeping people motivated "oh god i lost 4 in a row and i am about to fall from silver to bronze".
Sounds like we're saying the same thing, really![]()
DeadFalling said:So it's settled then. Get on it Bungie!:lol
dslgunstar said:Argh. It's so irritating watching replays of people do the exact same things I do, four body shots-one head shot...and seeing them get a kill, even when their reticule is wide as hell.
Here I am trying to play the game 'properly' and people will just luck out and score a headshot with their spread far wider.
I think this game just hates me. :lol
They haven't said, but both the Beta and Invasion went up around the same time. So I'd expect the same, mid-morning pacific time.Dax01 said:What time is Generator Defense going up tomorrow? Same time as Invasion last Friday?
I'd forgotten about that. In ODST, you played as the characters from the game, complete with in-game dialog. They could carry that over as well.CrazedArabMan said:Or 6 person firefight because Noble team has 6 people, it seems weird that the game type is only 3v3.
Dirtbag said:I got placed in bronze, and at first I was bummed, then I started playing and its a dongathon in there. I feel like a man amongst boys in there.
Striker said:It's an experiment, I'm sure; it'll bound to be unbalanced with how strong the Covenant's shields are and how faster the Elites are and can maneuver with evade.
As for Network Test 1, Stunner and I were discussing this last week. He's got a pretty nifty idea which I may be tend to believe true, if Bungie does feel it's acceptable and can work.6 players in NT1, set from a direct-pull campaign map...
yeop.Photolysis said:Anyone else noticed sticky grenades behaving weirdly in the beta? I've got a clip of mine going straight through a guy just now. Not cool on top of having 2 sword lunges not count![]()
GhaleonEB said:Imagine a Firefight mode that let you play on teams, as in NT1. But instead of two teams of Spartans, one team of Spartans with the high ground and weapon advantages, and the other players got to play as Elites, alongside the rest of the Covenant waves attacking.
Or, play squad of Elites pinned down by and advancing swarm of Marines, dropped off via Pelican.
I have. [/irresponsible speculation]
Why are we using spoiler tags?
Church RvB said:HYPE HYPE HYPE HYPE!!!!!
If this happens I will explode in every meaning of the term.
Photolysis said:Anyone else noticed sticky grenades behaving weirdly in the beta? I've got a clip of mine going straight through a guy just now. Not cool on top of having 2 sword lunges not count![]()
Dani said:I posted a bunch of anecdotal evidence yesterday suggesting the complete opposite. Could post a ton more today from another game.
If never had a single issue with the sticking folks - although Dax seems to be on the same boat as yourself.
Dirtbag said:
dslgunstar said:Sounds messy.
AwesomeSyrup said:Also why are vehicles more fragile than a 90 year old woman?
GhaleonEB said:Imagine a Firefight mode that let you play on teams, as in NT1. But instead of two teams of Spartans, one team of Spartans with the high ground and weapon advantages, and the other players got to play as Elites, alongside the rest of the Covenant waves attacking.
Or, play squad of Elites pinned down by and advancing swarm of Marines, dropped off via Pelican.
I have. [/irresponsible speculation]
Propaganda campaign to remind us that Elites are to be FEARED, not scorned, as they were in H2 & H3.GhaleonEB said:I haven't had a chance to play it, but the setup makes me think they're testing how the player traits balance against each other. Elites are supposed to be more powerful, by design: faster native speed, more health, faster shield recharge, full health recharge, evade maneuver. Honestly I was kind of surprised when they announced Spartans vs. Elites Slayer...
bobs99 ... said:So this is interesting:
http://www.youtube.com/watch?v=kKFBJXnbtqQ
If Elites can use armour lock I presume that the animations for almost everything can be shared between the 2 models?
Dani do you still have that Spartan Evade video? I would love to see that.![]()
NOKYARD said:Propaganda campaign to remind us that Elites are to be FEARED, not scorned, as they were in H2 & H3.
I like!
Memphis Reigns said:Hey Bungie. WTF. Did you really just ban me for quitting a match?
roflMemphis Reigns said:Hey Bungie. WTF. Did you really just ban me for quitting a match?
It's a 15-30 minute ban - hardly permanent. Just enough to remind you that when you quit, you fuck the game up for the rest of us.CozMick said:Perma-banned?
Quitting in a damn beta is punishable?
That shit is lame.
Memphis Reigns said:Hey Bungie. WTF. Did you really just ban me for quitting a match?