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Halo: Reach Beta Thread

Louis Wu said:
rofl

I think they probably banned you from quitting a BUNCH of matches. (How many have you quit this week?)

I don't know, a couple? There are so many reasons why I might have to quit a match. To ban somebody because they have to stop playing is pretty silly.

Edit: Good to see its only temporary.
 
Ajemsuhgao said:
Do they/is there any way to differentiate between quitting, and a dropped connection?
The instant they make that differentiation people will just pull their cables out rather than quit - they kind of need to be treated the same.
 
Ajemsuhgao said:
Do they/is there any way to differentiate between quitting, and a dropped connection?

I have no clue, but I'm guessing no. Wouldn't matter though, either way you are quitting on your teammates. If you have a connection so bad you are frequently disconnecting from matches then I think it's basically the same thing as quitting.
 
YESSSS feel the burn of quitting out on your team multiple times, it is sweet for me.

Hopefully the final game will give a notice saying that you are banned for xx minutes, would be quite important info.
 
I don't know if I've quit out of a match in the beta yet or not. Remember still being in a game even though my tv's video just decided to die on me on the first day of the F&F beta.
 
mescalineeyes said:
I think, ... we're not getting the... full story. YEAHHHHHHHHHHHH
Yeah a quit or two won't do it.

So, you may be wondering why we haven't fixed the quitter problem yet. Thing is, we probably have, but we just haven't turned it on yet.

As we speak, the Banhammer is watching, amassing data about who's been quitting, the manner in which they have quit, and who suffered as a result of that quit. Numbers are feeding into complex heuristics and deep databases, and somewhere in the middle of it, our very own disembodied soul howls for revenge.

"Swing Banhammer, swing!" you cry out. Well, problem is, this is a Beta and we don't want the Banhammer swinging wildly until we know for sure that the numbers coming in are correct, and that the Beta itself is stable and not disconnecting people (creating the illusion of quitting.) Currently, we are only logging data for future action.

So what do we have in store for when it goes live next week? Let me pull back the curtain just a bit:

For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.

Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.

Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.

Oh, and we're playing around with some gametypes which end early (think "Sudden Death") when most of a team quits out, so that you don't need to play 8v1 Slayer to 100 (aka. "Hide and Seek".) You may see some of these in Matchmaking if we're unhappy with the other countermeasures.

As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!

And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.

(Special pre-emptive note: Online game designers are familiar with "virtual guilt", whereby a perfectly upstanding, innocent player will feel irrationally nervous and guilty upon hearing about a potential punishment. And now, you're familiar with the concept too. Well, relax. We are very deliberate about our enforcement policies, and if you're not a habitual quitter, we're not going to ban you for that one time that your internet cut out. And if it cuts out every game, well, you should probably use the downtime between games to call your ISP and get a technician out. It'll be for the greater good.)
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_050710

So, yeah. One quit didn't do it.
Diablohead said:
YESSSS feel the burn of quitting out on your team multiple times, it is sweet for me.

Hopefully the final game will give a notice saying that you are banned for xx minutes, would be quite important info.
And show how many quits someone had on their service record. :D
 
Ajemsuhgao said:
Do they/is there any way to differentiate between quitting, and a dropped connection?

Hrmm...I am guessing they can track the frequency. Quitting a match will still leave you connected to Live/Reach, so they could see how many games end early but still remain connected versus people dropping off all together.
 
Kibbles said:
I'm really confused as to how 3v3 with some generators to destroy is stress testing...
who said it was stress? could be some technical changes behind the scenes or management of external objects other then vehicles, who knows apart from bungie.
 
Memphis Reigns said:
I don't know, a couple? There are so many reasons why I might have to quit a match. To ban somebody because they have to stop playing is pretty silly.

Edit: Good to see its only temporary.
To be fair, if you have good reasons to quit a match, like having to leave the room for a bit or something like that, the 15-30 minute suspension period shouldn't bother you. It sucks if you get banned for too few quits, but considering that it basically screws your entire team for the game, I prefer that they go too harsh than too lenient.
 
Kibbles said:
I'm really confused as to how 3v3 with some generators to destroy is stress testing...

The less people per game the more games that need to be created on the servers to maximize the number of simultanious matches mabye? Next we will have 1 person rounds against themselves!!! How quickly can you grenade yourself before you get a rocketed by you!!!
 
Diablohead said:
YESSSS feel the burn of quitting out on your team multiple times, it is sweet for me.

Hopefully the final game will give a notice saying that you are banned for xx minutes, would be quite important info.

:lol

Thing is, as much as im all for punishing quitter's, I hope this doesnt lead to something worse... AFK'ers. If 1 person quits out of my game, I probably still have a fighting change of winning, but if he decides against getting a quit record and just goes AFK, well then hes going to go super negative making it hard for me to win.
 
Diablohead said:
YESSSS feel the burn of quitting out on your team multiple times, it is sweet for me.

Hopefully the final game will give a notice saying that you are banned for xx minutes, would be quite important info.
Are they really banning people without telling them it's just for half an hour? :/

And if it's not there, when about to quit there should be a warning about the consequences.
 
Diablohead said:
who said it was stress? could be some technical changes behind the scenes or management of external objects other then vehicles, who knows apart from bungie.
The quote Ghaleon posted says stressed conditions.
This is a test of the Halo: Reach multiplayer net code under stressed conditions.
 
bobs99 ... said:
:lol

Thing is, as much as im all for punishing quitter's, I hope this doesnt lead to something worse... AFK'ers. If 1 person quits out of my game, I probably still have a fighting change of winning, but if he decides against getting a quit record and just goes AFK, well then hes going to go super negative making it hard for me to win.

They just do what some PC games did back in the day to discourage people camping/AFKing. Have them explode.

They could also do what WoW did for the Battlegrounds and have it lock people from getting Cr if they sit AFK for too long doing nothing.
 
I have played over 300 games of the beta and quit none, including a time I was left 1v4 in the Arena ten seconds in.

If you quit enough times to get banned for it, you get nothing but my derision.
 
Shake Appeal said:
I have played over 300 games of the beta and quit none, including a time I was left 1v4 in the Arena ten seconds in.

If you quit enough times to get banned for it, you get nothing but my derision.

I am more than happy to stay in un-balanced teams. Hell, I need all the practice I can get! :lol
 
Ajemsuhgao said:
Do they/is there any way to differentiate between quitting, and a dropped connection?

If your connection drops, a 15 minute ban doesn't exactly matter, does it? (Since you aren't connected...)
 
Raide said:
They just do what some PC games did back in the day to discourage people camping/AFKing. Have them explode.

They could also do what WoW did for the Battlegrounds and have it lock people from getting Cr if they sit AFK for too long doing nothing.

That would be awesome, ruining campers and AFK'ers in one move. :D I doubt locking CR would work though, getting banned is worse than just not getting Cr's.

P.S. They should totally warn people that they can play again in half n hour or whatever, this could make people think they are perma banned and not touch the beta again otherwise.
 
GDJustin said:
If your connection drops, a 15 minute ban doesn't exactly matter, does it? (Since you aren't connected...)
I've been getting disconnected a lot more in Reach than Halo 3. It doesn't log me out of XBL, though. I just get disconnected from the current game I'm playing.
 
GDJustin said:
If your connection drops, a 15 minute ban doesn't exactly matter, does it? (Since you aren't connected...)

True.



And I think if the quitter ban does end up making people just sit idle/AFK, there should be something that kicks them from the game for doing so after a certain period of time.
 
Ajemsuhgao said:
True.



And I think if the quitter ban does end up making people just sit idle/AFK, there should be something that kicks them from the game for doing so after a certain period of time.
5 mins of no pad input = boot, because not even a sniper stands there for 5 minutes without at least twitching the analog stick.
 
Diablohead said:
5 mins of no pad input = boot, because not even a sniper stands there for 5 minutes without at least twitching the analog stick.

I think 2 minutes would be better. With a minute, someone could have easily just had to answer the phone or something, 2 minutes they're clearly gone.
 
squidhands said:
Sent you a FR. I'm completely streaky; I can do great or I can really suck. I blame old(er) age.

Oh, and glorious day: the bans have begun.

Awesome.

Been wanting this for so long, glad to see it live and running - suck it quitters.

I hope Gears 3 implements this as well even though it has bots...
 
Diablohead said:
5 mins of no pad input = boot, because not even a sniper stands there for 5 minutes without at least twitching the analog stick.

Maybe they can do what Left 4 Dead did and have the CPU take over. Except they run to the nearest corpse and teabag it until it vanishes.
 
Raide said:
Maybe they can do what Left 4 Dead did and have the CPU take over. Except they run to the nearest corpse and teabag it until it vanishes.

Thats about all they would be good for. :lol

I hope scenario's where ure left 1 v 4 are still turned into those quick game things the WWU talked about.
 
Kibbles said:
I'm really confused as to how 3v3 with some generators to destroy is stress testing...

The best guess right now is that they're testing out the network code for the new version of Firefight. The game will be spawning a bunch of invisible AI enemies in the background and syncing them up among the players in the game.
 
No quits in the arena matches I playd today. Does that mean it's working?

(I know, too soon to tell, but I look forward to trying out gen defense and seeing how many quit, I was getting about a quitter every second or third game before this went in place).

(I'm also a bad person because I've quit a couple of matches when RL got in the way, sorry team mates :( )
 
Kibbles said:
I haven't played it yet, but I can't imagine how it's fair.

It's really not, but it's kind of silly fun. If the spartans maybe had better loadouts it would be evened out.

We almost won a game of it today as spartans thanks to someone on their team going -14.

he was on my team for the next game we played, where he proceeded to take flags to their stockpile
 
electricpirate said:
No quits in the arena matches I playd today. Does that mean it's working?


yesss:D


Offtopic: Trying to change my gamertag but it's impossible to think of a decent/unique one that isn't already taken. Literally just about everything I've tried has already been taken.. :(
 
DeadFalling said:
yesss:D


Offtopic: Trying to change my gamertag but it's impossible to think of a decent/unique one that isn't already taken. Literally just about everything I've tried has already been taken.. :(
Try Professor something. Professor Sam was surprisingly untaken before I took it.
 
Photolysis said:
Anyone else noticed sticky grenades behaving weirdly in the beta? I've got a clip of mine going straight through a guy just now. Not cool on top of having 2 sword lunges not count :(

Occasionally when I stick somebody it makes no noise and the grenade just disappears. They end up blowing up from being stuck appropriately at the right time.. Just some times the grenade appears to vanish.

On another note, I cant wait for Generator Defense tomorrow.
 
DeadFalling said:
yesss:D


Offtopic: Trying to change my gamertag but it's impossible to think of a decent/unique one that isn't already taken. Literally just about everything I've tried has already been taken.. :(

Just stick lots of upper and lower-case X's like all the cool kids do.
 
DeadFalling said:
yesss:D


Offtopic: Trying to change my gamertag but it's impossible to think of a decent/unique one that isn't already taken. Literally just about everything I've tried has already been taken.. :(

I really hope they open up all the old xbox gamertags that are not being used and haven't been since the original xbox.
 
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