All I'm saying is that reticule bloom, in my opinion, makes the game worse. If there was no bloom, and the game was given true hitscan like in Halo 2, and everyone was given an equal chance, the game would play impeccably well.
Compared to the general masses that play Halo, I would say that I am a fairly skilled player. No, I'm no Tashi (though I play better than him sometimes), but I'm pretty good. I could hold my own against 50s in MLG in Halo 3. I played over 8000 matches of that game, and I feel like I am qualified to comment on what would have made it a better game for people like myself, who care about the competition in the game. Do I like to have fun? You betcha. How do I have fun? By playing well and winning. That's human nature right there.
Anyway, one of the major problems that I found in Halo 3 was bullet spread. And a lot of people agreed with me. Spread made the game less based on skill and instead made it based somewhat on luck. And reticule bloom does nothing to fix that in Reach. If anything, I feel like it's worse. At least in Halo 3, you could easily focus your reticule on someone and continue firing. That seems much more difficult in Reach due the bloom effect. And yes, I understand that this can be controlled by waiting to fire, but this opens up a whole other element of randomness and luck -- the enemy that I'm shooting has ample time to do something else. All I'm saying is that is that reticule bloom really detracts from the game. Will skilled players eventually learn to control the bloom and wait for the perfect time to shoot and pull off 5 shots continuously? Yes. But would the game have been better if the playing field was leveled and the element of randomness was reduced by not having bloom? I think so.
What can I say? I'm a humanitarian. I like equality.