Mr. B Natural said:
That's a major part of it. You expect me to hit you a moving target that walks like it's floating in the head 5 times with 8 or 12 bullets, yet expect me to also compensate for the faux recoil? So, in other words, you want me to get assists all day cause 1 vs 1 usually ends if both parties don't care about dying (melee ahoy!) or when someone finally intervenes.
Too much health + Slow movement + overbalanced weapons that always take nearly a full clip and around the same amount of time to kill someone + fast regenerating health + easy escape/regenerate skills + anti-climatic unexciting gametypes (which to be fair is probably the fault of everything else I list here) + faux recoil that can only be nullified by waitting = dull, drawn out, unimmersive gameplay and gunplay.
Halo Reach should have been a faster, more intimate intense game with less shield, more intimidation, more impact, more players and more at stake every moment to give a better sense of a real battle going on. When a round ends I should finally breathe out. Sadly, this game is the exact opposite. As I mentioned before, I can hold a complete coherent conversation with someone while playing this game. That's the worst thing I can say about Reach or any action oriented game. That simply says it all. Even with Halo 2, I probably couldn't talk coherently while playing. When I played geometry wars later after giving reach a break, this is what my input would be in a conversation, "huh?.....<ten seconds later>...what?......whoa WHOA...oh yeah? I...uh...She did ...oh crap... what?" That's what should be happening when playing halo or any game that sells itself on the action it provides. I should be completely immersed and I should have no choice in the matter.
The fact that I can't tell if I killed or shot someone or not is just facepalm worthy for 2010 standards and shows that Bungie really dropped the ball when it comes to priorities here. I should be going "oh, sh*t! Did you see that!?" not "did I hit em? Maybe." #1 priority, Bungie, is immersion not competitiveness.