Alright since everyones doing this heres my current opinions on the beta.
-The pistol clip is a bit small, I like the way they're going with it though and wouldn't mind if it didn't change between now and launch.
-The DMR needs a buff, ironically I thought this was the one gun that would be overpowered but right now its the exact opposite. The pistol does a better job at close-mid range and long range DMR is nearly impossible to get a kill with due to the wait time for your aim to return. I would suggest either making the reticle contract faster or improved damage.
-I like the grenades now, I like that they have a punch and are something to be feared. The problem though as said earlier is that they're all over the maps and are easy to come by.
-The time between melee attacks is a bit too fast. It's now more productive to simply double melee someone than to back out for the headshot.
-Armor lock is strange, it slows down gameplay and doesn't really benefit you at all. In one on one if you lock your pretty much dead. The only thing its good for is a last min rocket deflect or to protect yourself from a nade. Admittedly though I'm suspecting its going to be incredibly useful in larger game types with vehicles, we'll see.
-Evade/Roll/Dodge is amazing, I wish I could choose to play as an Elite all the time simply for it. Its like the perfect slayer loadout and its useful in so many situations. If they stick with only having Elites in certain gametypes I hope they at least give Spartans a loadout that contains it, would work so much better in place of armor lock in slayer matches and such.
-I really like armor abilities, it definably changes the pace of the game in a good way. I just think some of the cooldown times and durations should be looked at.
Few ideas/suggestions
-An audio cue for when your AA can be used again would be really nice. Having a small chime when its at half gauge and a large chime when its full would be my idea.
-Completing an assassination animation should earn you some kind of medal. They're really cool and risky to pull off. Why killing someone with a super combine has a medal over this one is beyond me.
I don't know how I feel about Reach, I really like some of the changes while others just kind of bother me (Fall stun and jump height comes to mind). It is still Halo though and its still a blast to play, I don't understand why so many people say it feels like an entirely different game.
-The pistol clip is a bit small, I like the way they're going with it though and wouldn't mind if it didn't change between now and launch.
-The DMR needs a buff, ironically I thought this was the one gun that would be overpowered but right now its the exact opposite. The pistol does a better job at close-mid range and long range DMR is nearly impossible to get a kill with due to the wait time for your aim to return. I would suggest either making the reticle contract faster or improved damage.
-I like the grenades now, I like that they have a punch and are something to be feared. The problem though as said earlier is that they're all over the maps and are easy to come by.
-The time between melee attacks is a bit too fast. It's now more productive to simply double melee someone than to back out for the headshot.
-Armor lock is strange, it slows down gameplay and doesn't really benefit you at all. In one on one if you lock your pretty much dead. The only thing its good for is a last min rocket deflect or to protect yourself from a nade. Admittedly though I'm suspecting its going to be incredibly useful in larger game types with vehicles, we'll see.
-Evade/Roll/Dodge is amazing, I wish I could choose to play as an Elite all the time simply for it. Its like the perfect slayer loadout and its useful in so many situations. If they stick with only having Elites in certain gametypes I hope they at least give Spartans a loadout that contains it, would work so much better in place of armor lock in slayer matches and such.
-I really like armor abilities, it definably changes the pace of the game in a good way. I just think some of the cooldown times and durations should be looked at.
Few ideas/suggestions
-An audio cue for when your AA can be used again would be really nice. Having a small chime when its at half gauge and a large chime when its full would be my idea.
-Completing an assassination animation should earn you some kind of medal. They're really cool and risky to pull off. Why killing someone with a super combine has a medal over this one is beyond me.
I don't know how I feel about Reach, I really like some of the changes while others just kind of bother me (Fall stun and jump height comes to mind). It is still Halo though and its still a blast to play, I don't understand why so many people say it feels like an entirely different game.