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Halo: Reach Beta Thread

Prophet Steve said:
So you cannot simply walk away, it will override yes, but then you'll have to keep looking to the flag. And I think most people would hit you before you grab the flag.

None of that is what I care about, I just dont like the idea of an invinsible rock that can plant onto a flag and continue to return it. I think activating any armor ability should stop you freeze your ability to return a flag (camo)....
 
Rubenov said:
How do you guys feel about the graphics? Do you find them significantly improved from Halo 3, or are they pretty much the same?
I actually though it would look significantly better but it looks pretty much the same IMO. Then again this is the multiplayer. Single player will look a lot better. The good thing is I think it has less jaggies.
 
Insaniac said:
thats the point though, i'm not even talking a huge disadvantage like being at low shields or no shields at all, I'm talking about nto having enough bullets in my gun to break the enemies shields. The disadvantage in needing to reload is huge, and almost invariable results in a death. No shit if you're at a disadvantage it'll be harder to win, but that doesn't mean you shouldn't be able to win.

If i backpedal and shoot at him, i still need to reload to kill him while he will most likely shoot me to death with his full AR.

Can you tell me why you're running around with half of a clip in the first place? I understand if you are just coming from a battle and haven't had time to reload but if that isn't the case and you're just running around with half of a clip then you deserve to die.
 
Church RvB said:
NO, NO, and NO! First of all, armor lock only lasts half of the time it takes to recover a flag. So it has to be used wisely. Secondly, and one and run up and grab it while someone is armor locking over it. It is extremely balance. Just because you armor lock over a flag doesn't guarantee its recovery.

Or have two players on a team with armor lock. You think its a coincidence that you can't use armor lock in crazy king / territories?
 
CrazedArabMan said:
Fixed

Nope, I can stand verticality if it is 2 or 3 floors, but not when it's like that where the 3 floors or so are equal to about 7 floors in reality. I would swordbase up their as one of the worst Halo maps, right next to isolation, construct, etc...

I hated both Construct and Isolation, but Sword Base is really, really good.
 
SnakeXs said:
Oh the horror.

Either bungie doesn't change enough and it's just "halo 2.5" or they change it to much and it's not halo at all :P

( I haven't played the beta, but gameplay videoes seem like halo with new stuff to me, which is good )
 
Rubenov said:
How do you guys feel about the graphics? Do you find them significantly improved from Halo 3, or are they pretty much the same?
I think water is less beautiful.
Everything else is superior (SUPERIOR), but Bungie needs to remove Temporal AA in the final release.
 
soldat7 said:
I hated both Construct and Isolation, but Sword Base is really, really good.

Sword base is growing on me. I still think it could use another direct route up, and its a pretty easy map to camp up high.
 
So I have officially logged in over 24 hours into this beta and its been a blast so far. I can be extremely frustrating at times but I can't stop playing it. It was a very humbling experience coming into Reach as a General. The game is much harder and I love it.

There are too many good things to list so I thought I'd post the problems I have with it so far.



• The current melee speed is perfectly fine if the damage is changed to 60% of full shield. If it is gonna stay a two hit kill, the speed needs to be lowered.

• The pistol has feedback issues. I have had way too many encounters where I know I landed a shot in the head, they take damage, but they don’t die. The reticule on it doesn’t do a good enough job of identifying a good shot.

• Hammer needs to be changed a little. This can be done either of two ways. Either lower the lunge when sprint is equipped or lower the total ammo.

• Plasma Launcher needs to be removed from Sword Base or severely changed on non vehicle maps. Too much ammo.

• Assault Rifle could use an increase or damage or increase in clip, but I could understand if they didn’t change it. I wouldn’t be surprised if the plasma repeater now kills faster with no shields.

• It would be nice if the grenade launcher had a tiny bit larger blast radius. The grenade itself will kill in one hit, but should do a tiny bit more damage outside of the kill zone.

• Rocket should only have two shots on Powerhouse.

• Armor Lock dance should be looked at. Questionable deaths after attacking someone who should be out of armor lock but isn’t.

• Grenades, oh how I loathe you. Part of me thinks I am just bad with them. I have a -90 spread with frag grenades and a -29 spread with plasma grenades. The same idea shows up here from melee. Either lower the strength or decrease the prevalence of them. Choose one and problem solved.

• Getting back to the AR, I feel like tapping the trigger doesn’t reward you as much as pacing your shots with the Pistol and DMR do. It is essentially worthless close range when factoring in melee. It hits like a baby when you have no shields and gives no extra damage for hitting the head shieldless.
 
Dirtbag said:
None of that is what I care about, I just dont like the idea of an invinsible rock that can plant onto a flag and continue to return it. I think activating any armor ability should stop you freeze your ability to return a flag (camo)....
Wait, I seem to be on your side. CEASE FIRE.
 
TommyT said:
Fixed that for you.

LOL no.

People have already brought up so reasons as to why the melee system is broken. It's not that it's all the way unplayable bad, it's just a mega downgrade from what they had worked up to in Halo 3.

Stop being a jester.

And to the others, obsessing over LOL PICK A DIFFERENT AA or RELOAD UR GUNZ as evidence of a good melee system, means it's broken. Period. It should come down to SKILL. Yes some situations you're effed. But a good player should be able to get out of almost any situation. In Reach, it doesn't work that way at all. A grenade 20 feet away or a melee happy sprinter means you're fucked.
 
JambiBum said:
Can you tell me why you're running around with half of a clip in the first place? I understand if you are just coming from a battle and haven't had time to reload but if that isn't the case and you're just running around with half of a clip then you deserve to die.

that is the case. Just one, of many possible disadvantageous situations a player might find himself in.
 
Insaniac said:
Yes, you should. Just like if you're fighting someone whos up on a cliff, he has the advantage of height, it shouldn't' mean you're absolutely fucked.

Yes, but winning taht sort of encounter means you need to have the advantage in a different sense. If you have a preemptive strike, throw a grenade. If you have nothing, use armor abilities to try to get away or stay alive longer if you can. Coordinate with a teammate to take him out with you. Going head to head against him when you don't have proper equipment is stupid, not broken or unfair.
 
I am of the opinion that many of these 'problems' some dudes have are subjective. They are not problms as much as they are tidits that don't mater too much.

I personally believe everythin is really well balanced... Call me crazy but the game just seems to flow well.
 
At first I thought the graphical improvement was basically negligible. After playing some H3, I retracted that stance and changed it to a huge improvement. It's even better than the theater mode shots people post of Halo 3.
 
Insaniac said:
that is the case. Just one, of many possible disadvantageous situations a player might find himself in.

You are at a disadvantage. That is your fault. Not the games. Why aren't you reloading immediately after a battle in the first place?
 
Insaniac said:
Yes, you should. Just like if you're fighting someone whos up on a cliff, he has the advantage of height, it shouldn't' mean you're absolutely fucked.

Curious how you survive this in H3?
 
Church RvB said:
Well as far as I know, you can get other kills in between now. I did this with a few of my shotty sprees.

Oh, didn't know that. My only weapon spree so far was five straight kills with the Sniper. Weird.
 
Rubenov said:
How do you guys feel about the graphics? Do you find them significantly improved from Halo 3, or are they pretty much the same?
Texture res and model quality is much higher, especially on the things people are looking at most: players and weapons. Particles are nice, and the animations are really good.
Wizpig said:
I think water is less beautiful.
Everything else is superior (SUPERIOR), but Bungie needs to remove Temporal AA in the final release.
Didn't we get a confirmation that it's the same water as in H3?

I still don't think that "temporal AA" detracts from the quality of the game in motion. It's looked fine for me every time I've been playing. And quite frankly I'll take no attempts to resolve jaggies if it has a kick-ass feature set, which Halo has never failed to deliver on.
 
FunkyMunkey said:
LOL no.

People have already brought up so reasons as to why the melee system is broken. It's not that it's all the way unplayable bad, it's just a mega downgrade from what they had worked up to in Halo 3.

Stop being a jester.

And to the others, obsessing over LOL PICK A DIFFERENT AA or RELOAD UR GUNZ as evidence of a good melee system, means it's broken. Period. It should come down to SKILL. Yes some situations you're effed. But a good player should be able to get out of almost any situation. In Reach, it doesn't work that way at all. A grenade 20 feet away or a melee happy sprinter means you're fucked.
This all stems from this:
Insaniac said:
thats the point though, i'm not even talking a huge disadvantage like being at low shields or no shields at all, I'm talking about nto having enough bullets in my gun to break the enemies shields. The disadvantage in needing to reload is huge, and almost invariable results in a death. No shit if you're at a disadvantage it'll be harder to win, but that doesn't mean you shouldn't be able to win.

If i backpedal and shoot at him, i still need to reload to kill him while he will most likely shoot me to death with his full AR.
In which case the idea that you're absolutely fucked is complete bullshit. The only difference between the situation in Reach and Halo 3 is that in Halo 3 if you are fucked, you can charge in at the guy and hope to finish him off with a melee. Otherwise you can still throw grenades, switch weapons, or use an AA.

Uphill advantage and being at half ammo in a gun are hardly in the same category in terms of advantage. If that were the case, Powerhouse would be the most imbalanced map for Stockpile ever.
FunkyMunkey said:
By out-aiming him?

In Reach, out-aiming him doesn't mean shit.
You're right. That's why everyone is just as good as each other.
 
FunkyMunkey said:
LOL no.

People have already brought up so reasons as to why the melee system is broken. It's not that it's all the way unplayable bad, it's just a mega downgrade from what they had worked up to in Halo 3.

Stop being a jester.

And to the others, obsessing over LOL PICK A DIFFERENT AA or RELOAD UR GUNZ as evidence of a good melee system, means it's broken. Period. It should come down to SKILL. Yes some situations you're effed. But a good player should be able to get out of almost any situation. In Reach, it doesn't work that way at all. A grenade 20 feet away or a melee happy sprinter means you're fucked.

If you want me to stop being a jester, you should stop complaining how using your AA to the best possible outcome means something is broken.

A good player CAN get out of almost any situation in this game as well. This argument is simply HILARIOUS. :lol
 
FunkyMunkey said:
By out-aiming him?

In Reach, out-aiming him doesn't mean shit.

:lol :lol

Out aiming means everything. Are you really trying to say that if two guys go at each other with pistols, one shooting towards the head and the other the body, that as long as the guy aiming for the head hits his shots it doesn't matter because aiming doesn't mean shit?

You can't actually be serious with this post can you?
 
Looking forward to the 4 months between Beta and release consisting of people being unable to adapt and/or going back and forth about the shields thing :lol
 
JambiBum said:
:lol :lol

Out aiming means everything. Are you really trying to say that if two guys go at each other with pistols, one shooting towards the head and the other the body, that as long as the guy aiming for the head hits his shots it doesn't matter because aiming doesn't mean shit?

You can't actually be serious with this post can you?
Looking at his avatar it's impossible to tell if he's a joke character or not.
 
At one stage yesterday I had 20 games straight going positive or breaking even. Today I was all over the place and my k/d dropped almost 0.1. It feels like everyone's suddenly become amazing at this, and adapted to the melee.

I blame TrueSkill. :lol
 
Kapura said:
Didn't we get a confirmation that it's the same water as in H3?

I think Letters complained that the water looked bad in one of the vidocs compared to some water gifs bungie posted, and Urk said it was the same water.
 
FunkyMunkey said:
By out-aiming him?

In Reach, out-aiming him doesn't mean shit.
Well, there are more factors at play than simply aiming better. You could have dead-on headshots lined up every time, but if you're pulling the trigger as fast as you can, you'll probably lose anyway. If he utilizes his ability better than you, you lose anyway. If he's got a better weapon than you for the situation you die. People are too used to having a weapon that is 98% effective as long as you aim well. Now, there are other factors at play, there is no god weapon.

Expect the Needler.
 
Generic said:
Yes, but winning taht sort of encounter means you need to have the advantage in a different sense. If you have a preemptive strike, throw a grenade. If you have nothing, use armor abilities to try to get away or stay alive longer if you can. Coordinate with a teammate to take him out with you. Going head to head against him when you don't have proper equipment is stupid, not broken or unfair.

yes but I'm trying to take into account as few variables as possible. In a straight up AR to melee battle you'd lose every time. In halo 3 you could at least have a mutual death.

In halo 3 there have been many times when i've been de-shielded, or low on ammo, and i've run into an enemy. some times I would catch them off guard and I'd be able to land the shots I needed with my AR to get a melee kill, but like I said earlier, the disadvantage of needing to reload/the increased time it takes to completely break their shield, rather than lowering them to some lethal level creates a very big disadvantage.
 
FunkyMunkey said:
By out-aiming him?

In Reach, out-aiming him doesn't mean shit.

ROFL so you can 'out-aim' someone with half an AR clip in H3 and beat them when they are above you unloading a full clip into you!?
 
FunkyMunkey said:
Logic has no place in this discussion! How dare you.

And the melee apologists are hilarious. I suppose the health system has an intricate and useful reason for changing as well, right? No.

I actually think the health is an integral part of the gameplay with AA's. Yes, you can escape with armor lock if you were almost dead, but at least the next time I engage you I'll have a health advantage for all of my troubles last time you escaped. I think that was a big part of the reasoning behind it.

The melee is fine, you guys just need to get out of Halo 3 AR+Beatdown mode.
 
This just in, I should be able to 1-shot someone with the DMR even though they're hitting me with the hammer in my face. HAMMER ISN"T SKILL BUNGIE!!!!!!
 
Insaniac said:
yes but I'm trying to take into account as few variables as possible. In a straight up AR to melee battle you'd lose every time. In halo 3 you could at least have a mutual death.

In halo 3 there have been many times when i've been de-shielded, or low on ammo, and i've run into an enemy. some times I would catch them off guard and I'd be able to land the shots I needed with my AR to get a melee kill, but like I said earlier, the disadvantage of needing to reload/the increased time it takes to completely break their shield, rather than lowering them to some lethal level creates a very big disadvantage.

This is the last damn time I say this. You are at a DISADVANTAGE. You are not supposed to win the battle. You are not supposed to have a mutual kill. If you win the battle then you either out skill your opponent in the situation by catching them off guard, etc., or your opponent is just bad. An average player will win a situation like the one you are describing almost every time.
 
MagniHarvald said:
Oh, didn't know that. My only weapon spree so far was five straight kills with the Sniper. Weird.

I searched for sword spree on reach. I found one file. The kid got 5 kills in a row with the sword. no medal. maybe its bugged, who knows.
 
Uh...
It is impossible to get that stat anywhere close to 100%

Church RvB said:
So I have a friend who has 25% of the medal chest complete. He has a total of 32 different medals. 128 different medals sure is a lot!

EDIT: btw, Halo 3 has 56 medals, and thats if you include steaktacular and linktacular. ODST adds 9 new ones to halo 3's. So there should be a total of 63 new medals.
 
Ramirez said:
I actually think the health is an integral part of the gameplay with AA's. Yes, you can escape with armor lock if you were almost dead, but at least the next time I engage you I'll have a health advantage for all of my troubles last time you escaped. I think that was a big part of the reasoning behind it.

The melee is fine, you guys just need to get out of Halo 3 AR+Beatdown mode.

Seems like all those complaining are those who abused of six-shots-wack in H3 :lol Melee's great, more skill, less lunge, why's everyone complaining?
 
Insaniac said:
yes but I'm trying to take into account as few variables as possible. In a straight up AR to melee battle you'd lose every time. In halo 3 you could at least have a mutual death.

In halo 3 there have been many times when i've been de-shielded, or low on ammo, and i've run into an enemy. some times I would catch them off guard and I'd be able to land the shots I needed with my AR to get a melee kill, but like I said earlier, the disadvantage of needing to reload/the increased time it takes to completely break their shield, rather than lowering them to some lethal level creates a very big disadvantage.
In Halo 3 if you had no shields and someone else had full shields, you're either extremely lucky or your opponent is extremely dumb if you're able to kill them. I see no difference in Reach.

Seriously, you guys can hate the melee system. You unload on a guy, bring his shields to 1%, melee him, he melees you back and you're both suddenly on equal footing? Fair enough, hate on that. But stop bringing up dumb fucking examples and try and claim that there is absolutely one outcome when it comes to Reach but all sorts of other alternatives when it comes to Halo 3.
 
MagniHarvald said:
Seems like all those complaining are those who abused of six-shots-wack in H3 :lol Melee's great, more skill, less lunge, why's everyone complaining?

I think you answered your own question sir.
 
Pardon my dumb / ignorant question, but is there anyway to pre-DL the Beta in prep for it being opened up for us commoners w/ ODST tomorrow?

Thanks in advance :)
 
One thing that makes me happy is that from Urk's responses to the melee complaints is that they don't seem to be budging on it, bravo.
 
No I'm not a "joke character". My avatar just means that even Link gets to enjoy a little ass every now and then. Saria's Song = booty call.

JambiBum said:
This is the last damn time I say this. You are at a DISADVANTAGE. You are not supposed to win the battle. You are not supposed to have a mutual kill. If you win the battle then you either out skill your opponent in the situation by catching them off guard, etc., or your opponent is just bad. An average player will win a situation like the one you are describing almost every time.

We're saying that it's messed up for a disadvantage to almost automatically mean you're screwed. In Halo 3, it was MUCH easier to use the environment and skill to snake out of a unequal situation. In Reach, it's unfair because you're disadvantage DETERMINES the outcome of the fight. Are you saying the variability of a player's skill should take a backseat to the predisposed tier of the weapons and melee system? If you guys are, then mistake.

IMO, it shouldn't.
 
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