FunkyMunkey said:Failed logic has no place in this discussion! How dare you.
Fixed that for you.
FunkyMunkey said:Failed logic has no place in this discussion! How dare you.
Prophet Steve said:So you cannot simply walk away, it will override yes, but then you'll have to keep looking to the flag. And I think most people would hit you before you grab the flag.
I actually though it would look significantly better but it looks pretty much the same IMO. Then again this is the multiplayer. Single player will look a lot better. The good thing is I think it has less jaggies.Rubenov said:How do you guys feel about the graphics? Do you find them significantly improved from Halo 3, or are they pretty much the same?
TommyT said:Fixed that for you.
Insaniac said:thats the point though, i'm not even talking a huge disadvantage like being at low shields or no shields at all, I'm talking about nto having enough bullets in my gun to break the enemies shields. The disadvantage in needing to reload is huge, and almost invariable results in a death. No shit if you're at a disadvantage it'll be harder to win, but that doesn't mean you shouldn't be able to win.
If i backpedal and shoot at him, i still need to reload to kill him while he will most likely shoot me to death with his full AR.
Church RvB said:NO, NO, and NO! First of all, armor lock only lasts half of the time it takes to recover a flag. So it has to be used wisely. Secondly, and one and run up and grab it while someone is armor locking over it. It is extremely balance. Just because you armor lock over a flag doesn't guarantee its recovery.
CrazedArabMan said:Fixed
Nope, I can stand verticality if it is 2 or 3 floors, but not when it's like that where the 3 floors or so are equal to about 7 floors in reality. I would swordbase up their as one of the worst Halo maps, right next to isolation, construct, etc...
SnakeXs said:Oh the horror.
I think water is less beautiful.Rubenov said:How do you guys feel about the graphics? Do you find them significantly improved from Halo 3, or are they pretty much the same?
Dirtbag said:Or have two players on a team with armor lock. You think its a coincidence that you can't use armor lock in crazy king / territories?
soldat7 said:I hated both Construct and Isolation, but Sword Base is really, really good.
Wait, I seem to be on your side. CEASE FIRE.Dirtbag said:None of that is what I care about, I just dont like the idea of an invinsible rock that can plant onto a flag and continue to return it. I think activating any armor ability should stop you freeze your ability to return a flag (camo)....
TommyT said:Fixed that for you.
JambiBum said:Can you tell me why you're running around with half of a clip in the first place? I understand if you are just coming from a battle and haven't had time to reload but if that isn't the case and you're just running around with half of a clip then you deserve to die.
tag quoteSnakeXs said:Oh the horror.
Insaniac said:Yes, you should. Just like if you're fighting someone whos up on a cliff, he has the advantage of height, it shouldn't' mean you're absolutely fucked.
Insaniac said:that is the case. Just one, of many possible disadvantageous situations a player might find himself in.
Insaniac said:Yes, you should. Just like if you're fighting someone whos up on a cliff, he has the advantage of height, it shouldn't' mean you're absolutely fucked.
Church RvB said:Well as far as I know, you can get other kills in between now. I did this with a few of my shotty sprees.
TommyT said:Curious how you survive this in H3?
Texture res and model quality is much higher, especially on the things people are looking at most: players and weapons. Particles are nice, and the animations are really good.Rubenov said:How do you guys feel about the graphics? Do you find them significantly improved from Halo 3, or are they pretty much the same?
Didn't we get a confirmation that it's the same water as in H3?Wizpig said:I think water is less beautiful.
Everything else is superior (SUPERIOR), but Bungie needs to remove Temporal AA in the final release.
This all stems from this:FunkyMunkey said:LOL no.
People have already brought up so reasons as to why the melee system is broken. It's not that it's all the way unplayable bad, it's just a mega downgrade from what they had worked up to in Halo 3.
Stop being a jester.
And to the others, obsessing over LOL PICK A DIFFERENT AA or RELOAD UR GUNZ as evidence of a good melee system, means it's broken. Period. It should come down to SKILL. Yes some situations you're effed. But a good player should be able to get out of almost any situation. In Reach, it doesn't work that way at all. A grenade 20 feet away or a melee happy sprinter means you're fucked.
In which case the idea that you're absolutely fucked is complete bullshit. The only difference between the situation in Reach and Halo 3 is that in Halo 3 if you are fucked, you can charge in at the guy and hope to finish him off with a melee. Otherwise you can still throw grenades, switch weapons, or use an AA.Insaniac said:thats the point though, i'm not even talking a huge disadvantage like being at low shields or no shields at all, I'm talking about nto having enough bullets in my gun to break the enemies shields. The disadvantage in needing to reload is huge, and almost invariable results in a death. No shit if you're at a disadvantage it'll be harder to win, but that doesn't mean you shouldn't be able to win.
If i backpedal and shoot at him, i still need to reload to kill him while he will most likely shoot me to death with his full AR.
You're right. That's why everyone is just as good as each other.FunkyMunkey said:By out-aiming him?
In Reach, out-aiming him doesn't mean shit.
FunkyMunkey said:LOL no.
People have already brought up so reasons as to why the melee system is broken. It's not that it's all the way unplayable bad, it's just a mega downgrade from what they had worked up to in Halo 3.
Stop being a jester.
And to the others, obsessing over LOL PICK A DIFFERENT AA or RELOAD UR GUNZ as evidence of a good melee system, means it's broken. Period. It should come down to SKILL. Yes some situations you're effed. But a good player should be able to get out of almost any situation. In Reach, it doesn't work that way at all. A grenade 20 feet away or a melee happy sprinter means you're fucked.
FunkyMunkey said:By out-aiming him?
In Reach, out-aiming him doesn't mean shit.
Looking at his avatar it's impossible to tell if he's a joke character or not.JambiBum said::lol :lol
Out aiming means everything. Are you really trying to say that if two guys go at each other with pistols, one shooting towards the head and the other the body, that as long as the guy aiming for the head hits his shots it doesn't matter because aiming doesn't mean shit?
You can't actually be serious with this post can you?
By being host.TommyT said:Curious how you survive this in H3?
Kapura said:Didn't we get a confirmation that it's the same water as in H3?
Well, there are more factors at play than simply aiming better. You could have dead-on headshots lined up every time, but if you're pulling the trigger as fast as you can, you'll probably lose anyway. If he utilizes his ability better than you, you lose anyway. If he's got a better weapon than you for the situation you die. People are too used to having a weapon that is 98% effective as long as you aim well. Now, there are other factors at play, there is no god weapon.FunkyMunkey said:By out-aiming him?
In Reach, out-aiming him doesn't mean shit.
Generic said:Yes, but winning taht sort of encounter means you need to have the advantage in a different sense. If you have a preemptive strike, throw a grenade. If you have nothing, use armor abilities to try to get away or stay alive longer if you can. Coordinate with a teammate to take him out with you. Going head to head against him when you don't have proper equipment is stupid, not broken or unfair.
FunkyMunkey said:By out-aiming him?
In Reach, out-aiming him doesn't mean shit.
FunkyMunkey said:Logic has no place in this discussion! How dare you.
And the melee apologists are hilarious. I suppose the health system has an intricate and useful reason for changing as well, right? No.
Insaniac said:yes but I'm trying to take into account as few variables as possible. In a straight up AR to melee battle you'd lose every time. In halo 3 you could at least have a mutual death.
In halo 3 there have been many times when i've been de-shielded, or low on ammo, and i've run into an enemy. some times I would catch them off guard and I'd be able to land the shots I needed with my AR to get a melee kill, but like I said earlier, the disadvantage of needing to reload/the increased time it takes to completely break their shield, rather than lowering them to some lethal level creates a very big disadvantage.
MagniHarvald said:Oh, didn't know that. My only weapon spree so far was five straight kills with the Sniper. Weird.
TommyT said:This just in, I should be able to 1-shot someone with the DMR even though they're hitting me with the hammer in my face. HAMMER ISN"T SKILL BUNGIE!!!!!!
Church RvB said:So I have a friend who has 25% of the medal chest complete. He has a total of 32 different medals. 128 different medals sure is a lot!
EDIT: btw, Halo 3 has 56 medals, and thats if you include steaktacular and linktacular. ODST adds 9 new ones to halo 3's. So there should be a total of 63 new medals.
Ramirez said:I actually think the health is an integral part of the gameplay with AA's. Yes, you can escape with armor lock if you were almost dead, but at least the next time I engage you I'll have a health advantage for all of my troubles last time you escaped. I think that was a big part of the reasoning behind it.
The melee is fine, you guys just need to get out of Halo 3 AR+Beatdown mode.
In Halo 3 if you had no shields and someone else had full shields, you're either extremely lucky or your opponent is extremely dumb if you're able to kill them. I see no difference in Reach.Insaniac said:yes but I'm trying to take into account as few variables as possible. In a straight up AR to melee battle you'd lose every time. In halo 3 you could at least have a mutual death.
In halo 3 there have been many times when i've been de-shielded, or low on ammo, and i've run into an enemy. some times I would catch them off guard and I'd be able to land the shots I needed with my AR to get a melee kill, but like I said earlier, the disadvantage of needing to reload/the increased time it takes to completely break their shield, rather than lowering them to some lethal level creates a very big disadvantage.
MagniHarvald said:Seems like all those complaining are those who abused of six-shots-wack in H3 :lol Melee's great, more skill, less lunge, why's everyone complaining?
Achronos said:Uh...It is impossible to get that stat anywhere close to 100%
JambiBum said:This is the last damn time I say this. You are at a DISADVANTAGE. You are not supposed to win the battle. You are not supposed to have a mutual kill. If you win the battle then you either out skill your opponent in the situation by catching them off guard, etc., or your opponent is just bad. An average player will win a situation like the one you are describing almost every time.