GhaleonEB said:I am a non-believing heathen and I'm proud of it. So there.
Wizpig said:Do new armor "pieces" really affect some abilities?
How so?
I didn't read anything about in-game when I purchased new armor.
No. Not in the beta anyway.Wizpig said:Do new armor "pieces" really affect some abilities?
How so?
I didn't read anything about in-game when I purchased new armor.
OP DAWG.Wizpig said:Do new armor "pieces" really affect some abilities?
How so?
I didn't read anything about in-game when I purchased new armor.
GhaleonEB said:Thanks, never saw that vid. If everything else didn't already give it away (Network Test 1, two-player split screen), the map layout just screams "Firefight". Can't wait.
You can also throw in Bungie's complete and utter silence on the subject. Usually they disabuse us of notions/crush dreams.GhaleonEB said:Thanks, never saw that vid. If everything else didn't already give it away (Network Test 1, two-player split screen), the map layout just screams "Firefight". Can't wait.
Hold melee while behind another player.riceandbeans said:Uh... so how do you do assassinations? I saw nothing in the controls and got shanked so many times during Slayer :lol
Damn, I should really stop but... OP DAWG.riceandbeans said:Uh... so how do you do assassinations? I saw nothing in the controls and got shanked so many times during Slayer :lol
Blueblur1 said:Damn, I should really stop but... OP DAWG.
Yup, spawn rooms with ammo, a literal "weapon drop" this time around, a tiered layout (Spartans take high ground, fight invaders swarming up the hills), and this time with an objective (protect the generators). Pretty clear Firefight is back and got one hell of an overhaul in the process. I wonder what kind of other objectives and modes are buried in it. Imagine custom Firefight games. And with six players.....metareferential said:The turrets, the ammo racks, the layout itself...Firefight baby!
I can't wait to see the map in motion. It looks astonishingly good.
Overlook and Boneyard > Powerhouse and Sword Base.
StranGER said:I'm not getting the grenade complaints. They don't seem overly powerful at all.
There are plenty if times people have chuncked them my way and I still killed the person throwing it.
One thing I've not figured out is how to switch between grenade types. ??
They are in 3 too you know... just sayin'.Kuroyume said:Btw, I saw the generator defense map video and it's nice to see those cannisters back from Halo 2... They are the ones you shoot and then they go flying all over the place.
Shake Appeal said:You can also throw in Bungie's complete and utter silence on the subject. Usually they disabuse us of notions/crush dreams.
StranGER said:I'm not getting the grenade complaints. They don't seem overly powerful at all.
There are plenty if times people have chuncked them my way and I still killed the person throwing it.
One thing I've not figured out is how to switch between grenade types. ??
Hydranockz said:They are in 3 too you know... just sayin'.
Raide said:Bungie said really early on that its just cosmetic.
Thanks, I was pretty sure already, some people on other forums kept saying that blah blah is better for blah blah ability and it got me confused even if I have 9 hours in the beta.Hydranockz said:No. Not in the beta anyway.
sai-kunavatar.jpgGhaleonEB said:Yup, spawn rooms with ammo, a literal "weapon drop" this time around, a tiered layout (Spartans take high ground, fight invaders), and this time with an objective (protect the generators). Pretty clear Firefight is back and got one hell of an overhaul in the process. And with six players.....
oh gosh
This is incorrect. The AR in Reach is more accurate over a longer range, especially if you pump the trigger. The AR in Reach is superior in design, sound, and efficiency in combat than the Halo 3 AR.Blueblur1 said:The AR in Reach is garbage. It's worse than the Halo 3 one.
Forge on FoundryKuroyume said:They're powerful compared to past Halo games but are not instant kills like other games. They're really a problem in stuff like Oddball or Headhunter but I've gotten really used to them in regular slayer and CTF.
Where?
I think it means they recently levelled-up.Prophet Steve said:What do the shiny stars on somebodies emblem mean in the lobby?
Newly attained rank.Prophet Steve said:What do the shiny stars on somebodies emblem mean in the lobby?
That's the server load taking it's toll. Pre ODST access, matches were going perfectly. Loading took seconds. How I miss the F&Fsoujiro_seta said:The only thing that I am not liking right now is the loading before the match..... :/ it takes like 5+ minutes before the match starts >_>
EDIT: not all matches, but some....
Go Recon. Seriously. It is the closest thing to Halo 3's default scheme and having AA on the left button is so perfect.Trickster said:Just had my first game, overall a very fun experience. Though I can telll I need to get used to the weapons, different controls and how looking around and moving are different in Reach, compared to Halo 3.
Minor complaint as well, Bungie really need to fix the ghosting on weapons, noticed it right away.
PS. Swordbase doesn't seem NEARLY as bad as the haters make it out to be :lol
Sir Fragula said:Friend of mine made an observation about the image you see of the next map in the lobby, and how it says "Bungie" in the bottom right. He suspects that might change to the gamertag of the map Forger.
Dax01 said:This is incorrect. The AR in Reach is more accurate over a longer range, especially if you pump the trigger. The AR in Reach is superior in design, sound, and efficiency in combat than the Halo 3 AR.
GhaleonEB said:Yup, spawn rooms with ammo, a literal "weapon drop" this time around, a tiered layout (Spartans take high ground, fight invaders swarming up the hills), and this time with an objective (protect the generators). Pretty clear Firefight is back and got one hell of an overhaul in the process. I wonder what kind of other objectives and modes are buried in it. Imagine custom Firefight games. And with six players.....
oh gosh
Trickster said:Just had my first game, overall a very fun experience. Though I can telll I need to get used to the weapons, different controls and how looking around and moving are different in Reach, compared to Halo 3.
Minor complaint as well, Bungie really need to fix the ghosting on weapons, noticed it right away.
PS. Swordbase doesn't seem NEARLY as bad as the haters make it out to be :lol
Everything is relative. It's very good compared to the Halo 3 version. However, the pistol and DMR out class it. So if you're going up against users of those guns who are good, you're dead.lantus said:All of this, but still it's not very good.
Super sounds good right nowSquirrelNuckle said:Servers still down? I've been playing Street Fighter IV so I don't know.
What is: Ghosting?riceandbeans said:I noticed that too. It's odd. I'm wondering if it was an intentional effect or not?
Naailled it. Worked for me.Tashi0106 said:Try loading a film up, ending it and then hopping into matchmaking. That worked for me twice.
Wow worked for me too...Ssparks said:Naailled it. Worked for me.