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Halo: Reach Beta Thread

Kapura said:
They don't look like they're right out of Halo 3. Try a side-by-side, bro.
I will when the game is finished, and I'm sure Reach will look a hell of a lot better.

Again, not hating, just making an honest observation!
 
GhaleonEB said:
I'm honestly surprised to be reading this. I go through the theater and am agog at the jump in detail from Halo 3. Weapon and character models, texture work, lighting and particles, animation, the works. The engine was hit up pretty hard and it shows.

To cite just one example, here's a good comparison of the Elite model from Halo 3 to Reach.

http://halo.bungie.org/news.html?item=29630
I still don't like the look of the Elite's eyes. Makes 'em seem like they're devoid of life.
 
The Lamonster said:
I will when the game is finished, and I'm sure Reach will look a hell of a lot better.

Again, not hating, just making an incorrect observation!

Dude, you are wrong. Reach looks so much better than Halo 3. Don't bother waiting to the final release, take a gander at some comparisons right now and try to stick to what you said.

Reach will certainly be improved for final release but saying it looks like Halo 3 in it's Beta state is simply incorrect.
 
The Lamonster said:
I will when the game is finished, and I'm sure Reach will look a hell of a lot better.

Again, not hating, just making an honest observation!
Why not try now? Game's not going to look exponentially better at retail.
 
There should definitely be an option to see my total stats throughout all the playlists, not just the individual ones.
 
How to get over 1,700 in Arena (Full Game Rendered)

B.Net Stats

PvkcW.jpg


Played a lot of good games yesterday with Dax, kylej, vhfive, kevinro and lots of other GAF'ers... This game is certainly a lot of fun, and it especially helps when you have a solid team of four...

Anyways, watch my gameplay video from last night, Arena Slayer on Sword Base! Perhaps Tashi should take notes ;)
 
Whats with all the crying about the grenades? Finally the granades feel like grenades. You should be able to shrug off a grenade explosion. These are Spartans and Elites. Not middle school kids tossing firecrackers at each other. DON'T NERF THE GRENADES BUNGIE!
 
Cimarron said:
Whats with all the crying about the grenades? Finally the granades feel like grenades. You should be able to shrug off a grenade explosion. These are Spartans and Elites. Not middle school kids tossing firecrackers at each other. DON'T NERF THE GRENADES BUNGIE!

i agree. bungie has a habit of having awesome grenades at the beginning of a project, then toning em down to crap. see halo 2 and halo 3. the nades are GREAT in reach, as they should be.
 
op_ivy said:
i agree. bungie has a habit of having awesome grenades at the beginning of a project, then toning em down to crap. see halo 2 and halo 3. the nades are GREAT in reach, as they should be.


Grenades are perfect imo. Useful again since Halo CE.
 
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What a difference a party makes. All those games are played against the new scrubs too, so it's not them making me better :lol
 
Cimarron said:
Whats with all the crying about the grenades? Finally the granades feel like grenades. You should be able to shrug off a grenade explosion. These are Spartans and Elites. Not middle school kids tossing firecrackers at each other. DON'T NERF THE GRENADES BUNGIE!
No, you're just wrong. They're extremely overpowered. What's the point of bothering with skill weapons like the pistol and DMR when I can just chuck a grenade at someone when they have less than full shields and kill them instantly? It destroys the balance that the previous games had.
 
GhaleonEB said:
I'm honestly surprised to be reading this. I go through the theater and am agog at the jump in detail from Halo 3. Weapon and character models, texture work, lighting and particles, animation, the works. The engine was hit up pretty hard and it shows.

To cite just one example, here's a good comparison of the Elite model from Halo 3 to Reach.

http://halo.bungie.org/news.html?item=29630
Dammit. The imagevenue site caused a livejasmin.com pop-up to appear and I'm surfing from work (for the second time ever). Fuck me. :(
 
backflip10019 said:
No, you're just wrong. They're extremely overpowered. What's the point of bothering with skill weapons like the pistol and DMR when I can just chuck a grenade at someone when they have less than full shields and kill them instantly? It destroys the balance that the previous games had.

You should be rewarded for landing grenades so expertly close to their feets. It's pretty hard for me to do consistently.
 
The Lamonster said:
HDTV. But seriously. Watch the Theater replays and tell me the explosions and character models and environmental objects don't look straight out of Halo 3. I don't think it's a bad thing but I had been expecting a new engine.

Disagree, it feels like a new game. This is the biggest game to game leap in the Halo series.

Halo >> Halo 2
Halo 2 > Halo 3
Halo 3 = ODST
Reach >>>> Halo 3

The way players tumble, react to being shot (parts of the body individually reacting), glamorous explosions, geometry even the lighting. Im a heavy Halo 3 player though, its night and day for me.
 
backflip10019 said:
No, you're just wrong. They're extremely overpowered. What's the point of bothering with skill weapons like the pistol and DMR when I can just chuck a grenade at someone when they have less than full shields and kill them instantly? It destroys the balance that the previous games had.

Your conclusion should be that guns need to be stronger, not nades need to be nerfed. The game is already slow enough and it's already frustrating enough to bother with mid-range battles WITH oped nades.
 
Devin Olsen said:
How to get over 1,700 in Arena (Full Game Rendered)

B.Net Stats

http://imgur.com/PvkcW.jpg[/IMG

Played a lot of good games yesterday with Dax, kylej, vhfive, kevinro and lots of other GAF'ers... This game is certainly a lot of fun, and it especially helps when you have a solid team of four...

Anyways, watch my gameplay video from last night, Arena Slayer on Sword Base! Perhaps Tashi should take notes ;)[/QUOTE]
That's right, Devin: You better use that Nerfle!
[QUOTE=Mr. B Natural]Your conclusion should be that guns need to be stronger, not nades need to be nerfed. The game is already slow enough and it's already frustrating enough to bother with mid-range battles WITH oped nades.[/QUOTE]
The damage dealt from guns is perfectly fine.
 
Devin Olsen said:
How to get over 1,700 in Arena (Full Game Rendered)

B.Net Stats

PvkcW.jpg


Played a lot of good games yesterday with Dax, kylej, vhfive, kevinro and lots of other GAF'ers... This game is certainly a lot of fun, and it especially helps when you have a solid team of four...

Anyways, watch my gameplay video from last night, Arena Slayer on Sword Base! Perhaps Tashi should take notes ;)
lol at 4:15 the blue guy gets caked in plasma, poor guy :lol

Good match but the blue team were rather weak just look at their total score bottom right.
 
The Lamonster said:
Disagree with this too!
Just compare the armour and weapon textures and geometry in this, official Halo 3 pic, to the Reach photomode images on the previous page: http://www.bungie.net/images/Games/Halo3/Screenshots/H3_Blackout03.jpg

I think the look of Reach is a bit different, and on top of that, there's the raft of technical improvements; like tons of dynamic lights, motion blur and much better than Halo 3 image quality.
 
LunaticPuma said:
And what exactly would be the full implementation of armor abilities? You can't criticize saying it wasn't done properly if you can't tell us what the proper implementation is.

Yes, I can. I'm not a designer, I'm a gamer. I'm playing this game not creating it. The abilities are shallow, one trick ponies that don't add enough to the game. Period. I don't need a solution to come to that conclusion. They feel like a starting line idea, not a finish line idea.

It's better than the equipment from h3. But the equipment from h3 was completely stupid. Abilities are just ok. Ok doesn't cut it for me, cause my rose tinted glasses aren't on anymore.
It takes about a couple of hours to master abilities in reach and took 2 seconds to master equipment in h3.

If you really want some quick brainstorming -

Runner ability should have the ability to jump off walls if you're running when you hit the wall. Right now, running is just running. There's not much to it. It's shallow.

Jet Pack should be able to do a fast drop for damage. Ya know, give the jet packers more incentive to get up high and be an easy target.

Pretty sure Gaf could come up with tons of great ideas. WHy? Cause this whole ability concept is just in its infancy stage. It's easy to come up with neat ideas at this stage of conception. It's a shame that's about all you're gonna get with reach.
 
Devin Olsen said:
How to get over 1,700 in Arena (Full Game Rendered)

B.Net Stats

PvkcW.jpg


Played a lot of good games yesterday with Dax, kylej, vhfive, kevinro and lots of other GAF'ers... This game is certainly a lot of fun, and it especially helps when you have a solid team of four...

Anyways, watch my gameplay video from last night, Arena Slayer on Sword Base! Perhaps Tashi should take notes ;)


Jeez, that seems like a tough 1700. Maybe there will be some other variable in the formula once retail is out to help push it up there.
 
Mr. B Natural said:
Your conclusion should be that guns need to be stronger, not nades need to be nerfed. The game is already slow enough and it's already frustrating enough to bother with mid-range battles WITH oped nades.
Nah, like Dax said, I think that the damage dealt by guns is legitimate. One grenade shouldn't kill you if you have full shields with red health, though. Halo 3 had it perfect with a grenade knocking out your shields fully if you had full shields and killing you if you had less than half shields left. That system worked phenomenally well.

In the Reach beta, I'm getting killed left and right by grenades when I have full shields and red health. That just seems really unbalanced to me.
 
I wonder if Bungie still needs data on the double ammo bar? It shows in the full game that Devin posted as well, and I've had a few happen since then.
 
Dax01 said:
That's right, Devin: You better use that Nerfle!

The damage dealt from guns is perfectly fine.

No, they're not. Nobody is gonna let you shoot them in the head 5 times. Nobody. You gotta get in close, or not bother. Chuck nades or get in close. Those are your options against somebody that has any clue how to play this game. Right now, everybody is new to this game and people die stupidly. But as the game gets mastered (which took me all of 2 days), the guns will need to be strengthened.

The damage done per-second by the laser rifle thing feels about right. If I can keep my reticule on your face for 3 seconds, you should be dead. Pistol should be 4 shots along with the DMR. That way, the nades aren't as overpowered and the game actually has some form of excitement to it.

If you account for the faux recoil, then the weapons definitely need more kick. I now have to wait a second between each shot to make an accurate shot. This allows the enemy even more time to get the hell out of there when being shot at mid range.
 
backflip10019 said:
So is 1700 in Arena the new 50? I haven't had the chance to play any Arena yet.

It would seem (in the beta) that a 50-esque performance would get you very close to slightly over 1700.
 
backflip10019 said:
So is 1700 in Arena the new 50? I haven't had the chance to play any Arena yet.

Nope. Onyx is the pinnacle of the Arena - and that's even subdivided further than just "being Onyx."

A 1700 is just a really good game. It could be against peasants or it could be against pros, but the Rating doesn't have any interest in the Opponent Quality, it is a flat measurement of a game.
 
Mr. B Natural said:
No, they're not. Nobody is gonna let you shoot them in the head 5 times. Nobody. You gotta get in close, or not bother. Chuck nades or get in close. Those are your options against somebody that has any clue how to play this game.

The damage done per-second by the laser rifle thing feels about right. If I can keep my reticule on your face for 2 seconds, you should be dead. Pistol should be 4 shots along with the DMR. That way, the nades aren't as overpowered and the game actually has some form of excitement to it.

:lol @ bold.

So basically you're saying that grenades are overpowered because guns are under powered?!
 
LukeSmith said:
Nope. Onyx is the pinnacle of the Arena - and that's even subdivided further than just "being Onyx."

A 1700 is just a really good game. It could be against peasants or it could be against pros, but the Rating doesn't have any interest in the Opponent Quality, it is a flat measurement of a game.

What's the ranking to get into Onyx... or can we not know that yet?!
 
I love, LOVE, seriously fucking love these Reach weapons. They sound like they pack a punch (finally), animate and feel like they have some heft to them, and require a a level of concentration and measured control to get the most bang for the buck. Between the pistol, deemer and covenant carbine I think I'm in love.

OMFG YESSSS

- The jetpack is everything I wanted it to be. Loud, proud, devious and great fun when you get the aerial drop on an enemy. Took a few minutes to get used to, but the default controls work fine as far as controlling it.
- Aiming bloom changes everything. Where previous Halo games gave you the mistaken impression that running and gunning full blaze was the way to go, Reach has a stern hand in teaching you that recoil control is truly the name of the game this time around. I think its this aspect more that anything else that makes the gunplay feel different from the other Halo games. It forces you to get into a different state of mind, right from your first moments in the game.
- The pistol and deemer are every bit as good as I'd hoped they'd be. They reward control and pacing in your shots.

HOLY SHIT. WHAT THE HELL IS THAT?

- Whoever did the sound effects for the new splazer sniper gun is responsible for many nightmares to come. My god does that gun sound scary as hell.

THUMBS UP

- Powerhouse. So many avenues, so many sight-lines and yet so much complicated cover. I think this level will really grow on me.
- Active Roster. Made it easy to jump into queue with my buddies. That's all I need.
- Executions. 'nuf said.
- Voting system. Its nice to have more of a choice than Halo 3.
- Grenades seem great to me. I think there are some hysterics around these parts. They mostly stripped my shields from close range, but they had to be plopped right at my feet to take me down in one shot. That seems about right to me.

IS THIS BROKEN?

- On rare occasions the game would "forget" my last selected loadout and I'd be back to sprinting instead of swooping around in my fucking awesome jetpack.
- Stealth needs a better counter. I agree with GhaleonEB that its pretty lame when the entire enemy team is invisible. What exactly are the natural sandbox counters to this?
- Objective icons. I had a hard time in CTF figuring out whether I was supposed to be defending or attacking, and where the hell I was supposed to go when I had a flag. And believe me, I wasn't the only one.
- Sword Base. I actually think this level is pretty cool, but not as an introduction to the game, and not for CTF. You can't help but get lost trying to make your way around. I also think the "a" side of the base has a fucking ridonculous set of weapons right at hand compared to "b" in Arena team slayer.
- I had a hard time telling when an enemy's shield had been popped, or when they were recharging. This led to some frustrating premature melee moments.

HUH?

- So why are there health packs in this game again? I didn't realize they were even there until a few games in, and they never seemed to be around when I actually went looking for one.
- How can I see my arena ranking? I couldn't find it on Bungie.net.

DUNNO

- Didn't get a chance to use the Plasma cannon thing or the new grenade launcher yet.
- I'm still confused on the proper tactical use of the emp/guard/shield effect. Need some more experimentation.
- Graphics didn't impress or detract. I can't say I notice much of a difference, but maybe that *is* the difference right there. While I can see the jaggies in theater mode, I don't notice them at all while playing. So I guess that's an improvement overall.

OVERALL IMPRESSIONS

- Impressive as hell. And this is only a smattering of game modes on two maps. Halo for me is all about the campaign and co-op, but I think this multiplayer is going to get some quality time from me upon release (and right now of course ;P). Well done, Bungie guys. Well done.

And did somebody hint at a Campaign Forge? If so, you guys at Bungie can just take whatever I have left in the bank account. Seriously.
 
LukeSmith said:
Nope. Onyx is the pinnacle of the Arena - and that's even subdivided further than just "being Onyx."

A 1700 is just a really good game. It could be against peasants or it could be against pros, but the Rating doesn't have any interest in the Opponent Quality, it is a flat measurement of a game.
Ah, ok. So what is the highest attainable rank in a single game?
 
GhaleonEB said:
I'm honestly surprised to be reading this. I go through the theater and am agog at the jump in detail from Halo 3. Weapon and character models, texture work, lighting and particles, animation, the works. The engine was hit up pretty hard and it shows.

To cite just one example, here's a good comparison of the Elite model from Halo 3 to Reach.

http://halo.bungie.org/news.html?item=29630

yeah, the game looks so much better than H3. It has the same aesthetic, so it looks kinda the same. But if you look better, you can see the infinite amount of more details, lightning and particles etc.. what you just said basically ^^.

@Dax, Id love to play with you sometime man.. I'm mostly on top of the leaderboards in the games.. except for Oddball ( however I did win my last two games I think :P ).
 
NullPointer said:
And did somebody hint at a Campaign Forge? If so, you guys at Bungie can just take whatever I have left in the bank account. Seriously.

If Campaign Forge is in, GG to every game released or yet to be released out there. They won't get played.

I'll spend years building the perfect UNSC vs Convenant battle.
 
TommyT said:
:lol @ bold.

So basically you're saying that grenades are overpowered because guns are under powered?!

Imo yes. Right now the damage done per second for a nade or melee beats the crap out of any weapon other than a power weapon. So, it's the thing to do in almost all situations. So, I agree that the nades are OP when playing the game. I just disagree with the solution to nerf them. Firefights in this game last too long and get dull because of it. The very last thing this game needs is a nerfing of anything and I mean anything.

To me, the guns should be as scary as the nades. Right now, it's pea shooter versus nade spam.

Due to the longevity of firefights and the weakness of regular weapons, power weapons are even more powreful than ever. Again, increasing damage done by regular weapons will calm that down a bit.

Edit: As a side note, increasing player speed might help the nade issue a bit without having to lower its strength. Nading is easy cause spartan is slow. However, again, if you increase player speed you increase their ability to escape mid-range confrontation. So, if you increase player speed the logical thing to do is increase weapon strength.
 
Proelite said:
If Campaign Forge is in, GG to every game released or yet to be released out there. They won't get played.

I'll spend years building the perfect UNSC vs Convenant battle.
You and me both Proelite. You and me both.
 
Mr. B Natural said:
Imo yes. Right now the damage done per second for a nade or melee beats the crap out of any weapon other than a power weapon. So, it's the thing to do in almost all situations. So, I agree that the nades are OP when playing the game. I just disagree with the solution to nerf them. Firefights in this game last too long and get dull because of it. The very last thing this game needs is a nerfing of anything and I mean anything.

To me, the guns should be as scary as the nades. Right now, it's pea shooter versus nade spam.

Due to the longevity of firefights and the weakness of regular weapons, power weapons are even more powreful than ever. Again, increasing damage done by regular weapons will calm that down a bit.

Quoted for support.
 
Things that need to be fixed:
-Melee system is pretty broken right now good job Bungie, make it like the one in Halo 3
-Grenades are too powerful
-Can block sword attacks wtf?
-Need a couple more bullets in the pistol magazine or needs to be more powerful
-Voting system is broken all the votes default to first one also when it is tied 4-4 it goes to the first one
-DMR, Assault Rifle, and Needle Rifle needs to be more powerful
Also needs more Covy Slayer.
 
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