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Halo: Reach Beta Thread

So we know top 5% are Onyx but do we know what percentage for gold? I would have to guess 10% for gold, 20% for silver, 30% bronze and the remaining 35% bronze.

Are bungie allowed or willing to tell us yet? :P
 
Mad Max said:
Your rating doesn't mean that much, it only says how well you did in a certain game, because you could easily get a 1700's game against people who suck but (most likely) not against good players. So basicly your trueskill rating still plays a big role, but it is calculated differently. (based on your own performance, and not just your team like in halo 3)

Exactly. Based on the arena formula, it does not take opponent's skill into consideration. Only TrueSkill does that. The arena rating is only usable when in conjunction with your TrueSkill.
 
Dag yo, I'm at Silver. :(

Want to at least end the Beta on Gold. That would be cool. :)

Also, is Invasion up yet? I'm not home, so I can't check myself.
 
randomlyrossy said:
Nah, I just rock "ROSS", I like that my actual name is small enough to fit so I feel obligated to use it.



Yeah it was being weird for me too, I swear it changed the page it showed up on a few times.
Oh, I believe it was Bladed then.

@Yeti

No, not yet.
 
Prophet Steve said:
It will probably flip or something.
Hypothetically doesn't that both make the armor ability above and beyond the best in the game by a large margin and at the same time crush the fun of driving in Reach?
 
ShinAmano said:
Hypothetically doesn't that both make the armor ability above and beyond the best in the game by a large margin and at the same time crush the fun of driving in Reach?

Without having touched vehicles in Reach I can say without a doubt that you're right and it will ruin the game. Pack it in, folks.
 
Hugbot said:
Without having touched vehicles in Reach I can say without a doubt that you're right and it will ruin the game. Pack it in, folks.
:lol

Well at least the first part...it would seem that it is a huge advantage and that on a stage that supports vehicles that people would be dumb not to pick it.
 
randomlyrossy said:
Nah, I just rock "ROSS", I like that my actual name is small enough to fit so I feel obligated to use it.
That reminds me of Arcades.

Being able to put JOE on the High Score list was awesome.

The only bad part was I rarely got to do it.

:(

Man, those games were fucking HARD.
 
Only 24 shots in a DMR pickup?
Only 12 shots in a shotgun?
Only 8 for a sniper rifle?

Given how un-lethal the guns are now, that all seems a little light.
That's not even 5 kills for a perfect round of DMR'ing.

ShinAmano said:
:lol

Well at least the first part...it would seem that it is a huge advantage and that on a stage that supports vehicles that people would be dumb not to pick it.
I'm very concerned about vehicles in Reach. Given all the anti-vehicle weapons now, and the movement options of AA. I just don't see where they end up as anything other then a deathtrap.
 
-Yeti said:
Dag yo, I'm at Silver. :(

Want to at least end the Beta on Gold. That would be cool. :)

Also, is Invasion up yet? I'm not home, so I can't check myself.

me too. i have about 1620 - 1650 for each of the 3 days, which i thought was pretty good. did a lot of yesterdays onyx people get bumped into lower positions?
 
Dirtbag said:
Only 24 shots in a DMR pickup?
Only 12 shots in a shotgun?
Only 8 for a sniper rifle?

Given how un-lethal the guns are now, that all seems a little light.
That's not even 5 kills for a perfect round of DMR'ing.
I guess the idea is to promote map movement, not relying on one gun and picking up ammo from the guys you kill.
 
ShinAmano said:
So out of curiosity what happens if a hog is heading down the way and someone with the armor ability uses it?
It will flip or stop.

If it flips, you will jump out and engage in a firefight.

If it does not, you will stay at your gun and wait for the enemy to exit AL.

That's my guess...
 
op_ivy said:
me too. i have about 1620 - 1650 for each of the 3 days, which i thought was pretty good. did a lot of yesterdays onyx people get bumped into lower positions?
Maybe it has to do with many people having four days, and us only having three? I was seeing the upper 1500s to be about middle of the line as far as scores went, so wasn't expecting bottom rung. Possibly after getting a few more days it will all balance out?

Or maybe I'm just a baby.
 
ShinAmano said:
So out of curiosity what happens if a hog is heading down the way and someone with the armor ability uses it?
My guess is it'll stall. Same as getting hit with a plasma pistol overcharge in H3.

If it explodes, dear god; Armor Lock, already the best thing to happen to Halo since Combat Evolved, is actually even better than perfect.

ShinAmano said:
Seems that way to me and that makes me sad...while I love ground combat the thing that made Halo special was the fantastic vesicle play.
Typically, when playing Halo, I'm losing out on vesicle play. Are we playing the same game?

ShinAmano said:
I see that as being over powered.
If it stalls I think it's cool, but if AL causes damage to the vehicle or hurts the passengers past stripping their shields, then I agree with you.
 
Darkflight said:
I guess the idea is to promote map movement, not relying on one gun and picking up ammo from the guys you kill.

That's definitely the idea, but as someone who doesn't camp by nature.. I still don't have to like it.
 
Dirtbag said:
I'm very concerned about vehicles in Reach. Given all the anti-vehicle weapons now, and the movement options of AA. I just don't see where they end up as anything other then a deathtrap.
Seems that way to me and that makes me sad...while I love ground combat the thing that made Halo special was the fantastic vesicle play.

Perhaps all the rides will have a 'ram' feature that busts through shields...probably not :(

Crunched said:
My guess is it'll stall. Same as getting hit with a plasma pistol overcharge in H3.

If it explodes, dear god; Armor Lock, already the best thing to happen to Halo since Combat Evolved, is actually even better than perfect.

I see that as being over powered.
 
Dirtbag said:
I'm very concerned about vehicles in Reach. Given all the anti-vehicle weapons now, and the movement options of AA. I just don't see where they end up as anything other then a deathtrap.

Good, hope Halo goes back to being a first person shooter and not vehicle shooter.
 
Kuroyume said:
Good, hope Halo goes back to being a first person shooter and not vehicle shooter.
It's always been both. All this week we're playing on two maps with no vehicles. By the end of the Beta, we'll be playing on three maps with no vehicles, and one with. Those three maps will not cease to exist.
 
Hugbot said:
Maybe it has to do with many people having four days, and us only having three? I was seeing the upper 1500s to be about middle of the line as far as scores went, so wasn't expecting bottom rung. Possibly after getting a few more days it will all balance out?

Or maybe I'm just a baby.

someone on the last page said that the top 3 scores only contribute to your daily ranking, but all your arena matches contribute to the onyx/gold/silver/etc. any truth to this? it would certainly explain my lower than expected rank, as i had a ton of miserable matches yesterday!
 
op_ivy said:
someone on the last page said that the top 3 scores only contribute to your daily ranking, but all your arena matches contribute to the onyx/gold/silver/etc. any truth to this? it would certainly explain my lower than expected rank, as i had a ton of miserable matches yesterday!
That is correct. Your daily rating is the top three games that day, and is used 1) initially to qualify for a Division, and 2) for personal tracking. But Divisional standing is based on all Arena games played.
 
Safe Bet said:
You do realize Spartan Armor is a vehicle too right?
Ok, but the way I see it if the ability flips/destroys/stalls the rides in the game than that alone makes it the default choice for everyone in a map that has vehicles as the other abilities do not hold up in comparison. At the same time if that is the case not only when driving do you have to watch out for rouge grenades/rockets/other vehicles but you have to be careful of who you attempt to run over.
 
The point I was trying to indirectly make is that vehicles were way too powerful in Halo 3, often ruining the on foot combat of the game in BTB. I am okay with vehicles getting destroyed easily. I like vehicles. I would rather have them used for transport rather than combat though.
 
Armor lock does not stall vehicles. if a vehicle hits an armor locked player then it'll be like hitting a rock. The vehicle may flip or come to a dead stop, but it'll definitely be physics based. The ending EMP blast of the Armor lock may stall a vehicle if it goes by at the right moment though..not sure.

i kind of wish armor lock wasn't in the game to be honest. it's very intrusive to the core combat where the other abilities are more for maneuverability. In addition, i have a feeling that vehicle / armor lock interactions are going to be very annoying.

If armor lock stays in the game then it should have a "use then reset" timer instead of being able to toggle it until it's depleted. Leave the control in the player's hands for how long AL is active (up to the 3-5 sec limit), but remove the ability to spam it...it someone goes into AL for 1 sec or 5 seconds then it automatically has to recharge.
 
BladedExpert said:
Sometimes doesn't show up for me either. Have to click around a bit before it pops up.

Still Onyx, but a friend of mine has slipped to Gold after not playing much yesterday :lol He's gonna be so pissed!

I slipped down to gold. I played around 6 games yesterday on arena and only managed to get a 1550. Oh well. I'll be playing Invasion a lot now.
 
I am guessing that AA's won't be usable in vehicles. While it would be funny to use Camo or Jetpack on a Mongoose, or having 4 people with Jetpacks having enough lift to make a flying Warthog, I guess they treat them like not carrying flags/oddballs etc in vehicles (Not unless the gametype allows)
 
GhaleonEB said:
That is correct. Your daily rating is the top three games that day, and is used 1) initially to qualify for a Division, and 2) for personal tracking. But Divisional standing is based on all Arena games played.

Wait, so daily rankings get you into a division, but once your in the division your other games get counted and you may get placed low in that division?

That sucks, im not going to be playing the Arena as much as I thought now, having bad games is too risky by the looks of it.
 
Dirtbag said:
Only 24 shots in a DMR pickup?
Only 12 shots in a shotgun?
Only 8 for a sniper rifle?

Given how un-lethal the guns are now, that all seems a little light.
That's not even 5 kills for a perfect round of DMR'ing.
The Halo 1 pistol was only 12 shots (4 kills).
 
REV 09 said:
Armor lock does not stall vehicles. if a vehicle hits an armor locked player then it'll be like hitting a rock. The vehicle may flip or come to a dead stop, but it'll definitely be physics based. The ending EMP blast of the Armor lock may stall a vehicle if it goes by at the right moment though..not sure.

i kind of wish armor lock wasn't in the game to be honest. it's very intrusive to the core combat where the other abilities are more for maneuverability.
I just hope it doesn't take the fun out of driving and trying to run people down...but I will argue that regardless of the effect on the vehicle the armor ability seems to be the best bet in a stage that people will be driving in.
 
Devin Olsen said:
The Halo 1 pistol was only 12 shots (4 kills).

Ammo was everywhere for it though. The starter weapons are never hard to keep stocked. I'm specifically talking about weapons you pickup.
 
bobs99 ... said:
Only if your being REALLY technical, for all intents and purposes its probably best to not consider it as such.
I'm not a member of HaloGAF so my fiction facts may be wrong, but iiuc...

Spartan Armor require alot of resources and technology to manufacture.

It's powerful shit.

Especially when you consider Spartan and Elite Armor singlehandedly won the war.
 
GhaleonEB said:
That is correct. Your daily rating is the top three games that day, and is used 1) initially to qualify for a Division, and 2) for personal tracking. But Divisional standing is based on all Arena games played.

Oh, well that is dumb as hell.
 
Diablohead said:
So we know top 5% are Onyx but do we know what percentage for gold? I would have to guess 10% for gold, 20% for silver, 30% bronze and the remaining 35% bronze.

Are bungie allowed or willing to tell us yet? :P

You think 35%+ is all steel!? thats 65% of the population!

EDIT: I see what you mean now. You think...

Onyx: 5%
Gold: 6%-15%
Silver: 16%-35%
Bronze: 36%-65%
Steel: 66%+
 
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