Trickster
Member
Church RvB said:Jetpack - you can fly away from him.
Sprint - you can sprint away from him.
Camo- you can hide from him.
There, now its balanced.
When I have a jetpack and see a hammer dude, I start to try and fly away immediately, but unless he has not seen me or is quite a distance away, he'll be able to sprint --> jump + lunge and swat me out of the air before I get high enough.
If I have sprint, I'll be able to get away if he's far away, or if he hasn't seen me. If he's seen me and isn't too far away, then it's too late to turn and start sprinting.
And even if I manage to turn and start sprinting, he'll just pull out his other weapon and shot me in the back.
The camo is not helpful agains't a hammer dude, he's not gonna charge you unless he's already seen you. If he's seen you, then it's pointless to try and cloak.
And if you're cloaked and he hasn't seen you, he can see on the radar that there is a cloaked dude nearby, so he will obviously not be charging around blindy like a dumbass.
Sprinting with a hammer would be perfectly fine if you weren't able to attack with the hammer WHILE sprinting, as well as having a small delay before you can attack after you stop sprinting, giving the enemy you're charging the opportunity to get a melee attack in on you, before you can attack them.
That way people with sprint + hammer would be forced to be a bit more smart about how and when to charge with the hammer. Because right now a dude with sprint + hammer will just obliterate everyone in a 1v1.