Dax01 said:I'm assuming that, because Coco is online, Generator Defense will be up any moment.
Now I play the waiting game.
This. I need some Generators to defend.
Currently listening to http://www.youtube.com/watch?v=qn2zt8hufjQ
Dax01 said:I'm assuming that, because Coco is online, Generator Defense will be up any moment.
Now I play the waiting game.
Pfft. Go back to your dreamworldAlienshogun said:"Where I'm coming from" isn't hard to understand.
If one side SPAWNS with an EMP, BOTH sides should spawn with an EMP.
It's that simple.
Kuroyume said:There's Armor Lock.
Dax01 said:I'm assuming that, because Coco is online, Generator Defense will be up any moment.
Now I play the waiting game.
Hydranockz said:Yet so retarded.
Alienshogun said:Which you have to be right ontop of the vehicle to use.
Kuroyume said:I don't care. It is what it is...
Are you any different though? We are the same, we both know jack shit when it comes to the point you're trying to make.Alienshogun said:Fantastic logical reply! I can see why NEOgaf posters have the reputation they do.
Hydranockz said:Are you any different though? We are the same, we both know jack shit when it comes to the point you're trying to make.
Both sides should spawn with EMP.... that's balance... what?
EazyB said:I think you might be onto something here:
The grenades are overpowered because Bungie's testing how overpowered they are.
The gunplay is loose and inconsistent because Bungie's testing how poor the gunplay is.
This Beta is supposed to be mediocre. Bungie's testing how mediocre the game is.
Thanks for putting my mind at ease.
GhaleonEB said:Do me a personal favor guys and stop quoting him, if you know what I mean. He'll know when you're responding to him.
I'm not, unfortunately. I've got an afternoon meeting and am doing some errands and dinner in town, so I won't be online until the kids are in bed.Dax01 said:Ghal, are you home for Generator Defense? I guess it's not as important as trying out Invasion for the first time.
Expected Response: An EMP is an EMP, all EMPs are the same.Spasm said:Logic: GL Loadouts turn any and every vehicle into a papier-mâché coffin. A question to ask yourself; Does the PP loadout have the same affect?
Haha, nope, sorry. Online for other reasons.Dax01 said:I'm assuming that, because Coco is online, Generator Defense will be up any moment.
Now I play the waiting game.
Curses!Cocopjojo said:Haha, nope, sorry. Online for other reasons.![]()
I've done that, pretty funny the first time.FourDoor said:Has it been posted/known that you can melee through the glass windows in SwordBase?
I ran into a game last night where a guy was trying to lure my teammate to the window and he meleed him through the window. So my teammate double meleed him back through the window. I thought it was pretty funny.
This.Spasm said:Logic: GL Loadouts turn any and every vehicle into a papier-mâché coffin. A question to ask yourself; Does the PP loadout have the same affect?
Spasm said:Logic: GL Loadouts turn any and every vehicle into a papier-mâché coffin. A question to ask yourself; Does the PP loadout have the same affect?
Lead Based Paint said:Heres the problem with the "both sides should get an EMP" argument:
There wasn't a EMP for humans in Halo 3 and it wasn't a problem. Humans have big ass rockets and lasers and fucking everything to take out a vehicle.
Now we are adding one more into the mix while nerfing the vehicles.
Honestly, the Grenade Launcher should not have an emp. Why? Because of the wealth of anti vehicle weapons already available to spartans in the game (especially invasion)
And besides, all this bickering is taking the focus away from the original problem. Vehicles are too fragile and at this point in the beta, certain default weapons are way too effective at locking down vehicles and rendering them useless or extremely temporary.
It is quite possible that the problem is emphasized by the map itself. Vehicles don't see much play except for the last stage. And at this stage, the environment is very cluttered and not vehicle friendly.
Given the current state of weapons, I would speculate that Bungie have tried taking vehicles into a different direction than halo 3:
Deadly at range, extremely fragile in tight spaces.
Perhaps this change will be made more clear in the retail where there is a possibility of much more vehicle focused game-types and maps.
Alienshogun said:Wow, logic must really be this place's kryptonite. Some of you make this place seem like the 4chan for video games.
Ramirez said:You have no clue what you're talking about, please stop.
neoxdonut said:I've done that, pretty funny the first time.
Hydranockz said:Protip4Life: Pissing people off is not a way for ones views to be taken seriously.
Is NT1 up yet? If so, impressions?
Just giving the game a hard time. For all those saying everything is perfect about the beta and they don't want anything changed.GhaleonEB said:So, they should have put this stuff through a public beta before shipping the public beta.
Good grief, Eazy.
Sure, isn't that how they roll? Break everything first, then nerf it. Wasn't that the view expressed in that article on changing the time between sniper shots in Halo 3?EazyB said:Just giving the game a hard time. For all those saying everything is perfect about the beta and they don't want anything changed.That and I'd almost have a 40 game winning streak in Grab Bag if it weren't for that broken gametype.
Still, I don't really see why or how they'd accurately gauge how unbalanced a gametype is. Seems to me it'd be more valuable to try to create the most balanced gametype possible and continue tweaking it (with different loadouts) to see if the winning % per side (in games at both low true skill and high skill) even out. Hopefully they will update it as they did the some other gametypes but right now it's a lopsidedgametype that only further adds more grief to the things broken about the beta (those that are "Fixed for Fall" and otherwise).on purpose and without attempt to balance
EazyB said:That and I'd almost have a 40 game winning streak in Grab Bag if it weren't for that broken gametype.
I am sure that would make your day.Shake Appeal said:Well somebody's not getting invited to the private Epsilon.
Give me a reason creating a gametype that is known to be unbalanced and gauging how unbalanced it is more valuable than attempting to create a SvE gametype that is supposed to balanced and testing that theory.Lead Based Paint said:I think Bungie's data on PvP between Spartans and Elites is more important that your win streak. Just sayin.
Raide said:Does anyone else actually like the fact Elites are to be feared now? In Halo 3 they were just Spartans in Elites clothing. Of course it means some hefty balancing when it comes to gameplay but I am sure Bungie will manage that in time.
Show me Forge and Firefight dammit! :lol
The more variables you have to test, the harder it is to analyze the results.EazyB said:Give me a reason creating a gametype that is known to be unbalanced and gauging how unbalanced it is more valuable than attempting to create a SvE gametype that is supposed to balanced and testing that theory.
Wouldn't make my day and didn't shock. Eazy trolling the beta is about as shocking as soldat defending it.Nutter said:I am sure that would make your day.
Eazy's ability to shock everyone in a single post is awesome.
Shake Appeal said:Wouldn't make my day and didn't shock. Eazy trolling the beta is about as shocking as soldat defending it.
Shake Appeal said:Wouldn't make my day and didn't shock. Eazy trolling the beta is about as shocking as soldat defending it.
That's a fine way to go about it if they plan on rigorously iterating on the gametype but there's not enough time in the beta to have players both get accustomed to strategies with the most recent gametype configuration and tweak that gametype once this has happened and Bungie's gathered the appropriate data.GhaleonEB said:The more variables you have to test, the harder it is to analyze the results.
Couple that with what we know about the kind of data Bungie can pull from these games. Not just who is winning, and with what weapons and by what margins. They can track distance between players killed - who killed who with what and how far away they were. You can start to ask questions like, are Elites dominating the close game, but the Spartans are holding their own at range? Using what and to what degree? With that established as a baseline, start to modify the game type by re-introducing other variables, such as certain load outs and armor abilities and evaluating how that impacts the balance.
Throw more variables such as load outs into the mix at the outset and it gets harder to peel back.
Pure speculation, as is the speculation about the purpose of the gametype. But there's ample reason to have a stripped-down gametype for test and then build it outward from there. I'd wager is a standard iteration methodology, starting spare and adding variables in a controlled manner.
Have you gave any thought about writing a "Introductory Guide to HaloGAF Posting." I'm sure I'm not the only one that could benefit from some pro tips and I can't think of a finer chap to construct it.Shake Appeal said:Wouldn't make my day and didn't shock. Eazy trolling the beta is about as shocking as soldat defending it.