A27_StarWolf
Banned
MrBig said:y u no do now
Its an incredibly large, long, annoying story
MrBig said:y u no do now
Striker said:I played Highlands for both CTF and Slayer, and it certainly does have issues with certain power weapons on the map, either in terms of ammo count, max count, or spawn timing. In terms of movement, I mostly agree.
- Remove Rockets from each base, place one in the pelican with just two shots, 180 respawn
- Place Pro Pipe in the bases at each locale the Rockets used to be, put a rather small clip, but at the top of my head I'm not sure what shots it would amount to
- Remove the Laser; without any vehicles outside chaingun Warthog or Ghosts being relevant in the map, it serves no purpose. If not a Sniper at the waterfall, I would just go ahead and put a Concussion rifle there
- Keep the plasma launcher at the middle structure opposite the waterfall tower, it is okay
- Reduce the sniper ammo, 8 shots seem formal
Now, will this happen soon? I hope... make this quick adjustment, release the info regarding the Classic Playlist, and dish away the sweetness for early April.
That said, I love the flag placement. It's in an ideal location. Now to get Assault in there. Multi-Bomb and Neutral Assault would be outstanding.
I approve of all these changes. If the Pro Pipe had five shots in it (instead of eight), with a 30 second respawn, I'd go along with it. That weapon is so much fun on Highlands.Striker said:I played Highlands for both CTF and Slayer, and it certainly does have issues with certain power weapons on the map, either in terms of ammo count, max count, or spawn timing. In terms of movement, I mostly agree.
- Remove Rockets from each base, place one in the pelican with just two shots, 180 respawn
- Place Pro Pipe in the bases at each locale the Rockets used to be, put a rather small clip, but at the top of my head I'm not sure what shots it would amount to
- Remove the Laser; without any vehicles outside chaingun Warthog or Ghosts being relevant in the map, it serves no purpose. If not a Sniper at the waterfall, I would just go ahead and put a Concussion rifle there
- Keep the plasma launcher at the middle structure opposite the waterfall tower, it is okay
- Reduce the sniper ammo, 8 shots seem formal
ElzarTheBam said:I have put this on HBO, but i will shamelessly copy and paste it here, my thoughts on what i would like to see in terms of weapon placements on highlands (maybe you guys could try it for one of your custom nights?).
-Remove rocket launcher from both bases and put one slap bang in the middle of the island or pelican, there needs to be reason to promote battle there, as of now no one bothers with the grenade launcher that there is at the moment. Rockets should be on 180 second respawns with max two rockets.
-Replace the current version of the rocket launcher spawn, with grenade launchers, low ammo with 180 sec spawns.
-Now there is (always) a problem with shotguns and teleporters, being placed where they are, it promotes teleporter camping. However, putting shotguns anywhere in the map itself, would lead to the same results, why? It's a player mentality, the best bet would be to just remove them completely from the map. However, the shotgun in reach is a wonderful weapon, id hate to see that. So i propose placing them next to the flag where the sniper spawns now, great for someone defending that flag, again 180 sec respawn and low ammo.
-Now, to the snipers, i feel the best bet would be to take laser and plasma launcher out of play, and replace it with the sniper rifle, provides a bigger view for the sniper, yet he is more vulnrable from many sides staying there aka teleporters, steps etc. Again a longer respawn, but the current ammo is fine.
Everything else in terms of weapon placement is fine.
-This is a maybe but i would like to see two warthogs per base, perhaps a chain gun and gauss variant, and 1 ghost each side. The hogs should have a 120 sec respawn, just to give some room to breath for the infantry.
Thats all i can think of at the momemt, thanks for reading! Do you agree or disagree, what would you change?
Some sort of fanfic. It's made the forum almost unreadable lately, I keep checking back to see if it's blown over yet.Dax01 said:Has anybody been following those posts by Hive over at HBO with weird posts about a ship and such? Can anybody tell me what that has been about?
Fixed? What was wrong with it? The load issue?witness said:Oh shit they fixed unearthed for matchmaking! Awesome, will definitely play this evening after work and probably all weekend. Halfway through Major 3, Lt. Col. ho!
A27_StarWolf said:Its an incredibly large, long, annoying story
Dani, I think you should lower the respawn rate of the Pro Pipe down to...30 seconds. Okay, 45... Please? *teary eyes*Dani said:Just read your post on HBO and was going to reply there. =P
Funny thing, many of your suggestions follow the exact changes I have made to the map.
Here's the run-down I have made to a particular variant.
- Changed variable spawning to fixed spawning for Slayer. Teams spawn on one side of the map only - corresponds to your starting base side.
- Slightly altered position of Ghosts to be equal distance from each base
- Ghost spawn timers increased to 120
- Added two sticky grenade spawns on team base
- Rockets in middle of map with two spare rounds, 180 respawn timer, only 1 Rocket Launcher on map at any time
- Replaced original Rocket spawn with Pro Pipe, 5 ammo and 180 respawn - only two on map at any time
- Shotgun moved to back of bases, increased respawn timer to 180
- Laser and Plasma Launcher replaced by moving Sniper to their respective locations
- Sniper spawn time increased to 180, only two Snipers on map at any time
- Extra Warthog added to each base (for BTB)
- Warthog respawn timer increased from 45 to 60
Okay that's good. Thought I was having trouble following something important.GhaleonEB said:Some sort of fanfic. It's made the forum almost unreadable lately, I keep checking back to see if it's blown over yet.
Dax01 said:Dani, I think you should lower the respawn rate of the Pro Pipe down to...30 seconds. Okay, 45... Please? *teary eyes*
Have you looked at the neutral spawns on your map edit? Highlands BTB Slayer has neutral spawn points like Tempest and Breakpoint. Instead of there being a red base and a blue base, over the course of the game, they both become purple bases.
Okay that's good. Thought I was having trouble following something important.
Hire Juices.xxjuicesxx said:Highlands:
Remove Snipers
Condemned:
Remove Snipers (Except maybe in Slayer Pro or Doubles variants)
----
No reason for them on either map.
Dani said:Propipe is a power weapon when folks like you get your mits on it, a particularly anti-vehicle power weapon on map designed to promote vehicular fun, so it needs taming. =P
Excellent. Yeah, I don't really like this new system either. I don't understand the new fascination with neutral spawn points in Reach.Dani said:Of course I have looked at the neutral spawns. I have changed the behaviour of the spawns on the map completely. Highlands is set up like Breakpoint and Tempest by default and I do not like this system so I changed it. Just like Halo 3, the base you spawn on at the start if YOUR base and YOUR side of the map. On my variant it stays that way.
Spawns still work normally, except you won't spawn on the enemy side. Ever. Because that's jut silly. =)
*sigh* It's true, sadly (as I am about to demonstrate). Many Ghosts and 'Hogs have fallen to the wayside against my Pro Pipe.Propipe is a power weapon when folks like you get your mits on it, a particularly anti-vehicle power weapon on map designed to promote vehicular fun, so it needs taming. =P
It's working now (as you can see from the clips I posted). Render away!GhaleonEB said:I've got a Highlands clip cooking, but that rendering functionality isn't on b.net yet. Will post when it's ready.
Great clips, Dax! You certainly are beastly with that thing. I'm now properly excited to finally play some games on Highlands after what has turned out to be a monster of a week at work. Also, I'm stoked to know that we can finally party up and find games on Unearthed.Dax01 said:....
Speaking of which, I have some Pro Pipe action on Highlands for you guys.
1. The Pipe of Highlands.
2. Pro Pipe vs Ghost.
Enjoy.
Yup, saw your post and checked back. Yay!Dax01 said:It's working now (as you can see from the clips I posted). Render away!
Well, of course. Typically on larger asymmetrical maps it tends to be this way. It wasn't always that way in Halo 3. For example, in Team Slayer on Sandtrap, they'll spawn everywhere. I recall multiple moments of having them spawn behind me in the big structure area. Game begins, few guys died, I'm at the base 30 seconds into the game and readying to take down a Chopper or Warthog, and bam, getting shot in the back because they just spawned there. But overall, on maps that feature two sides like Containment, Valhalla, Coagulation, Waterworks, etc., the spawns are set up where you primarily spawn at your own base, which is completely fine.Dani said:Of course I have looked at the neutral spawns. I have changed the behaviour of the spawns on the map completely. Highlands is set up like Breakpoint and Tempest by default and I do not like this system so I changed it. Just like Halo 3, the base you spawn on at the start if YOUR base and YOUR side of the map. On my variant it stays that way.
MrBig said:
In other news, jenga is up
http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Mr Kwatz&set=30582
I'm probably taking this way out of context, but have they altered bloom or are you saying that LAN makes bloom more consistent?CyReN said:test the bloom out more on lan.
CyReN said:Going to a Halo Rach Lan (MLG Rules) tonight, can't wait to finally play the v3 rules and test the bloom out more on lan.
ThanksSomeOneInaHat said:Downloaded
And the run-time maximums need to be set, theres no reason for there to be multiples of the already abundant power weapons.A27_StarWolf said:I still think the power weapons on highlands should stay, with decreased ammo and spawns
I agree. The map is big enough for all the power weapons IMO.A27_StarWolf said:I still think the power weapons on highlands should stay, with decreased ammo and spawns
Dani said:I get it first choice every time in FF Arcade and Score Attack. =)
CyReN said:Going to a Halo Rach Lan (MLG Rules) tonight, can't wait to finally play the v3 rules and test the bloom out more on lan.
The biggest problem with the Focus Rifle (aside from it's unnecessary nerfing after the beta) is the battery life. Way too long, and it (still) can't be adjusted in forge. It's disheartening, could have been my favorite Halo weapon of all time.Karl2177 said:Has anyone tinkered around with Focus Rifles on Highlands? Use those instead of the Snipers.
The Real Napsta said:Nice. I wish more people did LANs in W. Michigan.
Karl2177 said:I'm probably taking this way out of context, but have they altered bloom or are you saying that LAN makes bloom more consistent?
FUCK YES!MrBig said:
In other news, jenga is up
http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Mr Kwatz&set=30582
MrBig said:
In other news, jenga is up
http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Mr Kwatz&set=30582
http://derekdennison.codebrainshideout.net//gaf/halogaf/forge/jengaevolved.jpg[/IMG[/QUOTE]
Downloaded yo.
http://halo.xbox.com/en-us/news/blog/defiant-map-pack-playdate-tonight/37832We are so excited to have Condemned, Highlands, and Unearthed out in the wild, and, in my opinion, there is only one way to properly celebrate that particular occasion: by playing with all of you! If you'd like to join us for some frenetic Defiant Map Pack action, set aside a few hours this evening for some shenanigan-filled festivities. Details as follows.
Where: Xbox Live, on the Defiant Maps
When: Friday, March 18th, 5-7 pm PDT
Who: You and-
bs angel
VeroHime
Total Sellout
Mr Vociferous
TheDrMouse
Lowest Ranked
SamPand
Farnuithil
How: Send a text message over Xbox Live to one of the above gamertags expressing your interest in participating. Then sign on at the designated time, and patiently await your invite. We'll be rolling with a few different parties, so some people will be contacted promptly at 5 pm, while others may hear from us at 6:30 or after. We can't guarantee you'll get an invite, but it's our goal to play with as many as people as possible.
Hope to see you tonight!
This is so cool. Really great of them. Maybe we can get a GAF/343i thing going? Will it be with all of them at once?Hey You said:
I'd imagine it would be like 2 or 3 to a party. That would be fun though.Dax01 said:This is so cool. Really great of them. Maybe we can get a GAF/343i thing going? Will it be with all of them at once?
Hydranockz said:Quick explanation of Jenga for an airhead like me? I want to say people try and stay on the tower but it's the details beyond that that elude me
A certain number of people try to stay on the tower while some dude down below tries to destroy the tower (make it fall apart).Hydranockz said:Quick explanation of Jenga for an airhead like me? I want to say people try and stay on the tower but it's the details beyond that that elude me
Hydranockz said:Quick explanation of Jenga for an airhead like me? I want to say people try and stay on the tower but it's the details beyond that that elude me
I'd join a 343 vs GAF game.Dax01 said:This is so cool. Really great of them. Maybe we can get a GAF/343i thing going? Will it be with all of them at once?
Hydranockz said:3 explanations? You sure know how to make a gal feel special :lol Sounds awesome. I remember seeing a version of it on Standoff.
Was it Nokyard or Ghaleon that mentioned making a Hallway map at customs last week?
Does Frankie ever get to sign up to participate in one of these things?Hey You said:http://halo.xbox.com/en-us/news/blog/defiant-map-pack-playdate-tonight/37832Who: You and-
bs angel
VeroHime
Total Sellout
Mr Vociferous
TheDrMouse
Lowest Ranked
SamPand
Farnuithil
A27_StarWolf said:No really, I feel like by removing these big weapons from a BTB map makes it no fun at all.
Whats so wrong about having power weapons on a big team battle map? It's not like were playing on an MLG map.
Higher spawn times, keep all the same weapons.
EDIT- What time zone? PDT right?
Surely you've played the Standoff version with us before?Hydranockz said:3 explanations? You sure know how to make a gal feel special :lol Sounds awesome. I remember seeing a version of it on Standoff.
Letters said:Does Frankie ever get to sign up to participate in one of these things?