There's a distinction. You can make allowances all you want, but there is no way to know what a player can do with jet pack. It's like making no clip a game feature. It destroys any designed pathing and allows the user to do whatever the fuck they want. Fine for casuals and casual maps, but when I want to play a competitive map I don't want people breaking the designed pathing. Take reflection again for example. The bottom team can get to both the sniper and rockets via use of jet packs before the elevator team can get to either.FyreWulff said:Except for the fact that Bungie said the vaulted ceiling in the middle and the bigger snipe spawn / OS ramp top landings were specifically for the jetpack, okay.
Jetpack is pointless on Asylum and Hem due to the fact that they're pretty flat maps pathing wise.
From Tashi, Play MLG.Tunavi said:1 person jetpacking = okay
An entire team of actual good players using jetpack an entire match= BAD
This is why I want pick ups in Reach so badly
I will. If I can get a team of 3 other good players to play MLG with me, by all means, lets do it.Booshka said:From Tashi, Play MLG.
I'd play, but I'm usually only free after about 7 PSTTunavi said:I will. If I can get a team of 3 other good players to play MLG with me, by all means, lets do it.
But I would like to play more than 2 maps that aren't forge. I like my asymmetrical maps as well
I was partly joking, and I agree with your sentiments, I hate playing forge maps all day in MLG, and don't like going in solo and getting shit on. I have said this before, but MLG Reach seems like work to me, not much fun. I like the balance considerations and design of the gametypes. I just wish that philosophy was implemented into the other playlists where there aren't so many 15 year olds trying to be the next Tsquared.Tunavi said:I will. If I can get a team of 3 other good players to play MLG with me, by all means, lets do it.
But I would like to play more than 2 maps that aren't forge. I like my asymmetrical maps as well
Nutter said:So what you are saying is that when people got on top of Sanctuary by using grenades (actually working to get up top) is the same as using a jetpack to go straight up top.
And People could spawn on the bottom of reflection and get to the Sniper in one go? ceilings were not as low as you guys remember them to be.
Oh but then I forgot, everything was either in Halo 2, or they "fixed" things in Reach
GhaleonEB said:Does anyone else use Firefox 5.0.1? That's the version I'm on, and I still can't log into Bungie.net.
works for meGhaleonEB said:Does anyone else use Firefox 5.0.1? That's the version I'm on, and I still can't log into Bungie.net. I spent half an hour this morning trying to, just got home and cleared all cookies and tried again, and I'm stuck in the same loop as before.
Oh, B.net servers exploded or something. It's been like this for a couple of hours.GhaleonEB said:Does anyone else use Firefox 5.0.1? That's the version I'm on, and I still can't log into Bungie.net. I spent half an hour this morning trying to, just got home and cleared all cookies and tried again, and I'm stuck in the same loop as before.
aren't you the guy that people were supposed to play against in Halo 3 to get Recon?Butane123 said:Forums are down though.... they've been slow all day.
Yep. Start everybody off with sprint and make all others pickups. I love me my AAs but I'd be fine with this.Tunavi said:This is why I want pick ups in Reach so badly
Arg.darthbob said:Works fine for me on Firefox 5.0.1 and the 6.0 Beta.
Sorry to have made your 1,000th so anticlimactic. I'll check b.net's forums and see if others are having the same issue.Dug said:Oh, B.net servers exploded or something. It's been like this for a couple of hours.
edit: oh, just noticed this is my 1,000 post. yay.
NullPointer said:Yep. Start everybody off with sprint and make all others pickups. I love me my AAs but I'd be fine with this.
Each individual AA is pretty much OK, its when they're used in groups where they can truly imbalance things.
That was a joke.thezerofire said:aren't you the guy that people were supposed to play against in Halo 3 to get Recon?
Have you tried visiting another part of the site?GhaleonEB said:-snip-
FyreWulff said:I'm still trying to figure out how jet pack breaks map flow on maps that were all designed with the jetpack in mind.
in the Thunderdome right? I remember tons of people falling for it.Butane123 said:That was a joke.
What happened is that one of the guys I play with regularly, Obi Wan Stevobi, was going to give away a set of Recon to whoever he scored his 77,777 matchmaking kill on.
A few weeks later he put up a youtube montage of him playing and the final kill. In the youtube video, he put an annotation that said "1v1 Butane123 for Recon armor." Urk posted the video on the front page of B.net, and so word went 'round that I could.
OK, that was a completely different one.thezerofire said:in the Thunderdome right? I remember tons of people falling for it.
You'd have to ditch the limited uses though, or else nobody would use them but the experts. You'd save them up for a very special occasion and end up forgetting about them.thezerofire said:If they made the Armor Abilities pick-ups with limited uses it would work great I think, and be very similar to equipment. Jetpack would work like a grav lift, except that it only helps you so I guess the usefulness is variable.
That's not what happened in Halo 3.NullPointer said:You'd have to ditch the limited uses though, or else nobody would use them but the experts. You'd save them up for a very special occasion and end up forgetting about them.
I think Obi Wan Stevobi mentioned 1v1ing you now and again on bnet, so it probably spread from there. I was curious, glad to see what actually was going on hahaButane123 said:OK, that was a completely different one.
Me and another guy created a stupid map on Avalanche that trapped and killed anyone who spawned on like red team once they went through the teleporter in the bases. Blue side went through to the "thunderdome" normally.
Somehow it became a joke that in order to 1v1 Achronos, who would then give you Recon armor, they had to beat me first in the Thunderdome. Since I knew the trick, it wouldn't matter.
No games were actually played on it, and I have no idea how it spread like it did.
according to Bungie it was, that was their justification for AA's in the first placeDax01 said:That's not what happened in Halo 3.
Dax01 said:That's not what happened in Halo 3.
Actually, thats exactly what happened and why they changed it in Reach.Dax01 said:That's not what happened in Halo 3.
Yeah, I've been trying that as well, no dice.Hey You said:Have you tried visiting another part of the site?
Sometimes I log in (on the frontpage) and it says I'm not signed in, so I go to a different part of the site and I'm logged in.
I only remember a Bungie employee saying that the downside of equipment was that you could only use it once. It wasn't that players forgot they had it or nobody was using it, at least from my experience in Halo 3.NullPointer said:Actually, thats exactly what happened and why they changed it in Reach.
Dax01 said:That's not what happened in Halo 3.
http://www.youtube.com/watch?v=X5l1Z0bLLlIDax01 said:I only remember a Bungie employee saying that the downside of equipment was that you could only use it once. It wasn't that players forgot they had it or nobody was using it, at least from my experience in Halo 3.
Too much of a good thing is bad. I don't think Bungie had that in mind when designing AAs.
On Reflection the jetpacks are most useful for getting up to the top of the map, and the grenades you can throw from above it are most devastating in the hallways, not exactly the most open space.Deputy Moonman said:Jetpacks are the only thing offsetting the gimped jump height in Reach just like sprint is the only thing that compensates for such a slow movement speed. I agree that it's lame when a whole team just flies as high as they can to try and pick people off from above. But that same strategy is pretty dumb if the other team is smart enough not to wander around out in the open. If bloom didn't exist and we could still 4-shot people, I don't think it would be a problem.
lol why are in the bungie forums?Homeboyd said:There's no "create thread" button anymore?! Wtf bunjeeee?!
Edit: Replies are off too!
Edit 2: PMs disabled
Why we still got Bungie?vhfive said:lol why are in the bungie forums?
Well that's the thing. Since you only got a single use out of equipment in Halo 3, players would save it up for when they honestly and truly needed it. Most of the time they'd die before that happened, or just forget about it in the heat of things, so the equipment would be lost or unused. Only fans like us took the time to replay levels and experiment. Hell, there are probably a bunch of players out there that beat Halo 3 and didn't even bother using the things - I know a few of them myself ;PDax01 said:I only remember a Bungie employee saying that the downside of equipment was that you could only use it once. It wasn't that players forgot they had it or nobody was using it, at least from my experience in Halo 3.
NullPointer said:Well that's the thing. Since you only got a single use out of equipment in Halo 3, players would save it up for when they honestly and truly needed it. Most of the time they'd die before that happened, or just forget about it in the heat of things, so the equipment would be lost or unused. Only fans like us took the time to replay levels and experiment. Hell, there are probably a bunch of players out there that beat Halo 3 and didn't even both using the things - I know a few of them myself ;P
By putting in a cooldown you don't ever lose the equipment, and so you never had the desire to covet it's use or save it for the end times. The end result is that you actually play and experiment with it and work it in to your own set of combat tactics.
LOL. I go into Blueprint to make a reply in the OT thread, and almost banned the last dude. All forums are down over there, not just the mains. I can't wait to see all of the idiotic threads in the community forum once it's over.Homeboyd said:There's no "create thread" button anymore?! Wtf bunjeeee?!
Edit: Replies are off too!
Edit 2: PMs disabled
I was just explaining why they work the way they do, and how they evolved from Halo 3.A27 Tawpgun said:... are you justifying AA's in multiplayer by saying they work well in Campaign?
PsychoRaven said:Working for me on Firefox 6 beta. You say you've tried everything too. I don't know what to tell you. Have you tried IE?
vhfive said:lol why are in the bungie forums?