thezerofire
Banned
oh wow I was there for that Sniper Gun Shoots Too Far threadPNut said:Hey, if it wasn't for the kids on Bnet we wouldn't have this gem of thread.
oh wow I was there for that Sniper Gun Shoots Too Far threadPNut said:Hey, if it wasn't for the kids on Bnet we wouldn't have this gem of thread.
Forgot about that.Havok said:http://www.youtube.com/watch?v=X5l1Z0bLLlI
About a minute in specifically. There was a more fleshed out explanation of that particular issue somewhere, but I can't seem to find it. In any case, this isn't a problem for the hardcore players, but for the less savvy crowd, which is reasonable enough, I guess. It could have been helped by better training for equipment (really, for many more elements as well), which is also mentioned.
Well, if it's single use, of course you wouldn't use it until you absolutely need it. But here's the thing. You're saying that people would die before they used it. That doesn't make sense to me. If you're likely to die, or you get yourself positioned at the wrong end of a firefight, that is the point when you would need it and would therefore use it. Personally, I almost never forgot that I had a piece of equipment in a firefight and neglected to use it. I say "almost never" because there's that possibility there was a situation in which I did forget it. The fact that I can't remember any instance means it didn't happen often. The only regular way I would die and my equipment would go unused would be in situation where I didn't have time to respond: getting sniped in the head or getting jumped by someone with rockets.NullPointer said:Well that's the thing. Since you only got a single use out of equipment in Halo 3, players would save it up for when they honestly and truly needed it. Most of the time they'd die before that happened, or just forget about it in the heat of things, so the equipment would be lost or unused. Only fans like us took the time to replay levels and experiment. Hell, there are probably a bunch of players out there that beat Halo 3 and didn't even bother using the things - I know a few of them myself ;P
By putting in a cooldown you don't ever lose the equipment, and so you never had the desire to covet it's use or save it for the end times. The end result is that you actually play and experiment with it and work it in to your own set of combat tactics.
IMO one of the dumbest things we kept hearing from Bungie during the development of Reach... Equipment implementation was fine and fit right into the sandbox without breaking a thing (for the most part), noone ever forgot what they had, if they got killed before using it, they should use it earlier next time. HUD improvements could have made people take more notice that there was an unused piece of equipment sitting there, if people forgetting was that big of a deal. It's like being sad the rocket launcher empties up too fast and putting 20 rounds of ammo in them by default on the next game, that carries over with you from spawn to spawn after you grab it. Sure, whoever has it is having tons of fun but...NullPointer said:You'd have to ditch the limited uses though, or else nobody would use them but the experts. You'd save them up for a very special occasion and end up forgetting about them.
It's a damn shame there isn't a mod/admin that's a regular on Halogaf and that would apply funny tags related to what happens around these parts. :lolkylej said:You're arguing with a Halo Community Veteran. Learn your place, scrub.
Kibbles said:Apparently I just got "host-booted" in Halo 3. There's still no fix to this? Are these people not getting banned? :\
Dug said:Should I be worried if my Bag Of Swag hasn't shipped yet and it's estimated shipping date ends on the 15th?
Mine finally says shipped on amazon. Has anyone else's second round bag shipped?Dug said:Should I be worried if my Bag Of Swag hasn't shipped yet and it's estimated shipping date ends on the 15th?
They are better and much nicer than waypoints forums currently.vhfive said:lol why are in the bungie forums?
Devolution said:Haha I so do not miss bridging, although I swear I've had some sketchy games even in Reach.
A27 Tawpgun said:We're definitely going to get more info on Halo 4 at Halofest.... but what could they possibly reveal?
A27 Tawpgun said:We're definitely going to get more info on Halo 4 at Halofest.... but what could they possibly reveal?
The only thing I want to know from CEA is more about the maps and classic ++The Real Napsta said:Maybe more about the story?
I don't care anyway, I want Halo CEA and Halo Reach TU info more than anything Halo 4 related.
completely agree (on both fronts)Letters said:IMO one of the dumbest things we kept hearing from Bungie during the development of Reach... Equipment implementation was fine and fit right into the sandbox without breaking a thing (for the most part), noone ever forgot what they had, if they got killed before using it, they should use it earlier next time. HUD improvements could have made people take more notice that there was an unused piece of equipment sitting there, if people forgetting was that big of a deal. It's like being sad the rocket launcher empties up too fast and putting 20 rounds of ammo in them by default on the next game, that carries over with you from spawn to spawn after you grab it. Sure, whoever has it is having tons of fun but...
It's a damn shame there isn't a mod/admin that's a regular on Halogaf and that would apply funny tags related to what happens around these parts. :lol
Letters said:It's like being sad the rocket launcher empties up too fast
I'm guessing we'll see some art concepts before too long. That and the announcement that the beta is included with CEA.Dani said:I think this is the general order (separating everything into Campaign and Multiplayer);
Campaign Hints > Campaign Reveal > Multiplayer Hints > (E3) Campaign Details (A level or two) > Multplayer Details > Multiplayer Beta > More Campaign, Changes to Multiplayer from Beta and Other Reveals > Release
We're at the first stage with the initial E3 trailer. We may or may not pass onto the the next stage with Halofest. With Halo 4 coming out next year, the schedule may be rushed or out of order.
I'd welcome some in-game footage, even if it isn't finished. A good reveal of the tech that's powering the game and maybe some bullshots.
Dax01 said:You're saying that people would die before they used it. That doesn't make sense to me. If you're likely to die, or you get yourself positioned at the wrong end of a firefight, that is the point when you would need it and would therefore use it.
I don't think Bungie made the changes for you guys specifically, the core Halo fans that know the secondary uses of a plasma pistol. They made the changes for brand new players and players that aren't so Halo savvy. Those players forgot about their equipment, saved it up, couldn't tell what they had equipped from the abstract icon, and didn't take the time to experiment.Letters said:Equipment implementation was fine and fit right into the sandbox without breaking a thing (for the most part), noone ever forgot what they had, if they got killed before using it, they should use it earlier next time.
Did you clear the cache as well? That's solved Windows Live Passport issues for me in the past.GhaleonEB said:I'm guessing we'll see some art concepts before too long. That and the announcement that the beta is included with CEA.
I can get on b.net using IE, but not Firefox. Nuking all cookies and doing a full reboot didn't do it, still stuck in permanent loop. I detest IE but I suppose that's my dedicated browser for b.net now.
Try clearing the compact databases. Use CCleaner if you don't know how to do that. Install it, and under 'applications' check everything for FF, and hit clean. Uncheck all the other options if you don't want to lose any temp files.GhaleonEB said:I'm guessing we'll see some art concepts before too long. That and the announcement that the beta is included with CEA.
I can get on b.net using IE, but not Firefox. Nuking all cookies and doing a full reboot didn't do it, still stuck in permanent loop. I detest IE but I suppose that's my dedicated browser for b.net now.
Distracting flash of bright neon glow around the icon with accompanying audio cue from Steitzer ("Bbbuubble shhhield standing by!"), every 10 seconds. Ship it!NullPointer said:I don't think Bungie made the changes for you guys specifically, the core Halo fans that know the secondary uses of a plasma pistol. They made the changes for brand new players and players that aren't so Halo savvy. Those players forgot about their equipment, saved it up, couldn't tell what they had equipped from the abstract icon, and didn't take the time to experiment.
Roddslayer said:Helllooooo OT5,
To celebrate here's an interview from joystiq.com of Jamie Griesemer. My favorite part is how he came back to Bungie for a day to tweak the Halo Reach warthog. Obviously he didn't drive it while someone was shooting at him. He's now at Suckerpunch which was news to me.
http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/
Heh. I like to think of it like those fat handled "good grip" can openers that you can get nowadays. They were originally designed for people with arthritis, but once they were on the market they noticed that everybody preferred them because they just felt better. They were more accessible and comfortable to use overall, so they made a killing.Letters said:Distracting flash of bright neon glow around the icon with accompanying audio cue from Steitzer ("Bbbuubble shhhield standing by!"), every 10 seconds. Ship it!
Roddslayer said:Helllooooo OT5,
To celebrate here's an interview from joystiq.com of Jamie Griesemer. My favorite part is how he came back to Bungie for a day to tweak the Halo Reach warthog. Obviously he didn't drive it while someone was shooting at him. He's now at Suckerpunch which was news to me.
http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/
NullPointer said:I don't think Bungie made the changes for you guys specifically, the core Halo fans that know the secondary uses of a plasma pistol. They made the changes for brand new players and players that aren't so Halo savvy. Those players forgot about their equipment, saved it up, couldn't tell what they had equipped from the abstract icon, and didn't take the time to experiment.
Its an accessibility and usability argument and here I am having it with power users. ;P
And yeah, I do know folks who beat Halo 3 without knowing a damn thing about equipment. That leads to them not using it in multiplayer right away since they haven't had the training.
Just did that, and it didn't help. I've never had this issue before, and I'm not sure it's a passport related one. From b.net when I select "sign up", it tells me I'm already signed in using my account. So the site knows I'm signed in, but it won't reflect it.Havok said:Did you clear the cache as well? That's solved Windows Live Passport issues for me in the past.
Next console gonna be a xbox/playstation hybrid.PsychoRaven said:So I'm thinking Hold off on Halo 4 till the Microsoft Playstation 4 hits. Who agrees?
Don't know what I'm talking about?
That's true. Reflection is one of those maps where jetpacks allow people to get to stupid places and that does ruin a map.thezerofire said:On Reflection the jetpacks are most useful for getting up to the top of the map, and the grenades you can throw from above it are most devastating in the hallways, not exactly the most open space.
Tawpgun for president.A27 Tawpgun said:Ugh. Gross.
If you don't make the game for the people who love Halo you aren't making a good Halo game simple as that.
Halo players want changes that benefit the Halo formula and the core principles that make the game great.
What? I never explicitly stated nor implied anything to that effect. I merely contested the claim that some of the maps in Reach weren't designed for Armor Abilities. If the maps were remakes, they were chosen because they worked with the changes to core gameplay, in the designers' opinion.Nutter said:So what you are saying is that when people got on top of Sanctuary by using grenades (actually working to get up top) is the same as using a jetpack to go straight up top.
It's not design from scratch, but it is design. They didn't remake every map. The explicit choice to remake these maps in particular is a design choice. They completely remade Reflection. Are you seriously contesting that the Reach map Reflection wasn't designed for Reach?thezerofire said:that's modification to compensate for AA's, not design.
I never called myself that, another user did, and I don't appreciate you calling me it, so I'm asking you to please stop it.kylej said:You're arguing with a Halo Community Veteran. Learn your place, scrub.
Agreed. GearZone of Uncharted Halos will be pretty awesome.PsychoRaven said:So I'm thinking Hold off on Halo 4 till the Microsoft Playstation 4 hits. Who agrees?
Don't know what I'm talking about?
HiredN00bs said:What? I never explicitly stated nor implied anything to that effect. I merely contested the claim that some of the maps in Reach weren't designed for Armor Abilities. If the maps were remakes, they were chosen because they worked with the changes to core gameplay, in the designers' opinion.
It's not design from scratch, but it is design. They didn't remake every map. The explicit choice to remake these maps in particular is a design choice. They completely remade Reflection. Are you seriously contesting that the Reach map Reflection wasn't designed for Reach?
You have a fair point if they did it for those players that aren't that savvy, but I just can't fathom how one could venture into matchmaking and not use equipment. They see it being used by other players plenty. How do they not say to themselves, "What is that? I should be on the look out for that."NullPointer said:I don't think Bungie made the changes for you guys specifically, the core Halo fans that know the secondary uses of a plasma pistol. They made the changes for brand new players and players that aren't so Halo savvy. Those players forgot about their equipment, saved it up, couldn't tell what they had equipped from the abstract icon, and didn't take the time to experiment.
Its an accessibility and usability argument and here I am having it with power users. ;P
And yeah, I do know folks who beat Halo 3 without knowing a damn thing about equipment. That leads to them not using it in multiplayer right away since they haven't had the training.
PsychoRaven said:So I'm thinking Hold off on Halo 4 till the Microsoft Playstation 4 hits. Who agrees?
Don't know what I'm talking about?
Sniper spawn is not as much of a power area anymore. Because of the jetpack, it's much more vulnerable. Reflection with Reach mechanics isn't "broken" just because it plays differently than Ivory Tower with Halo 2 mechanics.A27 Tawpgun said:If they were, they didn't do a good job. Reflection + Jetpack = Broken. There are perches in the middle you can jet to. You can Jet up to the sniper platform which is the power area of the map. Bypassing the vulnerable lift and the two narrow, no cover hallways.
And don't give me the bullshit that you're vulnerable when you jetpack. Maybe if you're in idiot and go straight up. Those guys get a better vantage point at the expense of increased bloom, no strafing ability, and an easy target. It's a bit annoying that someone can bypass your cover by going up and shooting you, but its decently balanced. This is what Bungie and many of the AA supporters have said balances out Jetpack.
Too bad only retarded people ever do that. People with common sense Jetpack to power areas, through routes only accessible by Jetpack. ect.
C'mon people how can you justify this.
So now in reach they combined that with the Bubble Shield and gave it unlimited uses! That's better, right?!?!?!??!blamite said:Talking about equipment just reminds me of how much I hated the regenerator. In most 1v1 situations, it was basically and AOE armor lock that lets the user fight back, while taking minimal damage and healing instantly. Ugh.
I hate them both differently. >.>MrBig said:So now in reach they combined that with the Bubble Shield and gave it unlimited uses! That's better, right?!?!?!??!
blamite said:Talking about equipment just reminds me of how much I hated the regenerator. In most 1v1 situations, it was basically and AOE armor lock that lets the user fight back, while taking minimal damage and healing instantly. Ugh.
TrounceX said:Probably because you can bridge host in Reach too. Although it's not nearly as straight forward as it was in H2, so not many people do it. It's there though, right along with host booting and lagging people out. Makes me laugh that kids still resort to cheating even when there isn't a meaningful rank at stake.
Which is part of the reason I do not like the ranking system in Reach and would like a return to the standard 1-50 system in Halo 4.
There's probably a happy compromise between the two designs.Bregmann Roche said:And yet your namesake totally owns anyone in the AOE. Ironing is delicious.
At the very least, between equipment in 3 and AAs in Reach, 343 has plenty of data to examine while they decide how to handle the elusive "fourth leg" of Halo combat.
Oh yeah, I'm sure you're right about that. But my guess is that they wanted to train the player in equipment use by way of opportunities in the campaign and found out that the system was ignored or misunderstood more than used to its fullest extent. So for many players they learned about equipment via diving right into the deep end in the school of hard knocks of Halo matchmaking.Dax01 said:You have a fair point if they did it for those players that aren't that savvy, but I just can't fathom how one could venture into matchmaking and not use equipment. They see it being used by other players plenty. How do they not say to themselves, "What is that? I should be on the look out for that."
HiredN00bs said:Sniper spawn is not as much of a power area anymore. Because of the jetpack, it's much more vulnerable. Reflection with Reach mechanics isn't "broken" just because it plays differently than Ivory Tower with Halo 2 mechanics.
I'm just not getting what you mean by "broken". Maybe a scenario would help illustrate your point.
Probably my favorite playlist.Mikasangelos said:Action Sack is quite fun.
haha Boom!Ball is great!blamite said:Probably my favorite playlist.
Dino Blasters, Boom Ball, Hog Potato, crazyness.
GhaleonEB said:I'm guessing we'll see some art concepts before too long. That and the announcement that the beta is included with CEA.