Woorloog said:
I'm pretty sure it does have a bit of aim assist. Maybe in form of bullet magnetism rather than reticule magetism.
Operation Flashpoint Dragon Rising supposedly does not contain any aim assist on consoles and it is certainly way harder to aim in it than in any other game i've played on consoles, and i don't think aiming BFBC2 is as hard as OFPDR.
Left 4 Dead 1 & 2 don't have any aim assist or magnetism, and those games feel and play great. You aren't trying to out-shoot anyone in those games, just trying to kill zombies and special infected, but there is still a lot of skill to it. I got really good with the Hunting Rifle in the first one and the Auto Sniper in the 2nd, coupled with some good headphones and I was sniping special infected through walls, in mid air and sniping them down from range regularly. People thought I was cheating.
For most shooters on console though, magnetism and aim assist are necessary to replicate the per pixel accuracy of a mouse. The general theory of John Howard's aim assist and magnetism model in Halo CE was to, "create fine motor control out of gross stick movement." When the game is based around out-shooting and out-maneuvering your opponent, you need this mechanic to make it play well.
Counter-Strike on Xbox had no magnetism or aim assist, but because the game is less about moving while shooting, it was easier to manage. Of course it doesn't work nearly as well as a KB&M, but it works pretty well compared to how poorly a twitch arena shooter (like Unreal or Quake games) ported to console plays in comparison to the PC versions.