Homeboyd said:
Neat-o Sharpedo.
Homeboyd said:
People called that lag.Dax01 said:Does anyone feel like that sometimes, maybe 10-15% of the time, in ZBS, that your bullets miss the target or don't do any damage even though you're aiming directly at someone?
Shake Appeal said:I could swear I read someone around these parts predicting unforeseen consequences like this...
Blinding said:Upload three right now. :>
Dax01 said:Does anyone feel like that sometimes, maybe 10-15% of the time, in ZBS, that your bullets miss the target or don't do any damage even though you're aiming directly at someone?
op_ivy said:stupid question - will the dmr/neerfle be in classic++? what about RoF, will it be adjusted?
Doesn't feel like lag to me.Hypertrooper said:People called that lag.
StalkerUKCG said:Nvm, i get what your saying now. Still just a case of AA's being a crutch its not exclusive to evade.
Rendered.Risen said:needs moar render... anyone?
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24052974&player=Blindinggggg
Plywood said:Evade wouldn't be so bad if it was just a side roll and not a spring activated device with which you can catapult yourself across the map.
Dax01 said:Does anyone feel like that sometimes, maybe 10-15% of the time, in ZBS, that your bullets miss the target or don't do any damage even though you're aiming directly at someone?
Devolution said:I'm actually getting less annoyed with evade being an "evasive" lulz maneuver and more annoyed at the fact that on a map like asylum, it gets a person half way through the damn thing in one go. What's the point of killing all of the enemy dudes and taking a flag to your base only for them to be able to run right back up your ass with evade?
Loved Team Skirmish.Photolysis said:Didn't Shishka add that under his watch?
Though the state of objective games in Reach is especially weird since Jeremiah made the amazing Team Skirmish playlist in H2. Excuse me whilst I go off and reminisce about how much fun that was.
Hypertrooper said:Rendered.
Blinding said:You get to see my horrible rocket skills.
There was a person from Europe in there, and I'm pretty sure MeLo was from Mexico/Puerto Rico, he just didn't want to die, ever.
Devolution said:As someone who's knowingly played with Puerto Rican connections (bf's pals), I feel sorry for them. Their internet makes eurohosts look wonderful. =/
Devolution said:Oh man I forgot it's Fleet Week here and I nearly flipped my shit hearing the blue angels roar over head.
Hypertrooper said:Rendered.
LeonSKennedy90 said:You guys are gonna have to explain "dong" to me
There's a huge Orcs Must Die vs. Dungeon Defenders war on the DunDef forums. It's pretty funny. :^)PsychoRaven said:HAHAHA. Thank god for being in the middle of nowhere.
Also going a bit OT here but it is kind of Halo related in a six degrees of Kevin Bacon sort of way. If you haven't tried the demo for Orcs Must Die do so. It's made by the guys at Robot Entertainment who took over the running of Halo Wars once Ensemble shut down. It's honestly fun as hell. Going for about 15 bucks on XBL and Steam. It's available for preorder now on Steam and I think is out on Xbox live.
And with that back to our regularly scheduled Halo chat. lol
Risen said:What were the opinions of those playing Blinding? KC say much?
Hitmonchan107 said:There's a huge Orcs Must Die vs. Dungeon Defenders war on the DunDef forums. It's pretty funny. :^)
Blinding said:Anakin said that they won't implement it for Orlando, but Providence is a possibility (and that it'll either be bloom or no bloom, no inbetween,) and Elitest was going "This has to go in as soon as possible," after every game. KC was pretty quiet though, think he just wanted to get some games in and then go over it with guys in the office, but I didn't hear complaints out of anyone, so I'm assuming everyone enjoyed it, I know I did.
Raven, you're not bad. :>
YOU NEVER HEARD OF THE AWESOME GAME CALLED DUNGEON DEFENDERS? Damn.PsychoRaven said:Dungeon Defenders? Never heard of it. Link me. I love wars.
Oh I am. I don't deny it. I hate precision weapons and prefer to die with my AR and usually a Needler at my side. LOL I embrace it.
Most of the comments are said in passing in the general forums, but there are two threads (first thread, second thread) dedicated to it.PsychoRaven said:Dungeon Defenders? Never heard of it. Link me. I love wars.
DamnOuterWorldVoice said:This is ow you say? Ah yes. Ze nonsense.
Hitmonchan107 said:Most of the comments are said in passing in the general forums, but there are two threads (first thread, second thread) dedicated to it.
I still need to pick up OMD and see how it is. I was looking at the screenshots today, and it looked enjoyable.
And maybe limit it to one roll per use.Plywood said:Evade wouldn't be so bad if it was just a side roll and not a spring activated device with which you can catapult yourself across the map.
I hope not. Why do you want such a shit? Halo Legend like is okay, but a real movie will never turn out good.wwm0nkey said:Damn
We still better get a movie one day lol
Barrow Roll said:And maybe limit it to one roll per use.
A movie based on Halo: Cryptum would be awesome though. Still I totally get why people would be apposed to a Halo move, because nine out of ten times Hollywood rips the source material to shreds.Hypertrooper said:I hope not. Why do you want such a shit? Halo Legend like is okay, but a real movie will never turn out good.
It's what was thought of instead of saying "rape" all the time. Dong sounds funny, and doesn't come with all the emotional scarring of rape.LeonSKennedy90 said:The 2011 version of "pwn", gotcha.
And I'm on the "bk random"/"tryhard", I play Gears of War, that's a lot of that shit
Blinding said:Anakin said that they won't implement it for Orlando, but Providence is a possibility (and that it'll either be bloom or no bloom, no inbetween,) and Elitest was going "This has to go in as soon as possible," after every game. KC was pretty quiet though, think he just wanted to get some games in and then go over it with guys in the office, but I didn't hear complaints out of anyone, so I'm assuming everyone enjoyed it, I know I did.
Raven, you're not bad. :>
Risen said:I'm a little surprised they think about not finishing the season with bloom and would look at Providence as potentially ZB... that's pretty encouraging and says a lot about initial thoughts.
I was also surprised that the pistol wasn't picked up more, particularly around Ring 1/Ring 2.
I know testing like this can be a bit wonky due to everyone essentially being randoms... and not teams playing teams. People were all over the place during the game I watched - but the game is so much faster. Decisions have to come quickly, and Sprint actually compliments ZB.
To me, it looks like it takes what MLG wants and makes it better. Can't wait to run some games with the settings, it would definitely make me want to play more Reach.
The optimal solution, yes.Steelyuhas said:Just remove it. It was designed for the Elites, works well for them in the large Invasion spaces. It does not work with the spartan models on the 4v4 spaces.
OuterWorldVoice said:This is ow you say? Ah yes. Ze nonsense.
ncsuDuncan said:Okay, I actually think this is a really good idea. A DLC map pack that targets both the Living Dead and Team Classic players.
The Reanimated Map Pack
Turf - Keep the human setting, but modify the aesthetic into a run-down section of the city at night. A post-apocalyptic feel would be perfect for zombies: broken windows, trash everywhere, a burning car wreck or two. No friendly Superintendent here, just static on all of the screens.
High Ground - Swap the original human setting for a 343GS swamp environment. An aging Forerunner building (think Delta Halo) at the high end with glowing plants and swamp water down at the low end.
Waterworks - The cave environment from Halo 2 was pretty great for zombies, but this time give the middle section a Flood-infected look similar to Isolation.
I guess it would have to be released in the Spring. A small 3-plots/FFA map, a medium 1-flag map, and a symmetrical BTB map. If they absolutely want to stick to the same rules about 360 maps, replace High Ground with Terminal. Either way, tell me you guys wouldn't buy that in a heartbeat.
With how protective Microsoft is over the Halo movie I doubt we would see a case of the source material being ruined.TheOddOne said:A movie based on Halo: Cryptum would be awesome though. Still I totally get why people would be apposed to a Halo move, because nine out of ten times Hollywood rips the source material to shreds.
Steelyuhas said:Although you will see the pistol picked up and used, it may not be as much as you think. It's pretty consistent behavior with very high-level players that the less reloading they have to do the better and obviously the Reach magnum has some major magazine size issues.
Why do you want that? I imagine the areas of Cryptum like the Art of Sparth. A movie will never reach this quality well, so no.TheOddOne said:A movie based on Halo: Cryptum would be awesome though. Still I totally get why people would be apposed to a Halo move, because nine out of ten times Hollywood rips the source material to shreds.
The Hollywood process in a very tricky thing, they say wonderful things just to sign the contract but then turn into a ugly relationship. I have no doubt Microsoft/343i will keep a keen eye on on the movie, but the skeptic in me thinks somebody will overstep their boundaries and totally ruin it.wwm0nkey said:With how protective Microsoft is over the Halo movie I doubt we would see a case of the source material being ruined.
I really like the story, it feels personal but also grand in scale. For a first movie though, the main character should be Master Chief or he should atleast have a big part in the movie.Hypertrooper said:Why do you want that? I imagine the areas of Cryptum like the Art of Sparth. A movie will never reach this quality well, so no.
Maybe not Cryptum but a Fall of Reach, First Strike or Ghost of Onyx movie would probably do well at capturing the book since those books seem like they can be adapted to a movie easily.Hypertrooper said:Why do you want that? I imagine the areas of Cryptum like the Art of Sparth. A movie will never reach this quality well, so no.
thezerofire said:It's what was thought of instead of saying "rape" all the time. Dong sounds funny, and doesn't come with all the emotional scarring of rape.
wwm0nkey said:With how protective Microsoft is over the Halo movie I doubt we would see a case of the source material being ruined.
I have not read Fall of Reach so I'm going off the game ending, but would the ending not resonate with people who don't know Halo lore?wwm0nkey said:Maybe not Cryptum but a Fall of Reach, First Strike or Ghost of Onyx movie would probably do well at capturing the book since those books seem like they can be adapted to a movie easily.
Also I really want to see the Ghost of Onyx ending with Kurt in film, that shit was epic.
Good point!Demoncarnotaur said:I doubt a movie would be directly based off one game or book, and more likely be allowed to craft its own story in the universe that is in cannon with the other medians. I just really hope they are still perusing a film, as there is a huge market and want for it. Halo deserves to be fully realized as a feature length production, to be allowed to come to life.