Hitmonchan107
Member
I'm hopping on for some new bloom action. Anyone care to join me?
Ramirez said:hahaha, yea we've done it like 4 times now, too funny. The best is when they start spawning, know they're screwed and start jumping and throwing nades upon spawn.
Getting online in a few. Not going to play long. but hey.Hitmonchan107 said:I'm hopping on for some new bloom action. Anyone care to join me?
Hitmonchan107 said:I'm hopping on for some new bloom action. Anyone care to join me?
FyreWulff said:- Damage bleedthrough makes dying feel frustrating, because you just suddenly die. Out of nowhere.
FyreWulff said:The whole point of bloom in Reach was to let the players shoot faster than the normal optimal cadence at the cost of accuracy. If you want a spreadless weapon to work in a video game, you need to do one of two things:
Truthfully I'm kind of relieved here. Spielberg doesn't strike me as a fit for my perfect Halo movie. Blomkamp didn't fit either for that matterOuterWorldVoice said:This is ow you say? Ah yes. Ze nonsense.
Blinding said:MLG got their Zero Bloom objective gametypes, I'm in a party with their gametype testing lead so I'll try to snag all of them. :>
oh snap!! Someone snag these and change them to our Classic rules asapBlinding said:MLG got their Zero Bloom objective gametypes, I'm in a party with their gametype testing lead so I'll try to snag all of them. :>
op_ivy said:really liking 85% bloom the more i play. the gun feels accurate at medium range to where i never feel robbed of a kill, and less so at a distance - which is how it should be.
it beats ZB IMO unless the change the RoF of the weapons, pistol especially
Kuroyume said:How long is the TU hopper going to be up? I don't have Live atm so I can't try it and I don't want any stupid changes until I get to check it out. Seeing people bitch about the pistol is just ridiculous given what they have done to it for the entire time that Reach has been out there.
Letters said:oh snap!! Someone snag these and change them to our Classic rules asap
Blinding said:
Definite sense of déja vu over here...FyreWulff said:If you're going to change the Reach sandbox change the ENTIRE sandbox so that everything still works together.
Nollemaster said:I miss bloom
One game type in one playlist does not feature it. Maybe, don't play that gametype or enter that playlist?Nollemaster said:I miss bloom
The Real Napsta said:Play TS.
Blinding said:
The Real Napsta said:Play TS.
It's a very weird situation. I can only imagine that the process has changed enough with voting data and the like to account for the difference in quality.Photolysis said:Didn't Shishka add that under his watch?
Though the state of objective games in Reach is especially weird since Jeremiah made the amazing Team Skirmish playlist in H2. Excuse me whilst I go off and reminisce about how much fun that was.
I miss a why.Nollemaster said:I miss bloom
Now I miss definitely a why.Nollemaster said:Just stating my opinion on the TU playlist
Steelyuhas said:Couple of things that have been stated many times before:
-Neutral Flag is broken. The announcer says "flag stolen" regardless of which team picks up the flag, and the Flag UI doesn't show up. Remove from MM and fix before reintroducing it.
-Evade is broken in 4v4 gameplay with spartans. It was designed for Elites, for use in Invasion, keep it that way.
-Asylum is the worst excuse for a Sanctuary I've ever seen in my life.
Sounds great! Still waiting for the 343 studio tour featuring Frankie.Hypertrooper said:The new GameInformer will have a 343i Studio visit article:
http://www.gameinformer.com/b/news/...-revealed-transformers-fall-of-cybertron.aspx
Karl2177 said:Because it's cheap. It's like the kid that says "I'm not playing" when you get close enough to tag him. Bullshit.
Hypertrooper said:Now I miss definitely a why.
As much as I would love this.. we have 6 remakes on the way along with the ones we already have in Reach. I'll be readyncsuDuncan said:Okay, I actually think this is a really good idea. A DLC map pack that targets both the Living Dead and Team Classic players.
The Reanimated Map Pack
Turf - Keep the human setting, but modify the aesthetic into a run-down section of the city at night. A post-apocalyptic feel would be perfect for zombies: broken windows, trash everywhere, a burning car wreck or two. No friendly Superintendent here, just static on all of the screens.
High Ground - Swap the original human setting for a 343GS swamp environment. An aging Forerunner building (think Delta Halo) at the high end with glowing plants and swamp water down at the low end.
Waterworks - The cave environment from Halo 2 was pretty great for zombies, but this time give the middle section a Flood-infected look similar to Isolation.
I guess it would have to be released in the Spring. A small 3-plots/FFA map, a medium 1-flag map, and a symmetrical BTB map. If they absolutely want to stick to the same rules about 360 maps, replace High Ground with Terminal. Either way, tell me you guys wouldn't buy that in a heartbeat.
Risen said:I want game play footage... please.
Limburger gek! (nederland)TheOddOne said:Great time playing with Hitmonchan107, Hypertrooper and Robert (Belg?). Last two games frustrated me though, getting instant killed the whole time :|
I should really get around to buying a new mic.
Reach, including the six new MP maps that are coming with Anniversary, will be half remakes. It doesn't need anymore.ncsuDuncan said:Okay, I actually think this is a really good idea. A DLC map pack that targets both the Living Dead and Team Classic players.
The Reanimated Map Pack
Turf - Keep the human setting, but modify the aesthetic into a run-down section of the city at night. A post-apocalyptic feel would be perfect for zombies: broken windows, trash everywhere, a burning car wreck or two. No friendly Superintendent here, just static on all of the screens.
High Ground - Swap the original human setting for a 343GS swamp environment. An aging Forerunner building (think Delta Halo) at the high end with glowing plants and swamp water down at the low end.
Waterworks - The cave environment from Halo 2 was pretty great for zombies, but this time give the middle section a Flood-infected look similar to Isolation.
I guess it would have to be released in the Spring. A small 3-plots/FFA map, a medium 1-flag map, and a symmetrical BTB map. If they absolutely want to stick to the same rules about 360 maps, replace High Ground with Terminal. Either way, tell me you guys wouldn't buy that in a heartbeat.
ncsuDuncan said:Okay, I actually think this is a really good idea. A DLC map pack that targets both the Living Dead and Team Classic players.
The Reanimated Map Pack
Turf - Keep the human setting, but modify the aesthetic into a run-down section of the city at night. A post-apocalyptic feel would be perfect for zombies: broken windows, trash everywhere, a burning car wreck or two. No friendly Superintendent here, just static on all of the screens.
High Ground - Swap the original human setting for a 343GS swamp environment. An aging Forerunner building (think Delta Halo) at the high end with glowing plants and swamp water down at the low end.
Waterworks - The cave environment from Halo 2 was pretty great for zombies, but this time give the middle section a Flood-infected look similar to Isolation.
I guess it would have to be released in the Spring. A small 3-plots/FFA map, a medium 1-flag map, and a symmetrical BTB map. If they absolutely want to stick to the same rules about 360 maps, replace High Ground with Terminal. Either way, tell me you guys wouldn't buy that in a heartbeat.
You sound BelgianTha Robbertster said:Limburger gek! (nederland)
I'm getting some better matches now, guess I'm adapting :lol
I was just thinking this would be a nice way to add DLC to the CEA disc while keeping the Classic theme. (Assuming CEA can even use DLC - I hope/assume it can load the Noble and Defiant maps for customs but it won't have access to any matchmaking playlists that use them without the Reach disc maps.)Homeboyd said:As much as I would love this.. we have 6 remakes on the way along with the ones we already have in Reach. I'll be readyfor some brand new maps.am ready
That's beautiful. Makes me wish Spielberg had some magical ability to take away the SW franchise from Lucas.ncsuDuncan said:(To be fair, Spielberg has admitted his mistake. Unlike Lucas.)
So Saber's doing all of the work? Why does it seem like 343i is taking most of the credit?Hypertrooper said:
I'm not sure about the DMR/nerfle being in classic++ but atleast the pistol will be able to be fired automaticaly (it has bloom then). I haven't heard anything about adjustind the fire rate in tge DMR/Nerfle.op_ivy said:stupid question - will the dmr/neerfle be in classic++? what about RoF, will it be adjusted?
Random gaffers already getting invited in to play Halo 4? :-ONollemaster said:I miss bloom
Letters said:Random gaffers already getting invited in to play Halo 4? :-O
Dammit 343i the fuck you doing!!!!!Nollemaster said:Yup, I also played Halo 5 and Halo 6. Good news: armor lock is in and the battle rifle is the only weapon to have bloom!
343 is essentially producing the game and adding other pieces of content to its development, while the major development components were outsourced. Saber did the new graphics layer, Certain Affinity did the multiplayer maps, and another stuidio (name escapes me) did the terminals. It's 343's vision, and they're producing the thing which is no small feat, and adding their own content (not to mention the title update). Given the tight development timeline and the huge resource draw that is Halo 4, it makes sense.Hey You said:So Saber's doing all of the work? Why does it seem like 343i is taking most of the credit?
Merguson said:So I'm curious.
How many people are actually getting Halo: CEA? With Skyrim and Arkham City, I would prefer to wait Halo: CEA drops in price. I am not really interested in the multiplayer maps at all which leaves the campaign which I've played through countless times.
It just makes sense for me to opt for new experiences that will certainly be longer than the campaign in Halo: CEA.
Tunavi said:If you don't get CEA you are saying "I don't support classic halo gameplay"