I like loudouts and what they do to gameplay. I don't necessarily see why people don't like them for some of the reasons stated above.
I mean, what is the difference between:
Player A picking Armour Lock and beating player B who had Sprint.
and
Player A picking up Rockets and beating player B who had picked up Sniper.
There are so many differenes in fact
If you take my example, in the second scenario, an 'equal' battle would have been where both players ran for Rockets. Similarly, in the first one, an 'equal' battle happens when two players end up with the same AA.
I've seen the rock/paper/scissors analogy used quite a bit against AAs but I can't understand how it really holds any truth to Reach. Any player with one AA can beat a player with any other AA. There is no AA which is inherently better than another with strong weaknesses to another.
There aren't even any offensive AAs. Not a single AA will deal damage to a player (with the exception of AL) and that is more of a offensive defence AA.
To tie that in with the earlier analogy, why did the player with Rockets beat the player with the Sniper? Well it certainly wasn't because one is inherently better than the other
Of course there will be situations where a camo dude has a sniper or an evade guy has got sword, but the gripes I have heard are that things are unfair at spawn. I simply do not agree. I think players manage their 'goals' better than others and utilise AAs as a means of achieving them.
Consider the opening 15 seconds of any game where most power weapons will be rushed for. Do you honestly complain when someone picks an AA that allows them to get to the weapons faster than you even though you picked Hologram or the wrong movement AA (jetpack instead of sprint)? I wouldn't.
I see AAs as a means of obtaining these goals. A player on Powerhouse using jetpack is a player that has decided not to rush for rockets. That sort of thinking lends itself to a 'smarter' game and one that shouldn't be so easily dismissed.
That's just my view though. I think certain maps tend to favour certain AAs over others which isn't even necessarily a bad thing