In real life.Btw. We played Survival Beta and Flipyap killed himself after Black Eye was activated.
In real life.Btw. We played Survival Beta and Flipyap killed himself after Black Eye was activated.
the emp effect would suck thoughIdea for Rocket Race that doesn't suck: Mongooses, and the guy on the back has a grenade launcher only.
Halo 4 just needs a full Mario Kart gametype. Let the mongoose driver shoot rockets straight forward if he drives over an ammo crate. Or press Y to drop a trip mine after you pick one up. No need for passengers then, just make it an 8-person FFA playlist.Idea for Rocket Race that doesn't suck: Mongooses, and the guy on the back has a grenade launcher only.
It makes it strategic!!!the emp effect would suck though
That's mostly due to it being rather catastrophic promo art. I posted some better shots of the helmet a while ago, in case you haven't seen them:So much more functional and aesthetically pleasing than the super-bulky Halo 4 BMX helmet
I can't even recognize that as being the chief :/
The overall shape does look much better at more standard angles, but there's a whole mess of detail reminiscent of Doom 3 and other id games that looks very out of place (understandable, as the games share the same art director).
This. Grenade launchers make everything better.Idea for Rocket Race that doesn't suck: Mongooses, and the guy on the back has a grenade launcher only.
That's mostly due to it being rather catastrophic promo art. I posted some better shots of the helmet a while ago, in case you haven't seen them:
Purely speculation, Sundance tweeted:
"As one door closes another opens. I have no official comment but I wish everyone the best. Lean and mean in 2012. It's time to focus.
All I see is a bunch of complaining about Chief's best look yet.
http://i.imgur.com/8cAmC.gif[/IM][/QUOTE]
Well, [I]technically[/I] we haven't gotten to the point of "dealing with it" because the Chief we saw in the teaser was a work-in-progress. :)
Sometimes...
I agree. It just doesn't look right, imo. Maybe when we get our first glimpse at gameplay I'll change my mind. I hope so.No I saw your post and actually tried to find it again as an example but couldn't locate it.
All I see is greebling and unnecessary/unfitting detail pieces that distort the look of the design.
And yes, it is a huge deal for something as iconic as the chief.
Hey heckfu, thanks for letting me know you were getting the weekly!
More like.... Shrekfu... or something.. like that
Yea I just read that and shit myself. I will cry.
!@#$ Slasher, SC Report are canceled. MioFF no longer with MLG .Very interesting Monday afternoon indeed.
Very weird. What did MioFF do there?
No I saw your post and actually tried to find it again as an example but couldn't locate it.
All I see is greebling and unnecessary/unfitting detail pieces that distort the look of the design.
And yes, it is a huge deal for something as iconic as the chief.
Multiple Starcraft 2 stages, baby!Purely speculation, Sundance tweeted:
"As one door closes another opens. I have no official comment but I wish everyone the best. Lean and mean in 2012. It's time to focus.
I'm raging while looking at this now. Da fukk?
Im jumping on now.. you in??Hey heckfu, thanks for letting me know you were getting the weekly!
More like.... Shrekfu... or something.. like that
Do you have Halo honor?!Im jumping on now.. you in??
Edit: If anyone else wants in.. we've got 2 spots. Will only take about 10-15 min to knock it out.
Let me know if you're interested.
Dayum. Hadn't heard this interview he did back in early Decemeber about the state of the Professional Halo Community.Purely speculation, Sundance tweeted:
"As one door closes another opens. I have no official comment but I wish everyone the best. Lean and mean in 2012. It's time to focus.
No I saw your post and actually tried to find it again as an example but couldn't locate it.
All I see is greebling and unnecessary/unfitting detail pieces that distort the look of the design.
And yes, it is a huge deal for something as iconic as the chief.
Dayum. Hadn't heard this interview he did back in early Decemeber about the state of the Professional Halo Community.
Very frank. And he called out the stupid stylish comment that irked me and Zeouterlimits. So a cool guy (that I wasn't aware of previously).
i like that he says that players of reach are yearning for halo 3, like halo 3 players did with halo 2... personally, i still think its all nostalgia, and people are always yearning for the experiences they had earlier in the series. i think reach is a fantastic game, especially the multiplayer, and despite its flaws, i'd rather play it then CE, 2, or 3. there.
It seems like the artist was told to add detail but did so without reason and I hope that bluerealm model wasn't the ripped high poly for the game, it looks like the edge density is too high in some places causing awkward bumps, which often happens when you fail to terminate unnecessary edges or space them out to create a good topology. You can get away with a little bit of that when you rip normals from the high poly for the low poly. This is mostly near the top of the helmet.
The uneven horizontal flow of the visor from the sideview is, I hope, a mistake.
The back of the helmet has some really nice hard surface work which I like with the exception of the bottom border. Everything else in the helmet has a solid execution by the 3d artist, he or she did a good job with a lot of the technical work which I have to commend even if I don't like the design and I wouldn't mind seeing more of their work.
lol gui and I got to like the last wave and got disconnected
my GOD
Yeah that was depressing. We can try again if you're interested.
The game shipped with 9 maps, there are numerous MAJOR balance problems, forge world is embarrassing, and loadouts ruined what made halo so popular (everyone starting on the same foot, earning your abilities/weapons, not simply choosing from a list).i like that he says that players of reach are yearning for halo 3, like halo 3 players did with halo 2... personally, i still think its all nostalgia, and people are always yearning for the experiences they had earlier in the series. i think reach is a fantastic game, especially the multiplayer, and despite its flaws, i'd rather play it then CE, 2, or 3. there.
The game shipped with 9 maps, there are numerous MAJOR balance problems, forge world is embarrassing, and loadouts ruined what made halo so popular (everyone starting on the same foot, earning your abilities/weapons, not simply choosing from a list).
Reach is a good game, but its not nostalgia.
Content producer, did a lot of stuff for the CoD stream.
To make everyone feel a little less depressed after Tashi's game:
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=875539338&player=Shake Appeal
If you believe, miracles can happen.
I'll agree with almost all of that (especially the 9 maps part).. but Forge World certainly isn't embarrassing. Yeah, compared to Far Cry 2's editor, certainly doesn't compare. But Forge 2.0 compared to Forge 1.0 is a huge leap in the right direction. I hate the grey as much as the next guy, but there is a ton of stuff they put in there that came directly from the fans (as well as a ton of new great stuff they added on their own).The game shipped with 9 maps, there are numerous MAJOR balance problems, forge world is embarrassing, and loadouts ruined what made halo so popular (everyone starting on the same foot, earning your abilities/weapons, not simply choosing from a list).
Reach is a good game, edit: but its not nostalgia that makes the other games more well received.
there are numerous MAJOR balance problems
All I see is a bunch of complaining about Chief's best look yet.
Reach has bad gameplay elements countering OTHER bad gameplay elementsEnumerate them, for my sake, please.
Forge is great for customs, but seeing FW in matchmaking makes my eyes, heart, and head hurt.I'll agree with almost all of that (especially the 9 maps part).. but Forge World certainly isn't embarrassing. Yeah, compared to Far Cry 2's editor, certainly doesn't compare. But Forge 2.0 compared to Forge 1.0 is a huge leap in the right direction. I hate the grey as much as the next guy, but there is a ton of stuff they put in there that came directly from the fans (as well as a ton of new great stuff they added on their own).
Reach has bad gameplay elements countering OTHER bad gameplay elements
3x scope on the DMR is too powerful, so they countered it with bloom. The DMR is super OP at any distance, but its also super random during DMR battles (because of bloom combined with even the smallest amounts of lag). The only way to survive is to camp. Go out into the open and you'll get pinged by DMR fire from any direction.
The Banshee is SUPER Overpowered, so they made it extremely vulnerable to DMRs, and made it flip as much as possible to avoid DMR fire. Now we have a glass cannon flying all over the place that can't be destroyed by a team without communication (most matchmaking games)
Sprint is countered by a slow base movement speed (you walk like a turtle). Sprint allows people to run away from their battles.
Jetpack is countered by low jump height (spoiler alert: you can't jump anywhere without sprint). Jetpack totally ruins map-flow and breaks the sandbox (there's no argument here)
Grenades and Rockets are Overpowered, and because we can't move and jump at our base movements, they are almost unavoidable.
There is no counter to armor lock. Simply waiting for them to come out is not an option if their teammates are fighting you.
Active Camo is super unbalanced. You knock out the enemy radar AND you're invisible? That doesn't even make sense.
Loadouts ruin everything that made Halo what it is. Halo used to be about spawning on the same foot and competing for the weapons/powerups on the map, now its simply given to you and everyone can start the game differently. If you beat a guy using an armor ability, he should not spawn again with the ability. Thats like killing a guy with rockets, and he just spawns with rockets again.
Forge is great for customs, but seeing FW in matchmaking makes my eyes, heart, and head hurt.
In Halo 4, AAs will return, but players will be on the same footing by having access to all of them, selectable from their 8-way Directional Pad. Nice work.Sprint is countered by a slow base movement speed (you walk like a turtle). Sprint allows people to run away from their battles.
Jetpack is countered by low jump height (spoiler alert: you can't jump anywhere without sprint). Jetpack totally ruins map-flow and breaks the sandbox (there's no argument here). There is no counter to armor lock. Simply waiting for them to come out is not an option if their teammates are fighting you.
Active Camo is super unbalanced. You knock out the enemy radar AND you're invisible? That doesn't even make sense. Loadouts ruin everything that made Halo what it is. Halo used to be about spawning on the same foot and competing for the weapons/powerups on the map, now its simply given to you and everyone can start the game differently.
While also knocking out your teammates' radars half the time. That they haven't fixed that incredibly annoying bug after a year and a half is shameful and that alone should put it on the chopping block.You knock out your own radar...
Agreed. Unfortunately, Hologram also behaves inconsistently.While also knocking out your teammates' radars half the time. That they haven't fixed that incredibly annoying bug after a year and a half is shameful and that alone should put it on the chopping block.
Is that just its behavior on- and off-host that you're talking about? I'm pretty ignorant of the issues with Hologram, since nobody uses it.Agreed. Unfortunately, Hologram also behaves inconsistently.