First post of new page. Nothing relevant to say.
Halo is pretty cool.
The way the announcer says "Sidekick!" is pretty funny.
:lol im in tears
why not?
HILARIOUS
I am so sorry.For fuck's sake.
Nothing relevant to say.
what is this...i cant...
YOU BROKE IT
New graphics.
New graphics.
As it get's closer to the weekend, I'm starting to really get the itch to play this game. Goddamn it.
I laughed Fronkie-san.All according to plan.
And I think every game of Squad DLC and BTB had quitters out the ass.That Squad DLC playlist is very very very fucking boring...
Playlist management is at an all time low. Nothing makes sense.
Because if there was one thing Reach desperately needed, it was another Slayer playlist.That Squad DLC playlist is very very very fucking boring...
Playlist management is at an all time low. Nothing makes sense.
Well a Mercenaries playlist would be pretty sweet (Team Slayer, no parties, 4v4).Because if there was one thing Reach desperately needed, it was another Slayer playlist.
Because if there was one thing Reach desperately needed, it was another Slayer playlist.
Oh, I won't argue against that. A place for ungrouped players to go would be great (or if they could just stop matching them against teams of 4, but that's a pie in the sky idea). I just don't see why we have five separate Slayer playlists with, outside of TU differences, fairly minor differences between them.Well a Mercenaries playlist would be pretty sweet (Team Slayer, no parties, 4v4).
But not until some major playlist condensing is done.
I agree with a lot of that. I don't think that 6v6 satisfies anyone, a focus should be placed back on 4v4 and 8v8. I get that they want to use all the DLC maps in one playlist, but putting player counts that don't work and/or haven't been good on a Halo map ever isn't the answer. It ends up leading to maps like Last Resort that are completely schizophrenic with regard to size and design. Frankly, having DLC-only playlists where the only difference between them and their analogue is that you're only getting DLC is silly when we know that they have the ability to tweak DLC matching on their side. Crank that shit up, consolidate the playlists that you're able to. Especially now that Anniversary and regular-ass BTB are using the same settings, why do both have to exist? And you're right that there is some serious gametype bloat, and as much as I know that whatever side they picked would inevitably be the one I'm not on, I almost think they should just stop trying to please everyone and pick a side. As it stands, people who prefer either setting are getting a kind of mediocre experience.My main point and everyong here might not agree but most of those maps are 8v8 only maps. Breakpoint? Highlands? Headlong?
Really?Thats not for 6v6 it results in boring hide n go seek games and thats not Halo.
Furthermore quitters in almost every game its never actually 6v6.
Then you got normal settings for it? What happened to all the hard work on TU beta and Anny settinngs? Why? What is the reason this playlist is completely vanilla settings? Especially when you have more and more vanilla playlists becoming TU playlists?
Whats the point? Especially when you have Vanilla playlists having heavier and heavier DLC percentage showing up...
I got Solitary ANOTHER version of Prisoner on my first game of TS vanilla... WTF. How many variants/maps/playlists/gametypes/variants can you make? Its almost a slot machine going into MM I never know what the fuck I'm playing anymore.
Sorry but I really have little faith in 343 after this.
It usually takes them a while to get the web tracking for new playlists up. TU Beta was being counted as Premium Slayer for a long time. Surely the stats are still being tracked, there just isn't a way to view them until they get everything ready.Additional bug seems to be Squad DLC does not track stats as a playlist itself. When zooming over a game it says Playlist: Unknown (145). Does this mean none of these games are being counted towards our stats? Are they being funneled into a diff playlist?
TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.
You're misinterpreting that. When they say "Standard Reach Matchmaking settings" they mean things like default movement speed, jump height, loadouts, etc.Why, then, are new playlists vanilla? Is vanilla non-standard now, to the point where we should consider any playlist that is vanilla as 'niche'?
He wish
Good thing Elite Slayer shows up every other voting screen in what seems like half the playlists this game has.Kill 8 people with grenades in a single multiplayer game? Oh lordy
You're misinterpreting that. When they say "Standard Reach Matchmaking settings" they mean things like default movement speed, jump height, loadouts, etc.
Just got it in a single game of multiteam headhunter. Not too hard.Kill 8 people with grenades in a single multiplayer game? Oh lordy
My main point and everyong here might not agree but most of those maps are 8v8 only maps. Breakpoint? Highlands? Headlong?
Halo 4 campaign idea: 360-degree sprint. Limited use with cooldown. Can shoot/melee/throw grenades/jump while sprinting. Used to allow for "call and response" interactions with projectile enemies and to give Chief more dynamic movement options in general.
amazing or worst shit ever?
Halo 4 campaign idea: 360-degree sprint. Limited use with cooldown. Can shoot/melee/throw grenades/jump while sprinting. Used to allow for "call and response" interactions with projectile enemies and to give Chief more dynamic movement options in general.
amazing or worst shit ever?
Evade?
I wouldn't say this on my own terms but using one of your options, worst shit ever. Maybe it wouldn't be that way in context, like, what other armor abilities do the opponents have? do all players have the perk?
Campaign only, broski.
oh, damnit. haven't finished my coffee yet...that's a viable excuse, right?
oh, damnit. haven't finished my coffee yet...that's a viable excuse, right?
I'm in the same boat - currently at 1.81 (rising because of awful skill matching in the Anny playlists), but as soon as I get matched against really good players my game goes to complete shit. I've been toying with the idea of getting into the MLG stuff, but the idea of having to be 'on' every single game is incredibly intimidating.
1) Turbo would be a terrible name. To the firing squad!How about a more broad question: Would anyone be opposed to a new core mechanic in Halo 4? Not something conditional like dual-wielding or equipment or AAs. Something like the sprint (turbo might be a better term) idea that's always on - something as central and necessary as run/shoot/jump. Evade as a core mechanic would also work.
I personally wouldn't. It's a new trilogy, let's shake things up!!!!!
edit - FOR CAMPAIGN, I swear!