Gabotron ES
Member
I really hope CC's fourth task is "Crazy Action Sack gametypes" because Reach's Action Sack is AWFUL.
1) Turbo would be a terrible name. To the firing squad!
2) Certainly not opposed to a new mechanic, but Sprint would not be one I'd be looking for.
I'd much prefer a higher base movement speed, as other than running away/running to, Sprint didn't really effect combat in the Reach Campaign in an interesting way. Not a good core mechanic.
Evade.. could be suitable for certain enemies designed around it, but once again not hugely interesting right now.
I really hope CC's fourth task is "Crazy Action Sack gametypes" because Reach's Action Sack is AWFUL.
:lol yo Chuck fans, look at the chubby kid in the first row of that GIF
I like shotty snipers on countdown. Or any map actually id be happy if that stayed, everything else can go.
Is fiesta in action sack, i never get it if it is.
Also remove all custom maps Base maps + All DLC maps (no DLC required)
Played some Actionsack yesterday, and I ran into a party of 5 on Speedpile where my teammate was driving their sniper around in a Revenant, and my two legitimate teammates quit.I really hope CC's fourth task is "Crazy Action Sack gametypes" because Reach's Action Sack is AWFUL.
People seem to want it because it gets voted for quite often. I don't mind playing it, other than I'm usually going into Action Sack to grind the Heavy Weapon commendation (Splockets, Dino Blasters, BOOM! Ball, and Rocket CTF), and it does nothing for that.I don't even know why that gametype is in AS :/
He's talking about Shotty Snipers. I have never seen a Fiesta gametype in Action Sack. I don't think I've ever played a Fiesta gametype in Reach, for that matter, which is a shame, because I enjoy it from time to time.Shotty Snipers or Fiesta ?
I don't even know why that gametype is in AS :/
Halo 4 campaign idea: 360-degree sprint. Limited use with cooldown. Can shoot/melee/throw grenades/jump while sprinting. Used to allow for "call and response" interactions with projectile enemies and to give Chief more dynamic movement options in general.
amazing or worst shit ever?
In general terms, I want the Chief to be agile, but not to the point where no enemy is a threat. Contrast Halo 3's hammer Chieftains, who were faster than us (OH SHIT RUN) to Reach's where we can sprint or fly away to safety with ease. It sucked a lot of the tension and challenge away from their encounters. So long as 343 is able to restore that element I don't object to the additional mobility, within reason.
I'd say the AAs did add an element to gameplay of being able to actually flee combat and try a different approach without restarting to checkpoint. I would actually love to see AAs implemented in the encounter spaces of the previous Halos. I posted a while ago about my campaign playthrough of Halo 2, and on Outskirts I knew the glitches and escape routes, while my friend didn't. I was up top sniping and killing buggers over rooftops, while he was in the courtyards fighting Jackals. With Jetpack, I wouldn't have needed to go through all the hoops to get up there.
I'd say the AAs did add an element to gameplay of being able to actually flee combat and try a different approach without restarting to checkpoint. I would actually love to see AAs implemented in the encounter spaces of the previous Halos. I posted a while ago about my campaign playthrough of Halo 2, and on Outskirts I knew the glitches and escape routes, while my friend didn't. I was up top sniping and killing buggers over rooftops, while he was in the courtyards fighting Jackals. With Jetpack, I wouldn't have needed to go through all the hoops to get up there.
What I read: with Jetpack I could play the game the way they didn't intend for me to and find an easier way to break out of the level without having to remember pesky glitches.
It was just one of those nights where either I wasn't doing something right or the game was doing its best to screw me over. Sucks that I left, but probably better in the long run for my mental health.We missed ya last night. Lots o' BKs about.
The overshield and active camo worked so well in previous games because you couldn't choose when to use them. Once you ran over them, that was it, and you had to work with what you were given. This is why active camo is crap now; the camo guy can be anywhere at any time where previously he was functionally restricted to a radius around the AC spawn. Powerups acted and were activated in predictable ways (this is key) but could be utilized in unpredictable ways through player movement.Active Camo (multiple use like current camo once charge has dissipated its gone until cool down is over) (3 mins)
Overshield (single use no recharge) (no cooldown)
Bubble Shield Grenade (thrown like a nade, bubble appears at destination, like assassinations you can hold LB and drop it at your feet or tap to throw) (3 mins)
It was just one of those nights where either I wasn't doing something right or the game was doing its best to screw me over. Sucks that I left, but probably better in the long run for my mental health.
Seeing the artwork in shitty compression? Ok.I just saw some Halo 4 concept art in the Primordium thread, and I have to say, even though I'm about as skeptical towards 343 Industries as I am trusting of Bungie, I'm still pretty fucking excited for Halo 4. New story, new campaign, new multiplayer, this year...how awesome is that?
Seeing the artwork in shitty compression? Ok.
I'm hyped for Halo 4 because I know it is going to be a FPS. I'm not really excited about Destiny because of the MMO rumors. But the other rumored stuff makes me to play it.
The gun that MC uses in the CG trailer that seems to have some sort of swap-out mechanism might be an interesting mechanic. Maybe I've been playing too much Arkham City, but having a grappling gun attachment might be all kinds of cool (Warthog skiing!).No problem man...I haven't been to sleep and am half awake.
How about a more broad question: Would anyone be opposed to a new core mechanic in Halo 4? Not something conditional like dual-wielding or equipment or AAs. Something like the sprint (turbo might be a better term) idea that's always on - something as central and necessary as run/shoot/jump. Evade as a core mechanic would also work.
I personally wouldn't. It's a new trilogy, let's shake things up!!!!!
edit - FOR CAMPAIGN, I swear!
If you want them in a better quality:Agreed, I need more high-res stuff for my collection of rotating wallpapers.
Some of this art on conceptart.org WIP forum literally is making me cry; need moar Sparth.
If you want them in a better quality:
Art "Ships invade the Shield World"
Art "Chief inspects the wreckage of the ForwardUntoDawn"
Especially the latter one gave me a big Alien vibe.
If you want them in a better quality:
Art "Ships invade the Shield World"
Art "Chief inspects the wreckage of the ForwardUntoDawn"
Especially the latter one gave me a big Alien vibe.
Halo 4 campaign idea: 360-degree sprint. Limited use with cooldown. Can shoot/melee/throw grenades/jump while sprinting. Used to allow for "call and response" interactions with projectile enemies and to give Chief more dynamic movement options in general.
amazing or worst shit ever?
You want Wired Reflexes from Shadowrun for Master Chief, I'm game. Wired Reflexes is awesome, maybe it could drain your Shields a bit every time you use it too to balance it for CAMPAIGN.
Shadowrun was fun. Keep Shadowrun out of my Halos though.
God, I bet the opening to halo 4 is going to be gorgeous.
brb - adding grenades to grifffballKill 8 people with grenades in a single multiplayer game? Oh lordy
I'd say the AAs did add an element to gameplay of being able to actually flee combat and try a different approach without restarting to checkpoint. I would actually love to see AAs implemented in the encounter spaces of the previous Halos. I posted a while ago about my campaign playthrough of Halo 2, and on Outskirts I knew the glitches and escape routes, while my friend didn't. I was up top sniping and killing buggers over rooftops, while he was in the courtyards fighting Jackals. With Jetpack, I wouldn't have needed to go through all the hoops to get up there.
brb - adding grenades to grifffball
Anyone good with PCs here? I'm wondering if I'm overpaying. (I guess you always overpay if you don't build it yourself!)
-Intel i7-2700K, quad 3.5 GHZ cores, 8 MB Cache
-Asus Intel Z68 based chipset ATX Motherboard
-8 GB Ram
-1GB Nvidia GTX 560 ti videocard
That's the main stuff I have no idea what it's really worth, the total of the system comes to 1500, and I'm doing it through Velocity Micro, don't know if anyone has dealt with them before.
HALP
What is the computer for and can you give more information, such a power supply and hard drive(s)?
brb - adding grenades to grifffball
What is the computer for and can you give more information, such as power supply and hard drive(s)?
It's really not that hard, I truly believe you could do it yourself.Dani, building it myself is out of the question, I'd cause way more trouble than it would help me, and I don't really no anyone that could assemble it for me either, so I'm ok with paying the luxury tax of them building it really. I just wanted to know if I was putting in any glaring flaws that would be outdated in a matter of months mostly.
I have the 560 ti. I run games like Portal 2 and StarCraft 2 at the highest setting without a hitch. I have an i5 2500k clocked at 4.3ghz but it ran the same before the overclock. I can't imagine Diablo 3 and Old Republic are very needy. 1500 is a lot though. My system was 1500 but included a monitor and a capture card.
Also don't worry about the RAM. I have 4gb in my system and I have no issues. 8 is great to be safe but 16 is overkill
It comes with a 700 Watt velocity micro power supply, and they go up by 100 dollar increments, what am I looking for there? The HDD is 1 TB 7200 rpm SATA 300 w/NCQ.
Dani, building it myself is out of the question, I'd cause way more trouble than it would help me, and I don't really no anyone that could assemble it for me either, so I'm ok with paying the luxury tax of them building it really. I just wanted to know if I was putting in any glaring flaws that would be outdated in a matter of months mostly.
The DELL XPS is 50 bucks cheaper, comes with 16 GB of RAM and a AMD Radeon 6770 card, but the processor is 2600 instead of 2700.
lol I thought the same when I read ZOL's commentZOL, I know a cyber sex invite when I see one sir.
Well if anyone knows of a place cheaper, let me know! Dell wants 1500 for less than that one in certain spots, I just found this place through a CNet review, lol.
ZOL, I know a cyber sex invite when I see one sir.
For $500, ;-).ZOL, I know a cyber sex invite when I see one sir.
I'm wanting a decent gaming machine, I'm not looking maxed out BF3 settings or anything, just something that can get me decent framerates and graphics in stuff like TOR, Diablo 3, etc.
It comes with a 700 Watt velocity micro power supply, and they go up by 100 dollar increments, what am I looking for there? The HDD is 1 TB 7200 rpm SATA 300 w/NCQ.
Dani, building it myself is out of the question, I'd cause way more trouble than it would help me, and I don't really no anyone that could assemble it for me either, so I'm ok with paying the luxury tax of them building it really. I just wanted to know if I was putting in any glaring flaws that would be outdated in a matter of months mostly.
The DELL XPS is 50 bucks cheaper, comes with 16 GB of RAM and a AMD Radeon 6770 card, but the processor is 2600 instead of 2700.