Vast Inspiration said:You can quit the bullshit. The trailer was NOT pre-rendered. It was in-engine, and a demo of the entire sequence was shown off, everything was being done on a 360.
BUT, not so surprisingly, people decide to play it dumb and act as if games/engines don't change over the course of development. Yes, what we saw was possible. But if getting those graphics means losing 4-player coop, lowering the number of players on screen, or getting rid of saved replays, then I'm all for it; and so is probably anyone who really gives a fuck about Halo.
At the end of the day, those that love Halo will look at this trailer and then talk about all the features, gameplay, and story implications it carries. While insecure trolls will focus specifically on graphics. If the graphics are good, then they'll say its pre-rendered and the final game won't look like that, or if the graphics are average then they'll try to shit on the game for that.
Either way, its painfully obvious who knows or cares about Bungie's development process, and who just chimes in for a few snarky remarks. (Not saying that that's what you're doing, but many will do exactly that.)
Putting the 3 games and ODST together, I've probably spent over 100 hours on campaigns alone, do I qualify? I don't really care if sgt. Johnson's face is as detailed as Garza's in Killzone, what I do care about is Bungie stepping up in terms of overall visual design. Bioshock isn't a particularly amazing looking game either but it does just that, same goes for HL2. ODST tried to give the world a little personality, and failed. Just an area Bungie needs to improve in, coop and forge don't negate that.