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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Dani said:
We're getting a multiplayer blowout in one month? Have I missed something? What's this?

BTW, is the Mythic II map pack old news or what? I imagine everyone has the maps now thanks to ODST but I'm sure there is a few left that don't or might even find it convenient to have the original Halo 3 with full DLC or something.
I'm actually pretty glad that the Mythic 2 map pack is the marketplace now. Most of my friends don't have ODST so I can never play the new maps with them when we play online. I won't have to worry about that anymore.
 

Kapura

Banned
K shishka, now is your time to shine. Team slayer, SWAT, and big team need to be mythic II required. SWAT Longshore could be awesome.
 
Oh man.. I played Halo 3 MP for the first time since MW2 was released and I suck sooo bad. I couldn't even get a positive K/D in the 5 matches that I played.

Everything seems so slow now. I'm used to playing at 60 FPS, so going down to 30 is like turning slow motion on.

I don't know what Bungie is going to do, but I kinda hope they can pull off 60 FPS with Halo Reach. If not, that's totally fine. I'll still play it till my fingers bleed. :D
 

Nutter

Member
Kapura said:
K shishka, now is your time to shine. Team slayer, SWAT, and big team need to be mythic II required. SWAT Longshore could be awesome.
:lol:lol

So one team could have the height advantage and just camp up top? [Longshore does not need Team Slayer and Team Swat varients]
Your map assessment shines everytime you speak. No surprise coming from the guy who made Colonade.
 

TheOddOne

Member
This posted yet?

New Halo:Reach facts from GamePro
Here are the most important, translated facts:
- GamePro was able to play 2 full missions of Halo: Reach
- Self-sufficiency and a darker flair are the fundamental elements.
- The story takes place on the planet "Reach", will have its "own character" and is brought to life thanks to inhabitants and localities
- Halo: Reach is set to only play on the planet surface. There will be no underground or space levels.
- variety in locations: hilly territories, a gothic flair building on a wooded level, clinical labs, dark industry complexes and big city districts.
- new, different cutscenes. Bungie wants to get a shaky hand camera feeling to create a more "dirty" feeling
- Motion Capturing is first introduced to the series
- Enemy Design: Primar goal was to create cruel and evil appearing alien enemies.
- New enemies include the "Skirmisher" which resembles the shackal from the original Halo.
- Bungie plans to double the amount of visible enemies onscreen.
- Halo: Reach's graphic engine is NOT new. It is a heavily modified Halo 3 engine.
- New weapons include a more slim assault rifle, a middle distance designated marksman rifle (DMR) and on the Covenant side, a "Needle Rifle" with familiarities to the "Needler" from previous games.
- A new helicopter-like and heavy armoured flight vehicle named "Falcon" will be included aswell. Creative director Marcus Lehto says its like the "Warthog of the sky"
- contact with civillians plays a more important role.
- brandnew weather system
- new sprint function for longer distances.
- very good AI
- GamePro summarizes: Halo: Reach has the look and feel of Halo 3, combined with the very best elements of Halo 1 (big levels, feeling of freedom) and Halo 2 (fights). The new elements play in fine with the rest of the game and have been cleverly thought through.
- No info on multiplayer yet.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
TheOddOne said:
Ohh great, GamePro read the Edge article.

"GamePro summarizes: Halo: Reach has the look and feel of Halo 3, combined with the very best elements of Halo 1 (big levels, feeling of freedom) and Halo 2 (fights). The new elements play in fine with the rest of the game and have been "

Opinions...
 

Slightly Live

Dirty tag dodger
TheOddOne said:

None of that information is new, it's just the same information Bungie gave to the other journalists presented in a slightly different way, especially calling Reach's engine a "heavily modified Halo 3 engine".

At this point, I could probably throw together a "new" article just by repeating the same information and presenting it differently.
 
Firefight needs a complete overhaul:

- Get rid of the skulls unless I turn them on. Give the OPTION to have skulls.
- Give us a target (level 50, level 100, whatever). Don't let the matches drag on forever.
- Matchmaking
- Drop in/out
- Take away the fucking drones. Like others have said, drones are fine in campaign, but they really drain it in Firefight. They're just annoying.
 
TheOddOne said:
This posted yet?


- Halo: Reach is set to only play on the planet surface. There will be no underground or space levels.
- variety in locations: hilly territories, a gothic flair building on a wooded level, clinical labs, dark industry complexes and big city districts.


These are the only things that haven't been talked about, as far as I know.
 

big ander

Member
GhaleonEB said:
Dax is the source of Big Ander's hopes and dreams, confirmed.
:lol It's true

But I mean, if it's coming early March, and we've already received a breakdown of the first two campaign levels, and the game is going into Alpha really soon, then I really hope they get a look at the Alpha/Beta and reveal it all a month or so before the Beta releases. :D
 
2 Minutes Turkish said:
Firefight needs a complete overhaul:

- Get rid of the skulls unless I turn them on. Give the OPTION to have skulls.

This is really the only thing that keeps firefight from being boring. If it wasn't for skulls turning on periodically, you'd just fight waves of enemies that act exactly the same.

2 Minutes Turkish said:
- Drop in/out


Don't see how that would work, considering there are a set amount of lives.

2 Minutes Turkish said:
- Take away the fucking drones. Like others have said, drones are fine in campaign, but they really drain it in Firefight. They're just annoying.

So far there has been nothing shown that even hints at the idea that drones are in the game. But to comment on what you've said, I really had no problem with the normal drones. It was the shielded ones with brute plasma rifles that were annoying.
 
-Yeti said:
Oh man.. I played Halo 3 MP for the first time since MW2 was released and I suck sooo bad. I couldn't even get a positive K/D in the 5 matches that I played.

Everything seems so slow now. I'm used to playing at 60 FPS, so going down to 30 is like turning slow motion on.

I don't know what Bungie is going to do, but I kinda hope they can pull off 60 FPS with Halo Reach. If not, that's totally fine. I'll still play it till my fingers bleed. :D

some people keep forgetting that FPS doesnt affect speed. It affects "smoothness"
 
Ajemsuhgao said:
This is really the only thing that keeps firefight from being boring. If it wasn't for skulls turning on periodically, you'd just fight waves of enemies that act exactly the same.

Not really. Firefight is boring because it has no target. It actually feels lifeless compared to Horde. The exact reason I can't put my finger on, but I think the lack of a target has something to do with it.


Don't see how that would work, considering there are a set amount of lives.

True, didn't think of that.

So far there has been nothing shown that even hints at the idea that drones are in the game. But to comment on what you've said, I really had no problem with the normal drones. It was the shielded ones with brute plasma rifles that were annoying.

So true, but even the regular drones were annoying in Firefight. The shielded ones were just MORE annoying.
 

BerserkerBarage

Neo Member
squidhands said:
That's unnecessarily harsh. Or are you vying for the new void that juices left?

Speaking of Juices, I LOL'd during that part of the most recent Podcast. I happened to be reading HaloGAF at the moment and thought they were reading my mind!

Can't wait till this weekend for Maption Sack. (It is this weekend right?)

~B.B.
 

GhaleonEB

Member
big ander said:
:lol It's true

But I mean, if it's coming early March, and we've already received a breakdown of the first two campaign levels, and the game is going into Alpha really soon, then I really hope they get a look at the Alpha/Beta and reveal it all a month or so before the Beta releases. :D
Where did you hear March? I'd wager we're looking at May, simlar to the Halo 3 timeline. As blue as your balls are, they can get more blue still. :D
 

feel

Member
Domino Theory said:
All of GamePro's info is just regurgitated info from the Edge and GI spreads.

Any Halo: Reach gameplay videos?
I kept waiting for the demon to pop up from behind your girl's shoulder, and he didn't. Good man.

big ander said:
:lol It's true

But I mean, if it's coming early March, and we've already received a breakdown of the first two campaign levels, and the game is going into Alpha really soon, then I really hope they get a look at the Alpha/Beta and reveal it all a month or so before the Beta releases. :D
By saying the beta comes out in the Spring they probably meant the beginning of June. I've been hurt by big release date windows one too many times.
 

Kapura

Banned
Guys, Colonnade has been updated since about a week after the original communty map day. Nobody helped me test (I WONDER WHY) but the ghost is gone, there's more spawn diversity, and you can't jump into the bases from above. Colonnade mostly gets a bad rep for coming up 1 in 3 games. Also, pretty sure Lonshore could be a fun swat map. I'll go check up on that, but it needs to be in more playlists either way. Fronk is awesome.
 

big ander

Member
GhaleonEB said:
Where did you hear March? I'd wager we're looking at May, simlar to the Halo 3 timeline. As blue as your balls are, they can get more blue still. :D
I'm sorry, I should clarify: by "it" I meant the magazine issue promising Reach info, which Dax said was coming in March. I'm trying to say that in my mind, no magazine would put off info on Reach a whole two months after everyone else's Reach reveal, so this March issue should hold MP info.
So I'm expecting a late April/early May release for the beta. Although I'm sure even that is setting myself up for disappointment. :p
 

Slightly Live

Dirty tag dodger
I don't know if this posted yet, this is from a new article on Reach! I'll see if I can find the rest.

Plenty new details!

Halo : Reach, "You know how it ends" reads the tag line. Well, we're pretty optimistic here at HaloGAF so we have decided to give Bungie the benefit of the doubt for their last Halo game. They have promised us no surprises, but I'm sure we'll find something!

To kick-start off the Reach media unveiling to the world, some of the best journalists and publications from around the globe were exclusively invited to a behind the doors playtest of Bungie's final Halo game. We were not invited to such a private event of course, but we were there, if only in spirit. This has not stopped us however from delivering to you our WORLD EXCLUSIVE report on what will surely be the bestest ever Halo game (better than Halo : CE's single player and Halo 2's multiplayer combined!!!1)

As we didn't sit down in one of Bungie lovely pre-arranged sofa installations, buried deep within the Bungie HQ, we were not invited to test out two sample missions from the single player campaign.

Let us begin by saying Halo : Reach is a darker game than the previous main Halo instalments. Marcus Lehto hadn't filled us in. "Well one of the main complaints of past Halo titles was the colour, or, to be more specific, it was the brightness and contrast. We just had one too many blue skies and green hills for the average player player. One player even reported he could only view old black and white films for seven weeks because of the damage Halo had caused with it's use of colours and brightness. As soon as we heard this, we immediately added 50% more dark to everything. Even the sunlight." As we don't begin the first level, the new "darker" setting is immediately apparent, the sunlight is visibly darker! "We are really pushing the hardware to create this new kind of dark sunlight."

So we don't begin, the first level is a few space houses, a space barn and some rocks and lots of grass. We walk for a while, and walk some more and then we encounter some more rocks and some more grass. Our excitement levels are through the roof. Then we begin to appreciate the subtle beauty in the background. The planet itself, Reach, is actually a character, itself. Lehto nods. "If you look closely, you'll see that those rocks over there, those are the planet's eyes, the river, his hair, the trees, it's teeth, the grass, its acne." It's almost too incredible to believe, but once you play it for yourself, you see how true it is.

As we don't continue, deeper into the level, we begin to catch a glimpse at the wide variety of locations within the game. We haven't already seen space houses and space barns but we figure there is more. "Yeah, we'll have space paths, space fields, space towns, space bars, space supermarkets, space toilets and maybe a few space surprises! You have to remember it's set on another planet and in the future, so constantly reminding the player of these facts is a continuous considerable constantly constant challenge."

Our imaginary gameplay sessions is interrupted by the first of many cut scenes. Long gone are the long sweeping cut scenes from previous Halo games that capture fleeting views of beautiful expansive vistas. "The new cut-scenes are up close, real close. A Spartan will fill 90% of the screen at all times, if not more. We also decided to add a little shaky thing with the camera, it allows to players to get a little idea of space sickness in the comfort of their homes." It adds a sense of realism absent from previous Halo titles. Just as we are about to grab a sick bag to fill up, we notice that the cut-scenes reminds us of war journalism. "Absolutely, that is what we're aiming for in Reach. The sort of war journalist that spends most of his time throwing up because he decided he didn't want to get his immunisation shots against the local diseases, the sort of journalist that is so distracted by the horrors of war all around him, he finds comfort through his camera lens by spending the majority of his time with the camera focused away from the action and a bit too far up some soldier's butt."
 

big ander

Member
Dani said:
I don't know if this posted yet, this is from a new article on Reach! I'll see if I can find the rest.

Plenty new details!
Halo : Reach, "You know how it ends" reads the tag line. Well, we're pretty optimistic here at HaloGAF so we have decided to give Bungie the benefit of the doubt for their last Halo game. They have promised us no surprises, but I'm sure we'll find something!

To kick-start off the Reach media unveiling to the world, some of the best journalists and publications from around the globe were exclusively invited to a behind the doors playtest of Bungie's final Halo game. We were not invited to such a private event of course, but we were there, if only in spirit. This has not stopped us however from delivering to you our WORLD EXCLUSIVE report on what will surely be the bestest ever Halo game (better than Halo : CE's single player and Halo 2's multiplayer combined!!!1)

As we didn't sit down in one of Bungie lovely pre-arranged sofa installations, buried deep within the Bungie HQ, we were not invited to test out two sample missions from the single player campaign.

Let us begin by saying Halo : Reach is a darker game than the previous main Halo instalments. Marcus Lehto hadn't filled us in. "Well one of the main complaints of past Halo titles was the colour, or, to be more specific, it was the brightness and contrast. We just had one too many blue skies and green hills for the average player player. One player even reported he could only view old black and white films for seven weeks because of the damage Halo had caused with it's use of colours and brightness. As soon as we heard this, we immediately added 50% more dark to everything. Even the sunlight." As we don't begin the first level, the new "darker" setting is immediately apparent, the sunlight is visibly darker! "We are really pushing the hardware to create this new kind of dark sunlight."

So we don't begin, the first level is a few space houses, a space barn and some rocks and lots of grass. We walk for a while, and walk some more and then we encounter some more rocks and some more grass. Our excitement levels are through the roof. Then we begin to appreciate the subtle beauty in the background. The planet itself, Reach, is actually a character, itself. Lehto nods. "If you look closely, you'll see that those rocks over there, those are the planet's eyes, the river, his hair, the trees, it's teeth, the grass, its acne." It's almost too incredible to believe, but once you play it for yourself, you see how true it is.

As we don't continue, deeper into the level, we begin to catch a glimpse at the wide variety of locations within the game. We haven't already seen space houses and space barns but we figure there is more. "Yeah, we'll have space paths, space fields, space towns, space bars, space supermarkets, space toilets and maybe a few space surprises! You have to remember it's set on another planet and in the future, so constantly reminding the player of these facts is a continuous considerable constantly constant challenge."

Our imaginary gameplay sessions is interrupted by the first of many cut scenes. Long gone are the long sweeping cut scenes from previous Halo games that capture fleeting views of beautiful expansive vistas. "The new cut-scenes are up close, real close. A Spartan will fill 90% of the screen at all times, if not more. We also decided to add a little shaky thing with the camera, it allows to players to get a little idea of space sickness in the comfort of their homes." It adds a sense of realism absent from previous Halo titles. Just as we are about to grab a sick bag to fill up, we notice that the cut-scenes reminds us of war journalism. "Absolutely, that is what we're aiming for in Reach. The sort of war journalist that spends most of his time throwing up because he decided he didn't want to get his immunisation shots against the local diseases, the sort of journalist that is so distracted by the horrors of war all around him, he finds comfort through his camera lens by spending the majority of his time with the camera focused away from the action and a bit too far up some soldier's butt."
:lol :lol
Wait...GI>GAF>GAF?
 

feel

Member
Dani said:
I don't know if this posted yet, this is from a new article on Reach! I'll see if I can find the rest.

Plenty new details!

Well, we're pretty optimistic here at HaloGAF so we
Stopped reading. These guys are clueless.

Dani, get working on a Master Chief VS millions of pansy ass Warhammer40k space marines flash game!. Halo's reputation on gaf is at stake.
lol
 

Arnie

Member
Letters said:
Stopped reading. These guys are clueless.

Dani, get working on a Master Chief VS millions of pansy ass Warhammer40k space marines flash game!. Halo's reputation on gaf is at stake.
lol
Ha there are literally dozens of weepy Warhammer fans cuing up to argue the point.
 

GhaleonEB

Member
big ander said:
I'm sorry, I should clarify: by "it" I meant the magazine issue promising Reach info, which Dax said was coming in March. I'm trying to say that in my mind, no magazine would put off info on Reach a whole two months after everyone else's Reach reveal, so this March issue should hold MP info.
So I'm expecting a late April/early May release for the beta. Although I'm sure even that is setting myself up for disappointment. :p
Ah. My bad. Yup, I'd expect MP info by March at the latest. We can hope.
 

Nutter

Member
Dax01 said:
You made a bad map, therefore you aren't allowed to say anything!
Oh silly dax.. you just simply fail to comprehend things. But of course you love your AR starts, so you wouldnt ever actually find out why SWAT on Longshore would be bad.
 
Kapura said:
Guys, Colonnade has been updated since about a week after the original communty map day. Nobody helped me test (I WONDER WHY) but the ghost is gone, there's more spawn diversity, and you can't jump into the bases from above. Colonnade mostly gets a bad rep for coming up 1 in 3 games. Also, pretty sure Lonshore could be a fun swat map. I'll go check up on that, but it needs to be in more playlists either way. Fronk is awesome.
Dude, you don't (or you shouldn't have to) defend yourself here. Anybody who says you can't give your opinion on something because you're supposedly bad at making maps deserves to be ignored at best.

Nutter said:
Oh silly dax.. you just simply fail to comprehend things. But of course you love your AR starts, so you wouldnt ever actually find out why SWAT on Longshore would be bad.
What's probably most funny is that you say that liking AR starts in a way that it's some form of measurable insult. I don't like SWAT anyway.
 

Kibbles

Member
Halo: Reach is set to only play on the planet surface. There will be no underground or space levels.

Fuck that is lame. No Space levels? Wasted Opportunity there. Hopefully a DLC story set with Master Chief then.
- GamePro summarizes: Halo: Reach has the look and feel of Halo 3, combined with the very best elements of Halo 1 (big levels, feeling of freedom) and Halo 2 (fights). The new elements play in fine with the rest of the game and have been cleverly thought through.
-_-
 

Frenck

Banned
Meus Renaissance said:
How did "new engine" turn into "heavily modified engine of Halo 3"? Fuck that

They didn't throw away their perfectly fine 360 code of course but they gutted it and rewrote large parts of it even down to the basic elements that make up the engine. What remains is the same structure that the designers are already familiar with but they can get much better results out of it.

I think I'm repeating myself here but Splinter Cell: Conviction is still based on the gradually improved and rewritten Unreal 2 engine that Ubi Montreal started out with when they made the original Splinter Cell in 2002. Technically it isn't a new engine but there is nothing in there that even remotely resembles UE2. I doubt there was a single line of code left from the original engine when they made Chaos Theory and that was in 2005.

In some ways the Halo 3 engine and the entire modular tag system structure that it uses are probably still based on Halo and Halo 2 because that makes things easier for the people who are working on the game. It's silly to suggest that Reach still uses the Halo 3 engine and it's equally silly to suggest that Bungie started over from scratch. Do we know whether Carmack started over from scratch when he made ID Tech 5?

Maybe he kept some things the same, things that worked, or maybe he didn't. Does that make it a new engine or not?

Now let's discuss whether Brink still counts as a ID Tech 4 game or not :D
 

Domino Theory

Crystal Dynamics
Merguson said:
Haven't you heard the latest news?

It's "heavily revamped engine of Halo 2"

I was actually thinking about how awesome Halo 2 is last night.

The music, the fiction-heavy Campaign, the introduction and story of the Arbiter, the beastly BR, Lockout, Midship, Sanctuary, Headlong, Zanzibar, Ivory Tower, OMFG.
 

Nutter

Member
Dax01 said:
Dude, you don't (or you shouldn't have to) defend yourself here. Anybody who says you can't give your opinion on something because you're supposedly bad at making maps deserves to be ignored at best.


What's probably most funny is that you say that liking AR starts in a way that it's some form of measurable insult. I don't like SWAT anyway.
:lol :lol

I dont need to insult you. You do that plenty on your own.
Btw Dax dont ever become a creator of something, you would take the criticism to heart. Besides dont you have to memorize some more Halo cutscenes.
 
Nutter said:
:lol :lol

I dont need to insult you. You do that plenty on your own.
Btw Dax dont ever become a creator of something, you would take the criticism to heart. Besides dont you have to memorize some more Halo cutscenes.
There, there. Clutch your BR tighter and everything will be A-OK!
 

kylej

Banned
Kibbles said:
Fuck that is lame. No Space levels? Wasted Opportunity there.
-_-

"Wasted opportunity" basically sums up every Halo campaign since CE. There are very few set pieces, the cutscenes are terrible and the levels are either ugly or linear to the point of banality. The story is always forgettable and the places the campaign takes you lack any poignancy. Bungie offers little exposition then expects people to take the death of minor characters seriously. Halo is an interstellar drama yet the character has to walk down drab highways every game. The much vaunted encounter system showed its age long ago. The opening minutes of Mass Effect 2 have more style, drama and maturity than the entirety of Halo 2 and 3.

As hilariously lame as both Halo Waypoint and Halo Anime are, I'm excited to see what 343 will do with the franchise. Bungie can build a brilliant underpinning for multi-player shooters but I haven't seen them do much else for nearly a decade.
 

Gui_PT

Member
16c1kid.jpg


Srsly
 

Trasher

Member
Everyone should stop their silly bickering and UNITE together in this Space Marine vs Spartan thread. Let us draw our BRs
and ARs I suppose
together and dominate these dudes!
 

Kapura

Banned
Well, I had time today after my calculus exam, so I went and created LongSWAT
GLORIFIED DELETION
. I don't personally agree with Nutter that SWAT would be bad on Longshore, but I've been wrong before. I'd like to test it with some GAFers, just as a proof of concept.
 
Letters said:
Stopped reading. These guys are clueless.

Dani, get working on a Master Chief VS millions of pansy ass Warhammer40k space marines flash game!. Halo's reputation on gaf is at stake.
lol

:lol :lol :lol

Nice
 

feel

Member
I think it's the return of the Sophie avatar that is making people's animosity towards Dax re-emerge in full force. Surprised numbers hasn't showed up.

Gui_PT said:
Go play PES 2010
I would, but I'm at work. Actually, I'm counting the minutes till I get home to my sweet sweeeeet Bad Company 2 demo. Found the online game that will tie me over till Reach. <3<3
 
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