Neverender
Member
Nutter said:Silly little dax thinks he made a funny.
dude you're just making yourself look like a douche, get over it.
Nutter said:Silly little dax thinks he made a funny.
Nutter said:Besides dont you have to memorize some more Halo cutscenes.
dilatedmuscle said:What exactly is a "dynamic light" is it a light that casts shadows or is it a light that lights up characters when they go near it?
Gonna need to disagree with you there. I noticed it in COD4. I remember playing on Crossfire looking across the map through a scope to another sniper spot, then seeing the shadow of a dude run across it. It was truly a "woah" moment, and it's super badass.Frenck said:Could be both but since plasma projectiles lighted up characters in past Halo games too I guess that they will also cast shadows this time around which in my opinion is a waste of resources since no one is going to notice it anyway.
Kapura said:Gonna need to disagree with you there. I noticed it in COD4. I remember playing on Crossfire looking across the map through a scope to another sniper spot, then seeing the shadow of a dude run across it. It was truly a "woah" moment, and it's super badass.
Kapura said:Gonna need to disagree with you there. I noticed it in COD4. I remember playing on Crossfire looking across the map through a scope to another sniper spot, then seeing the shadow of a dude run across it. It was truly a "woah" moment, and it's super badass.
Frenck said:That sounds pretty cool but before Bungie includes something like that they should get rid of burned in shadowmaps first. The two lighting solutions just don't work well together.
But you gotta had it to them. They outlasted generations of mags and console makers.Not a Jellyfish said:I take everything Gamepro says with a grain of salt, really the wrost game mag out there IMO.
dilatedmuscle said:I think cast shadows help realism more then the fake shadows in maps. This may help the awkward looking forge compilations where objects are shaded based on materials instead of being illuminated by lightsources.... But then again Real-time lighting or whatever its called is the best way to go but it chews up a lot of resources.
Frenck said:You're right. I prefer real time shadows too even if they look a bit blocky and low res compared to baked in shadow maps. The problem is that they don't go well together. If all the immovable objects have baked in shadows but your gun fires projectiles that cast real time shadows you're going to end up with an image that doesn't look right and both effects are destroyed in the process.
I'm not a fan of games that use multiple lighting solutions at the same time. I'm not sure how Reach handles this but so far it looks like it will have baked in shadows for buildings, trees and other solid objects that can't be interacted with or moved by the player while characters, crates, decorators and vehicles cast real time shadows and feature self shadowing.
Revelations said:But you gotta had it to them. They outlasted generations of mags and console makers.
dilatedmuscle said:Thats true... I cant wait until developers get their hands on technology to make their realtime games look like the uncharted 2 cutscenes
*awesome pic*
I loved the quality of the cutscenes but i dont like the Uncharted art style, would be cool if Halo or Mass Effect had something like that with their own awesome art style.
While that is very nice looking, it's important to remember that the PS3 has some serious hardware backing it up that the Xbox physically can't match. I don't know how far that is pushing the PS3 tech or how far Reach will be able to go on the 360, but in general PS3 games should look better than 360 games.dilatedmuscle said:Thats true... I cant wait until developers get their hands on technology to make their realtime games look like the uncharted 2 cutscenes
image goes here
I loved the quality of the cutscenes but i dont like the Uncharted art style, would be cool if Halo or Mass Effect had something like that with their own awesome art style.
Kapura said:While that is very nice looking, it's important to remember that the PS3 has some serious hardware backing it up that the Xbox physically can't match. I don't know how far that is pushing the PS3 tech or how far Reach will be able to go on the 360, but in general PS3 games should look better than 360 games.
Frenck said:I think Alan Wake is the best looking game the 360 is capable of. There is still some room for other devs to improve on their current efforts but I think Alan Wake might be the technical ceiling.
JSRT said:Based on what exactly? I remember at one point people were saying the 360 hit a ceiling after Gears of War, now its Alan Wake?
Mayyhem said:If the reach beta ends up going through April 16-29 (My exam period), I have this feeling my GPA will take a hit.![]()
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Excuse me for being quite uninformed but HOLY SHIT I did not know Uncharted 2 looked that good.dilatedmuscle said:Thats true... I cant wait until developers get their hands on technology to make their realtime games look like the uncharted 2 cutscenes
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I loved the quality of the cutscenes but i dont like the Uncharted art style, would be cool if Halo or Mass Effect had something like that with their own awesome art style.
enzo_gt said:Excuse me for being quite uninformed but HOLY SHIT I did not know Uncharted 2 looked that good.
enzo_gt said:Excuse me for being quite uninformed but HOLY SHIT I did not know Uncharted 2 looked that good.
enzo_gt said:Excuse me for being quite uninformed but HOLY SHIT I did not know Uncharted 2 looked that good.
Please, please, please show us some of that mo-cap, outside of a cut-scene.Kibbles said:Bring on a ViDoc.
Frenck said:Just based on the general graphical quality of announced 360 exclusives. Reach will probably squeeze every last bit of power from the 360 and so will Alan Wake.
I never thought Gears or even Gears 2 were the graphical ceiling that the 360 was capable of. Of course I would love for some secret, unnannounced 360 game to prove me wrong but I don't see that happening.
Exactly, I just don't know why someone would compare UC2 and Halo reach, its just beyond me.JSRT said:Are you a developer? Because if not how exactly can you know for sure how much power Halo or any other game is "squeezing" out of the 360. From what i've played of UC2, it doesn't do half of what Bungie is promising Reach will be pulling off. ( 40 AI, 20 vehicles on screen at once saved films etc) If it were it surely wouldn't be sporting the graphical quality that it does. I'm no dev but i at least realize that much.
You have to kill it's food. ACTIVATE THE ARRAY.scently said:And slowly but surely UC2 is creeping into a halo thread.:lol :lol
Kibbles said:Bring on a ViDoc.
Justinian said:Isn't that a cinematic pre-rendered in the game engine? Correct me if I'm wrong?
Justinian said:Isn't that a cinematic pre-rendered in the game engine? Correct me if I'm wrong?
Yeah, but if they bring us remastered Halo 1-3 + ODST at full HD 60fps I'll weep tears of ultimate fucking joy.scently said:The next generation of consoles will still leave you wanting more. As for me, I don't mind another 3 years of this gen.
OK, I'd be willing to settle for this. Make it happen Bungie/343/Gearbox/Epic/Whoever. Do it because you love us.CrazedArabMan said:All we need is a remade Halo 1 with 4 player co-op and maybe a few extra levels and I'll be happy
NullPointer said:Yeah, but if they bring us remastered Halo 1-3 + ODST at full HD 60fps I'll weep tears of ultimate fucking joy.
scently said:The next generation of consoles will still leave you wanting more. As for me, I don't mind another 3 years of this gen.
CrazedArabMan said:All we need is a remade Halo 1 with 4 player co-op and maybe a few extra levels and I'll be happy
Tashi0106 said:1 vs 100 meets Halo
Starring Marty & Frank...Feb 12th
Sad face, I'll be away from home in California.
dilatedmuscle said:Thats true... I cant wait until developers get their hands on technology to make their realtime games look like the uncharted 2 cutscenes
http://i33.tinypic.com/2lxgifm.jpg[/IM
I loved the quality of the cutscenes but i dont like the Uncharted art style, would be cool if Halo or Mass Effect had something like that with their own awesome art style.[/QUOTE]
Speaking only in terms of cinematic quality, Mass Effect 2 is better than Uncharted 2.
Really? Why do you say that?Dax01 said:Speaking only in terms of cinematic quality, Mass Effect 2 is better than Uncharted 2.
Tashi0106 said:
JSRT said:Are you a developer? Because if not how exactly can you know for sure how much power Halo or any other game is "squeezing" out of the 360. From what i've played of UC2, it doesn't do half of what Bungie is promising Reach will be pulling off. ( 40 AI, 20 vehicles on screen at once saved films etc) If it were it surely wouldn't be sporting the graphical quality that it does. I'm no dev but i at least realize that much.
fixed.DualX2 said:You're in the wrong universe for that opinion, dax.