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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Sai-kun said:
Shlice: All we really have to go on is the Tom Morello stuff, but I'm so sure it's gonna come back. I would never forgive Bungie if they cut the Splaser :(
I will mail a donut pizza to Bungie if they get rid of the lazer.
 

Sai-kun

Banned
wowpng.jpg
 

Iknos

Junior Member
:lol Dani.

Any news on whether this Beta will support system link? Did the Halo 3 beta support it?

Friend is considering having a LAN party the weekend after the beta drops. If it doesn't support SL...might as well all play each other from home.

But I prefer BTB with no lag whatsoever.
 

Slightly Live

Dirty tag dodger
Iknos said:
:lol Dani.

Any news on whether this Beta will support system link? Did the Halo 3 beta support it?

Friend is considering having a LAN party the weekend after the beta drops. If it doesn't support SL...might as well all play each other from home.

But I prefer BTB with no lag whatsoever.

Doubtful, it's most likely online only over Live.

And I think everyone here prefers BTB without lag, if given the chance. =P
 

Domino Theory

Crystal Dynamics
Iknos said:
Mother son of a...



With LAN it is possible. And beautiful.

You're surprised? The whole point of the Beta is to test the online infrastructure of Halo: Reach ranging from the matchmaking, to the party system, to the netcode, among other things.

They already test the game via LAN everyday at the studio. :p
 
Domino Theory said:
Therms, Nutter and I were talking about this last night and I was wondering what everyone else thought:

Wouldn't it be nice if we got one last Halo 3 map pack like there was with Halo 2 when the Halo 3 Beta launched? Maybe 343i could be the developers of said map pack like Certain Affinity was for the last Halo 2 map pack. It'd be nice considering after the Halo: Reach Beta ends :)(), everyone will migrate back to Halo 3 until Halo: Reach's retail release.

The maps we unanimously voted on were Ivory Tower and Headlong remakes. :D
A couple of new maps for Halo 3 would be cool, but I doubt it would happen. Didn't we know by now that we were getting new maps for Halo 2 at this point in Halo 3's development cycle?
 

Not a Jellyfish

but I am a sheep
2 Minutes Turkish said:
Wasn't it pretty much expected in September?

Honestly I thought it was known in September, we just didn't have a concrete date. Surprised so many are surprised.

Yeah I figured it was September because MSFT is going to push Natal for Christmas time. Not surprised here.
 

kylej

Banned
They don't have to release a new map pack. I'll pay 400 MS points for Lockout done right. Replace that rusty turd with some eggshell blue.
 

Thermite

Member
Domino Theory said:
Therms, Nutter and I were talking about this last night and I was wondering what everyone else thought:

Wouldn't it be nice if we got one last Halo 3 map pack like there was with Halo 2 when the Halo 3 Beta launched? Maybe 343i could be the developers of said map pack like Certain Affinity was for the last Halo 2 map pack. It'd be nice considering after the Halo: Reach Beta ends :)(), everyone will migrate back to Halo 3 until Halo: Reach's retail release.

The maps we unanimously voted on were Ivory Tower and Headlong remakes. :D

It would be the best map pack ever. Pretty please, Bungie/343/anyone?

Edit: Also, September 14th for Reach's release date would be amazing. Only having to go 3 months after the beta ends is bearable, albeit only slightly.
 

OverHeat

« generous god »
godhandiscen said:
No, close to Christmas is better. I will be in the middle of a crunch. FFFFFFFFFFFFUUUUUUUU

September is perfect since Im leaving for a mission in november for 8 months thx u bungie!!!!
 

Tashi

343i Lead Esports Producer
Domino Theory said:
Therms, Nutter and I were talking about this last night and I was wondering what everyone else thought:

Wouldn't it be nice if we got one last Halo 3 map pack like there was with Halo 2 when the Halo 3 Beta launched? Maybe 343i could be the developers of said map pack like Certain Affinity was for the last Halo 2 map pack. It'd be nice considering after the Halo: Reach Beta ends :)(), everyone will migrate back to Halo 3 until Halo: Reach's retail release.

The maps we unanimously voted on were Ivory Tower and Headlong remakes. :D


Patience
 

NJ Shlice

Member
Chinner said:
spartan laser sucks. bring back halo 2 homing missles.

The spartan laser doesn't bother me. Something's gotta be done about one team controlling all the vehicles.

Doesn't make sense to get rid of the laser and introduce a new covenant weapon that does the same exact thing.
 

Apath

Member
I really hope Bungie decides to bring back the best of the Halo 2 and 3 maps (remakes and all) for Halo: Reach. It would be a real shame if they couldn't accomplish this.
 

EazyB

Banned
NJ Shlice said:
The spartan laser doesn't bother me. Something's gotta be done about one team controlling all the vehicles. [/spoiler]
Something like put a ultra, insta-kill weapon on the map for the team that already has vehicle control to grab and eliminate the possibility of the other team to strike back once their vehicles respawn?

Seriously, if you're going up against an even remotely organized team they'll always grab laser if they have map/vehicle control. It's not a weapon that helps a team getting destroyed, it's an instrument to make the leading team cement the outcome of the match 1 minute into it.

NJ Shlice said:
Doesn't make sense to get rid of the laser and introduce a new covenant weapon that does the same exact thing.
That covie gun shares nothing in common with the laser expect that it is an anti-vehicle weapon. It acts exactly like the missile pod, a well balanced weapon, but in first person.

2 Minutes Turkish said:
Wasn't it pretty much expected in September?

Honestly I thought it was known in September, we just didn't have a concrete date. Surprised so many are surprised.
Many are surprised that it may be creeping earlier and earlier in the month and further away from the holiday seaon; a good two weeks before 3 came out.
 

feel

Member
This is one of those rare topics I actually agree with Eazy on, the laser as it is breaks the game. People on vehicles should not be able to get killed that easily. I'm hoping for a huge nerfing instead of removal. Less ammo capacity, and maybe make the user have to maintain the reticule on the target for the whole duration of the charge for it to work, and give the vehicle a warning for it to have a chance of doing some random maneuvers to make the laser guy lose aim and have to restart the charge.



:lol @ Juices
 

Iknos

Junior Member
Domino Theory said:
You're surprised? The whole point of the Beta is to test the online infrastructure of Halo: Reach ranging from the matchmaking, to the party system, to the netcode, among other things.

They already test the game via LAN everyday at the studio. :p

Yeah I am. I see your point and that makes sense.

But do the guys at Bungie pull of Crazy Shit™ like my Halo LAN crew does? Maybe they want to see how the game reacts to some of our patented Crazy Style™ play.
 

Blueblur1

Member
Trasher said:
Fixed.

lol jk
:lol

Anyway, I thought it might provide some lulz, some people like his ideas (I don't really pay much attention to them tbh) and at the same time it's a simple link that will be forgotten in a page or two. *shrug*
 

NJ Shlice

Member
EazyB said:
Seriously, if you're going up against an even remotely organized team they'll always grab laser if they have map/vehicle control. It's not a weapon that helps a team getting destroyed, it's an instrument to make the leading team cement the outcome of the match 1 minute into it.

When a team is getting destroyed by vehicles, they at least have hope in securing an anti-vehicle weapon. If they cannot secure vehicles or the anti-vehicle weapons. They deserve to lose

EazyB said:
That covie gun shares nothing in common with the laser expect that it is an anti-vehicle weapon. It acts exactly like the missile pod, a well balanced weapon, but in first person.
.

A first person anti-vehicle weapon that locks onto vehicles, CHARGES, and releases a shot that destroys the vehicle. That needle launcher, from what we've seen, acts more like the spartan laser than it does a missile pod in first person.
 

Kapura

Banned
That powerpoint presentation is awesome. Although after reading it, I'd much rather be an engineer than a producer. Sounds so much less terrible and soul-crushing.
 

feel

Member
Blueblur1 said:
:lol

Anyway, I thought it might provide some lulz, some people like his ideas (I don't really pay much attention to them tbh) and at the same time it's a simple link that will be forgotten in a page or two. *shrug*
I enjoyed reading again his list of things Halo Reach needs. I think he added lots of new stuff to it? I don't recall many of those from when he used to post it here. Some I didn't care about, but the vast majority are very good ideas.
 

Schmitty

Member
Letters said:
This is one of those rare topics I actually agree with Eazy on, the laser as it is breaks the game. People on vehicles should not be able to get killed that easily. I'm hoping for a huge nerfing instead of removal. Less ammo capacity, and maybe make the user have to maintain the reticule on the target for the whole duration of the charge for it to work, and give the vehicle a warning for it to have a chance of doing some random maneuvers to make the laser guy lose aim and have to restart the charge.



:lol @ Juices
Totally agree with you on nerfing the laser. It definitely broke Halo 3 vehicle combat to a certain degree. Requiring the reticule to stay on the vehicle during the charge would be a great idea. They should give the laser 2-3 shots, instead of 5.

In Halo 3 it's too easy to stay in cover and pop out and the perfect opportunity to hit vehicles.
 

Lazslo

Member
Kapura said:
That powerpoint presentation is awesome. Although after reading it, I'd much rather be an engineer than a producer. Sounds so much less terrible and soul-crushing.
You have to be mind-numbingly smart to be an engineer. I thought it sounded like a great job until I took Java-1. That class had me doing more homework and time in extra help labs then any class I'v ever attended. I rather be a producer and get hose-down by a feces cannon then obtain any degree in CS.
 

user_nat

THE WORDS! They'll drift away without the _!
Nothing wrong with the current laser IMO. Except maybe it should always fire after 50% charge.

Just don't get in a vehicle whilst the other team has a laser, it's usually not that hard to kill one person. Just like killing a warthog without a laser, it just requires some coordination.
 

Kapura

Banned
Ssparks said:
You have to be mind-numbingly smart to be an engineer. I thought it sounded like a great job until I took Java-1. That class had me doing more homework and time in extra help labs then any class I'v ever attended. I rather be a producer and get hose-down by a feces cannon then obtain any degree in CS.
I breezed by all of the Java classes my secondary school offered (3 semesters). Well, I guess I'll wait until I can get a full degree to learn more about myself. I like to think of myself as crazy smart, but then again I also thought that I knew how to keep a room tidy.
 
If you nerf the laser you might as well nerf every other power weapon in the game and resort to games where you only get a BR.

Halo is a game about map control, teams that communicate and control points of interest on the maps usually win. Points of interest include objectives and weapons upgrades and equipment. If anything it's vehicles that through this out of balance more than the laser does.

Seriously, if you're going up against an even remotely organized team they'll always grab laser if they have map/vehicle control. It's not a weapon that helps a team getting destroyed, it's an instrument to make the leading team cement the outcome of the match 1 minute into it.

So maybe nerfing vehicles is the key?
 

Kapura

Banned
les papillons sexuels said:
If you nerf the laser you might as well nerf every other power weapon in the game and resort to games where you only get a BR.

Halo is a game about map control, teams that communicate and control points of interest on the maps usually win. Points of interest include objectives and weapons upgrades and equipment. If anything it's vehicles that through this out of balance more than the laser does.

So maybe nerfing vehicles is the key?
Pretty much this.

People often say "If you lose the first laser (on Valhalla), you lose the game." This is patently untrue. The laser keeper often stays on the hill, and a coordinated push, perhaps with a decent Sniper, can usually topple a position on the hill. If the laserbro moves to base, you have half of the map free from harassment, which will allow a sufficiently advanced team to grab the next laser. But if you are unable to topple them, they are better than you. Getting the first laser isn't random chance; it's a concerted effort. A good team will usually grab the laser and usually get every respawn not because they got the first laser, but because they are legitimately better at the game.
 

kylej

Banned
Like I said in the past; the laser exists because the vehicles are too powerful. If you had a chance with a BR or AR or brute shot against a hog there would be no need for a weapon like the laser. Juices is right when he says vehicles should be high risk/high reward. I can deal with vehicles that cut through me like butter as long as the driver is forced to watch his ass. If you're sloppy you should get toasted by my team on the ground.
 

Lazslo

Member
Kapura said:
Pretty much this.

People often say "If you lose the first laser (on Valhalla), you lose the game." This is patently untrue. The laser keeper often stays on the hill, and a coordinated push, perhaps with a decent Sniper, can usually topple a position on the hill.
Yeah I agree with this, I usualy go for the sniper and Mr. Lazorman usualy always chills on that hill. Also, the laser is very well balanced; but the last thing Halogaf needs is another discussion on that matter. Lets agrue about that crazy mystery-sounding weapon in this BBW, the sound that the TTL guy (mortal enemy) attributed to the anti-vehicle covenant-looking weapon found in the trailer
 
Kenak said:
I really hope Bungie decides to bring back the best of the Halo 2 and 3 maps (remakes and all) for Halo: Reach. It would be a real shame if they couldn't accomplish this.
Dammy, Prisoner, and Hang Em say hi.

Also, I think I'm siding with Team Lazrcat for this one
mawr lazr
, for the reasons already laid out by kylej and Kapura.

Ssparks said:
in this BBW
Paging Dr. Freud?
 

Trasher

Member
Ssparks said:
Yeah I agree with this, I usualy go for the sniper and Mr. Lazorman usualy always chills on that hill. Also, the laser is very well balanced; but the last thing Halogaf needs is another discussion on that matter. Lets agrue about that crazy mystery-sounding weapon in this BBW, the sound that the TTL guy (mortal enemy) attributed to the anti-vehicle covenant-looking weapon found in the trailer
There's nothing to argue about. It seems to be that weapon in the trailer haha.
 
Ssparks said:
Yeah I agree with this, I usualy go for the sniper and Mr. Lazorman usualy always chills on that hill. Also, the laser is very well balanced; but the last thing Halogaf needs is another discussion on that matter. Lets agrue about that crazy mystery-sounding weapon in this BBW, the sound that the TTL guy (mortal enemy) attributed to the anti-vehicle covenant-looking weapon found in the trailer

I don't think there's much to say on this topic.

It's a mixture between 4 things, the laser, the missile pod, the needler and sticky grenades.

A faster plasma grenade shooting needler, that tracks like a misslepod, with the start up time and size of a spartan laser.

While both are useful against vehicles. the laser is beneficial against a single exact kill while I see the covie version being able to provide a grenade effect if it misses the target, which might be useful for clearing an objective, almost like a rocket.
 

Trasher

Member
Self Induced said:
I bought a Tritton AX Pro after PAX. Initially I was deciding between the A40's the the AX Pro, but went with the AX Pro just because its cheaper (initial setup is a bitch, though). Never used an A40 so I don't know if its better or worse, but the AX Pro is what is says it is, which would be a good set of surround sound gaming headphones.

Also, hearing people's voices over the game is not a problem, if that was a concern of yours. You'll still be talking in an unnecessarily loud voice because you can't hear yourself talk.
Well, I just ordered the AX Pros. Here's hoping I am not disappointed.

Btw, Self, have you had any issues with the microphone? I read some reviews and whatnot of it not picking up your voice to transmute unless you talk really loud. There was even this one dude who called up Tritton and said he needed a replacement for his Tritton AX 720's even though he had the Pros because that mic is much better (and flexible too).
 

EazyB

Banned
NJ Shlice said:
When a team is getting destroyed by vehicles, they at least have hope in securing an anti-vehicle weapon. If they cannot secure vehicles or the anti-vehicle weapons. They deserve to lose
I'd love to play against you on Standoff with a decent gunner. I could make you change your mind in a single 10 minute match. :lol

If their vehicles weren't being instantly destroyed upon spawn for across the map they'd have a better chance. It's not there there is absolutely no way that they could grab this super-powerful weapon and sway the balance of power it's just that more often than not it doesn't act this way and it's much easier to control laser spawn when you already have laser & vehicles. Many maps are balanced in such a way makes having a laser is necessary to take down vehicles, in these cases vehicles can oftentimes become dominant and unchallenged because one team loses laser and the map isn't properly balanced for those situations.


NJ Shlice said:
A first person anti-vehicle weapon that locks onto vehicles, CHARGES, and releases a shot that destroys the vehicle. That needle launcher, from what we've seen, acts more like the spartan laser than it does a missile pod in first person.
The fact that the Halo 3 laser charges is really a none-issue. Anyone using it is constantly charging and releasing so with very little anticipation they can instantly snipe a warthog from across Sandtrap with absolutely no warning to the vehicle and thus no challenge to the Warthog. The key differences about the covie weapon are that the projectiles are relatively slow moving, it locks on (probably giving the driver a warning), and takes multiple shots to destroy a vehicle. All those differences that actually matter are qualities of the missile pod which is a great because is worked well in Halo 3. This new weapon will be more versatile because someone could keep it in their back pocket and run faster with it now that it's just a normal weapon.

The laser and it's super-radius result in the most undeserved kills and is without argument the most powerful, game-changing weapon in the game. So powerful in fact that it oftentimes decides a game or at the very least skews the game so heavily for so long it makes it much to hard to come back.

I'll stick with ShakeAppeal's suggest: once you pull the trigger that fucker's going off in 3 seconds no matter what. It'd require some real anticipation and sniping a vehicle from the comfort of some perch across the map would actual require some actual skill.


kylej said:
Like I said in the past; the laser exists because the vehicles are too powerful. If you had a chance with a BR or AR or brute shot against a hog there would be no need for a weapon like the laser. Juices is right when he says vehicles should be high risk/high reward. I can deal with vehicles that cut through me like butter as long as the driver is forced to watch his ass. If you're sloppy you should get toasted by my team on the ground.
The problem with the laser is that it doesn't force the driver to watch his ass, he either knows someone on the other team has the laser and gets out of the vehicle because with that sole weapon they've negated the viability of any vehicle in your team's possession or they don't know they have the laser and are obliterated without warning. Yes, Juices is right in saying that vehicles should be a high risk/reward, but the laser doesn't does accomplish that. The laser either makes it bat-shit insane to step into a vehicle or if the balance of the map relies so heavily on the laser (standoff) and your team controls it, it become a no (or incredibly reduced) risk option. A weapon like the missile pod is very effective in taking out vehicles so long as you don't make the false assumption that locking on to a vehicle will automatically result in a kill and actually wait for the right moment. The missile pod actually makes drivers watch their ass because there's a point to watching their ass; the have some chance of evading the weapon without parking the vehicle and giving up on it.

The only vehicles that really require the the laser to take out (assuming a warthog or chopper aren't available) are air vehicles like the banshee and the hornet but that's only because the banshee moves too fast and can outrun the missiles (dumb) and the missiles seem to just fly around the hornet for some reason. These are unfortunate issues because they seemingly call for the inclusion of the laser. The problem is, the team with the banshee is probably the ones that'll grab laser and if they control it right the other team is just even more shit out of luck. There should be a weapon (hey Reach's covie missile gun) that will threaten use vehicles without being so overpowered they just negate the use of vehicles.
 
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