NJ Shlice said:
When a team is getting destroyed by vehicles, they at least have hope in securing an anti-vehicle weapon. If they cannot secure vehicles or the anti-vehicle weapons. They deserve to lose
I'd love to play against you on Standoff with a decent gunner. I could make you change your mind in a single 10 minute match. :lol
If their vehicles weren't being instantly destroyed upon spawn for across the map they'd have a better chance. It's not there there is absolutely no way that they could grab this super-powerful weapon and sway the balance of power it's just that more often than not it doesn't act this way and it's much easier to control laser spawn when you already have laser & vehicles. Many maps are balanced in such a way makes having a laser is necessary to take down vehicles, in these cases vehicles can oftentimes become dominant and unchallenged because one team loses laser and the map isn't properly balanced for those situations.
NJ Shlice said:
A first person anti-vehicle weapon that locks onto vehicles, CHARGES, and releases a shot that destroys the vehicle. That needle launcher, from what we've seen, acts more like the spartan laser than it does a missile pod in first person.
The fact that the Halo 3 laser charges is really a none-issue. Anyone using it is constantly charging and releasing so with very little anticipation they can instantly snipe a warthog from across Sandtrap with absolutely no warning to the vehicle and thus no challenge to the Warthog. The key differences about the covie weapon are that the projectiles are relatively slow moving, it locks on (probably giving the driver a warning), and takes multiple shots to destroy a vehicle. All those differences that actually matter are qualities of the missile pod which is a great because is worked well in Halo 3. This new weapon will be more versatile because someone could keep it in their back pocket and run faster with it now that it's just a normal weapon.
The laser and it's super-radius result in the most undeserved kills and is without argument the most powerful, game-changing weapon in the game. So powerful in fact that it oftentimes decides a game or at the very least skews the game so heavily for so long it makes it much to hard to come back.
I'll stick with ShakeAppeal's suggest: once you pull the trigger that fucker's going off in 3 seconds no matter what. It'd require some real anticipation and sniping a vehicle from the comfort of some perch across the map would actual require some actual skill.
kylej said:
Like I said in the past; the laser exists because the vehicles are too powerful. If you had a chance with a BR or AR or brute shot against a hog there would be no need for a weapon like the laser. Juices is right when he says vehicles should be high risk/high reward. I can deal with vehicles that cut through me like butter as long as the driver is forced to watch his ass. If you're sloppy you should get toasted by my team on the ground.
The problem with the laser is that it doesn't force the driver to watch his ass, he either knows someone on the other team has the laser and gets out of the vehicle because with that sole weapon they've negated the viability of any vehicle in your team's possession or they don't know they have the laser and are obliterated without warning. Yes, Juices is right in saying that vehicles should be a high risk/reward, but the laser doesn't does accomplish that. The laser either makes it bat-shit insane to step into a vehicle or if the balance of the map relies so heavily on the laser (standoff) and your team controls it, it become a no (or incredibly reduced) risk option. A weapon like the missile pod is very effective in taking out vehicles so long as you don't make the false assumption that locking on to a vehicle will automatically result in a kill and actually wait for the right moment. The missile pod actually makes drivers watch their ass because there's a point to watching their ass; the have some chance of evading the weapon without parking the vehicle and giving up on it.
The only vehicles that really require the the laser to take out (assuming a warthog or chopper aren't available) are air vehicles like the banshee and the hornet but that's only because the banshee moves too fast and can outrun the missiles (dumb) and the missiles seem to just fly around the hornet for some reason. These are unfortunate issues because they seemingly call for the inclusion of the laser. The problem is, the team with the banshee is probably the ones that'll grab laser and if they control it right the other team is just even more shit out of luck. There should be a weapon (hey Reach's covie missile gun) that will threaten use vehicles without being so overpowered they just negate the use of vehicles.