yeah i agree. spartan laser really ruined alot of halos gameplay.Dax01 said:Terrible news if the spartan laser is back. :/ Unless it's been significantly modified.
yeah i agree. spartan laser really ruined alot of halos gameplay.Dax01 said:Terrible news if the spartan laser is back. :/ Unless it's been significantly modified.
Shake Appeal said:I guess we'll have to wait for the GameInformer article to clear some things up.
While I like the idea of Loadouts and being able to switch abilities while respawning, I'd hope the options are fairly generic/standardized. Besides the armor abilities, being able to pick between magnum and AR is about as much as I want people to do before they pop into the game. No choosing to spawn with the sniper, for heaven's sake. I presume Bungie aren't that foolish.
ManCannon said:No assassinations from the front. Lost in translation I think.
Urk will once again use the BWU on Friday to clear up any incorrect facts, clarify confusing points and address additional questions.
UltimaPooh said:What's wrong with someone spawning with a Sniper Rifle? I agree with you that not all weapons should be allowed to get from a loadout like Rocket launchers, but it's not like the Sniper rifle is going to make the game unfair, because you could do the same as well. Also it would keep one person from having the only sniper rifle on the map like in Halo 3 or 2.
FunkyMunkey said:This logic is why MW2 is... well the 'way' it is.
Which is crap, imo.
Everyone having access to a powerful weapon does not equal balance and certainly does not equal fun. Everyone being able to spawn with a sniper rifle would be potentially disastrous for multiplayer (outside of dedicated snipers matches, of course). One of the foundations of Halo gameplay is weapon control, with good teams staking out parts of a map, keeping their shape, learning spawn timers, and making use of the power weapons when they have control over them. These things are essential to the ebb and flow of the game, promote teamplay over lone wolf behaviour, and are among the many reasons Halo's gameplay is superior (I think) and more interesting (to me) than identikit modern shooter fare.UltimaPooh said:What's wrong with someone spawning with a Sniper Rifle? I agree with you that not all weapons should be allowed to get from a loadout like Rocket launchers, but it's not like the Sniper rifle is going to make the game unfair, because you could do the same as well. Also it would keep one person from having the only sniper rifle on the map like in Halo 3 or 2.
Could you explain what we see in the MP Trailer then? The second scene shows a spartan knifing another spartan in the gut...ManCannon said:No assassinations from the front. Lost in translation I think.
Urk will once again use the BWU on Friday to clear up any incorrect facts, clarify confusing points and address additional questions.
God, I wish I could find that screenshot of a hill in BFBC2 covered in recons right now.UltimaPooh said:It's also the logic behind Battlefield Bad Company 2. There are ways to do things correctly.
ManCannon said:The load-out options will vary depending on gametype but you'll never get to choose a power-weapon in a load-out unless it's some kind of niche game that warrants it (rockets, snipers, etc..). In matchmaking all the load-out offerings will be configured by Shishka and company to support the specific gametypes. My understanding is that you'll be able to configure your own load-out options for customs.
no customs in the beta though
Shake Appeal said:God, I wish I could find that screenshot of a hill in BFBC2 covered in recons right now.
I'm guessing that's not the same beam rifle, but rather the gun that fired the long, thick beam, sort of like the sentinel beam, in the trailer.JaggedSac said:
Dax01 said:Terrible news if the spartan laser is back. :/ Unless it's been significantly modified.
Fears = allayed.ManCannon said:The load-out options will vary depending on gametype but you'll never get to choose a power-weapon in a load-out unless it's some kind of niche game that warrants it (rockets, snipers, etc..). In matchmaking all the load-out offerings will be configured by Shishka and company to support the specific gametypes. My understanding is that you'll be able to configure your own load-out options for customs.
Two Spartans in a shower together.
ManCannon said:The load-out options will vary depending on gametype but you'll never get to choose a power-weapon in a load-out unless it's some kind of niche game that warrants it (rockets, snipers, etc..). In matchmaking all the load-out offerings will be configured by Shishka and company to support the specific gametypes. My understanding is that you'll be able to configure your own load-out options for customs.
no customs in the beta though
ManCannon said:The load-out options will vary depending on gametype but you'll never get to choose a power-weapon in a load-out unless it's some kind of niche game that warrants it (rockets, snipers, etc..). In matchmaking all the load-out offerings will be configured by Shishka and company to support the specific gametypes. My understanding is that you'll be able to configure your own load-out options for customs.
no customs in the beta though
Good stuff, great fodder for Urk to dive into on Friday. Keep it coming.
UltimaPooh said:What's wrong with someone spawning with a Sniper Rifle? I agree with you that not all weapons should be allowed to get from a loadout like Rocket launchers, but it's not like the Sniper rifle is going to make the game unfair, because you could do the same as well. Also it would keep one person from having the only sniper rifle on the map like in Halo 3 or 2.
ManCannon said:The load-out options will vary depending on gametype but you'll never get to choose a power-weapon in a load-out unless it's some kind of niche game that warrants it (rockets, snipers, etc..). In matchmaking all the load-out offerings will be configured by Shishka and company to support the specific gametypes. My understanding is that you'll be able to configure your own load-out options for customs.
no customs in the beta though
Good stuff, great fodder for Urk to dive into on Friday. Keep it coming.
If the former is what's shown in the MP trailer, it seems like a very different animal than the H3 beam rifle. Makes me wonder if this "secondary fire" will include Covenant weapons.JaggedSac said:
GhaleonEB said:I'm guessing that's not the same beam rifle, but rather the gun that fired the long, thick beam, sort of like the sentinel beam, in the trailer.
I still can't get over how awesome the guns look. Hardcore gun porn.
Yup, this is it:squidhands said:If the former is what's shown in the MP trailer, it seems like a very different animal than the H3 beam rifle. Makes me wonder if this "secondary fire" will include Covenant weapons.
regular pull on trigger - Covie Sniper
trigger hold - Sentinel Beam-style action
ManCannon said the GI article will go more in-depth, so there's still that.Letters said:Besides the renders, this has been a huge letdown. All the info was already somewhat known, and the couple of new small details are actually disappointing... ugh. But I guess this is good, the hype cannot just keep rising and rising every week, it would eventually kill a couple of us.
Chill out. I'm never the one to assume something before I've played it. I said "unless it's been significantly modified," and Sage said that everything that's returning has been modified. That post was worded poorly.Wizman23 said:I bet you are a hoot at party's. Play the fucking beta before you start bitching about things.
Granted, but I think good developers try to make their games as "foolproof" as possible, and design systems that encourage the sort of behaviour they want to see, rather than allowing for exactly the kind of behaviour they don't.UltimaPooh said:Yeah, that's just stupid players though. It's not like the people with Recon control the game with the snipers, infact they usually lose, horribly.
I would say 99% likely no.Domino Theory said:I need to know if I can spawn with a DMR whenever I want, in any gametype. Same goes for the Shotgun.
Probably that new Covenant weapon that looks like the plasma rifle.Shake Appeal said:I would say 99% likely no.
I imagine in a standard slayer or team slayer match, you will have the choice to spawn with either the AR or a magnum (or some other weapon in the same sort of "bracket"/range as those two), and your armour ability of choice.
Holy shit, this is EXACTLY what I was wishing for back in December.ManCannon said:The load-out options will vary depending on gametype but you'll never get to choose a power-weapon in a load-out unless it's some kind of niche game that warrants it (rockets, snipers, etc..). In matchmaking all the load-out offerings will be configured by Shishka and company to support the specific gametypes. My understanding is that you'll be able to configure your own load-out options for customs.
no customs in the beta though
Good stuff, great fodder for Urk to dive into on Friday. Keep it coming.
Dreams do come true.GhaleonEB said:I'm fine with custom load outs, as long as they are restricted to certain classes of weapons. In Halo 3, letting people choose the SMG or Plasma Rifle over the AR, or the pistol over the BR (they're out there - voc), as examples. But don't let anyone start with power weapons - shottys, rockets, lasers, etc - unless they are appropriate to the map or gametype.
Essentially, I'd like to see an added option to screen by custom game what weapons a player can choose to start with. In most matchmaking games, that would exclude the power weapons (snipe, rockets, laser, shotty, etc.), but let you pick from the rifles, pistols and machine guns.
For custom games, just list the guns in the starting weapon sub-menu, and allow the player to check off which weapons would be available in the load out. If only one or two are picked, those are the starting weapons. If three or more are picked, those are the weapons players can select from in the pre-game lobby.
This way the starting load out can be crafted to each game type, and each playlist, and made to exclude weapons that are left on the map for teams to fight over. So it retains an element of customization that won't break the game, and also retains the map control strategy that Halo utilizes currently.
Yeah, that's what I had in mind. I imagine it's just sort of a "heavy" plasma rifle that plays mostly the same as before, albeit muscled up a bit both in power and in design to compensate for and explain it can no longer be dual wielded. Maybe it has a similar time-to-kill as the assault rifle, but pops shields quicker? Maybe the slight stun effect it used to have has been reintroduced?Dax01 said:Probably that new Covenant weapon that looks like the plasma rifle.
GhaleonEB said:Holy shit, this is EXACTLY what I was wishing for back in December.
Dreams do come true.
*wishes for a pony*
Kapura said:Are the Armour Abilities going to necessarily be associated with a certain weapon or weapon pair? So if you want a Jet Pack, you get a DMR, but if you want Armour Lock you get AR? Or are they independent?
I don't think so. One of the renders shows a Spartan with a jet pack who has a DMR, while in the MP trailer there were Spartans with the AR and the jetpack.Kapura said:Are the Armour Abilities going to necessarily be associated with a certain weapon or weapon pair? So if you want a Jet Pack, you get a DMR, but if you want Armour Lock you get AR? Or are they independent?
Dax01 said:I don't think so. One of the renders shows a Spartan with a jet pack who has a DMR, while in the MP trailer there were Spartans with the AR and the jetpack.
Well, even if there were restrictions, there's nothing to stop someone with a given armour ability snapping up their desired weapon from its position on the map, or from a dead body.Dax01 said:I don't think so. One of the renders shows a Spartan with a jet pack who has a DMR, while in the MP trailer there were Spartans with the AR and the jetpack.
Has anybody else noted that Game Informer is a magazine? Maybe we'll be waiting the two weeks or so until subscribers get the may issue. Probably not, but we should sweat for our info.electricpirate said:Sounds like that's what's going on, but on per-gametype basis. Once Gameinformer get's their shit together we'll know more.
Kapura said:Are the Armour Abilities going to necessarily be associated with a certain weapon or weapon pair? So if you want a Jet Pack, you get a DMR, but if you want Armour Lock you get AR? Or are they independent?
Kapura said:Has anybody else noted that Game Informer is a magazine? Maybe we'll be waiting the two weeks or so until subscribers get the may issue. Probably not, but we should sweat for our info.
Too true (on both accounts).Shake Appeal said:Well, even if there were restrictions, there's nothing to stop someone with a given armour ability snapping up their desired weapon from its position on the map, or from a dead body.
It occurs to me, however, that shotgun and active-camo-on-demand would be really horrible to face.
It's an online article. It's going to appear on GI's website sometime today.Kapura said:Has anybody else noted that Game Informer is a magazine? Maybe we'll be waiting the two weeks or so until subscribers get the may issue. Probably not, but we should sweat for our info.
GhaleonEBGhaleonEB said:Holy shit, this is EXACTLY what I was wishing for back in December.
He could have picked it up after the fact. They wouldn't take that away from us.Dax01 said:I don't think so. One of the renders shows a Spartan with a jet pack who has a DMR, while in the MP trailer there were Spartans with the AR and the jetpack.
Blueblur1 said:I wonder why Game Informer is taking so long. WTF?
Pennybags said:They know your pain...and are feeding on it.
I still can't get over how odd the Banshee looks now.
It looks a lot better than the previous versions.Pennybags said:They know your pain...and are feeding on it.
I still can't get over how odd the Banshee looks now.
Yeah, it's looked 'odd' up till now. Now it actually looks workable.Dax01 said:It looks a lot better than the previous versions.