SCULLIBUNDO
Banned
We could have had Blood Gulch at night! I knew it!
dslgunstar said:Marty might not like it, but Steve Vai's version of the main Halo theme is the best piece of music to appear in any Halo game to date.
I'll take electric guitars over chanting monks any day.
That said, the added 'edge' that the guitars brought to the theme matches up well with the '**** hits the fan' tone of Halo 2, while the Halo 3 theme was a better match for the more somber 'this is the end' tone.
geoffkeighley said:HALO REACH invades GTTV tonight at 12:30 on Spike with lots of exclusive footage from the upcoming multiplayer beta.
Dani said:Pft. Marty shits over any other piece of Halo music including his own other works with this - Skyline.
After ODST I have high expectations for Reach's music and the little we've heard so far is sounding sweet.
Tashi0106 said:
Dani said:Pft. Marty shits over any other piece of Halo music including his own other works with this - Skyline.
After ODST I have high expectations for Reach's music and the little we've heard so far is sounding sweet.
Besides, when you broke into Customs the last time out, all you did was play Plasma Punchout with 300% speed and zero gravity. Thats not helping. Thats just bizarre.
Yeah, I agree with this. Though the music can't be entirely to blame for the cheese. Lines like "Spartans never die Jorge. They just go missing in action" *music ramps up* didn't really help much.Dirtbag said:I wasn't really feeling that song in the first real trailer we got, sounded kind of cheezy to me. I did like the MP trailer music though.
Urk said:Speaking of nuance, flag juggling didnt make the cut.
Tashi0106 said:Didn't make the beta cut or won't for the final game?????????????
Frame a game play depth stand point, this sucks. From a spamming messages is annoying as fuck stand point, good for you guys.urk said:Gone for good.
Wow, that was one of the only things I thought Sprint would be useful for, to make objective games more interesting.And if you were worried about players flying with the flag via Jet Pack, I can assuage those fears. Wont happen. If you have hold of the flag, using an Armor Ability will cause you to drop it instantly. Pick it back up, and the effects from your Armor Ability will vanish. Same goes for any multiplayer specific object you can hold in your hot little hands.
Flag Captured!urk said:Gone for good.
The gameplay was not enhanced by jumping and juggling like a fool, but I do hope we can move slightly faster with the flag in hand now that we have movement enhancements like sprint and jetpacks hunting down the flag carrier.Kenak said:Frame a game play depth stand point, this sucks. From a spamming messages is annoying as fuck stand point, good for you guys.
Looks like some hearts have been broken.urk said:Gone for good.
What about jumping and throwing the flag? Or will the flag simply drop straight down?urk said:Gone for good.
Deputy Moonman said:Also, I couldn't get the video to play at the end of the update. Is it just me or is everyone experiencing the same problem?
Dani said:Yeah, just noticed this, the video loads but I can't play it. Just checked older updates over the past few weeks. Same dealio there too.
urk said:Gone for good.
blazinglazers said:Generator defense, or Network Test 1, is actually testing out the mechanics of having actual players control the Elites you fight during specific campaign set pieces. When the game ships, one of the playlists you can join effectively puts you into someone else's campaign. Hell, maybe the whole Invasion game type is tied to the campaigns end-game.
/wild speculation
DOUBLE KILL.Tashi0106 said:Damn, that's a real letdown. Flag running in Halo is an art.
I guess now there will be 2 man flag running. 1 guy picks up flag and throws it while his teammate next to him, running full speed does the same right after. The first guy then recovers his speed and picks it up and throws it again and they go back and forth until the flag is capped. :lol :lol That sounds so ridiculous.
Dani said:Yeah, just noticed this, the video loads but I can't play it. Just checked older updates over the past few weeks. Same dealio there too.
Wat?bobs99 ... said:I didnt realize this at first but carrying the flag is now going to leave you pretty damn vulnerable, if you run into a enemy you wont even be able to drop the flag and escape or kill him if hes half decent.
Not sure if I like this. Bungie seem adamament to kill any potential awesome moments. We will never see someone dropping the flag, sniping the two attackers in the head at close range before casually taking the flag for the cap.
I always thought it was. You either go the fastest route but alert the entire enemy team of where you are, or you go the slow but stealthy route. The only real annoyance with it was the fucking announcer going on and off for 45 seconds -- especially when you were already losing and the team was about to score again.Dirtbag said:Flag Captured!
The gameplay was not enhanced by jumping and juggling like a fool, but I do hope we can move slightly faster with the flag in hand now that we have movement enhancements like sprint and jetpacks hunting down the flag carrier.
I prefer this method, actually. It means that your team must, at all costs, protect the flag runner. This creates a different kind of awesome moment, where you see your teammates get pumped full of hot lead as they create a path for you. This will effectively stop any Rambos in CTF and give a sense of teamwork not found in the previous games. Or it could suck because no one ever tries to protect the Flagdude. Though I imagine that after the initial learning period, people will do a god job of covering Sir Flagsman.bobs99 ... said:I didnt realize this at first but carrying the flag is now going to leave you pretty damn vulnerable, if you run into a enemy you wont even be able to drop the flag and escape or kill him if hes half decent.
Not sure if I like this. Bungie seem adamament to kill any potential awesome moments. We will never see someone dropping the flag, sniping the two attackers in the head at close range before casually taking the flag for the cap.
Dani said:Pft. Marty shits over any other piece of Halo music including his own other works with this - Skyline.
After ODST I have high expectations for Reach's music and the little we've heard so far is sounding sweet.
Ssparks said:Damn Wu, you got the weekly update formatted really fast tonight! Thanks, I enjoy reading it on HBO due to it being easier to read for some reason. Anyway it's up on HBO if anyone wants to read.
Dirtbag said:I wasn't really feeling that song in the first real trailer we got, sounded kind of cheezy to me. I did like the MP trailer music though.