broony said:Have the IGN impressions been posted yet?:
http://xbox360.ign.com/articles/108/1085086p1.html
Edit**
LB for AAs
It's a short, uninformative article about Headhunter. They say it's one of four game modes available in the beta. Theres four maps but there's more than four gamemodes right?
Less than two weeks left until the Beta! Between this and the SC2 beta I actually won't be needing any retail releases for quite a whileNot a Jellyfish said:Yeah, it was already posted and everyone had a good laugh about the "four gamemodes".
IGN has been pretty awful with it's Reach coverage.
Nice job, FR sentShake Appeal said:Attention: EuroHaloGAF, or other Europeans/Eurozone members
Gamertag: EuroHaloGAF
AllIsOneIsNone said:IGN Preview of Headhunter:
http://xbox360.ign.com/articles/108/1085086p1.html
Iknos said:So I'll assume it's a FFA gametype only.
WORKS FOR TEAMS OR FFA, BUT FOR BETA, YOULL BE GOING IT ALONE.
ManCannon said:No, I was referring to Invasion (proper) - in the BETA. In the BETA you don't switch sides - so yeah, that means 6 people magically end up on Elite/Offense, 6 end up on Spartan/Defense.
The game ends if the Elites get the core back to the ship or if the Spartan's shut 'em down at any point along the way. You then return to lobby, rinse and repeat. Weird? Yeah, a bit. It's not called a BETA for nothin.
Invasion Slayer doesn't have have the same notion of "rounds" or an offense/defense component.
broony said:For example an attack on a covenant cruiser?
Stage one enter the drop ship bay by pelican and fight out.
Stage two fight through the halls and vehicle bays of the crusier.
Stage 3 get access to the command deck and hit self destruct then excape to waiting pelicans and fly off in a blaze of glory into space. Spunk.
broony said:It'll be far too late now, but DLC theories are gud.
Hopefully there will be stuff like this though. I'd guess at there being four invasion maps, hopefully two with Elites attacking and two with Spartans.
metareferential said:Oh God.
That is insane. Come on, start spamming urk, mancannon and luke with PM's.
DO IT. :lol
EDIT: just a slight correction: instead of activating self-destruct, Spartans must place a fenris/havok nuclear warhead.
metareferential said:EDIT: just a slight correction: instead of activating self-destruct, Spartans must place a fenris/havok nuclear warhead.
broony said:To do that though they would have to carry it in through the map. I guess that could kind of work though as it's just the reverse of carrying the core out. As sson as the nuke is armed the game is effectively over but if the Spartans can escape before it goes off they get extra bungie monies to spend on spartan socks.
What did you ask him or something?:lol Congrats man.Chinner said:frankie said i could have a f&f invite.
boy, that frankie sure is a dream hunk.
What the fuck.:lol :lolTrasher said:Blood was wondering if he could get a F&F invite for this picture he took of himself:
He also made this video. http://www.youtube.com/watch?v=YrANMLzM6aY
Ah. Thanks for the clarification, ManCannon. So like Bad Company 2, except in replace of the lives on the attackers there's a time limit.ManCannon said:No, I was referring to Invasion (proper) - in the BETA. In the BETA you don't switch sides - so yeah, that means 6 people magically end up on Elite/Offense, 6 end up on Spartan/Defense.
The game ends if the Elites get the core back to the ship or if the Spartan's shut 'em down at any point along the way. You then return to lobby, rinse and repeat. Weird? Yeah, a bit. It's not called a BETA for nothin.
Invasion Slayer doesn't have have the same notion of "rounds" or an offense/defense component.
There must be Lederhosen involved.ManCannon said:Bonus prizes for a VIDOC style behind-the-scenes documentary that chronicles the creation of this masterpiece!
Did you mean exclusively? Everything else sounds good, although my only suggestion would be to reword this portion:GhaleonEB said:My current attempt at describing invasion. I should be able to clean it up tomorrow after the embargo, before posting the thread, but any corrections or suggestions now are welcome. I'm hoping to minimize my early morning editing.
Invasion | Players: 6v6 | A multistage, Elites vs. Spartans objective gametype, set elusively on Boneyard in the Beta. The objective is for the attacking Elites to capture a Data Core.
- Each team is formed of three pairs of fire teams, with Elites attacking and Spartans defending. Players can choose to spawn by their fire team partner, if they are away from the opposing team.
- The game takes place over three distinct phases, with new Load Outs, vehicles and sections of the map unlocking at each phase.
- Phase 1: Attackers try to unlock the Core location by capturing a set of territories.
- Phase 2: Attackers must steal the Data Core.
- Phase 3: Attackers transport the Data Core to a Phantom for extraction.
- Each Phase lasts four minutes; if the objective is not completed on time, the game ends. Completing a phase extends the game into the next.
- In the Beta, a game of Invasion is one-sided, to increase matchmaking churn.
Invasion Slayer | Players: 6v6 | A Slayer-focused Invasion variant, also Elites vs. Spartans set on Boneyard.
- Scoring is based on kills, first team to 100 kills wins.
- Similar to Invasion, the game evolves in Phases, unlocking Load Outs and vehicles at each: Phase 2 begins when a team hits 25 kills, Phase 3 when 50 kills are reached.
- Roaming reinforcement territories move around the map, and can be captured to air-drop in additional supplies (which drop after a countdown and can be taken by either team). The air drops get better from Phase to Phase.
Something like that maybe. Looking forward to seeing your massive post (no innuendo).
- Each team is formed of three pairs of fire teams, with Elites attacking and Spartans defending.
- Players can choose to either spawn next to their fire team partner if they are away from the opposing team, or at a predetermined spawn zone.
Phase 1: Attackers try to unlock the Vault by capturing a set of territories.
Phase 2: Attackers must steal the Data Core from the Vault.
Here, I made some (bolded) changes for you, English nerd that I am. Your sentence about "pairs" of fireteams didn't quite say what you wanted it to, and the Bungie style manual (if they have one) would suggest 'Loadout' is a capitalized compound word, while most regular ol' style manuals have fireteam as a compound word, probably to minimize confusion since the word is so often qualified. But that's neither here nor there.GhaleonEB said:Invasion | Players: 6v6 | A multistage, Elites vs. Spartans objective gametype, set exclusively on Boneyard in the Beta. The objective is for the attacking Elites to capture a Data Core.
- Both teams are formed of three fireteams of two players each, with Elites attacking and Spartans defending. Players can choose to spawn by their fireteam partner, provided their partner is in safety, or at predetermined spawn points around the map.
- The game takes place over three distinct phases, with new Loadouts, vehicles and sections of the map unlocking at each phase.
- Phase 1: Attackers try to unlock the Core location by capturing a set of territories.
- Phase 2: Attackers must steal the Data Core.
- Phase 3: Attackers transport the Data Core to a Phantom for extraction.
- Each phase lasts four minutes; if the objective is not completed on time, the game ends. Completing a phase extends the game into the next.
- In the Beta, a game of Invasion is one-sided, to increase matchmaking churn.
Invasion Slayer | Players: 6v6 | A Slayer-focused Invasion variant, also Elites vs. Spartans set on Boneyard.
- Scoring is based on kills; first team to 100 kills wins.
- Similar to Invasion, the game evolves in Phases, unlocking Loadouts and vehicles at each: Phase 2 begins when a team hits 25 kills, Phase 3 when 50 kills are reached.
- Roaming reinforcement territories move around the map, and can be captured to drop in additional supplies (which drop after a countdown and can be taken by either team). The air drops get better from Phase to Phase.
Dirtbag said:touchdown
bobs99 ... said:As for the IGN article - there are only 4 overall modes right?
- Invasion
- The Arena
- Normal playlists.
- Customs (according to the screenshots, I guess this will be removed for te public beta).
That's the beauty of it. You win by doing whatever the hell you want.Mr. Lemming said:I wonder how you score Q points in Calvinball. And how that gets interpreted into a TrueSkill ranking.
An animated .gif would be better.Chinner said:anyone wanna see a picture of frankie when he used to be a weight lifter?
"You don't polish diamonds, you cut them"Zeouterlimits said:Eurogamer's article is going live in 2 hours.
New article up on Noble Actual too, days away from content complete.
Listening to Timmins talk about the realities of cutting content was a bit depressing yesterday. Must be unbelievably hard.
I think they meant to say, four new game modes.broony said:The way I read it IGN are saying there will be four gamemodes, headhunter, Invasion, Genrator Defence and Stockpile, which seems to be bollocks as there are all the old favourites and maybe new stuff too.
I've heard Slayer (Team, Pro, Covies), CTF, King of the Hill, Three Plots, Territories and Oddball specifically mentioned as being in the Beta. In the podcast Bungie's mentioned Juggernaut and Assault, but I don't know if they're in the Beta or not.Shake Appeal said:As far as I can recall there's those, but also all the old slayer, team slayer, CTF, etc., as well as a returning Three Plots and a rejigged Juggernaut?
broony said:I'm Guessing
A- Jump
B - Melee
X - Reload / Pick up flag / Weapon - When dead - Choose Loadout
Y - Switch Weapons
LT - Grenade
LB - AA
RT - Fire
RB - Select Grenade
Dpad - Select Spawn
I've had this on my mind for a few weeks, kind of weighing the benefits (on what we know without having tried them ourselves) of the AAs against each other, with the jet pack (or invis) often coming out the poorest. It just seems to make you too exposed, especially in our (most likely) DMR-filled world of customs.BladedExpert said:don't think I'll be using Jetpacks, the only one where aiming seems to be an issue, that often anyway
big ander said:That's the beauty of it. You win by doing whatever the hell you want.
An animated .gif would be better.
Shake Appeal said:Ideally, I think:
RT - Fire
LT - Throw Grenade
RB - Armour Ability
LB - Jump
X - Reload/Grab Weapons or Flags
Y - Switch Weapons
B - Melee
A - Switch Grenades
I can see sprint or jetpack becoming a pain if armour ability was on the face buttons.
Shake Appeal said:Ideally, I think:
RT - Fire
LT - Throw Grenade
RB - Armour Ability
LB - Jump
X - Reload/Grab Weapons or Flags
Y - Switch Weapons
B - Melee
A - Switch Grenades
I can see sprint or jetpack becoming a pain if armour ability was on the face buttons.
I'm writing my cv... and then need to print it somewhere. It's at half 3 ish. I should be grand.... with my oodles of enthusiasm.... right? hahahaZeouterlimits said:I've had this on my mind for a few weeks, kind of weighing the benefits (on what we know without having tried them ourselves) of the AAs against each other, with the jet pack (or invis) often coming out the poorest. It just seems to make you too exposed, especially in our (most likely) DMR-filled world of customs.
Obviously not deciding without using them all, and jetpack will probably be the first I go for just for it's jet..pack..ness, but imaging/planning the future I'd see Sprint/AL being my mains.
Hydranockz, is your interview not at 3pm? An hour after Eurogamer's article should go live.
Yeah, it seems to be straight up Slayer, with additional Loadouts and Reinforcements (weapon/vehicle drops) added at 25 and then 50 kills. First team to 100 kills wins.taylor910 said:I have a question on invasion slayer-
When a team gets to the 25 (or 50) and the next phase starts, does the killcount start over? So if you lose 25 to 10, are you still set back 15 kills in the next phase?
Apparently so!Spasm said:
chapel said:Has anyone considered that the Jetpack AA could be controlled by holding jump? It would be a simple way to implement it as well as keep it consistent with the lexicon of control schemes. I use bumper jumper, so having it be apart of the jump mechanic would be nice. As well it just would be odd to have to control jump and the jet pack separately, when the action they perform is of the same nature.
New weapons round out the package, the best of which, for my money, is the Designated Marksman Rifle, a retooled Assault Rifle that fires in bursts of just one bullet.