Devin Olsen said:Halo: Reach Beta - Hands On (IGN)
it says these images were added yesterday, I hadn't seen them before... I apologize if they are in fact old.
Edit: Ummm what?
"Through matchmaking, custom games or system link, you'll have four multiplayer maps to explore when the beta launches."
Is IGN mad or is this for real?
"There are two bright spots in the health-and-wellness realm. First, your shields are still regenerative and they're a bit heartier against melee attacks than in Halo 3. A smack from behind will still net a kill so long as your target's shields are down."
So does that mean simply punching someone in the back will not kill them unless their shields are down...? I know Bungie has been stressing the exact opposite for the past month but...
"The most dramatic change is that the B button no longer controls melee attacks. It switches between grenades now. The left bumper now controls your armor abilities and the right bumper melees."
Shake Appeal said:Once more into the games-journalism-really-sucks-at-talking-about-Halo breach, I guess.
When someone finds an article by someone who has actually played Halo multiplayer since the week Halo 3 launched, lemme know.
While you're getting used to the big changes in Halo: Reach, you'll also want to pay close attention to the controller layout diagram in the options menu. Think you know how to play Halo? Well, not anymore. The most dramatic change is that the B button no longer controls melee attacks. It switches between grenades now. The left bumper now controls your armor abilities and the right bumper melees.
A smack from behind will still net a kill so long as your target's shields are down.
Devin Olsen said:"Through matchmaking, custom games or system link, you'll have four multiplayer maps to explore when the beta launches."
GhaleonEB said:The Eurogamer article had a few errors (Invasion is six on six, not four on four), but this one cracked me up:
Oh, IGN. smhRemember all those items scattered around the multiplayer maps in past Halo games? Those are gone. In their place, you'll have access to one of four loadouts at the beginning of each multiplayer round, and their availability changes depending on which map/mode you're playing.
Falagard said:Awesome :-D
I don't believe this. They're liars.
Also, first Splaser screenshot:
Blueblur1 said:Oh, IGN. smh
:lolIGN said:One of my favorite modes in the beta is Headhunter, a chaotic mix of Oddball and Capture the Flag. It works like this. Each time you kill an enemy player, a flaming skull drops out of his head, just like in the Bible.
Sixth Axis were unimpressed.Mastperf said:Any details on image quality? The game looked pretty clean in the Marketplace beta video.
"The plasma pistol doesn't track, but the charged shot is an EMP burst that you can fire between two guys and it'll knock their shields down."
"The biggest change is the addition of a progressive damage system to vehicles. As your vehicle is getting hit, it's taking damage. In Halo 3 we linked that to your health, so your vehicle could be completely destroyed -- you could be flying around in a Banshee that had no wings, just a shell -- but as long as you had health you were fine. Now, your vehicle will hit a certain spot where it'll catch on fire and you'll start hearing certain sounds that mean it's time to get out."
lol i dun need bungie pro to record my own material.Hydranockz said:HaloGaf Reach Beta Montage CONFIRMED!
why r u so special?Chinner said:frankie said i could have a f&f invite.
=oShake Appeal said:Oh, hey, did we know this about how the plasma pistol has been changed?
Edit: and the way vehicle damage works has changed. This explains why the guy's health wasn't going down when the Warthog was pounding on the Wraith in the TTL video analysis.
Thagomizer said:Really like this shot
if the elites are now that big, how big do you think the hunters will be?Shake Appeal said:It's awesome how big the Elites are now. They look like genuine aliens for the first time since... CE?
Shake Appeal said:It's awesome how big the Elites are now. They look like genuine aliens for the first time since... CE?
Shake Appeal said:It's awesome how big the Elites are now. They look like genuine aliens for the first time since... CE?
Popeck said:Oh, and the Mongoose is in the beta. We played Race on Boneyard. The new Mongoose really looks massive compared to the Halo 3 one.
Falagard said:Also, first Splaser screenshot:
Mind a couple o questions?Popeck said:Oh, the radar now shows if the enemy is above or below you. If he is below, the dot is darker. If he is above, the bright dot has a little dark shadow.
EDIT: Aaaand, you can fly free with the camera on theater.
The stuff about health pack timers, plasma pistol not tracking, and vehicle damage were new to me (posted above).Kapura said:I was gonna ask for copy/paste of the articles but if they're as erroneous as you are all saying, maybe I can skip reading them. Is there anything new, or is it all first impressions of stuff already revealed?
Oh no. :lolSpasm said:
DualX said:Not really sure if Bladed would be up for another one anyhow. I'd imagine we would be too into playing the game more than anything else. I, on the other hand, will be doing some recording in real-time including the very first match I play. Hope to get some interesting reactions from other players and whatnot.
Brainboy said:I agree completely. Can't wait to face several of them at once in campaign...
I'm guessing that they either increased the size of all the vehicles to accommodate for the larger Elites (a massive Elite would look rather out of place on a tiny Mongoose, for instance), or it's just a side-effect of making the Spartans smaller.
Or perhaps it's a little bit of both. All the sizes are relative, after all.
I can't imagine that the plasma pistol won't track. I'll need Bungie to confirm/deny THAT.Shake Appeal said:The stuff about health pack timers, plasma pistol not tracking, and vehicle damage were new to me (posted above).
But really, it's unfair to expect games "journalists" to pick up on details or nuances we would, especially when we've been getting so much information steadily for months now.
Invasion's staged-based progression can also create lulls. Spartans will quickly become bored, say, if the Elites are stuck on the first tier due to poor planning and execution. Compared to the finely crafted and intimate experience of Generator Defense, Invasion is simply disappointing. Hopefully, Bungie can make use of the beta to make significant tweaks to this game type for the final version of Reach.
For my my preferred button layout, Green Thumb, here's what I'd like to see:Shake Appeal said:Ideally, I think:
RT - Fire
LT - Throw Grenade
RB - Armour Ability
LB - Jump
X - Reload/Grab Weapons or Flags
Y - Switch Weapons
B - Melee
A - Switch Grenades
I can see sprint or jetpack becoming a pain if armour ability was on the face buttons.
electricpirate said:Mind a couple o questions?
Any word on the loadouts available in headhunter or invasion?
What was your gut reaction to everything?
Shake Appeal said:Ideally, I think:
RT - Fire
LT - Throw Grenade
RB - Armour Ability
LB - Jump
X - Reload/Grab Weapons or Flags
Y - Switch Weapons
B - Melee
A - Switch Grenades
I can see sprint or jetpack becoming a pain if armour ability was on the face buttons.
Correct me if I'm wrong, but isn't that one of the two reasons which he said?chess said:That and the spartans are smaller than 117 so that makes sense as well.
And thank you. I'll be leaching off this list as well.Louis Wu said:Summary of what I've seen so far:
http://halo.bungie.org/news.html?item=29501
http://halo.bungie.org/news.html?item=29502
Thanks to you guys for a bunch of those linsk.
Do you remember the control scheme for Green Thumb?Popeck said:If I remember correctly, that was exactly the bumper jumper configuration. Either that or switch RB/LB. There was a configuration that had the armor abilities on X, but yes, that could get pretty nasty. If you use camo or armor lock it wouldn't necessarily interfere too much.