Hardware is becoming less and less relevant in gaming

NomenNescio

Dual Sense Edger and Blower
I've been watching some Youtube videos of benchmarks, comparing visuals and performance across different platforms. I know what I'm going to say is unpopular, but the gap between PCs and consoles have never been smaller.

High-end graphics cards get at best around 20 FPS more compared to base consoles. Yes, sometimes while pushing higher settings, but visual difference is quite small as it demands a side to side comparison to be truly apparent.

Hardware is stagnating. Law of Moore is dead. Nvidia just released a new lineup that barely surpasses the one of two years ago, and all while being prohibitively expensive and at the risk of burning your whole house. I reckon by the time the PS6 releases, the difference will be even smaller, as that system will have proper RT support and most likely HFR modes will be standard.

There are also so many double standards to this. PS5 and Xbox get bashed by the elitist community, but they bend their knees to the POS that is the Switch 2 and the Steam Deck, both inferior platforms in terms of performance. "OMG, look at Cyberpunk on Switch!" "Switch 2 is a Beast", "The Deck is so awesome, actually 30 FPS gaming on low settings is cool on smaller screens". GTFO.

50 years from now everything will probably be streamed directly. Your only hardware will be a screen of choice and a controller.
 
High-end graphics cards get at best around 20 FPS more compared to base consoles.
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A lot of people just aren't ready to accept that "generations" are over. Even if the hardware on paper is increasing the developers aren't able to do anything meaningfully different on it that they can't do on the old hardware. Just look at the current generation. How many ps5 games have been made that couldn't realistically run on ps4 at 1080p/30fps and slower load times? And yet I still see people talking about the ps6 generation as if there will actually be any games made that would be impossible to run on ps5. It's proposterous.
 
My PC with my 4090 easily crushes the performance of my PS5 Pro. Without a shadow of a doubt. That is obvious.

But.

When I'm sitting and playing Elden Ring on PS5 Pro, or Black Ops 6, or Unicorn Overlord, or FFVII Rebirth, do I really notice it? Am I sitting there fuming and going 'I can't stand this, this performance is so fucked. I can't bear it.'?

No. I'm not. I don't notice. That's new. It wasn't like that in previous generations, where there was a chasm between console and PC gaming. If you're a benchmarker - absolutely, there's no comparison between the two. But the experience of just playing a game with no frame counters, no benchmarking? It's never been closer.
 
A lot of people just aren't ready to accept that "generations" are over. Even if the hardware on paper is increasing the developers aren't able to do anything meaningfully different on it that they can't do on the old hardware. Just look at the current generation. How many ps5 games have been made that couldn't realistically run on ps4 at 1080p/30fps and slower load times? And yet I still see people talking about the ps6 generation as if there will actually be any games made that would be impossible to run on ps5. It's proposterous.


This is so stupid it hurts.
Try running something like AC:S, Doom TDA, Wukong, Flight Simulator etc on a PS4....
Just because you don't understand technological progress if it isn't literally spelled out for you or jumping straight into your face doesn't mean tech is stagnating...
And we have a shot at good quality RTGI or even scaled back PT becoming a lighting baseline next gen which btw is impossible on current hardware.....
 
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Man, you're totally wrong, the difference between a high-end PC and a current-gen console is huge, even more so if you use technologies like DLSS, frame gen, path tracing, etc.

In my experience with the Series X and PS5, many games in performance mode didn't hold 60fps even with the native resolution below full HD. On my RTX 4070, which isn't even a high-end card, I play practically nothing below 1440p90fps at least, and that's with higher presets, more advanced RT, etc.
 
A lot of people just aren't ready to accept that "generations" are over. Even if the hardware on paper is increasing the developers aren't able to do anything meaningfully different on it that they can't do on the old hardware. Just look at the current generation. How many ps5 games have been made that couldn't realistically run on ps4 at 1080p/30fps and slower load times? And yet I still see people talking about the ps6 generation as if there will actually be any games made that would be impossible to run on ps5. It's proposterous.
So you're saying that if you ignore the benefits of current gen hardware (including higher resolutions, higher frame rates, better textures, and instant load times) you're saying that there are no benefits to current gen hardware?

Okaay Ok GIF by MOODMAN
 
Meanwhile Playsation continues to be the biggest and most famous gaming trademark on the planet and Nintendo is absolutely thriving, both with verygood hardwares for the next years (which, I admit, is strange for Nintendo :-D).
 
I've been watching some Youtube videos of benchmarks, comparing visuals and performance across different platforms. I know what I'm going to say is unpopular, but the gap between PCs and consoles have never been smaller.

High-end graphics cards get at best around 20 FPS more compared to base consoles. Yes, sometimes while pushing higher settings, but visual difference is quite small as it demands a side to side comparison to be truly apparent.

Hardware is stagnating. Law of Moore is dead. Nvidia just released a new lineup that barely surpasses the one of two years ago, and all while being prohibitively expensive and at the risk of burning your whole house. I reckon by the time the PS6 releases, the difference will be even smaller, as that system will have proper RT support and most likely HFR modes will be standard.

There are also so many double standards to this. PS5 and Xbox get bashed by the elitist community, but they bend their knees to the POS that is the Switch 2 and the Steam Deck, both inferior platforms in terms of performance. "OMG, look at Cyberpunk on Switch!" "Switch 2 is a Beast", "The Deck is so awesome, actually 30 FPS gaming on low settings is cool on smaller screens". GTFO.

50 years from now everything will probably be streamed directly. Your only hardware will be a screen of choice and a controller.
Agreed. Though I think the streaming future will be much closer. I think it kicks off in earnest with Playstation going streaming only for new releases and everyone else follows suite. If we've learned anything about the next step in graphics, one little chip under your desk in a stamped metal box ain't gonna cut it. Much better off with giant compute farms sending fiber to our monitors. I think if the GPU I just bought isn't my last, the next one will be for sure.* I used to be a PC graphics whore. Kicked it during covid and in my current 30,000' + hindsight view, I'm seeing the end of the line for that form factor. You see the 4xxx series rear-ending the 5xxx series. Nvidia is struggling to bin them intelligently. I owned every 80 series GPU from the 200 to 1000. Now I'm running a $200 FB Marketplace 6750xt and the secret to my success is a 1080p monitor. The GTX 1080 I replaced with it was honestly still running 75% of new stuff without much compromise. Just started running into trouble with RT only titles and bit the bullet. It was the 1080 performing so well that made it an easy choice not to go 5xxx. Talk about diminishing returns. Extra $1,200 for 4-5 previously unbootable games a year and a settings bump in the rest.

*Last cutting edge new GPU for new releases. I'll probably always put together little retro builds, micro-itx and HTPCs.
 
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So you're saying that if you ignore the benefits of current gen hardware (including higher resolutions, higher frame rates, better textures, and instant load times) you're saying that there are no benefits to current gen hardware?

Okaay Ok GIF by MOODMAN
No I'm talking about something more fundamental than just extra textures or better lighting.

You couldn't port a standard ps2 game to ps1 no matter how much you "cut", or a ps3 game to ps2. Even ps4 to ps3 in many cases wouldn't work due to that console's limited ram (ffxiv literally had to ditch further ps3 development due to that reason).

The cross-gen period we have that people are always complaining about is only because ps4/x1 are simply capable of running almost all modern games in a way that previous generations of hardware were not.

Generations are done. Developers won't be able to take advantage of new hardware advancements given time/budget restraints. It's also not even what the market wants anymore. Imagine thinking anyone outside of a few hardcore nerds gives a shit about stuff like raytracing, when the most poplular gaming platform is mobile and one of the biggest console platforms is the damn switch.
 
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but they bend their knees to the POS that is the Switch 2 and the Steam Deck, both inferior platforms in terms of performance. "OMG, look at Cyberpunk on Switch!" "Switch 2 is a Beast", "The Deck is so awesome, actually 30 FPS gaming on low settings is cool on smaller screens". GTFO.
hand held gaming platforms. They are lower powered pieces of hardware powered by a battery.

your PS5 does not come with a screen, built in controller, functioning battery, and in most cases a drive for physical media.
This is why Cyberpunk on Switch 2 and to a lesser extent Steam Deck impresses infinitely more than Cyberpunk on a PS5.
I'm so fucking tired of how people like you willingly ignore the circumstances of this hardware just to dunk on it being weaker than a PS5.
 
Literally every AA and AAA that comes out, they barely have any physics at all. If you can blow up a chair with a shotty, that is a WOW! moment on it's own. In the physics alone, there is so much progress that could be made, it's insane, and you'd need way better hardware than what we have if you're able to simulate real life physics.
 
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I understand what you said OP, the diminishing returns is real, i think that AI is going to help a lot to squeeze the hardware available, also the talent of the devs is way more important right now.
 
20fps more? OP is drunk confirmed
My 240hz monitor being utilized by my graphics card means that even small indies get double the frame rate on PC vs PS5 (and PS5 Pro) since it can only output at 120hz and therefore 120fps. For example, Fantasy Life i runs at an almost solid 240fps on my PC and it's literally impossible for the PS5 to do that.

OP isn't just drunk, he's smoking crack.
 
A lot of people just aren't ready to accept that "generations" are over. Even if the hardware on paper is increasing the developers aren't able to do anything meaningfully different on it that they can't do on the old hardware. Just look at the current generation. How many ps5 games have been made that couldn't realistically run on ps4 at 1080p/30fps and slower load times? And yet I still see people talking about the ps6 generation as if there will actually be any games made that would be impossible to run on ps5. It's proposterous.
Generations are over, yes! Any game you could ever possibly ever want to make is possible on current hardware and only really restricted by budget.

This does not mean that HARDWARE is over though. there's always a want for more so we're gonna make more. People still like to buy local boxes

If we've learned anything about the next step in graphics, one little chip under your desk in a stamped metal box ain't gonna cut it. Much better off with giant compute farms sending fiber to our monitors.
This is all fun and games until you start asking those compute farms to account for hundreds to thousands of people asking to play one game- or even millions

Imagine wanting to play a brand new release and you can't because the servers for your platform crashed. Think of the costs these companies would have to shoulder running these millions of blades for people to play games on.

Yes, Xbox cloud and Stadia exist(ed). Those are really small platforms. I'm talking with a Playstation/Steam level audience with games made specifically for cloud hardware that I'd assume to all be running GPUs 30x stronger than a 5090, or whatever. Companies are not gonna want to power and pay all that.

Literally every AA and AAA that comes out, they barely have any physics at all. If you can blow up a chair with a shotty, that is a WOW! moment on it's own. In the physics alone, there is so much progress that could be made, it's insane, and you'd need way better hardware than what we have if you're able to simulate real life physics.

this is not something you need a threadripper to make possible. Older games had more powerful and indepth physics than newer ones and those were running on even weaker CPUs.

Physics does not get a focus because devs simply don't want to make that type of gameplay.
 
A lot of people just aren't ready to accept that "generations" are over. Even if the hardware on paper is increasing the developers aren't able to do anything meaningfully different on it that they can't do on the old hardware. Just look at the current generation. How many ps5 games have been made that couldn't realistically run on ps4 at 1080p/30fps and slower load times? And yet I still see people talking about the ps6 generation as if there will actually be any games made that would be impossible to run on ps5. It's proposterous.
This is true they are over there's no difference between PC and PC2, generations are over!
 
PC will always be ahead as the tech is ever evolving and console hardware are products of their time. Whether new GPU tech, Ai or other technologies.

Nvidia is a joke this generation because they didn't even need to try. With how much Ai and enterprise is taking off they simply don't care. AMD is making rounds this generation despite only releasing mid range and Intel aren't too far behind. Next generation is when it will get interesting with AMD and UDNA. Next gen might be a lot closer between console+PC, but this one with base consoles and even Pro consoles are far away from PC. Shader stutters and poor ports aside.
 
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Generations are over, yes! Any game you could ever possibly ever want to make is possible on current hardware and only really restricted by budget.

This does not mean that HARDWARE is over though. there's always a want for more so we're gonna make more. People still like to buy local boxes


This is all fun and games until you start asking those compute farms to account for hundreds to thousands of people asking to play one game- or even millions

Imagine wanting to play a brand new release and you can't because the servers for your platform crashed. Think of the costs these companies would have to shoulder running these millions of blades for people to play games on.

Yes, Xbox cloud and Stadia exist(ed). Those are really small platforms. I'm talking with a Playstation/Steam level audience with games made specifically for cloud hardware that I'd assume to all be running GPUs 30x stronger than a 5090, or whatever. Companies are not gonna want to power and pay all that.



this is not something you need a threadripper to make possible. Older games had more powerful and indepth physics than newer ones and those were running on even weaker CPUs.

Physics does not get a focus because devs simply don't want to make that type of gameplay.
There was a few games with much more destructibility than what we're seeing in most games, but that destructibility wasn't realistic at all. Be it red faction guerilla, both bf bad company games, crysis, etc. It looked very "gamey", and this is not what i am looking for. I want something much more in depth, and have micro destruction, which is just not a thing.
 
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That was some dumb shit. Well done.

Funny, I agree with the thread title. Between the shaky situation with imports in the us and this hardware performance/$ slowing down so bad, I just went big on a pc because it's going to take so long for the baseline to catch up. I'd usually spend half that much and I'm even happy with my current half-that-much machine. Between the ps5 pro, switch 2, and gpu prices, I'm going to switch up my strat.
 
My 240hz monitor being utilized by my graphics card means that even small indies get double the frame rate on PC vs PS5 (and PS5 Pro) since it can only output at 120hz and therefore 120fps. For example, Fantasy Life i runs at an almost solid 240fps on my PC and it's literally impossible for the PS5 to do that.

OP isn't just drunk, he's smoking crack.

Armature hour. I only chop wood at 480fps.
 
It's so weird to watch how personally people take commentary that they don't like on their platform of choice. There really is an over representation of mental illness in the gaming community.
 
High-end graphics cards get at best around 20 FPS more compared to base consoles.

While I agree with the general statement of the topic thread as we've clearly reached a plateau where graphical increases have significantly slowed between console generations, you discredit your entire argument with this completely nonsensical take.
 
strong start, but the post got more retarded as it went on ngl.

my reaction as I went on reading:

yeah true... huh? 20fps, is he talking about high end GPUs from 2020?... why bring a handheld into this discussion? that's dumb... streaming? fuck off lol
 
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My PC with my 4090 easily crushes the performance of my PS5 Pro. Without a shadow of a doubt. That is obvious.

But.

When I'm sitting and playing Elden Ring on PS5 Pro, or Black Ops 6, or Unicorn Overlord, or FFVII Rebirth, do I really notice it? Am I sitting there fuming and going 'I can't stand this, this performance is so fucked. I can't bear it.'?

No. I'm not. I don't notice. That's new. It wasn't like that in previous generations, where there was a chasm between console and PC gaming. If you're a benchmarker - absolutely, there's no comparison between the two. But the experience of just playing a game with no frame counters, no benchmarking? It's never been closer.
Pretty much. What changed this generation is that there's a lot more 60 FPS games (and PS5 Pro is helping a lot with FPS consistency). This makes the difference much less notiable vs. last gen when 30 FPS was the standard, even with mid-gen refresh consoles.
 
While I agree we have had a few years of games that just look like sharper PS4 titles I believe recently games are starting to look beyond what the PS4 can do regardless of how much you cut.
Do they run fantastically on current hardware? not at the resolution or framerate the modern gamer desires.
But that's why we need better hardware, just because the jump in technology isn't arriving even on PC as soon as we want doesn't mean we have diminishing returns or we don't need it or it's impossible to improve.
The need for 60fps or higher on the latest shiny game is going to slow shit down and if you demand it you're need to be a little more patient.
 
I've been watching some Youtube videos of benchmarks, comparing visuals and performance across different platforms. I know what I'm going to say is unpopular, but the gap between PCs and consoles have never been smaller.
High-end graphics cards get at best around 20 FPS more compared to base consoles. Yes, sometimes while pushing higher settings, but visual difference is quite small as it demands a side to side comparison to be truly apparent.
Hardware is stagnating. Law of Moore is dead. Nvidia just released a new lineup that barely surpasses the one of two years ago, and all while being prohibitively expensive and at the risk of burning your whole house. I reckon by the time the PS6 releases, the difference will be even smaller, as that system will have proper RT support and most likely HFR modes will be standard.
There are also so many double standards to this. PS5 and Xbox get bashed by the elitist community, but they bend their knees to the POS that is the Switch 2 and the Steam Deck, both inferior platforms in terms of performance. "OMG, look at Cyberpunk on Switch!" "Switch 2 is a Beast", "The Deck is so awesome, actually 30 FPS gaming on low settings is cool on smaller screens". GTFO.

50 years from now everything will probably be streamed directly. Your only hardware will be a screen of choice and a controller.
ok ok i read op handheld nort POS diferent techs pal crud op beer punch

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I agree diminishing returns is real, but I think you are wrong with your talk on PC vs console. If anything, the gap is larger than ever. iirc when the Xbox 360 launched it was more powerful than the highest end PC you could build at the time. That's not really the case anymore as console manufacturers are less willing to sell the consoles at a huge loss while also needing to keep prices relatively low.
 
OP's mind in a nutshell

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Whines that elitists are bashing his console of choice but quickly goes into Switch 2 and Steam deck are pieces of shit.
There's WAY less differences between Switch 2 to base PS5 cyberpunk 2077 visuals than say path tracing.

Not sure what OP's mad about. So diminishing returns, but not for portables.. what nonsense.
 
The latest NVIDIA cards may have been a disappointment but there is a lot that can be improved in the hardware space. (NVIDIA just don't have the same goals in order to achieve it.)

Sony started down the improved data streaming path this gen and I expect that to really kick up a notch next-gen.

Meaning devs will be less reliant on RAM.
There's obviously going to be a large AI focus as well. All of which should have goals of saving time and money in both the purchase of hardware and the creation of games.

Hardware has a long way to go.
 
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